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Author SHA1 Message Date
Adriano 8d8a89ac35 feat: NMS poligonale (IoU bbox ruotato) cross-variant
_poly_iou via cv2.intersectConvexConvex: IoU esatto tra bbox
orientati. Sostituisce distanza-centro nel NMS post-refine.

Vantaggio: due pezzi adiacenti con centri vicini (entro nms_radius)
ma orientamenti diversi non vengono piu fusi se overlap reale e
basso. Stesso pezzo trovato da varianti angolari diverse (centri
uguali, IoU ~1) viene correttamente droppato.

Param nms_iou_threshold default 0.3. Fallback distanza centro
(r2/4) come safety per bbox degeneri.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 17:04:11 +02:00
Adriano 41976f574d fix: duplicati, score saturato e angolo impreciso
3 problemi visibili da test interattivo:
1. Match duplicati: stesso oggetto trovato da varianti angolari
   diverse, NMS pre-refine non basta perche refine sposta i match.
   Aggiunto NMS post-refine cross-variant.

2. Score sempre alto/saturato a 1.0: NCC era opzionale (skip>=0.85)
   e non veniva mescolato nello score. Ora ncc_skip_above=1.01
   (NCC sempre) e score finale = (shape + NCC) / 2: piu discriminante.

3. Angolo impreciso: _refine_angle aveva early-exit per shape-score
   >= 0.99, ma quel valore satura facile (con pyramid_propagate o
   spread ampio) senza garantire angolo preciso. Rimosso early-exit:
   refine angolare e' sempre essenziale per orientamento sub-step.

Inoltre: pyramid_propagate default False (era True), riduce duplicati
da picchi propagati su angle-vicini. propagate_topk default 4 (era 8).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 16:33:58 +02:00
Adriano 4ef7a4a85f merge: dedup varianti 2026-05-04 15:46:34 +02:00
Adriano 7de7f35b7c merge: SIMD popcount fallback 2026-05-04 15:46:21 +02:00
Adriano 7b014b7f69 merge: batch_top variant-parallel kernel 2026-05-04 15:46:17 +02:00
Adriano 367ee9aaac merge: greediness (kernel greedy alternativo a rescore strided) 2026-05-04 15:45:15 +02:00
Adriano 74e5a45a39 merge: refine cache 2026-05-04 15:43:23 +02:00
Adriano 11c5160385 merge: refine_pose_joint (param list unito) 2026-05-04 15:43:19 +02:00
Adriano 07bab87cb9 merge: lazy NCC 2026-05-04 15:42:53 +02:00
Adriano a247484f36 merge: auto angle_step 2026-05-04 15:42:45 +02:00
Adriano e188df0adb merge: pyramid_propagate (con coarse_stride preservato) 2026-05-04 15:42:41 +02:00
Adriano b35d47669c merge: coarse_stride 2026-05-04 15:41:57 +02:00
Adriano fc3b0dbc3a merge: search_roi 2026-05-04 15:41:54 +02:00
Adriano 6da4dd5329 feat: dedup varianti con feature-set identico post-quantizzazione
Hash byte-exact su (dx, dy, bin) ordinati + scale. Se due varianti
post-rasterizzazione hanno lo stesso feature-set, ne tiene solo una.

Tipico caso d'uso: template con simmetrie discrete (quadrati, croci,
forme regolari) generano duplicati esatti per rotazioni multiple
del periodo. Su quadrato 80x80 con angle_step=10 deg: 36 -> 27 varianti
(~25% in meno di lavoro top-pruning).

Approccio conservativo (byte-exact): zero rischio di rimuovere varianti
distinte. Forme arrotondate (cerchi) o template asimmetrici non beneficiano
ma non vengono compromessi.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:37:42 +02:00
Adriano b143c6607a feat: numpy.bitwise_count come fallback SIMD per popcount
NumPy 2.0+ espone np.bitwise_count: implementato in C nativo con
intrinsics SIMD (POPCNT/AVX2 vpopcnt). Aggiunto come fallback secondo
livello quando Numba non e disponibile (es. wheel constraint, env
ristretto). Numba JIT parallel resta default: misura su 1080p 0.5ms
vs 1.6ms (bitwise_count e single-thread).

AVX2 puro su _jit_score_bitmap_rescored richiederebbe C extension
con build nativa: out-of-scope per questo branch (Numba LLVM gia
autovettorizza il loop interno).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:36:48 +02:00
Adriano 6704d66cd5 feat: kernel JIT batch top-max-per-variant (opt-in)
Nuovo kernel _jit_top_max_per_variant: prange esterno sulle varianti
invece di n_vars chiamate JIT separate via ThreadPoolExecutor.
Wrapper Python top_max_per_variant prepara buffer flat (offsets +
dx_flat/dy_flat/bins_flat) e bg per scala.

Default batch_top=False perche su benchmark realistici (Linux 13 core,
72-180 varianti) ThreadPoolExecutor + kernel singolo che rilascia GIL
e gia ottimale. Path batch_top=True utile come opzione per scenari
con n_vars >>> n_threads o overhead chiamate JIT dominante.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:35:51 +02:00
Adriano 4419c237b2 feat: greediness param con early-exit kernel JIT
Nuovo kernel _jit_score_bitmap_greedy: per ogni pixel scorre N feature
ed esce non appena hits + remaining < greediness * min_score * N.
Esposto in find() come greediness in [0..1], default 0 (backward compat).

Sostituisce il kernel rescored al top-level quando attivo: salta il
rescore background ma early-exit pixel impossibili. Util su template
con molte feature (>100) e scena con pochi pattern competitivi.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:33:39 +02:00
Adriano f00cf9b621 feat: cache features template per _refine_angle
Cache LRU (chiave: angolo arrotondato a 0.05deg, scale) di
(fx, fy, fb) per evitare warpAffine + gradient + extract ripetuti
durante golden-search refine. Bucket condiviso tra match della stessa
find() e tra find() consecutive sulla stessa ricetta.

Cache invalidata in train(): il template puo essere cambiato.
Limite 256 entry (sufficiente per 32 candidati x 8 valutazioni).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:31:37 +02:00
Adriano 4b7271094b feat: refine_pose_joint - Nelder-Mead 3D su (cx, cy, angle)
Alternativa al refine angolare 1D + subpixel quadratico: ottimizza
simultaneamente posizione e angolo con Nelder-Mead 3D inline (no
scipy). Default off (refine_pose_joint=False) per backward compat.

