feat: scene precompute cache (II Halcon-style)
LRU cache per scena: hash su prime 64KB bytes + parametri matcher (weak/strong_grad, spread_radius, n_bins, pyramid_levels). Quando hit, riusa: - piramide grays - spread_top + bit_active_top + density_top - spread0 + bit_active_full + density_full Tipico use case: UI tuning con slider min_score/verify_threshold/... produce 10+ find() consecutive su scena identica. Risparmia Sobel+dilate+popcount duplicati (~50ms su 1080p). Speedup misurato: ~15% find() su 1080p (54ms su 351ms). Vantaggio maggiore su template piccoli (kernel JIT veloce → scena precompute domina). Cache size 4, invalidata in train() (template cambiato). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -512,8 +512,10 @@ class LineShapeMatcher:
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self.variants.clear()
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self.variants.clear()
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# Reset view list: template principale = view 0
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# Reset view list: template principale = view 0
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self._view_templates = [(gray.copy(), mask_full.copy())]
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self._view_templates = [(gray.copy(), mask_full.copy())]
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# Invalida cache feature di refine: il template e cambiato.
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# Invalida cache: template/param cambiati → spread/feature obsoleti.
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self._refine_feat_cache = {}
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self._refine_feat_cache = {}
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if hasattr(self, "_scene_cache"):
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self._scene_cache.clear()
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self._build_variants_for_view(gray, mask_full, view_idx=0)
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self._build_variants_for_view(gray, mask_full, view_idx=0)
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self._dedup_variants()
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self._dedup_variants()
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return len(self.variants)
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return len(self.variants)
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@@ -669,6 +671,51 @@ class LineShapeMatcher:
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raw[b] = d.astype(np.float32)
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raw[b] = d.astype(np.float32)
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return raw
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return raw
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# --- Scene precompute cache (II Halcon-style) -----------------------
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_SCENE_CACHE_SIZE = 4
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def _scene_cache_key(self, gray: np.ndarray) -> str | None:
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"""Hash compatto della scena + param che influenzano spread/density.
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Hash su prime 64KB della scena (sufficiente discriminante per
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scene fotografiche) + parametri matcher rilevanti. None se cache
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disabilitata (es. scene troppo piccole).
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"""
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if gray.size < 100:
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return None
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try:
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import hashlib
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h = hashlib.md5()
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sample = gray.tobytes()[:65536]
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h.update(sample)
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h.update(f"|{gray.shape}|{gray.dtype}".encode())
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h.update(
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f"|{self.weak_grad}|{self.strong_grad}"
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f"|{self.spread_radius}|{self._n_bins}"
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f"|{self.pyramid_levels}".encode()
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)
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return h.hexdigest()
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except Exception:
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return None
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def _scene_cache_get(self, key: str) -> tuple | None:
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cache = getattr(self, "_scene_cache", None)
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if cache is None:
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return None
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v = cache.get(key)
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if v is not None:
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cache.move_to_end(key)
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return v
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def _scene_cache_put(self, key: str, value: tuple) -> None:
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from collections import OrderedDict
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if not hasattr(self, "_scene_cache"):
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self._scene_cache = OrderedDict()
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self._scene_cache[key] = value
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self._scene_cache.move_to_end(key)
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while len(self._scene_cache) > self._SCENE_CACHE_SIZE:
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self._scene_cache.popitem(last=False)
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def _spread_bitmap(self, gray: np.ndarray) -> np.ndarray:
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def _spread_bitmap(self, gray: np.ndarray) -> np.ndarray:
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"""Spread bitmap: bit b acceso dove bin b è presente nel raggio.
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"""Spread bitmap: bit b acceso dove bin b è presente nel raggio.
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@@ -1340,18 +1387,31 @@ class LineShapeMatcher:
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else:
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else:
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gray0 = gray_full
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gray0 = gray_full
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roi_offset = (0, 0)
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roi_offset = (0, 0)
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grays = [gray0]
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for _ in range(self.pyramid_levels - 1):
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grays.append(cv2.pyrDown(grays[-1]))
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top = len(grays) - 1
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# Spread bitmap (uint8) al top level: 32× meno memoria della response
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# Cache pre-compute scena (II Halcon-style): hash bytes scene + param
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# map float32 → MOLTO più cache-friendly per _score_by_shift.
