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1 Commits
| Author | SHA1 | Date | |
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| 4419c237b2 |
@@ -110,6 +110,62 @@ if HAS_NUMBA:
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acc[y, x] *= inv
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_greedy(
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spread: np.ndarray,
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dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: np.uint8,
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min_score: nb.float32,
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greediness: nb.float32,
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) -> np.ndarray:
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"""Score bitmap con early-exit greedy (no rescore background).
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Per ogni pixel iteriamo le N feature; abortiamo non appena diventa
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impossibile raggiungere `min_required` count anche aggiungendo
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tutte le feature rimanenti. min_required = greediness * min_score * N.
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greediness=0 → nessun early-exit (equivalente a kernel base).
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greediness=1 → exit non appena hits + remaining < min_score * N.
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Tipico: 0.7-0.9 → 2-4x speed-up senza perdere match.
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"""
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H, W = spread.shape
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N = dx.shape[0]
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acc = np.zeros((H, W), dtype=np.float32)
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if N == 0:
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return acc
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min_req = greediness * min_score * N
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inv_N = nb.float32(1.0 / N)
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for y in nb.prange(H):
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for x in range(W):
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hits = 0
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for i in range(N):
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b = bins[i]
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mask = np.uint8(1) << b
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if (bit_active & mask) == 0:
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# Nessun chance per questa feature
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if hits + (N - i - 1) < min_req:
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break
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continue
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ddy = dy[i]
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yy = y + ddy
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if yy < 0 or yy >= H:
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if hits + (N - i - 1) < min_req:
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break
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continue
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ddx = dx[i]
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xx = x + ddx
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if xx < 0 or xx >= W:
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if hits + (N - i - 1) < min_req:
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break
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continue
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if spread[yy, xx] & mask:
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hits += 1
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else:
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if hits + (N - i - 1) < min_req:
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break
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acc[y, x] = nb.float32(hits) * inv_N
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_rescored(
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spread: np.ndarray, # uint8 (H, W)
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@@ -185,6 +241,10 @@ if HAS_NUMBA:
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_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
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bg = np.zeros((32, 32), dtype=np.float32)
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_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
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_jit_score_bitmap_greedy(
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spread, dx, dy, b, np.uint8(0xFF),
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np.float32(0.5), np.float32(0.8),
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)
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_jit_popcount_density(spread)
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else: # pragma: no cover
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@@ -198,6 +258,9 @@ else: # pragma: no cover
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def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
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raise RuntimeError("numba non disponibile")
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def _jit_score_bitmap_greedy(spread, dx, dy, bins, bit_active, min_score, greediness):
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raise RuntimeError("numba non disponibile")
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def _jit_popcount_density(spread):
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raise RuntimeError("numba non disponibile")
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@@ -246,6 +309,28 @@ def score_bitmap_rescored(
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return np.maximum(0.0, out).astype(np.float32)
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def score_bitmap_greedy(
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spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: int, min_score: float, greediness: float,
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) -> np.ndarray:
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"""Score bitmap con early-exit greedy. Per coarse-pass aggressivo.
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Non applica rescore background: usare quando la scena ha basso clutter
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o quando si vuole mass-prune varianti via top-level rapidamente.
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"""
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if HAS_NUMBA and len(dx) > 0:
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return _jit_score_bitmap_greedy(
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np.ascontiguousarray(spread, dtype=np.uint8),
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np.ascontiguousarray(dx, dtype=np.int32),
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np.ascontiguousarray(dy, dtype=np.int32),
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np.ascontiguousarray(bins, dtype=np.int8),
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np.uint8(bit_active),
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np.float32(min_score), np.float32(greediness),
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)
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# Fallback: kernel base senza early-exit
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return score_bitmap(spread, dx, dy, bins, bit_active)
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def popcount_density(spread: np.ndarray) -> np.ndarray:
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if HAS_NUMBA:
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return _jit_popcount_density(np.ascontiguousarray(spread, dtype=np.uint8))
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+2
-5
@@ -220,11 +220,8 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
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else:
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min_score = 0.45
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# angle step adattivo (Halcon-style): atan(2/max_side) deg, clampato.
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# Template grande → step fine (rotazione minima visibile su perimetro).
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# Template piccolo → step grosso (over-sampling = sprecato).
