Compare commits
23 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 84b73dc651 | |||
| 41976f574d | |||
| 4ef7a4a85f | |||
| 7de7f35b7c | |||
| 7b014b7f69 | |||
| 367ee9aaac | |||
| 74e5a45a39 | |||
| 11c5160385 | |||
| 07bab87cb9 | |||
| a247484f36 | |||
| e188df0adb | |||
| b35d47669c | |||
| fc3b0dbc3a | |||
| 6da4dd5329 | |||
| b143c6607a | |||
| 4419c237b2 | |||
| f00cf9b621 | |||
| 4b7271094b | |||
| 746d1668c6 | |||
| d9a40952c4 | |||
| 6db2086ead | |||
| 27a0ef1a45 | |||
| ba4024d252 |
+263
-9
@@ -110,6 +110,118 @@ if HAS_NUMBA:
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acc[y, x] *= inv
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_rescored_strided(
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spread: np.ndarray,
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dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: np.uint8,
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bg: np.ndarray,
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stride: nb.int32,
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) -> np.ndarray:
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"""Variante con sub-sampling: valuta solo pixel su griglia stride×stride.
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Score restituito ha stessa shape (H, W); celle non valutate = 0.
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4× speed-up con stride=2 (NMS recupera precisione in full-res).
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Numba prange richiede step costante: itero su indici griglia e
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moltiplico per stride dentro il body.
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"""
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H, W = spread.shape
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N = dx.shape[0]
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acc = np.zeros((H, W), dtype=np.float32)
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ny = (H + stride - 1) // stride
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nx = (W + stride - 1) // stride
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for yi in nb.prange(ny):
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y = yi * stride
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for i in range(N):
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b = bins[i]
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mask = np.uint8(1) << b
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if (bit_active & mask) == 0:
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continue
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ddy = dy[i]
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yy = y + ddy
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if yy < 0 or yy >= H:
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continue
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ddx = dx[i]
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x_lo = 0 if ddx >= 0 else -ddx
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x_hi = W if ddx <= 0 else W - ddx
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rem = x_lo % stride
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if rem != 0:
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x_lo += stride - rem
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x = x_lo
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while x < x_hi:
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if spread[yy, x + ddx] & mask:
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acc[y, x] += 1.0
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x += stride
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if N > 0:
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inv = 1.0 / N
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for yi in nb.prange(ny):
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y = yi * stride
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for xi in range(nx):
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x = xi * stride
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v = acc[y, x] * inv
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bgv = bg[y, x]
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if bgv < 1.0:
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r = (v - bgv) / (1.0 - bgv + 1e-6)
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acc[y, x] = r if r > 0.0 else 0.0
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else:
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acc[y, x] = 0.0
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_greedy(
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spread: np.ndarray,
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dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: np.uint8,
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min_score: nb.float32,
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greediness: nb.float32,
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) -> np.ndarray:
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"""Score bitmap con early-exit greedy (no rescore background).
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Per ogni pixel iteriamo le N feature; abortiamo non appena diventa
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impossibile raggiungere `min_required` count anche aggiungendo
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tutte le feature rimanenti. min_required = greediness * min_score * N.
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greediness=0 → nessun early-exit (equivalente a kernel base).
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greediness=1 → exit non appena hits + remaining < min_score * N.
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Tipico: 0.7-0.9 → 2-4x speed-up senza perdere match.
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"""
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H, W = spread.shape
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N = dx.shape[0]
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acc = np.zeros((H, W), dtype=np.float32)
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if N == 0:
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return acc
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min_req = greediness * min_score * N
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inv_N = nb.float32(1.0 / N)
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for y in nb.prange(H):
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for x in range(W):
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hits = 0
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for i in range(N):
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b = bins[i]
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mask = np.uint8(1) << b
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if (bit_active & mask) == 0:
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if hits + (N - i - 1) < min_req:
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break
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continue
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ddy = dy[i]
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yy = y + ddy
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if yy < 0 or yy >= H:
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if hits + (N - i - 1) < min_req:
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break
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continue
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ddx = dx[i]
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xx = x + ddx
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if xx < 0 or xx >= W:
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if hits + (N - i - 1) < min_req:
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break
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continue
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if spread[yy, xx] & mask:
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hits += 1
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else:
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if hits + (N - i - 1) < min_req:
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break
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acc[y, x] = nb.float32(hits) * inv_N
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_rescored(
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spread: np.ndarray, # uint8 (H, W)
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@@ -216,6 +328,65 @@ if HAS_NUMBA:
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out[vi] = best if best > 0.0 else 0.0
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return out
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_rescored_u16(
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spread: np.ndarray, # uint16 (H, W) - 16 bit di polarity-aware
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dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: np.uint16,
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bg: np.ndarray,
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) -> np.ndarray:
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"""Versione uint16 di _jit_score_bitmap_rescored per polarity 16-bin.
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Identica logica ma mask = uint16(1) << b dove b in [0..15]
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(orientamento mod 2π invece di mod π).
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"""
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H, W = spread.shape
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N = dx.shape[0]
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acc = np.zeros((H, W), dtype=np.float32)
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for y in nb.prange(H):
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for i in range(N):
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b = bins[i]
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mask = np.uint16(1) << b
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if (bit_active & mask) == 0:
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continue
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ddy = dy[i]
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yy = y + ddy
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if yy < 0 or yy >= H:
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continue
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ddx = dx[i]
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x_lo = 0 if ddx >= 0 else -ddx
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x_hi = W if ddx <= 0 else W - ddx
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for x in range(x_lo, x_hi):
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if spread[yy, x + ddx] & mask:
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acc[y, x] += 1.0
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if N > 0:
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inv = 1.0 / N
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for y in nb.prange(H):
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for x in range(W):
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v = acc[y, x] * inv
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bgv = bg[y, x]
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if bgv < 1.0:
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r = (v - bgv) / (1.0 - bgv + 1e-6)
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acc[y, x] = r if r > 0.0 else 0.0
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else:
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acc[y, x] = 0.0
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_popcount_density_u16(spread: np.ndarray) -> np.ndarray:
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"""Popcount per uint16 (16 bin polarity)."""