Vantaggio Halcon-style: un singolo iter LM/simplex stila il match a
precisione sub-pixel + sub-step in modo congiunto invece di alternare
assi. Convergenza tipica ~24 valutazioni vs ~15 (golden+quadratico)
ma piu robusto su template asimmetrici dove pose e angolo sono
fortemente correlati.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:30:20 +02:00
Adriano 746d1668c6 feat: NCC verify lazy con skip per shape-score alto
ncc_skip_above (default 0.85): se lo score shape e gia molto alto,
salta la verifica NCC (costosa: warp + corr per ogni match). I match
borderline 0.6-0.85 vengono comunque verificati.

Comportamento Halcon-style: NCC come tie-breaker per casi ambigui,
non come gate generalizzato. Su scene con molti match netti riduce
sensibilmente il costo della fase post-NMS.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:28:24 +02:00
Adriano d9a40952c4 feat: angle_step auto adattivo a dimensione template
Halcon-style: angle_step_deg=0 attiva derivazione automatica
step = atan(2/max_side) deg, clampato [0.5, 10]. Template grande
ottiene step fine, piccolo step grosso. auto_tune emette il valore
calcolato direttamente.

_refine_angle ora usa _effective_angle_step() per coerenza con
training quando la modalita auto e attiva.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:27:35 +02:00
Adriano 6db2086ead feat: pyramid_propagate - candidati top-level guidano full-res
Top-level ritorna top-K picchi locali invece di solo max. Fase full-res
valuta solo crop locali attorno ai picchi propagati (margine =
sf_top + spread + nms_radius/2) invece di scansionare intera scena.

Su scene 1920x1080 con pochi candidati: ~20-30% piu veloce mantenendo
identici match. Vantaggio cresce con scene piu grandi e meno candidati.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:26:29 +02:00
Adriano 27a0ef1a45 feat: coarse_stride per sub-sampling top-level
Nuovo kernel JIT _jit_score_bitmap_rescored_strided: valuta solo
pixel su griglia stride x stride al top della piramide. NMS + fase
full-res recuperano precisione. Speed-up ~stride^2 sulla fase coarse,
specie su scene grandi (1920x1080).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:24:44 +02:00
Adriano ba4024d252 feat: search_roi parametro find() per limitare area di ricerca
Equivalente a Halcon set_aoi: matching opera su crop locale, coord
output ri-traslate al sistema scena. Costo proporzionale a w*h del
ROI invece di W*H scena intera.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:22:43 +02:00
root 89b59b3ea3 perf: Fase 2 speed (3x baseline) - fuse JIT + LRU + sub-pixel lazy
Ottimizzazioni cumulative (225s -> 73s sul bench suite, 3.07x):

pm2d/line_matcher.py:
- Sub-pixel + plateau centroid spostati DOPO il pre-NMS (prima: 58k chiamate
  per clip_preciso anche su candidati poi scartati dalla NMS; ora solo sui
  ~75 preliminary sopravvissuti). Coordinate intere OK per la decisione
  reject, dato che nms_radius >= 8 px.
- Usa nuovo kernel fuso score+rescore (no allocazione intermedia).
- Adaptive plateau_radius + propagazione train_mask per NCC coerente.
- Local crop NCC (diag template invece di intera scena).
- Fallback adattivo se bg_rescore azzera tutti gli score top-level.

pm2d/_jit_kernels.py:
- Nuovo kernel _jit_score_bitmap_rescored: fonde scoring bitmap e rescore
  (score - bg) / (1 - bg) in un singolo pass parallelo. Evita allocazione
  e passata aggiuntiva (era ~15% del tempo find sul preciso).

pm2d/auto_tune.py:
- LRU cache in-memory sui risultati auto_tune (chiave md5 ROI + mask):
  richiamate successive con stessa ROI sono O(1).
- Downsample a 128px prima della correlazione rotazionale
  (O(n_angles * H * W) -> insensibile su sample moderati).
- Soglie weak/strong da percentili reali (p55/p85) senza clamp a 100,
  con clamp massimo 400 per evitare saturazione su template ad alto contrasto.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 21:21:59 +00:00
root 44a3046616 deploy: build locale immagine + allineamento Traefik
- build: . invece di pull da registry (non disponibile su VPS)
- certresolver: mytlschallenge (già configurato in Traefik)
- redirect HTTP→HTTPS gestito dall'entrypoint web globale

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:46:23 +00:00
Adriano 46e9941488 deploy: PORT/HOST configurabili in .env + .env.example versionato
- .env: aggiunte vars PORT=8080, HOST=127.0.0.1, REGISTRY, TAG
- docker-compose.yml: usa ${PORT:-8080} sia per container env che per
  traefik loadbalancer.server.port (coerenza)
- .env.example: template versionato con valori default sicuri
  (.env resta in .gitignore, non committato)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 16:24:42 +02:00
Adriano 71a364a1fd deploy: Dockerfile + docker-compose Traefik per VPS pm.tielogic.xyz
Dockerfile (multi-arch, python 3.13-slim):
- uv copiato da ghcr.io/astral-sh/uv per install deps
- System deps: libgl1 libglib2.0-0 (cv2) + libgomp1 (numba)
- uv sync --frozen --no-dev da uv.lock
- ENV: IMAGES_DIR=/data/images, HOST=0.0.0.0, PORT=8080
- HEALTHCHECK su GET /images ogni 30s

docker-compose.yml:
- Service pm2d con image ${REGISTRY}/pm2d:${TAG}
- Volume ./images:/data/images (persistenza upload/UI)
- Network esterna 'traefik' (adattare se diverso)
- Labels Traefik:
  - Router HTTPS Host(pm.tielogic.xyz) entrypoint websecure TLS letsencrypt
  - Middleware bodysize 50MB (upload multipart)
  - Redirect HTTP->HTTPS automatico

main.py: HOST/PORT da env (default 127.0.0.1:8080 per dev locale).

README: sezione Deploy con build/push/run su VPS.

.dockerignore: esclude .venv, Test/, benchmarks/, md files.

Build + smoke test container: OK su port 18080.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 15:55:16 +02:00
Adriano 3e4c20ecf5 feat: upload file nella cartella IMAGES_DIR
POST /upload_to_folder: sanitizza nome, valida estensione e contenuto
via cv2.imdecode, auto-rename su collisione.
Toolbar UI: bottone 'Carica file', dopo upload ricarica picker.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:45:16 +02:00
Adriano cc7d035f66 feat: scale_penalty - score riflette dimensione oltre a forma
Shape matching e invariante scala per design: 3 ruote dentate di dim
diverse avevano tutte score 1.00 confondendo l operatore.

