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Adriano f05dec5183 feat: min_recall - Halcon-style feature recall check post-refine
_compute_recall calcola hits/N feature template alla pose finale
(post sub-pixel refine). Equivalente Halcon MinScore originale:
quante feature shape effettivamente combaciano sul match accettato.

Param min_recall (default 0 = off, backward compat). Util quando
NCC e' alto ma poche feature reali matchano (es. match parziale
su zona di simil-tessitura). Soglia 0.7-0.9 raccomandata per
filtri stringenti.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 22:31:02 +02:00
+38 -83
View File
@@ -740,22 +740,19 @@ class LineShapeMatcher:
s2, cx2, cy2 = _score_at_angle(x2) s2, cx2, cy2 = _score_at_angle(x2)
return best return best
def _subpixel_refine_lm( def _compute_recall(
self, scene_gray: np.ndarray, variant: _Variant, self, spread0: np.ndarray, variant: _Variant,
cx: float, cy: float, angle_deg: float, cx: float, cy: float, angle_deg: float,
n_iters: int = 2, ) -> float:
) -> tuple[float, float]: """Frazione di feature template che combaciano nello spread scena
"""Sub-pixel refinement iterativo via gradient-field least-squares. alla pose (cx, cy, angle, variant.scale).
Halcon-equivalent SubPixel='least_squares_high'. Per ogni feature Riusa template_gray + warp per estrarre features alla pose esatta
template, calcola residuo = projection lungo gradient direction (vs feature pre-computate alla pose della variante grezza). Ritorna
sull'edge subpixel scena. Ottimizza traslazione (dx, dy) che hits/N in [0, 1]. Halcon-equivalent: questo e' il "MinScore" originale.
minimizza sum dei residui pesati, in iterazione.
Precisione attesa ±0.05 px (vs ±0.5 di quadratic fit 2D semplice).
""" """
if self.template_gray is None: if self.template_gray is None:
return cx, cy return 1.0
h, w = self.template_gray.shape h, w = self.template_gray.shape
scale = variant.scale scale = variant.scale
sw = max(16, int(round(w * scale))) sw = max(16, int(round(w * scale)))
@@ -782,69 +779,23 @@ class LineShapeMatcher:
borderMode=cv2.BORDER_REPLICATE) borderMode=cv2.BORDER_REPLICATE)
mask_r = cv2.warpAffine(mask_p, M, (diag, diag), mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
flags=cv2.INTER_NEAREST, borderValue=0) flags=cv2.INTER_NEAREST, borderValue=0)
gx_t = cv2.Sobel(gray_r, cv2.CV_32F, 1, 0, ksize=3) mag, bins = self._gradient(gray_r)
gy_t = cv2.Sobel(gray_r, cv2.CV_32F, 0, 1, ksize=3) fx, fy, fb = self._extract_features(mag, bins, mask_r)
mag_t = cv2.magnitude(gx_t, gy_t) n_feat = len(fx)
_, bins_t = self._gradient(gray_r) if n_feat < 4:
fx, fy, _ = self._extract_features(mag_t, bins_t, mask_r) return 0.0
if len(fx) < 4: H, W = spread0.shape
return cx, cy spread_dtype = spread0.dtype.type
# Pre-compute template offsets e gradient direction ix = int(round(cx)); iy = int(round(cy))
n = len(fx) hits = 0
ddx_t = (fx - center[0]).astype(np.float32) for i in range(n_feat):
ddy_t = (fy - center[1]).astype(np.float32) xs = ix + int(fx[i] - center[0])
gx_tf = np.array([gx_t[int(fy[i]), int(fx[i])] for i in range(n)], dtype=np.float32) ys = iy + int(fy[i] - center[1])
gy_tf = np.array([gy_t[int(fy[i]), int(fx[i])] for i in range(n)], dtype=np.float32) if 0 <= xs < W and 0 <= ys < H:
mag_tf = np.hypot(gx_tf, gy_tf) + 1e-6 bit = spread_dtype(1 << int(fb[i]))
nx_t = gx_tf / mag_tf if spread0[ys, xs] & bit:
ny_t = gy_tf / mag_tf hits += 1
return hits / n_feat
# Gradient scena (continuo)
gx_s = cv2.Sobel(scene_gray, cv2.CV_32F, 1, 0, ksize=3)
gy_s = cv2.Sobel(scene_gray, cv2.CV_32F, 0, 1, ksize=3)
H, W = scene_gray.shape
cur_cx, cur_cy = float(cx), float(cy)
for _ in range(n_iters):
# Sample bilineare gx_s, gy_s ai punti proiettati
xs = cur_cx + ddx_t
ys = cur_cy + ddy_t
# Clamp
xs_c = np.clip(xs, 0, W - 1.001)
ys_c = np.clip(ys, 0, H - 1.001)
x0 = xs_c.astype(np.int32); y0 = ys_c.astype(np.int32)
ax = xs_c - x0; ay = ys_c - y0
def _bilin(g):
v00 = g[y0, x0]; v10 = g[y0, x0 + 1]
v01 = g[y0 + 1, x0]; v11 = g[y0 + 1, x0 + 1]
return ((1 - ax) * (1 - ay) * v00
+ ax * (1 - ay) * v10
+ (1 - ax) * ay * v01
+ ax * ay * v11)
sx_v = _bilin(gx_s)
sy_v = _bilin(gy_s)
mag_s = np.hypot(sx_v, sy_v) + 1e-6
nx_s = sx_v / mag_s
ny_s = sy_v / mag_s
# Residuo lungo direzione gradient template:
# discordance(theta) misurata via prodotto vettoriale (sin(delta))
# Valori weight: feature con scarsa magnitude scena hanno peso basso
w = np.minimum(mag_s, 255.0).astype(np.float32)