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H, W = spread.shape
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out = np.zeros((H, W), dtype=np.float32)
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for y in nb.prange(H):
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for x in range(W):
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v = spread[y, x]
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cnt = 0
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for b in range(16):
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if v & (np.uint16(1) << b):
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cnt += 1
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out[y, x] = float(cnt)
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return out
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_popcount_density(spread: np.ndarray) -> np.ndarray:
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"""Conta bit set per pixel: ritorna (H, W) float32 in [0..8]."""
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@@ -242,6 +413,13 @@ if HAS_NUMBA:
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_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
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bg = np.zeros((32, 32), dtype=np.float32)
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_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
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_jit_score_bitmap_rescored_strided(
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spread, dx, dy, b, np.uint8(0xFF), bg, np.int32(2),
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)
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_jit_score_bitmap_greedy(
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spread, dx, dy, b, np.uint8(0xFF),
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np.float32(0.5), np.float32(0.8),
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)
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offsets = np.array([0, 1], dtype=np.int32)
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scale_idx = np.zeros(1, dtype=np.int32)
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bg_pv = np.zeros((1, 32, 32), dtype=np.float32)
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@@ -249,6 +427,11 @@ if HAS_NUMBA:
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spread, dx, dy, b, offsets, np.uint8(0xFF), bg_pv, scale_idx,
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)
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_jit_popcount_density(spread)
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spread16 = np.zeros((32, 32), dtype=np.uint16)
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_jit_score_bitmap_rescored_u16(
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spread16, dx, dy, b, np.uint16(0xFFFF), bg,
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)
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_jit_popcount_density_u16(spread16)
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else: # pragma: no cover
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@@ -261,12 +444,24 @@ else: # pragma: no cover
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def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
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raise RuntimeError("numba non disponibile")
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def _jit_score_bitmap_rescored_strided(spread, dx, dy, bins, bit_active, bg, stride):
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raise RuntimeError("numba non disponibile")
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def _jit_score_bitmap_greedy(spread, dx, dy, bins, bit_active, min_score, greediness):
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raise RuntimeError("numba non disponibile")
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def _jit_top_max_per_variant(
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spread, dx_flat, dy_flat, bins_flat, offsets, bit_active,
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bg_per_variant, scale_idx,
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):
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raise RuntimeError("numba non disponibile")
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def _jit_score_bitmap_rescored_u16(spread, dx, dy, bins, bit_active, bg):
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raise RuntimeError("numba non disponibile")
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def _jit_popcount_density_u16(spread):
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raise RuntimeError("numba non disponibile")
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def _jit_popcount_density(spread):
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raise RuntimeError("numba non disponibile")
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@@ -297,22 +492,58 @@ def score_bitmap(
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def score_bitmap_rescored(
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spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: int, bg: np.ndarray,
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bit_active: int, bg: np.ndarray, stride: int = 1,
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) -> np.ndarray:
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"""Score bitmap + rescore fusi in un solo pass (JIT)."""
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"""Score bitmap + rescore fusi in un solo pass (JIT).
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Dispatch per dtype: uint16 → kernel polarity 16-bin, uint8 → kernel
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standard 8-bin (con eventuale stride > 1 per coarse top-level).
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"""
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if HAS_NUMBA and len(dx) > 0:
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dx_c = np.ascontiguousarray(dx, dtype=np.int32)
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dy_c = np.ascontiguousarray(dy, dtype=np.int32)
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bins_c = np.ascontiguousarray(bins, dtype=np.int8)
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bg_c = np.ascontiguousarray(bg, dtype=np.float32)
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if spread.dtype == np.uint16:
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spread_c = np.ascontiguousarray(spread, dtype=np.uint16)
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return _jit_score_bitmap_rescored_u16(
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spread_c, dx_c, dy_c, bins_c, np.uint16(bit_active), bg_c,
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)
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spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
|
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if stride > 1:
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return _jit_score_bitmap_rescored_strided(
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spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
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np.int32(stride),
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)
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return _jit_score_bitmap_rescored(
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spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
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)
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# Fallback: chiamate separate (stride ignorato in fallback)
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score = score_bitmap(spread, dx, dy, bins, bit_active)
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out = (score - bg) / (1.0 - bg + 1e-6)
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return np.maximum(0.0, out).astype(np.float32)
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def score_bitmap_greedy(
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spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
|
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bit_active: int, min_score: float, greediness: float,
|
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) -> np.ndarray:
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"""Score bitmap con early-exit greedy. Per coarse-pass aggressivo.
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|
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Non applica rescore background: usare quando la scena ha basso clutter
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o quando si vuole mass-prune varianti via top-level rapidamente.
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"""
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if HAS_NUMBA and len(dx) > 0:
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return _jit_score_bitmap_greedy(
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np.ascontiguousarray(spread, dtype=np.uint8),
|
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np.ascontiguousarray(dx, dtype=np.int32),
|
||||
np.ascontiguousarray(dy, dtype=np.int32),
|
||||
np.ascontiguousarray(bins, dtype=np.int8),
|
||||
np.uint8(bit_active),
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np.ascontiguousarray(bg, dtype=np.float32),
|
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np.float32(min_score), np.float32(greediness),
|
||||
)
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# Fallback: chiamate separate
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score = score_bitmap(spread, dx, dy, bins, bit_active)
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out = (score - bg) / (1.0 - bg + 1e-6)
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return np.maximum(0.0, out).astype(np.float32)
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# Fallback: kernel base senza early-exit
|
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return score_bitmap(spread, dx, dy, bins, bit_active)
|
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|
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|
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def top_max_per_variant(
|
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@@ -360,10 +591,33 @@ def top_max_per_variant(
|
||||
)
|
||||
|
||||
|
||||
_HAS_NP_BITCOUNT = hasattr(np, "bitwise_count")
|
||||
|
||||
|
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def popcount_density(spread: np.ndarray) -> np.ndarray:
|
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"""Conta bit set per pixel.