Parametro scale_penalty [0..1]: score_final = score * max(0, 1 - penalty * |scale - 1|)
UI dropdown 'Peso dimensione nel score' con preset 0 / 0.3 / 0.5 / 0.8.

Test rings con penalty 0.5: 1.00 -> 1.00, 0.95 -> 0.97, 0.80 -> 0.90.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:37:36 +02:00
Adriano 37b718e45e perf: Fase 1 speed+precision (V1 V11 P1 P5)
V1 Coarse-to-fine angolare:
  - Al top-level valuta solo 1 variante ogni coarse_angle_factor (default 2)
  - Espande ai vicini nel full-res per preservare accuracy
  - Safe anche per template allungati (factor=2 non perde match)

V11 Cache matcher in-memory (LRU, capacita 8):
  - Key = md5(ROI bytes + params tecnici che influenzano il training)
  - Re-match con stessi parametri: train_time = 0s (era 0.5-1.5s)
  - OrderedDict LRU con _cache_get_matcher / _cache_put_matcher

P1 Fit parabolico 2D bivariato:
  - In _subpixel_peak ora usa stencil 3x3 completo: f(dx,dy) = a + b*dx
    + c*dy + d*dx^2 + e*dy^2 + f*dx*dy
  - Argmax analytic solve di sistema 2x2; fallback separabile se det~0
  - Precisione attesa: 0.1-0.3 px (era 0.5 px separabile)

P5 Golden-section angle search:
  - Sostituisce 5 sample equispaziati con convergenza log(n)
  - Tol 0.1 gradi, 8 iterazioni max
  - Helper _score_at_angle interno per valutare score a offset arbitrario

P2 Weighted centroid plateau:
  - Peso = (score - (max-0.01))^2 per enfatizzare top del plateau

Benchmark suite 16 casi (4 immagini x full/part x fast/preciso):
  prima Fase 1: totale find 27.3s
  dopo  Fase 1: totale find 25.1s
  nessuna regressione match count, alcuni casi miglioramenti precisione.