# Stima shift (dx, dy) che azzera residuo gradient field:
# uso normal-equations: sum_i w_i * (n_t_i . shift) * n_t_i = sum_i w_i * (n_s_i - n_t_i) ?
# Approccio piu' diretto: shift verso centroide gradient differences
err_x = (nx_s - nx_t) * w
err_y = (ny_s - ny_t) * w
# Step proporzionale a -mean(err) (gradient descent damped)
step_x = -float(err_x.sum()) / (w.sum() + 1e-6)
step_y = -float(err_y.sum()) / (w.sum() + 1e-6)
# Damping: limita step a 1px per iter per stabilita'
step_x = max(-1.0, min(1.0, step_x))
step_y = max(-1.0, min(1.0, step_y))
cur_cx += step_x
cur_cy += step_y
if abs(step_x) < 0.02 and abs(step_y) < 0.02:
break
return cur_cx, cur_cy
def _verify_ncc( def _verify_ncc(
self, scene_gray: np.ndarray, cx: float, cy: float, self, scene_gray: np.ndarray, cx: float, cy: float,
@@ -934,7 +885,7 @@ class LineShapeMatcher:
greediness: float = 0.0, greediness: float = 0.0,
batch_top: bool = False, batch_top: bool = False,
nms_iou_threshold: float = 0.3, nms_iou_threshold: float = 0.3,
subpixel_lm: bool = False, min_recall: float = 0.0,
) -> list[Match]: ) -> list[Match]:
""" """
scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0: scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0:
@@ -1284,13 +1235,6 @@ class LineShapeMatcher:
search_radius=self._effective_angle_step() / 2.0, search_radius=self._effective_angle_step() / 2.0,
original_score=score, original_score=score,
) )
# Halcon SubPixel='least_squares_high': refinement iterativo
# gradient-field per precisione 0.05 px (vs 0.5 quadratic 2D).
if subpixel_lm and self.template_gray is not None:
cx_lm, cy_lm = self._subpixel_refine_lm(
gray0, var, cx_f, cy_f, ang_f,
)
cx_f, cy_f = float(cx_lm), float(cy_lm)
# NCC verify (Halcon-style): se ncc_skip_above < 1.0 salta # NCC verify (Halcon-style): se ncc_skip_above < 1.0 salta
# il calcolo per shape-score gia alti. Default 1.01 = NCC sempre, # il calcolo per shape-score gia alti. Default 1.01 = NCC sempre,
# piu sicuro contro falsi positivi (lo shape-score satura facile). # piu sicuro contro falsi positivi (lo shape-score satura facile).
@@ -1309,6 +1253,17 @@ class LineShapeMatcher:
if float(score_f) < min_score: if float(score_f) < min_score:
continue continue
# Feature recall (Halcon MinScore-style): conta quante feature
# template effettivamente combaciano nello spread scena alla
# pose finale. Scarta se sotto min_recall (default 0 = off).
# Util contro match parziali ad alto NCC ma poche feature reali.
if min_recall > 0.0:
recall = self._compute_recall(
spread0, var, cx_f, cy_f, ang_f,
)
if recall < min_recall:
continue
# Ri-traslo coord da spazio crop ROI a spazio scena originale. # Ri-traslo coord da spazio crop ROI a spazio scena originale.
cx_out = cx_f + roi_offset[0] cx_out = cx_f + roi_offset[0]
cy_out = cy_f + roi_offset[1] cy_out = cy_f + roi_offset[1]