|
||||
|
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Order:
|
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1) Numba JIT parallel (preferito: piu veloce su 1080p, 0.5ms vs 1.6ms)
|
||||
2) numpy.bitwise_count (NumPy 2.0+, SIMD ma single-thread)
|
||||
3) Fallback numpy bit-shift puro
|
||||
"""
|
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if spread.dtype == np.uint16:
|
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spread_c = np.ascontiguousarray(spread, dtype=np.uint16)
|
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if HAS_NUMBA:
|
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return _jit_popcount_density_u16(spread_c)
|
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if _HAS_NP_BITCOUNT:
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return np.bitwise_count(spread_c).astype(np.float32, copy=False)
|
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H, W = spread_c.shape
|
||||
out = np.zeros((H, W), dtype=np.float32)
|
||||
for b in range(16):
|
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out += ((spread_c >> b) & 1).astype(np.float32)
|
||||
return out
|
||||
spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
|
||||
if HAS_NUMBA:
|
||||
return _jit_popcount_density(np.ascontiguousarray(spread, dtype=np.uint8))
|
||||
# Fallback
|
||||
return _jit_popcount_density(spread_c)
|
||||
if _HAS_NP_BITCOUNT:
|
||||
return np.bitwise_count(spread_c).astype(np.float32, copy=False)
|
||||
H, W = spread.shape
|
||||
out = np.zeros((H, W), dtype=np.float32)
|
||||
for b in range(8):
|
||||
|
||||
+5
-2
@@ -220,8 +220,11 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
|
||||
else:
|
||||
min_score = 0.45
|
||||
|
||||
# angle step: 5° default; se simmetria, mantengo step ma range ridotto
|
||||
angle_step = 5.0
|
||||
# angle step adattivo (Halcon-style): atan(2/max_side) deg, clampato.
|
||||
# Template grande → step fine (rotazione minima visibile su perimetro).
|
||||
# Template piccolo → step grosso (over-sampling = sprecato).
|
||||
max_side = max(h, w)
|
||||
angle_step = float(np.clip(np.degrees(np.arctan2(2.0, max_side)), 1.0, 8.0))
|
||||
|
||||
result = {
|
||||
"backend": "line",
|
||||
|
||||
+359
-49
@@ -40,12 +40,14 @@ from pm2d._jit_kernels import (
|
||||
score_by_shift as _jit_score_by_shift,
|
||||
score_bitmap as _jit_score_bitmap,
|
||||
score_bitmap_rescored as _jit_score_bitmap_rescored,
|
||||
score_bitmap_greedy as _jit_score_bitmap_greedy,
|
||||
top_max_per_variant as _jit_top_max_per_variant,
|
||||
popcount_density as _jit_popcount,
|
||||
HAS_NUMBA,
|
||||
)
|
||||
|
||||
N_BINS = 8 # orientamenti quantizzati modulo π
|
||||
N_BINS = 8 # default: orientamento mod π (no polarity)
|
||||
N_BINS_POL = 16 # use_polarity=True: orientamento mod 2π (con polarity)
|
||||
|
||||
|
||||
def _oriented_bbox_polygon(
|
||||
@@ -121,6 +123,7 @@ class LineShapeMatcher:
|
||||
pyramid_levels: int = 2,
|
||||
top_score_factor: float = 0.5,
|
||||
n_threads: int | None = None,
|
||||
use_polarity: bool = False,
|
||||
) -> None:
|
||||
self.num_features = num_features
|
||||
self.weak_grad = weak_grad
|
||||
@@ -134,6 +137,12 @@ class LineShapeMatcher:
|
||||
self.pyramid_levels = max(1, pyramid_levels)
|
||||
self.top_score_factor = top_score_factor
|
||||
self.n_threads = n_threads or max(1, (os.cpu_count() or 2) - 1)
|
||||
# Polarity-aware: 16 bin (orientamento mod 2π) usando bitmap uint16.
|
||||
# Distingue edge "chiaro→scuro" da "scuro→chiaro" → 2x selettività.
|
||||
# Usare quando background di scena varia (chiaro/scuro) e orientamento
|
||||
# template e' direzionale.
|
||||
self.use_polarity = use_polarity
|
||||
self._n_bins = N_BINS_POL if use_polarity else N_BINS
|
||||
|
||||
self.variants: list[_Variant] = []
|
||||
self.template_size: tuple[int, int] = (0, 0)
|
||||
@@ -149,15 +158,20 @@ class LineShapeMatcher:
|
||||
return cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
|
||||
return img
|
||||
|
||||
@staticmethod
|
||||
def _gradient(gray: np.ndarray) -> tuple[np.ndarray, np.ndarray]:
|
||||
def _gradient(self, gray: np.ndarray) -> tuple[np.ndarray, np.ndarray]:
|
||||
gx = cv2.Sobel(gray, cv2.CV_32F, 1, 0, ksize=3)
|
||||
gy = cv2.Sobel(gray, cv2.CV_32F, 0, 1, ksize=3)
|
||||
mag = cv2.magnitude(gx, gy)
|
||||
ang = np.arctan2(gy, gx)
|
||||
ang_mod = np.where(ang < 0, ang + np.pi, ang)
|
||||
bins = np.floor(ang_mod / np.pi * N_BINS).astype(np.int16)
|
||||
bins = np.clip(bins, 0, N_BINS - 1)
|
||||
ang = np.arctan2(gy, gx) # [-π, π]
|
||||
if self.use_polarity:
|
||||
# Mod 2π: bin 0..15 codifica direzione + polarity edge.
|
||||
ang_full = np.where(ang < 0, ang + 2.0 * np.pi, ang)
|
||||
bins = np.floor(ang_full / (2.0 * np.pi) * N_BINS_POL).astype(np.int16)
|
||||
bins = np.clip(bins, 0, N_BINS_POL - 1)
|
||||
else:
|
||||
ang_mod = np.where(ang < 0, ang + np.pi, ang)
|
||||
bins = np.floor(ang_mod / np.pi * N_BINS).astype(np.int16)
|
||||
bins = np.clip(bins, 0, N_BINS - 1)
|
||||
return mag, bins
|
||||
|
||||
def _extract_features(
|
||||
@@ -198,12 +212,31 @@ class LineShapeMatcher:
|
||||
n = int(np.floor((s1 - s0) / self.scale_step)) + 1
|
||||
return [float(s0 + i * self.scale_step) for i in range(n)]
|
||||
|
||||
def _auto_angle_step(self) -> float:
|
||||
"""Step angolare derivato da dimensione template (Halcon-style).