ROADMAP.md aggiornato con checklist Fase 1.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 11:35:40 +02:00
26 changed files with 1390 additions and 163 deletions
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.venv
.git
.gitignore
.github
__pycache__
*.pyc
*.pyo
*.pyd
.DS_Store
.idea
.vscode
*.log
# Test images non necessarie nel container (caricate via volume/UI)
Test
benchmarks
ROADMAP.md
shape_model_2d_technical_doc.md
*.md
!README.md
Dockerfile
docker-compose*.yml
.env
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# Copia questo file in .env e adatta i valori.
# .env NON è versionato (contiene config locale/secrets).
# Cartella immagini (relativa al progetto in dev locale,
# assoluta dentro container es. /data/images)
IMAGES_DIR=Test
# Web server
HOST=127.0.0.1
PORT=8080
# Registry + tag per docker-compose (deploy VPS)
REGISTRY=localhost:5000
TAG=latest
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FROM python:3.13-slim AS base
# uv package manager (copia binario ufficiale)
COPY --from=ghcr.io/astral-sh/uv:latest /uv /usr/local/bin/uv
# System deps per opencv (libgl/glib), numba (libgomp)
RUN apt-get update && apt-get install -y --no-install-recommends \
libgl1 \
libglib2.0-0 \
libgomp1 \
&& rm -rf /var/lib/apt/lists/*
WORKDIR /app
# Install deps da lockfile (layer cachato finché pyproject/uv.lock non cambiano)
COPY pyproject.toml uv.lock ./
COPY .python-version* ./
RUN uv sync --frozen --no-dev
# Copia sorgenti applicazione
COPY pm2d ./pm2d
COPY main.py ./
# Defaults (override via docker-compose env)
ENV IMAGES_DIR=/data/images \
HOST=0.0.0.0 \
PORT=8080 \
PYTHONUNBUFFERED=1
# Cartella dati (montata come volume in compose)
RUN mkdir -p /data/images
EXPOSE 8080
HEALTHCHECK --interval=30s --timeout=5s --retries=3 \
CMD python -c "import urllib.request; urllib.request.urlopen('http://localhost:8080/images').read()" || exit 1
CMD ["uv", "run", "python", "main.py"]
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@@ -140,3 +140,52 @@ Implementato con **shift+add vettorizzato NumPy** (O(N_features · H · W) invec
- ICP locale per raffinamento pose
- Vincoli di orientamento: clustering delle pose per eliminare duplicati cross-variante
- Numba JIT per il ciclo shift+add (eventuale 3-5× su scene grandi)
## Deploy VPS con Docker + Traefik
Assume che sulla VPS siano già attivi:
- **Traefik** come reverse proxy su network Docker esterna `traefik`
- Entrypoints `web` (:80) e `websecure` (:443)
- Cert resolver `letsencrypt` configurato
### Build e push al registry
```bash
# Build locale
docker build -t vps-ip:5000/pm2d:latest .
docker push vps-ip:5000/pm2d:latest
```
### Sulla VPS
```bash
# Cartella deploy (immagini persistenti qui)
mkdir -p /opt/docker/pm2d/images
cd /opt/docker/pm2d
# Copia docker-compose.yml
# Imposta REGISTRY / TAG se necessario via .env
echo "REGISTRY=vps-ip:5000" > .env
echo "TAG=latest" >> .env
docker compose pull
docker compose up -d
```
Servizio raggiungibile: **https://pm.tielogic.xyz**
### Note operative
- **Volume `./images`**: persistenza delle immagini caricate tramite UI
(`IMAGES_DIR=/data/images` nel container). Sopravvive a restart.
- **Upload max 50MB**: middleware Traefik `pm2d-bodysize`. Adattare se serve.
- **Cache matcher in-memory**: si svuota a restart container (no problema,
viene ri-popolata al primo match).
- **Healthcheck**: HTTP `GET /images` ogni 30s.
- Se nome network Traefik diverso da `traefik`, modifica
`docker-compose.yml` sezione `networks`.
### Adattamenti config Traefik non-standard
Se la VPS ha convenzioni diverse (es. cert resolver chiamato `le`,
entrypoint `https`), modifica i labels nel `docker-compose.yml`.
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Lista ragionata di miglioramenti futuri. Priorità = impatto / effort, non urgenza temporale.
## Fase 1 COMPLETATA (branch `speedFase1`)
| ID | Voce | Status | Note |
|---|---|---|---|
| V1 | Coarse-to-fine angolare (step coarse al top-level) | ✅ | `coarse_angle_factor=2` default, safe anche su template allungati |
| V11 | Cache matcher in-memory LRU (capacità 8) | ✅ | Key = hash(ROI bytes + params). Re-match stesse params = train 0s |
| P1 | Fit parabolico 2D bivariato sul peak | ✅ | `_subpixel_peak` con coefficienti a, b, c, d, e, f dalla stencil 3×3; fallback separabile |
| P5 | Golden-section angle search | ✅ | Sostituisce 5 sample equispaziati con log(n) convergenza a tol=0.1° |
| P2 | Weighted centroid del plateau | ✅ | Integrato in `_subpixel_peak` con peso = (score - soglia)² |
Benchmark suite 16 scenari (4 immagini × full/part × fast/preciso):
- Prima Fase 1: totale find 27.3s
- Dopo Fase 1: totale find 25.1s (~8% speedup)
- Regressione match count: nessuna (alcuni casi +1 match grazie a subpixel migliore)
- Match auto-referenziale: offset 0.00 px, angolo 0.000° (era -3.5 px, -2.5°)
## Performance CPU
| Sviluppo | Effort | Speed-up atteso | Dipendenze | Priorità |
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# docker-compose per deploy VPS con Traefik.
# Assume che Traefik sia già attivo sulla VPS con:
# - network esterna "traefik" (adatta nome se diverso)
# - entrypoint "websecure" su :443
# - certresolver "mytlschallenge" configurato
#
# Adattare eventualmente: nome network, entrypoint, certresolver.
services:
pm2d:
build: .
image: pm2d:latest
container_name: pm2d
restart: unless-stopped
environment:
IMAGES_DIR: /data/images
HOST: 0.0.0.0
PORT: ${PORT:-8080}
volumes:
# Persistenza immagini tra restart (upload/selezione)
- ./images:/data/images
networks:
- traefik
labels:
- "traefik.enable=true"
# Router HTTPS principale
- "traefik.http.routers.pm2d.rule=Host(`pm.tielogic.xyz`)"
- "traefik.http.routers.pm2d.entrypoints=websecure"
- "traefik.http.routers.pm2d.tls=true"
- "traefik.http.routers.pm2d.tls.certresolver=mytlschallenge"
- "traefik.http.services.pm2d.loadbalancer.server.port=${PORT:-8080}"
# Middleware: upload fino a 50MB (default Traefik bufferizza a 4MB)
- "traefik.http.middlewares.pm2d-bodysize.buffering.maxRequestBodyBytes=52428800"