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max_side = max(h, w)
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angle_step = float(np.clip(np.degrees(np.arctan2(2.0, max_side)), 1.0, 8.0))
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# angle step: 5° default; se simmetria, mantengo step ma range ridotto
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angle_step = 5.0
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result = {
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"backend": "line",
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+22
-29
@@ -40,6 +40,7 @@ from pm2d._jit_kernels import (
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score_by_shift as _jit_score_by_shift,
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score_bitmap as _jit_score_bitmap,
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score_bitmap_rescored as _jit_score_bitmap_rescored,
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score_bitmap_greedy as _jit_score_bitmap_greedy,
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popcount_density as _jit_popcount,
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HAS_NUMBA,
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)
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@@ -197,31 +198,12 @@ class LineShapeMatcher:
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n = int(np.floor((s1 - s0) / self.scale_step)) + 1
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return [float(s0 + i * self.scale_step) for i in range(n)]
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def _auto_angle_step(self) -> float:
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"""Step angolare derivato da dimensione template (Halcon-style).
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Formula: step ≈ atan(2 / max_side) gradi. Garantisce che la
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rotazione minima produca uno spostamento di ≥2 px sul perimetro
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del template (sotto sample il matching coarse perde candidati).
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Clampato in [0.5°, 10°].
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"""
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max_side = max(self.template_size) if self.template_size != (0, 0) else 64
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step = math.degrees(math.atan2(2.0, float(max_side)))
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return float(np.clip(step, 0.5, 10.0))
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def _effective_angle_step(self) -> float:
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"""Risolve angle_step_deg gestendo modalità auto (<=0)."""
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if self.angle_step_deg <= 0:
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return self._auto_angle_step()
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return self.angle_step_deg
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def _angle_list(self) -> list[float]:
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a0, a1 = self.angle_range_deg
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step = self._effective_angle_step()
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if step <= 0 or a0 >= a1:
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if self.angle_step_deg <= 0 or a0 >= a1:
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return [float(a0)]
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n = int(np.floor((a1 - a0) / step))
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return [float(a0 + i * step) for i in range(n)]
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n = int(np.floor((a1 - a0) / self.angle_step_deg))
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return [float(a0 + i * self.angle_step_deg) for i in range(n)]
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# --- Training ------------------------------------------------------
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@@ -434,7 +416,7 @@ class LineShapeMatcher:
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if original_score is not None and original_score >= 0.99:
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return (angle_deg, original_score, cx, cy)
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if search_radius is None:
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search_radius = self._effective_angle_step() / 2.0
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search_radius = self.angle_step_deg / 2.0
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h, w = template_gray.shape
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sw = max(16, int(round(w * scale)))
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@@ -593,6 +575,7 @@ class LineShapeMatcher:
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verify_threshold: float = 0.4,
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coarse_angle_factor: int = 2,
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scale_penalty: float = 0.0,
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greediness: float = 0.0,
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) -> list[Match]:
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"""
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scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0:
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@@ -664,14 +647,24 @@ class LineShapeMatcher:
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end = min(n, i + half + 1)
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neighbor_map[vi_c] = vi_sorted[start:end]
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# Pruning varianti via top-level (parallelizzato) - solo coarse
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# Pruning varianti via top-level (parallelizzato) - solo coarse.
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# greediness > 0: usa kernel greedy con early-exit (no rescore bg)
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# per il pruning. ~2-4x speed-up sul top con greediness=0.8.
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use_greedy_top = greediness > 0.0
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def _top_score(vi: int) -> tuple[int, float]:
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var = self.variants[vi]
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lvl = var.levels[min(top, len(var.levels) - 1)]
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score = _jit_score_bitmap_rescored(
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spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
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bg_cache_top[var.scale],
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)
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if use_greedy_top:
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score = _jit_score_bitmap_greedy(
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spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
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top_thresh, greediness,
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)
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else:
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score = _jit_score_bitmap_rescored(
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spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
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bg_cache_top[var.scale],
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)
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return vi, float(score.max()) if score.size else -1.0
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kept_coarse: list[tuple[int, float]] = []
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@@ -821,7 +814,7 @@ class LineShapeMatcher:
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ang_f, score_f, cx_f, cy_f = self._refine_angle(
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spread0, bit_active_full, self.template_gray, cx_f, cy_f,
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var.angle_deg, var.scale, mask_full,
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search_radius=self._effective_angle_step() / 2.0,
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search_radius=self.angle_step_deg / 2.0,
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original_score=score,
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)
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if verify_ncc:
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Reference in New Issue
Block a user