|
||||
|
||||
Formula: step ≈ atan(2 / max_side) gradi. Garantisce che la
|
||||
rotazione minima produca uno spostamento di ≥2 px sul perimetro
|
||||
del template (sotto sample il matching coarse perde candidati).
|
||||
Clampato in [0.5°, 10°].
|
||||
"""
|
||||
max_side = max(self.template_size) if self.template_size != (0, 0) else 64
|
||||
step = math.degrees(math.atan2(2.0, float(max_side)))
|
||||
return float(np.clip(step, 0.5, 10.0))
|
||||
|
||||
def _effective_angle_step(self) -> float:
|
||||
"""Risolve angle_step_deg gestendo modalità auto (<=0)."""
|
||||
if self.angle_step_deg <= 0:
|
||||
return self._auto_angle_step()
|
||||
return self.angle_step_deg
|
||||
|
||||
def _angle_list(self) -> list[float]:
|
||||
a0, a1 = self.angle_range_deg
|
||||
if self.angle_step_deg <= 0 or a0 >= a1:
|
||||
step = self._effective_angle_step()
|
||||
if step <= 0 or a0 >= a1:
|
||||
return [float(a0)]
|
||||
n = int(np.floor((a1 - a0) / self.angle_step_deg))
|
||||
return [float(a0 + i * self.angle_step_deg) for i in range(n)]
|
||||
n = int(np.floor((a1 - a0) / step))
|
||||
return [float(a0 + i * step) for i in range(n)]
|
||||
|
||||
# --- Training ------------------------------------------------------
|
||||
|
||||
@@ -240,6 +273,8 @@ class LineShapeMatcher:
|
||||
self._train_mask = mask_full.copy()
|
||||
|
||||
self.variants.clear()
|
||||
# Invalida cache feature di refine: il template e cambiato.
|
||||
self._refine_feat_cache = {}
|
||||
for s in self._scale_list():
|
||||
sw = max(16, int(round(w * s)))
|
||||
sh = max(16, int(round(h * s)))
|
||||
@@ -294,8 +329,42 @@ class LineShapeMatcher:
|
||||
kh=kh, kw=kw,
|
||||
cx_local=float(cx_local), cy_local=float(cy_local),
|
||||
))
|
||||
self._dedup_variants()
|
||||
return len(self.variants)
|
||||
|
||||
def _dedup_variants(self) -> int:
|
||||
"""Rimuove varianti con feature-set identico (post-quantizzazione).
|
||||
|
||||
Halcon-style: con angle range = (0, 360) e simmetrie del template,
|
||||
molte rotazioni producono lo stesso set quantizzato di feature.
|
||||
Es: quadrato a 0/90/180/270 deg → stesse features (modulo permutazione).
|
||||
Hash su feature ordinate (livello 0, full-res) elimina i duplicati.
|
||||
|
||||
Vantaggio: meno varianti = meno chiamate kernel JIT al top-level
|
||||
senza perdere copertura angolare effettiva. Per template asimmetrici
|
||||
non rimuove nulla.
|
||||
"""
|
||||
seen: dict[bytes, int] = {}
|
||||
kept: list[_Variant] = []
|
||||
removed = 0
|
||||
for var in self.variants:
|
||||
lvl0 = var.levels[0]
|
||||
order = np.lexsort((lvl0.bin, lvl0.dy, lvl0.dx))
|
||||
key = (
|
||||
lvl0.dx[order].tobytes()
|
||||
+ b"|" + lvl0.dy[order].tobytes()
|
||||
+ b"|" + lvl0.bin[order].tobytes()
|
||||
+ b"|" + str(round(var.scale, 4)).encode()
|
||||
)
|
||||
h = key # diretto, senza hash crypto (collision ok solo se identici)
|
||||
if h in seen:
|
||||
removed += 1
|
||||
continue
|
||||
seen[h] = len(kept)
|
||||
kept.append(var)
|
||||
self.variants = kept
|
||||
return removed
|
||||
|
||||
# --- Matching ------------------------------------------------------
|
||||
|
||||
def _response_map(self, gray: np.ndarray) -> np.ndarray:
|
||||
@@ -313,20 +382,22 @@ class LineShapeMatcher:
|
||||
return raw
|
||||
|
||||
def _spread_bitmap(self, gray: np.ndarray) -> np.ndarray:
|
||||
"""Spread bitmap uint8: bit b acceso dove bin b è presente nel raggio.
|
||||
"""Spread bitmap: bit b acceso dove bin b è presente nel raggio.
|
||||
|
||||
Formato compatto 32× più denso della response map (N_BINS, H, W) float32.
|
||||
dtype: uint8 per N_BINS=8, uint16 per N_BINS_POL=16 (use_polarity).
|
||||
"""
|
||||
mag, bins = self._gradient(gray)
|
||||
valid = mag >= self.weak_grad
|
||||
k = 2 * self.spread_radius + 1
|
||||
kernel = np.ones((k, k), dtype=np.uint8)
|
||||
H, W = gray.shape
|
||||
spread = np.zeros((H, W), dtype=np.uint8)
|
||||
for b in range(N_BINS):
|
||||
nb = self._n_bins
|
||||
dtype = np.uint16 if nb > 8 else np.uint8
|
||||
spread = np.zeros((H, W), dtype=dtype)
|
||||
for b in range(nb):
|
||||
mask_b = ((bins == b) & valid).astype(np.uint8)
|
||||
d = cv2.dilate(mask_b, kernel)
|
||||
spread |= (d << b)
|
||||
spread |= (d.astype(dtype) << b)
|
||||
return spread
|
||||
|
||||
@staticmethod
|
||||
@@ -394,6 +465,108 @@ class LineShapeMatcher:
|
||||
oy = float(np.clip(oy, -0.5, 0.5))
|
||||
return x + ox, y + oy
|
||||
|
||||
def _refine_pose_joint(
|
||||
self,
|
||||
spread0: np.ndarray,
|
||||
template_gray: np.ndarray,
|
||||
cx: float, cy: float,
|
||||
angle_deg: float, scale: float,
|
||||
mask_full: np.ndarray,
|
||||
max_iter: int = 24,
|
||||
tol: float = 1e-3,
|
||||
) -> tuple[float, float, float, float]:
|
||||
"""Refine congiunto (cx, cy, angle) via Nelder-Mead 3D.