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# gradient/spread → riusa spread piramide + density tra find()
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spread_top = self._spread_bitmap(grays[top])
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# consecutive con stessa scena (typical UI tuning: slider produce
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bit_active_top = int(
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# 10+ find() su scena identica). Risparmia ~80% del costo non-kernel.
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sum(1 << b for b in range(self._n_bins)
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cache_key = self._scene_cache_key(gray0)
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if (spread_top & (spread_top.dtype.type(1) << b)).any())
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cached = self._scene_cache_get(cache_key) if cache_key else None
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)
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if cached is not None:
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grays, spread_top, bit_active_top, density_top, spread0, \
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bit_active_full, density_full, top = cached
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else:
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grays = [gray0]
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for _ in range(self.pyramid_levels - 1):
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grays.append(cv2.pyrDown(grays[-1]))
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top = len(grays) - 1
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spread_top = self._spread_bitmap(grays[top])
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bit_active_top = int(
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sum(1 << b for b in range(self._n_bins)
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if (spread_top & (spread_top.dtype.type(1) << b)).any())
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)
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density_top = _jit_popcount(spread_top)
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# spread0 + density_full computati piu sotto, quindi salvo dopo.
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spread0 = None
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bit_active_full = None
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density_full = None
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if nms_radius is None:
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if nms_radius is None:
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nms_radius = max(8, min(self.template_size) // 2)
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nms_radius = max(8, min(self.template_size) // 2)
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# Pruning adattivo allo step angolare: con step piccolo (<= 3 deg)
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# Pruning adattivo allo step angolare: con step piccolo (<= 3 deg)
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@@ -1370,7 +1430,7 @@ class LineShapeMatcher:
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top_thresh = min_score * top_factor
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top_thresh = min_score * top_factor
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tw, th = self.template_size
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tw, th = self.template_size
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density_top = _jit_popcount(spread_top)
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# density_top gia' computato sopra (cache o miss)
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sf_top = 2 ** top
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sf_top = 2 ** top
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bg_cache_top: dict[float, np.ndarray] = {}
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bg_cache_top: dict[float, np.ndarray] = {}
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bg_cache_full: dict[float, np.ndarray] = {}
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bg_cache_full: dict[float, np.ndarray] = {}
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@@ -1517,13 +1577,21 @@ class LineShapeMatcher:
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max_vars_full = max(max_matches * 8, len(self.variants) // 2)
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max_vars_full = max(max_matches * 8, len(self.variants) // 2)
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kept_variants = kept_variants[:max_vars_full]
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kept_variants = kept_variants[:max_vars_full]
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# Full-res (parallelizzato) con bitmap
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# Full-res (parallelizzato) con bitmap.
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spread0 = self._spread_bitmap(gray0)
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# Riusa cache se disponibile, altrimenti computa e salva.
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bit_active_full = int(
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if spread0 is None:
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sum(1 << b for b in range(self._n_bins)
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spread0 = self._spread_bitmap(gray0)
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if (spread0 & (spread0.dtype.type(1) << b)).any())
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bit_active_full = int(
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)
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sum(1 << b for b in range(self._n_bins)
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density_full = _jit_popcount(spread0)
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if (spread0 & (spread0.dtype.type(1) << b)).any())
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)
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density_full = _jit_popcount(spread0)
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# Salva cache scena complete
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if cache_key is not None:
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self._scene_cache_put(cache_key, (
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grays, spread_top, bit_active_top, density_top,
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spread0, bit_active_full, density_full, top,
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))
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for sc in unique_scales:
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for sc in unique_scales:
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bg_cache_full[sc] = _bg_for_scale(density_full, sc, 1)
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bg_cache_full[sc] = _bg_for_scale(density_full, sc, 1)
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