- "traefik.http.routers.pm2d.middlewares=pm2d-bodysize"
# Redirect HTTP → HTTPS è gestito globalmente dall'entrypoint `web` di Traefik
networks:
traefik:
external: true
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@@ -1,10 +1,14 @@
"""Entry-point PM2D — webapp HTML.
Esegui: uv run python main.py
Apri: http://127.0.0.1:8080/
Esegui locale: uv run python main.py (default 127.0.0.1:8080)
Container: HOST=0.0.0.0 PORT=8080 python main.py
"""
import os
from pm2d.web.server import serve
if __name__ == "__main__":
serve(host="127.0.0.1", port=8080)
host = os.environ.get("HOST", "127.0.0.1")
port = int(os.environ.get("PORT", "8080"))
serve(host=host, port=port)
+359 -2
View File
@@ -110,6 +110,224 @@ if HAS_NUMBA:
acc[y, x] *= inv
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_rescored_strided(
spread: np.ndarray,
dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: np.uint8,
bg: np.ndarray,
stride: nb.int32,
) -> np.ndarray:
"""Variante con sub-sampling: valuta solo pixel su griglia stride×stride.
Score restituito ha stessa shape (H, W); celle non valutate = 0.
4× speed-up con stride=2 (NMS recupera precisione in full-res).
Numba prange richiede step costante: itero su indici griglia e
moltiplico per stride dentro il body.
"""
H, W = spread.shape
N = dx.shape[0]
acc = np.zeros((H, W), dtype=np.float32)
ny = (H + stride - 1) // stride
nx = (W + stride - 1) // stride
for yi in nb.prange(ny):
y = yi * stride
for i in range(N):
b = bins[i]
mask = np.uint8(1) << b
if (bit_active & mask) == 0:
continue
ddy = dy[i]
yy = y + ddy
if yy < 0 or yy >= H:
continue
ddx = dx[i]
x_lo = 0 if ddx >= 0 else -ddx
x_hi = W if ddx <= 0 else W - ddx
rem = x_lo % stride
if rem != 0:
x_lo += stride - rem
x = x_lo
while x < x_hi:
if spread[yy, x + ddx] & mask:
acc[y, x] += 1.0
x += stride
if N > 0:
inv = 1.0 / N
for yi in nb.prange(ny):
y = yi * stride
for xi in range(nx):
x = xi * stride
v = acc[y, x] * inv
bgv = bg[y, x]
if bgv < 1.0:
r = (v - bgv) / (1.0 - bgv + 1e-6)
acc[y, x] = r if r > 0.0 else 0.0
else:
acc[y, x] = 0.0
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_greedy(
spread: np.ndarray,
dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: np.uint8,
min_score: nb.float32,
greediness: nb.float32,
) -> np.ndarray:
"""Score bitmap con early-exit greedy (no rescore background).
Per ogni pixel iteriamo le N feature; abortiamo non appena diventa
impossibile raggiungere `min_required` count anche aggiungendo
tutte le feature rimanenti. min_required = greediness * min_score * N.
greediness=0 → nessun early-exit (equivalente a kernel base).
greediness=1 → exit non appena hits + remaining < min_score * N.
Tipico: 0.7-0.9 → 2-4x speed-up senza perdere match.
"""
H, W = spread.shape
N = dx.shape[0]
acc = np.zeros((H, W), dtype=np.float32)
if N == 0:
return acc
min_req = greediness * min_score * N
inv_N = nb.float32(1.0 / N)
for y in nb.prange(H):
for x in range(W):
hits = 0
for i in range(N):
b = bins[i]
mask = np.uint8(1) << b
if (bit_active & mask) == 0:
if hits + (N - i - 1) < min_req:
break
continue
ddy = dy[i]
yy = y + ddy
if yy < 0 or yy >= H:
if hits + (N - i - 1) < min_req:
break
continue
ddx = dx[i]
xx = x + ddx
if xx < 0 or xx >= W:
if hits + (N - i - 1) < min_req:
break
continue
if spread[yy, xx] & mask:
hits += 1
else:
if hits + (N - i - 1) < min_req:
break
acc[y, x] = nb.float32(hits) * inv_N
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_rescored(
spread: np.ndarray, # uint8 (H, W)
dx: np.ndarray, # int32 (N,)
dy: np.ndarray, # int32 (N,)
bins: np.ndarray, # int8 (N,)
bit_active: np.uint8,
bg: np.ndarray, # float32 (H, W) background density normalizzata
) -> np.ndarray:
"""score+rescore in un singolo pass: evita allocazione intermedia.
Equivalente a:
score = _jit_score_bitmap(...)
out = max(0, (score - bg) / (1 - bg + 1e-6))
ma fonde la seconda passata dentro la normalizzazione finale
(cache-friendly, risparmia ~15% sul totale find).
"""
H, W = spread.shape
N = dx.shape[0]
acc = np.zeros((H, W), dtype=np.float32)
for y in nb.prange(H):
for i in range(N):
b = bins[i]
mask = np.uint8(1) << b
if (bit_active & mask) == 0:
continue
ddy = dy[i]
yy = y + ddy
if yy < 0 or yy >= H:
continue
ddx = dx[i]
x_lo = 0 if ddx >= 0 else -ddx
x_hi = W if ddx <= 0 else W - ddx
for x in range(x_lo, x_hi):
if spread[yy, x + ddx] & mask:
acc[y, x] += 1.0
if N > 0:
inv = 1.0 / N
for y in nb.prange(H):
for x in range(W):
v = acc[y, x] * inv
bgv = bg[y, x]
if bgv < 1.0:
r = (v - bgv) / (1.0 - bgv + 1e-6)
acc[y, x] = r if r > 0.0 else 0.0
else:
acc[y, x] = 0.0
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_top_max_per_variant(
spread: np.ndarray, # uint8 (H, W)
dx_flat: np.ndarray, # int32 (sum_N,)
dy_flat: np.ndarray, # int32 (sum_N,)
bins_flat: np.ndarray, # int8 (sum_N,)
offsets: np.ndarray, # int32 (n_vars+1,) prefix sum
bit_active: np.uint8,
bg_per_variant: np.ndarray, # float32 (n_vars, H, W) - 1 per scala
scale_idx: np.ndarray, # int32 (n_vars,) idx in bg_per_variant
) -> np.ndarray:
"""Batch: per ogni variante calcola max score (rescored bg), ritorna
array float32 (n_vars,). Parallelismo prange ESTERNO sulle varianti
elimina overhead di n_vars chiamate JIT separate (avg ~20us per
chiamata su template piccoli) + pool thread Python.
Pensato per fase TOP del pruning quando n_vars >> n_threads.
"""
n_vars = offsets.shape[0] - 1
H, W = spread.shape
out = np.zeros(n_vars, dtype=np.float32)
for vi in nb.prange(n_vars):
i0 = offsets[vi]; i1 = offsets[vi + 1]
N = i1 - i0
if N == 0:
out[vi] = -1.0
continue
si = scale_idx[vi]
inv = nb.float32(1.0 / N)
best = nb.float32(-1.0)
for y in range(H):
for x in range(W):
s = nb.float32(0.0)
for k in range(N):
b = bins_flat[i0 + k]
mask = np.uint8(1) << b
if (bit_active & mask) == 0:
continue
ddy = dy_flat[i0 + k]
yy = y + ddy
if yy < 0 or yy >= H:
continue
ddx = dx_flat[i0 + k]
xx = x + ddx
if xx < 0 or xx >= W:
continue
if spread[yy, xx] & mask:
s += nb.float32(1.0)
s *= inv
bgv = bg_per_variant[si, y, x]
if bgv < 1.0:
r = (s - bgv) / (1.0 - bgv + 1e-6)
if r > best:
best = r
out[vi] = best if best > 0.0 else 0.0
return out
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_popcount_density(spread: np.ndarray) -> np.ndarray:
"""Conta bit set per pixel: ritorna (H, W) float32 in [0..8]."""
@@ -134,6 +352,21 @@ if HAS_NUMBA:
_jit_score_by_shift(resp, dx, dy, b, ba)
spread = np.zeros((32, 32), dtype=np.uint8)
_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
bg = np.zeros((32, 32), dtype=np.float32)
_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
_jit_score_bitmap_rescored_strided(
spread, dx, dy, b, np.uint8(0xFF), bg, np.int32(2),
)
_jit_score_bitmap_greedy(
spread, dx, dy, b, np.uint8(0xFF),
np.float32(0.5), np.float32(0.8),
)
offsets = np.array([0, 1], dtype=np.int32)
scale_idx = np.zeros(1, dtype=np.int32)
bg_pv = np.zeros((1, 32, 32), dtype=np.float32)
_jit_top_max_per_variant(
spread, dx, dy, b, offsets, np.uint8(0xFF), bg_pv, scale_idx,
)
_jit_popcount_density(spread)
else: # pragma: no cover
@@ -144,6 +377,21 @@ else: # pragma: no cover
def _jit_score_bitmap(spread, dx, dy, bins, bit_active):
raise RuntimeError("numba non disponibile")
def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
raise RuntimeError("numba non disponibile")
def _jit_score_bitmap_rescored_strided(spread, dx, dy, bins, bit_active, bg, stride):
raise RuntimeError("numba non disponibile")
def _jit_score_bitmap_greedy(spread, dx, dy, bins, bit_active, min_score, greediness):
raise RuntimeError("numba non disponibile")
def _jit_top_max_per_variant(
spread, dx_flat, dy_flat, bins_flat, offsets, bit_active,
bg_per_variant, scale_idx,
):
raise RuntimeError("numba non disponibile")
def _jit_popcount_density(spread):
raise RuntimeError("numba non disponibile")
@@ -172,10 +420,119 @@ def score_bitmap(
return _numpy_score_by_shift(resp, dx, dy, bins, None)
def score_bitmap_rescored(
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: int, bg: np.ndarray, stride: int = 1,
) -> np.ndarray:
"""Score bitmap + rescore fusi in un solo pass (JIT).
stride > 1: valuta solo pixel su griglia stride×stride. Le celle non
valutate restano 0 nello score map. Pensato per coarse-pass al top
della piramide; il refinement full-res poi recupera precisione.
"""
if HAS_NUMBA and len(dx) > 0:
spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
dx_c = np.ascontiguousarray(dx, dtype=np.int32)
dy_c = np.ascontiguousarray(dy, dtype=np.int32)
bins_c = np.ascontiguousarray(bins, dtype=np.int8)
bg_c = np.ascontiguousarray(bg, dtype=np.float32)
if stride > 1:
return _jit_score_bitmap_rescored_strided(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
np.int32(stride),
)
return _jit_score_bitmap_rescored(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
)
# Fallback: chiamate separate (stride ignorato in fallback)
score = score_bitmap(spread, dx, dy, bins, bit_active)
out = (score - bg) / (1.0 - bg + 1e-6)
return np.maximum(0.0, out).astype(np.float32)
def score_bitmap_greedy(
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: int, min_score: float, greediness: float,
) -> np.ndarray:
"""Score bitmap con early-exit greedy. Per coarse-pass aggressivo.
Non applica rescore background: usare quando la scena ha basso clutter
o quando si vuole mass-prune varianti via top-level rapidamente.
"""
if HAS_NUMBA and len(dx) > 0:
return _jit_score_bitmap_greedy(
np.ascontiguousarray(spread, dtype=np.uint8),
np.ascontiguousarray(dx, dtype=np.int32),
np.ascontiguousarray(dy, dtype=np.int32),
np.ascontiguousarray(bins, dtype=np.int8),
np.uint8(bit_active),
np.float32(min_score), np.float32(greediness),
)
# Fallback: kernel base senza early-exit
return score_bitmap(spread, dx, dy, bins, bit_active)
def top_max_per_variant(
spread: np.ndarray,
dx_list: list, dy_list: list, bin_list: list,
bg_per_scale: dict,
variant_scales: list,
bit_active: int,
) -> np.ndarray:
"""Wrapper: prepara buffer flat e chiama kernel batch su tutte le varianti.
Parallelismo Numba prange-esterno sulle varianti (n_vars >> n_threads
tipicamente per top-pruning) → meglio del thread-pool Python che paga
overhead di n_vars chiamate JIT separate.
"""
if not HAS_NUMBA or len(dx_list) == 0:
return np.array([], dtype=np.float32)
n_vars = len(dx_list)
sizes = [len(d) for d in dx_list]
offsets = np.zeros(n_vars + 1, dtype=np.int32)
offsets[1:] = np.cumsum(sizes)
total = int(offsets[-1])
dx_flat = np.empty(total, dtype=np.int32)
dy_flat = np.empty(total, dtype=np.int32)
bins_flat = np.empty(total, dtype=np.int8)
for vi, (dx, dy, bn) in enumerate(zip(dx_list, dy_list, bin_list)):
i0 = int(offsets[vi]); i1 = int(offsets[vi + 1])
dx_flat[i0:i1] = dx
dy_flat[i0:i1] = dy
bins_flat[i0:i1] = bn
# bg per variante: indicizzato per scala
scales_unique = sorted(bg_per_scale.keys())
scale_to_idx = {s: i for i, s in enumerate(scales_unique)}
H, W = spread.shape
bg_pv = np.empty((len(scales_unique), H, W), dtype=np.float32)
for s, idx in scale_to_idx.items():
bg_pv[idx] = bg_per_scale[s]
scale_idx = np.array(
[scale_to_idx[s] for s in variant_scales], dtype=np.int32,
)
return _jit_top_max_per_variant(
np.ascontiguousarray(spread, dtype=np.uint8),
dx_flat, dy_flat, bins_flat, offsets, np.uint8(bit_active),
bg_pv, scale_idx,
)
_HAS_NP_BITCOUNT = hasattr(np, "bitwise_count")
def popcount_density(spread: np.ndarray) -> np.ndarray:
"""Conta bit set per pixel.
Order:
1) Numba JIT parallel (preferito: piu veloce su 1080p, 0.5ms vs 1.6ms)
2) numpy.bitwise_count (NumPy 2.0+, SIMD ma single-thread)
3) Fallback numpy bit-shift puro
"""
spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
if HAS_NUMBA:
return _jit_popcount_density(np.ascontiguousarray(spread, dtype=np.uint8))
# Fallback
return _jit_popcount_density(spread_c)
if _HAS_NP_BITCOUNT:
return np.bitwise_count(spread_c).astype(np.float32, copy=False)
H, W = spread.shape
out = np.zeros((H, W), dtype=np.float32)
for b in range(8):
+71 -13
View File
@@ -14,6 +14,9 @@ Ritorna dict con i key esatti del form `edit_params`.
from __future__ import annotations
import hashlib
from collections import OrderedDict
import cv2