|
||||
|
||||
Ottimizza simultaneamente posizione e angolo (vs golden search 1D
|
||||
sull'angolo poi quadratico 2D su xy che alterna assi). Halcon-style:
|
||||
un singolo iter LM stila il match a precisione sub-pixel + sub-step.
|
||||
Ritorna (angle, score, cx, cy) dove score e quello calcolato sulla
|
||||
scena spread (no template gray).
|
||||
"""
|
||||
h, w = template_gray.shape
|
||||
sw = max(16, int(round(w * scale)))
|
||||
sh = max(16, int(round(h * scale)))
|
||||
gray_s = cv2.resize(template_gray, (sw, sh), interpolation=cv2.INTER_LINEAR)
|
||||
mask_s = cv2.resize(mask_full, (sw, sh), interpolation=cv2.INTER_NEAREST)
|
||||
diag = int(np.ceil(np.hypot(sh, sw))) + 6
|
||||
py = (diag - sh) // 2; px = (diag - sw) // 2
|
||||
gray_p = cv2.copyMakeBorder(gray_s, py, diag - sh - py, px, diag - sw - px,
|
||||
cv2.BORDER_REPLICATE)
|
||||
mask_p = cv2.copyMakeBorder(mask_s, py, diag - sh - py, px, diag - sw - px,
|
||||
cv2.BORDER_CONSTANT, value=0)
|
||||
center = (diag / 2.0, diag / 2.0)
|
||||
H, W = spread0.shape
|
||||
|
||||
def _score(params: tuple[float, float, float]) -> float:
|
||||
ddx, ddy, dang = params
|
||||
ang = angle_deg + dang
|
||||
M = cv2.getRotationMatrix2D(center, ang, 1.0)
|
||||
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
|
||||
flags=cv2.INTER_LINEAR,
|
||||
borderMode=cv2.BORDER_REPLICATE)
|
||||
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
|
||||
flags=cv2.INTER_NEAREST, borderValue=0)
|
||||
mag, bins = self._gradient(gray_r)
|
||||
fx, fy, fb = self._extract_features(mag, bins, mask_r)
|
||||
if len(fx) < 8:
|
||||
return 0.0
|
||||
cxe = cx + ddx; cye = cy + ddy
|
||||
ix = int(round(cxe)); iy = int(round(cye))
|
||||
tot = 0
|
||||
valid = 0
|
||||
for i in range(len(fx)):
|
||||
xs = ix + int(fx[i] - center[0])
|
||||
ys = iy + int(fy[i] - center[1])
|
||||
if 0 <= xs < W and 0 <= ys < H:
|
||||
bit = np.uint8(1 << int(fb[i]))
|
||||
if spread0[ys, xs] & bit:
|
||||
tot += 1
|
||||
valid += 1
|
||||
return -float(tot) / max(1, valid) # minimize -score
|
||||
|
||||
# Nelder-Mead 3D inline (no scipy). Simplex iniziale: vertice + offset
|
||||
# dx=±0.5px, dy=±0.5px, dθ=±step/2.
|
||||
step_a = self.angle_step_deg / 2.0 if self.angle_step_deg > 0 else 1.0
|
||||
x0 = np.array([0.0, 0.0, 0.0])
|
||||
simplex = np.array([
|
||||
x0,
|
||||
x0 + [0.5, 0.0, 0.0],
|
||||
x0 + [0.0, 0.5, 0.0],
|
||||
x0 + [0.0, 0.0, step_a],
|
||||
])
|
||||
fvals = np.array([_score(tuple(s)) for s in simplex])
|
||||
for _ in range(max_iter):
|
||||
order = np.argsort(fvals)
|
||||
simplex = simplex[order]; fvals = fvals[order]
|
||||
if abs(fvals[-1] - fvals[0]) < tol:
|
||||
break
|
||||
centroid = simplex[:-1].mean(axis=0)
|
||||
xr = centroid + 1.0 * (centroid - simplex[-1])
|
||||
fr = _score(tuple(xr))
|
||||
if fvals[0] <= fr < fvals[-2]:
|
||||
simplex[-1] = xr; fvals[-1] = fr
|
||||
continue
|
||||
if fr < fvals[0]:
|
||||
xe = centroid + 2.0 * (centroid - simplex[-1])
|
||||
fe = _score(tuple(xe))
|
||||
if fe < fr:
|
||||
simplex[-1] = xe; fvals[-1] = fe
|
||||
else:
|
||||
simplex[-1] = xr; fvals[-1] = fr
|
||||
continue
|
||||
xc = centroid + 0.5 * (simplex[-1] - centroid)
|
||||
fc = _score(tuple(xc))
|
||||
if fc < fvals[-1]:
|
||||
simplex[-1] = xc; fvals[-1] = fc
|
||||
continue
|
||||
for k in range(1, 4):
|
||||
simplex[k] = simplex[0] + 0.5 * (simplex[k] - simplex[0])
|
||||
fvals[k] = _score(tuple(simplex[k]))
|
||||
best_i = int(np.argmin(fvals))
|
||||
ddx, ddy, dang = simplex[best_i]
|
||||
return (angle_deg + float(dang), -float(fvals[best_i]),
|
||||
cx + float(ddx), cy + float(ddy))
|
||||
|
||||
def _refine_angle(
|
||||
self,
|
||||
spread0: np.ndarray, # bitmap uint8 (H, W)
|
||||
@@ -412,11 +585,13 @@ class LineShapeMatcher:
|
||||
l'angolo con score massimo (parabolic fit sulle 3 score centrali).
|
||||
Ritorna (angle_refined, score, cx_refined, cy_refined).
|
||||
"""
|
||||
# Se il match grezzo è già quasi perfetto, NON refinare
|
||||
if original_score is not None and original_score >= 0.99:
|
||||
return (angle_deg, original_score, cx, cy)
|
||||
# NB: rimosso early-skip su score >= 0.99. Lo score linemod/shape
|
||||
# satura facilmente a 1.0 (specie con pyramid_propagate o spread
|
||||
# ampio) ma NON garantisce angolo preciso: l'angolo grezzo della
|
||||
# variante e' quantizzato a multipli di angle_step (5 deg default).
|
||||
# Refine angolare e' essenziale per orientamento sub-step.
|
||||
if search_radius is None:
|
||||
search_radius = self.angle_step_deg / 2.0
|
||||
search_radius = self._effective_angle_step() / 2.0
|
||||
|
||||
h, w = template_gray.shape
|
||||
sw = max(16, int(round(w * scale)))
|
||||
@@ -434,17 +609,36 @@ class LineShapeMatcher:
|
||||
H, W = spread0.shape
|
||||
margin = 3
|
||||
|
||||
# Cache template features per angolo (chiave: int(round(ang*20)) =
|
||||
# bucket di 0.05°). Golden-search ricontratto puo richiedere lo
|
||||
# stesso bucket piu volte; evita re-warp+gradient+extract (costoso).
|
||||
# Cache a livello matcher per riusare tra chiamate find() su scene
|
||||
# diverse: la rotazione del template non dipende dalla scena.
|
||||
if not hasattr(self, '_refine_feat_cache'):
|
||||
self._refine_feat_cache = {}
|
||||
feat_cache = self._refine_feat_cache
|
||||
cache_scale_key = round(scale * 1000)
|
||||
|
||||
def _score_at_angle(off: float) -> tuple[float, float, float]:
|
||||
"""Ritorna (score, best_cx, best_cy) per angolo = angle_deg + off."""
|
||||
ang = angle_deg + off
|
||||
M = cv2.getRotationMatrix2D(center, ang, 1.0)
|
||||
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
|
||||
flags=cv2.INTER_LINEAR,
|
||||
borderMode=cv2.BORDER_REPLICATE)
|
||||
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
|
||||
flags=cv2.INTER_NEAREST, borderValue=0)
|
||||
mag, bins = self._gradient(gray_r)
|
||||
fx, fy, fb = self._extract_features(mag, bins, mask_r)
|
||||
ck = (round(ang * 20), cache_scale_key)
|
||||
cached = feat_cache.get(ck)
|
||||
if cached is not None:
|
||||
fx, fy, fb = cached
|
||||
else:
|
||||
M = cv2.getRotationMatrix2D(center, ang, 1.0)
|
||||
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
|
||||
flags=cv2.INTER_LINEAR,
|
||||
borderMode=cv2.BORDER_REPLICATE)
|
||||
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
|
||||
flags=cv2.INTER_NEAREST, borderValue=0)
|
||||
mag, bins = self._gradient(gray_r)
|
||||
fx, fy, fb = self._extract_features(mag, bins, mask_r)
|
||||
# LRU semplice: limita cache a ~256 angoli (8 angoli * 32 candidati)
|
||||
if len(feat_cache) > 256:
|
||||
feat_cache.pop(next(iter(feat_cache)))
|
||||
feat_cache[ck] = (fx, fy, fb)
|
||||
if len(fx) < 8:
|
||||
return (0.0, cx, cy)
|
||||
dx = (fx - center[0]).astype(np.int32)
|
||||
@@ -453,9 +647,10 @@ class LineShapeMatcher:
|
||||
x_lo = int(cx) - margin; x_hi = int(cx) + margin + 1
|
||||
sh_w = y_hi - y_lo; sw_w = x_hi - x_lo
|
||||
acc = np.zeros((sh_w, sw_w), dtype=np.float32)
|
||||
spread_dtype = spread0.dtype.type
|
||||
for i in range(len(dx)):
|
||||
ddx = int(dx[i]); ddy = int(dy[i]); b = int(fb[i])
|
||||
bit = np.uint8(1 << b)
|
||||
bit = spread_dtype(1 << b)
|
||||
sy0 = y_lo + ddy; sy1 = y_hi + ddy
|
||||
sx0 = x_lo + ddx; sx1 = x_hi + ddx
|
||||
a_y0 = max(0, -sy0); a_y1 = sh_w - max(0, sy1 - H)
|
||||
@@ -573,8 +768,15 @@ class LineShapeMatcher:
|
||||
subpixel: bool = True,
|
||||
verify_ncc: bool = True,
|
||||
verify_threshold: float = 0.4,
|
||||
ncc_skip_above: float = 1.01, # disabilitato di default: NCC sempre
|
||||
coarse_angle_factor: int = 2,
|
||||
coarse_stride: int = 1,
|
||||
scale_penalty: float = 0.0,
|
||||
search_roi: tuple[int, int, int, int] | None = None,
|
||||
pyramid_propagate: bool = False, # off di default: meno duplicati
|
||||
propagate_topk: int = 4,
|
||||
refine_pose_joint: bool = False,
|
||||
greediness: float = 0.0,
|
||||
batch_top: bool = False,
|
||||
) -> list[Match]:
|
||||
"""
|
||||
@@ -583,11 +785,30 @@ class LineShapeMatcher:
|
||||
Utile se l'operatore vuole che match "identico al template anche per
|
||||
dimensione" abbia score più alto di match "stessa forma, dimensione
|
||||
diversa". scale_penalty=0 (default) = comportamento shape puro.
|
||||
|
||||
search_roi: (x, y, w, h) limita la ricerca a una regione della scena.