import numpy as np
@@ -24,17 +27,33 @@ def _to_gray(img: np.ndarray) -> np.ndarray:
return img
# Cache in-memory (LRU) dei risultati auto_tune per stesso input ROI.
_TUNE_CACHE: OrderedDict[str, dict] = OrderedDict()
_TUNE_CACHE_SIZE = 32
def detect_rotational_symmetry(
gray: np.ndarray, step_deg: float = 5.0, corr_thresh: float = 0.75,
) -> dict:
"""Rileva simmetria rotazionale su edge map (più robusto a sfondo uniforme).
Downsample a max 128 px prima di correlare per abbattere il costo
O(n_angles · H · W) senza perdere precisione (la simmetria rotazionale
è invariante a subsampling moderato).
Ritorna dict con:
- order: int, 1=nessuna, 2=180°, 3=120°, 4=90°, 6=60°, 8=45°
- period_deg: float, periodo minimo di simmetria (360/order)
- confidence: float [0..1], correlazione minima tra rotazioni equivalenti
"""
h, w = gray.shape
target = 128
if max(h, w) > target:
sf = target / max(h, w)
new_w = max(32, int(w * sf))
new_h = max(32, int(h * sf))
gray = cv2.resize(gray, (new_w, new_h), interpolation=cv2.INTER_AREA)
h, w = gray.shape
# Usa magnitude gradiente (rotation-invariant rispetto a bg uniforme)
gx = cv2.Sobel(gray, cv2.CV_32F, 1, 0, ksize=3)
gy = cv2.Sobel(gray, cv2.CV_32F, 0, 1, ksize=3)
@@ -88,9 +107,12 @@ def analyze_gradients(gray: np.ndarray) -> dict:
gy = cv2.Sobel(gray, cv2.CV_32F, 0, 1, ksize=3)
mag = cv2.magnitude(gx, gy)
# Percentili magnitude
# Percentili magnitude: p55/p85 usati per soglie weak/strong (più aderenti
# alla distribuzione reale rispetto a p50/p80 + clamp).
p50 = float(np.percentile(mag, 50))
p55 = float(np.percentile(mag, 55))
p80 = float(np.percentile(mag, 80))
p85 = float(np.percentile(mag, 85))
p95 = float(np.percentile(mag, 95))
mag_max = float(mag.max())
@@ -112,7 +134,8 @@ def analyze_gradients(gray: np.ndarray) -> dict:
ent = 0.0
return {
"p50": p50, "p80": p80, "p95": p95, "mag_max": mag_max,
"p50": p50, "p55": p55, "p80": p80, "p85": p85, "p95": p95,
"mag_max": mag_max,
"strong_pct": strong_pct, "weak_pct": weak_pct,
"orient_entropy": ent,
"n_pixels": mag.size,
@@ -120,11 +143,28 @@ def analyze_gradients(gray: np.ndarray) -> dict:
}
def _cache_key(template_bgr: np.ndarray, mask: np.ndarray | None) -> str:
h = hashlib.md5()
h.update(np.ascontiguousarray(template_bgr).tobytes())
h.update(f"shape={template_bgr.shape}".encode())
if mask is not None:
h.update(np.ascontiguousarray(mask).tobytes())
return h.hexdigest()
def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
"""Analizza template e ritorna dict parametri suggeriti.
Chiavi compatibili con edit_params PARAM_SCHEMA.
Risultato cachato in-memory (LRU): ri-chiamare con stessa ROI è O(1).
"""
ck = _cache_key(template_bgr, mask)
cached = _TUNE_CACHE.get(ck)
if cached is not None:
_TUNE_CACHE.move_to_end(ck)
return dict(cached)
gray = _to_gray(template_bgr)
h, w = gray.shape
if mask is not None:
@@ -136,16 +176,22 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
stats = analyze_gradients(gray_for_stats)
sym = detect_rotational_symmetry(gray_for_stats)
# Soglie magnitude: usa percentili per robustezza illuminazione.
# Target: strong_grad ~= valore a percentile 80-90 in assoluto, ma
# clamp per compatibilità uint8 (Sobel può sforare).
strong_grad = float(np.clip(stats["p80"], 20.0, 100.0))
weak_grad = float(np.clip(strong_grad * 0.5, 10.0, 60.0))
# Soglie magnitude: usa percentili reali (p85/p55) senza clamp duro a 100.
# Sobel ksize=3 su uint8 può arrivare a ~1020, quindi clamp massimo 400
# evita saturazione del threshold su template ad alto contrasto.
strong_grad = float(np.clip(stats["p85"], 30.0, 400.0))
weak_grad = float(np.clip(stats["p55"], 15.0, strong_grad * 0.7))
# num_features: 1 feature ogni ~25 px forti, clamp 48..192
target_feat = int(np.clip(stats["n_strong"] / 25, 48, 192))
# num_features: ibrido perimetro + densità. Target = min(perimeter_budget,
# density_budget) per non generare più feature di quante edge nitide siano
# disponibili, ma neanche meno di quante il perimetro possa tracciare.
perim_budget = int(2 * (h + w) * 0.4) # ~40% dei pixel di perimetro
density_budget = int(stats["n_strong"] / 20) # 1 feature ogni ~20 px forti
target_feat = int(np.clip(min(perim_budget, density_budget), 64, 192))
# pyramid_levels in base alla dimensione minima
# pyramid_levels in base a dimensione minima E densità feature: un template
# grande ma povero di feature non deve scendere troppi livelli (rischio
# collasso a <16 feature al top level).
min_side = min(h, w)
if min_side < 60:
pyr = 1
@@ -155,6 +201,9 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
pyr = 3
else:
pyr = 4
# Cap: non scendere sotto ~16 feature al top level (feature ÷ 4^(pyr-1))
max_pyr_from_feat = max(1, int(np.floor(np.log2(max(1, target_feat / 16.0)) / 2.0)) + 1)
pyr = min(pyr, max_pyr_from_feat)
# spread_radius proporzionale a risoluzione + pyramid (tolleranza ~1% dim)
spread_radius = int(np.clip(max(3, min_side * 0.02), 3, 8))
@@ -171,10 +220,13 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
else:
min_score = 0.45
# angle step: 5° default; se simmetria, mantengo step ma range ridotto
angle_step = 5.0
# angle step adattivo (Halcon-style): atan(2/max_side) deg, clampato.
# Template grande → step fine (rotazione minima visibile su perimetro).
# Template piccolo → step grosso (over-sampling = sprecato).
max_side = max(h, w)
angle_step = float(np.clip(np.degrees(np.arctan2(2.0, max_side)), 1.0, 8.0))
return {
result = {
"backend": "line",
"angle_min": 0.0,
"angle_max": angle_max,
@@ -196,6 +248,12 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
"_symmetry_conf": round(sym["confidence"], 2),
"_orient_entropy": round(stats["orient_entropy"], 2),
}
# Store in LRU cache
_TUNE_CACHE[ck] = dict(result)
_TUNE_CACHE.move_to_end(ck)
while len(_TUNE_CACHE) > _TUNE_CACHE_SIZE:
_TUNE_CACHE.popitem(last=False)
return result
def summarize(tune: dict) -> str:
+596 -118
View File
@@ -26,6 +26,7 @@ della ROI (modello non-rettangolare).
from __future__ import annotations
import math
import os
from concurrent.futures import ThreadPoolExecutor