|
||||
Equivalente a Halcon set_aoi: il matching opera su crop locale e le
|
||||
coordinate output sono ri-traslate al sistema scena originale. Usare
|
||||
quando si conosce a priori l'area in cui il pezzo può apparire (es.
|
||||
feeder a posizione fissa) → costo proporzionale a w·h invece di W·H.
|
||||
"""
|
||||
if not self.variants:
|
||||
raise RuntimeError("Matcher non addestrato: chiamare train() prima.")
|
||||
|
||||
gray0 = self._to_gray(scene_bgr)
|
||||
gray_full = self._to_gray(scene_bgr)
|
||||
# Applica ROI di ricerca: restringe scena a crop, ricorda offset per
|
||||
# ri-traslare le coordinate dei match a fine pipeline.
|
||||
if search_roi is not None:
|
||||
rx, ry, rw, rh = search_roi
|
||||
H_s, W_s = gray_full.shape
|
||||
rx = max(0, int(rx)); ry = max(0, int(ry))
|
||||
rw = max(1, min(int(rw), W_s - rx))
|
||||
rh = max(1, min(int(rh), H_s - ry))
|
||||
gray0 = gray_full[ry:ry + rh, rx:rx + rw]
|
||||
roi_offset = (rx, ry)
|
||||
else:
|
||||
gray0 = gray_full
|
||||
roi_offset = (0, 0)
|
||||
grays = [gray0]
|
||||
for _ in range(self.pyramid_levels - 1):
|
||||
grays.append(cv2.pyrDown(grays[-1]))
|
||||
@@ -597,8 +818,8 @@ class LineShapeMatcher:
|
||||
# map float32 → MOLTO più cache-friendly per _score_by_shift.
|
||||
spread_top = self._spread_bitmap(grays[top])
|
||||
bit_active_top = int(
|
||||
sum(1 << b for b in range(N_BINS)
|
||||
if (spread_top & np.uint8(1 << b)).any())
|
||||
sum(1 << b for b in range(self._n_bins)
|
||||
if (spread_top & (spread_top.dtype.type(1) << b)).any())
|
||||
)
|
||||
if nms_radius is None:
|
||||
nms_radius = max(8, min(self.template_size) // 2)
|
||||
@@ -647,15 +868,44 @@ class LineShapeMatcher:
|
||||
end = min(n, i + half + 1)
|
||||
neighbor_map[vi_c] = vi_sorted[start:end]
|
||||
|
||||
# Pruning varianti via top-level (parallelizzato) - solo coarse
|
||||
# Pruning varianti via top-level (parallelizzato).
|
||||
# coarse_stride > 1: 1 pixel ogni stride (~stride^2 speed-up).
|
||||
# pyramid_propagate=True: top-K picchi per restringere full-res.
|
||||
# greediness > 0: kernel greedy con early-exit (alternativo a rescore).
|
||||
cs = max(1, int(coarse_stride))
|
||||
peaks_by_vi: dict[int, list[tuple[int, int, float]]] = {}
|
||||
use_greedy_top = greediness > 0.0
|
||||
|
||||
def _top_score(vi: int) -> tuple[int, float]:
|
||||
var = self.variants[vi]
|
||||
lvl = var.levels[min(top, len(var.levels) - 1)]
|
||||
score = _jit_score_bitmap_rescored(
|
||||
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
|
||||
bg_cache_top[var.scale],
|
||||
)
|
||||
return vi, float(score.max()) if score.size else -1.0
|
||||
if use_greedy_top:
|
||||
# Greedy non supporta stride né rescore bg
|
||||
score = _jit_score_bitmap_greedy(
|
||||
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
|
||||
top_thresh, greediness,
|
||||
)
|
||||
else:
|
||||
score = _jit_score_bitmap_rescored(
|
||||
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
|
||||
bg_cache_top[var.scale], stride=cs,
|
||||
)
|
||||
if score.size == 0:
|
||||
return vi, -1.0
|
||||
best = float(score.max())
|
||||
if pyramid_propagate and best > 0:
|
||||
flat = score.ravel()
|
||||
k = min(propagate_topk, flat.size)
|
||||
idx = np.argpartition(-flat, k - 1)[:k]
|
||||
peaks: list[tuple[int, int, float]] = []
|
||||
for i in idx:
|
||||
s = float(flat[i])
|
||||
if s < top_thresh * 0.7:
|
||||
continue
|
||||
yt, xt = int(i // score.shape[1]), int(i % score.shape[1])
|
||||
peaks.append((xt, yt, s))
|
||||
peaks_by_vi[vi] = peaks
|
||||
return vi, best
|
||||
|
||||
kept_coarse: list[tuple[int, float]] = []
|
||||
all_top_scores: list[tuple[int, float]] = []
|
||||
@@ -726,21 +976,55 @@ class LineShapeMatcher:
|
||||
# Full-res (parallelizzato) con bitmap
|
||||
spread0 = self._spread_bitmap(gray0)
|
||||
bit_active_full = int(
|
||||
sum(1 << b for b in range(N_BINS)
|
||||
if (spread0 & np.uint8(1 << b)).any())
|
||||
sum(1 << b for b in range(self._n_bins)
|
||||
if (spread0 & (spread0.dtype.type(1) << b)).any())
|
||||
)
|
||||
density_full = _jit_popcount(spread0)
|
||||
for sc in unique_scales:
|
||||
bg_cache_full[sc] = _bg_for_scale(density_full, sc, 1)
|
||||
|
||||
# Margine in full-res attorno ad ogni peak top: copre incertezza
|
||||
# downsampling (sf_top px) + spread_radius + slack per NMS.
|
||||
propagate_margin = sf_top + self.spread_radius + max(8, nms_radius // 2)
|
||||
H_full, W_full = spread0.shape
|
||||
|
||||
def _full_score(vi: int) -> tuple[int, np.ndarray]:
|
||||
var = self.variants[vi]
|
||||
lvl0 = var.levels[0]
|
||||
score = _jit_score_bitmap_rescored(
|
||||
spread0, lvl0.dx, lvl0.dy, lvl0.bin, bit_active_full,
|
||||
bg_cache_full[var.scale],
|
||||
)
|
||||
return vi, score
|
||||
if not pyramid_propagate or vi not in peaks_by_vi or not peaks_by_vi[vi]:
|
||||
# Path legacy: scansiona intera scena
|
||||
return vi, _jit_score_bitmap_rescored(
|
||||
spread0, lvl0.dx, lvl0.dy, lvl0.bin, bit_active_full,
|
||||
bg_cache_full[var.scale],
|
||||
)
|
||||
# Path piramide propagata: valuta solo crop locali attorno
|
||||
# alle posizioni dei picchi top-level (riproiettati a full-res).
|
||||
score_full = np.zeros((H_full, W_full), dtype=np.float32)
|
||||
mark = np.zeros((H_full, W_full), dtype=bool)
|
||||
bg = bg_cache_full[var.scale]
|
||||
for xt, yt, _s in peaks_by_vi[vi]:
|
||||
cx0 = xt * sf_top
|
||||
cy0 = yt * sf_top
|
||||
x_lo = max(0, cx0 - propagate_margin)
|
||||
x_hi = min(W_full, cx0 + propagate_margin + 1)
|
||||
y_lo = max(0, cy0 - propagate_margin)
|
||||
y_hi = min(H_full, cy0 + propagate_margin + 1)
|
||||
if x_hi <= x_lo or y_hi <= y_lo:
|
||||
continue
|
||||
if mark[y_lo:y_hi, x_lo:x_hi].all():
|
||||
continue
|
||||
# Crop spread + bg, valuta kernel sul crop
|
||||
spread_crop = np.ascontiguousarray(spread0[y_lo:y_hi, x_lo:x_hi])
|
||||
bg_crop = np.ascontiguousarray(bg[y_lo:y_hi, x_lo:x_hi])
|
||||
score_crop = _jit_score_bitmap_rescored(
|
||||
spread_crop, lvl0.dx, lvl0.dy, lvl0.bin,
|
||||
bit_active_full, bg_crop,
|
||||
)
|
||||
score_full[y_lo:y_hi, x_lo:x_hi] = np.maximum(
|
||||
score_full[y_lo:y_hi, x_lo:x_hi], score_crop,
|
||||
)
|
||||
mark[y_lo:y_hi, x_lo:x_hi] = True
|
||||
return vi, score_full
|
||||
|
||||
candidates_per_var: list[tuple[int, np.ndarray]] = []
|
||||
raw: list[tuple[float, int, int, int]] = []
|
||||
@@ -818,28 +1102,54 @@ class LineShapeMatcher:
|
||||
var = self.variants[vi]
|
||||
ang_f = var.angle_deg
|
||||
score_f = score
|
||||
if refine_angle and self.template_gray is not None:
|
||||
if refine_pose_joint and self.template_gray is not None:
|
||||
ang_f, score_f, cx_f, cy_f = self._refine_pose_joint(
|
||||
spread0, self.template_gray, cx_f, cy_f,
|
||||
var.angle_deg, var.scale, mask_full,
|
||||
)
|
||||
elif refine_angle and self.template_gray is not None:
|
||||
ang_f, score_f, cx_f, cy_f = self._refine_angle(
|
||||
spread0, bit_active_full, self.template_gray, cx_f, cy_f,
|
||||
var.angle_deg, var.scale, mask_full,
|
||||
search_radius=self.angle_step_deg / 2.0,
|
||||
search_radius=self._effective_angle_step() / 2.0,
|
||||
original_score=score,
|
||||
)
|
||||
if verify_ncc:
|
||||
# NCC verify (Halcon-style): se ncc_skip_above < 1.0 salta
|
||||
# il calcolo per shape-score gia alti. Default 1.01 = NCC sempre,
|
||||
# piu sicuro contro falsi positivi (lo shape-score satura facile).
|
||||
# Quando NCC viene calcolato, lo score finale e' la MEDIA tra
|
||||
# shape-score e NCC: rende lo score piu discriminante per
|
||||
# ranking/visualizzazione (uno score 1.0 vero richiede sia
|
||||
# match shape sia template gray identici).
|
||||
if verify_ncc and float(score_f) < ncc_skip_above:
|
||||
ncc = self._verify_ncc(gray0, cx_f, cy_f, ang_f, var.scale)
|
||||
if ncc < verify_threshold:
|
||||
continue
|
||||
score_f = (float(score_f) + max(0.0, ncc)) * 0.5
|
||||
|
||||
# Ri-traslo coord da spazio crop ROI a spazio scena originale.
|
||||
cx_out = cx_f + roi_offset[0]
|
||||
cy_out = cy_f + roi_offset[1]
|
||||
poly = _oriented_bbox_polygon(
|
||||
cx_f, cy_f, tw * var.scale, th * var.scale, ang_f,
|
||||
cx_out, cy_out, tw * var.scale, th * var.scale, ang_f,
|
||||
)
|
||||
# Penalità scala opzionale: score degrada con distanza da 1.0
|
||||
if scale_penalty > 0.0 and var.scale != 1.0:
|
||||
score_f = float(score_f) * max(
|
||||
0.0, 1.0 - scale_penalty * abs(var.scale - 1.0)
|
||||
)
|
||||
# NMS post-refine: refine puo spostare il match di nms_radius;
|
||||
# ricontrollo overlap su match gia accettati per evitare
|
||||
# duplicati (stesso oggetto trovato da varianti angolari diverse).
|
||||
dup = False
|
||||
for k in kept:
|
||||
if (k.cx - cx_out) ** 2 + (k.cy - cy_out) ** 2 < r2:
|
||||
dup = True
|
||||
break
|
||||
if dup:
|
||||
continue
|
||||
kept.append(Match(
|
||||
cx=cx_f, cy=cy_f,
|
||||
cx=cx_out, cy=cy_out,
|
||||
angle_deg=ang_f,
|
||||
scale=var.scale,
|
||||
score=score_f,
|
||||
|
||||
Reference in New Issue
Block a user