from dataclasses import dataclass
@@ -33,9 +34,14 @@ from dataclasses import dataclass
import cv2
import numpy as np
_GOLDEN = (math.sqrt(5.0) - 1.0) / 2.0 # ≈ 0.618
from pm2d._jit_kernels import (
score_by_shift as _jit_score_by_shift,
score_bitmap as _jit_score_bitmap,
score_bitmap_rescored as _jit_score_bitmap_rescored,
score_bitmap_greedy as _jit_score_bitmap_greedy,
top_max_per_variant as _jit_top_max_per_variant,
popcount_density as _jit_popcount,
HAS_NUMBA,
)
@@ -43,6 +49,27 @@ from pm2d._jit_kernels import (
N_BINS = 8 # orientamenti quantizzati modulo π
def _poly_iou(p1: np.ndarray, p2: np.ndarray) -> float:
"""IoU tra due poligoni convessi (4 vertici, float32) via cv2.intersectConvexConvex.
Usa OpenCV (cv2.intersectConvexConvex) per intersezione esatta:
ritorna area intersezione / area unione. Robusto a rotazioni
qualsiasi (anti-orarie/orarie) - cv2 normalizza orientamento.
"""
a1 = float(cv2.contourArea(p1))
a2 = float(cv2.contourArea(p2))
if a1 <= 0 or a2 <= 0:
return 0.0
inter_area, _ = cv2.intersectConvexConvex(
p1.astype(np.float32), p2.astype(np.float32),
)
inter_area = float(inter_area)
if inter_area <= 0:
return 0.0
union = a1 + a2 - inter_area
return inter_area / union if union > 0 else 0.0
def _oriented_bbox_polygon(
cx: float, cy: float, w: float, h: float, angle_deg: float,
) -> np.ndarray:
@@ -133,6 +160,8 @@ class LineShapeMatcher:
self.variants: list[_Variant] = []
self.template_size: tuple[int, int] = (0, 0)
self.template_gray: np.ndarray | None = None
# Maschera usata in training (propagata al refine per coerenza).
self._train_mask: np.ndarray | None = None
# --- Helpers -------------------------------------------------------
@@ -191,12 +220,31 @@ class LineShapeMatcher:
n = int(np.floor((s1 - s0) / self.scale_step)) + 1
return [float(s0 + i * self.scale_step) for i in range(n)]
def _auto_angle_step(self) -> float:
"""Step angolare derivato da dimensione template (Halcon-style).
Formula: step ≈ atan(2 / max_side) gradi. Garantisce che la
rotazione minima produca uno spostamento di ≥2 px sul perimetro
del template (sotto sample il matching coarse perde candidati).
Clampato in [0.5°, 10°].
"""
max_side = max(self.template_size) if self.template_size != (0, 0) else 64
step = math.degrees(math.atan2(2.0, float(max_side)))
return float(np.clip(step, 0.5, 10.0))
def _effective_angle_step(self) -> float:
"""Risolve angle_step_deg gestendo modalità auto (<=0)."""
if self.angle_step_deg <= 0:
return self._auto_angle_step()
return self.angle_step_deg
def _angle_list(self) -> list[float]:
a0, a1 = self.angle_range_deg
if self.angle_step_deg <= 0 or a0 >= a1:
step = self._effective_angle_step()
if step <= 0 or a0 >= a1:
return [float(a0)]
n = int(np.floor((a1 - a0) / self.angle_step_deg))
return [float(a0 + i * self.angle_step_deg) for i in range(n)]
n = int(np.floor((a1 - a0) / step))
return [float(a0 + i * step) for i in range(n)]
# --- Training ------------------------------------------------------
@@ -230,8 +278,11 @@ class LineShapeMatcher:
mask_full = np.full((h, w), 255, dtype=np.uint8)
else:
mask_full = (mask > 0).astype(np.uint8) * 255
self._train_mask = mask_full.copy()
self.variants.clear()
# Invalida cache feature di refine: il template e cambiato.
self._refine_feat_cache = {}
for s in self._scale_list():
sw = max(16, int(round(w * s)))
sh = max(16, int(round(h * s)))
@@ -286,8 +337,42 @@ class LineShapeMatcher:
kh=kh, kw=kw,
cx_local=float(cx_local), cy_local=float(cy_local),
))
self._dedup_variants()
return len(self.variants)
def _dedup_variants(self) -> int:
"""Rimuove varianti con feature-set identico (post-quantizzazione).
Halcon-style: con angle range = (0, 360) e simmetrie del template,
molte rotazioni producono lo stesso set quantizzato di feature.
Es: quadrato a 0/90/180/270 deg → stesse features (modulo permutazione).
Hash su feature ordinate (livello 0, full-res) elimina i duplicati.
Vantaggio: meno varianti = meno chiamate kernel JIT al top-level
senza perdere copertura angolare effettiva. Per template asimmetrici
non rimuove nulla.
"""
seen: dict[bytes, int] = {}
kept: list[_Variant] = []
removed = 0
for var in self.variants:
lvl0 = var.levels[0]
order = np.lexsort((lvl0.bin, lvl0.dy, lvl0.dx))
key = (
lvl0.dx[order].tobytes()
+ b"|" + lvl0.dy[order].tobytes()
+ b"|" + lvl0.bin[order].tobytes()
+ b"|" + str(round(var.scale, 4)).encode()
)
h = key # diretto, senza hash crypto (collision ok solo se identici)
if h in seen:
removed += 1
continue
seen[h] = len(kept)
kept.append(var)
self.variants = kept
return removed
# --- Matching ------------------------------------------------------
def _response_map(self, gray: np.ndarray) -> np.ndarray:
@@ -338,9 +423,10 @@ class LineShapeMatcher:
) -> tuple[float, float]:
"""Posizione sub-pixel del picco.
Se c'è un plateau di valori ~massimi (spread_radius satura il peak
su un'area) ritorna il CENTROIDE del plateau. Altrimenti fit
parabolico 2D ±0.5 px.
1. Plateau saturo → centroide pesato del plateau (peso = score).
2. Altrimenti → fit quadratico 2D bivariato sui 9 vicini
(z = a + b·dx + c·dy + d·dx² + e·dy² + f·dx·dy), argmax risolto
analiticamente con clamping ±0.5 px.
"""
H, W = acc.shape
val = float(acc[y, x])
@@ -350,22 +436,143 @@ class LineShapeMatcher:
patch = acc[y0:y1, x0:x1]
plateau = patch >= val - 0.01
if plateau.sum() > 1:
# Centroide pesato per (score - (max-0.01))² per enfatizzare i top
weights = np.where(plateau, patch - (val - 0.01), 0.0).astype(np.float64)
weights = weights * weights
total = weights.sum()
if total > 1e-9:
ys_idx, xs_idx = np.indices(patch.shape)
cx_w = (xs_idx * weights).sum() / total
cy_w = (ys_idx * weights).sum() / total
return float(x0 + cx_w), float(y0 + cy_w)
ys_m, xs_m = np.where(plateau)
return float(x0 + xs_m.mean()), float(y0 + ys_m.mean())
# Fallback parabolico
# Fit quadratico 2D bivariato su 3x3 intorno
if x <= 0 or x >= W - 1 or y <= 0 or y >= H - 1:
return float(x), float(y)
c = acc[y, x]
dx2 = acc[y, x + 1] - 2 * c + acc[y, x - 1]
dy2 = acc[y + 1, x] - 2 * c + acc[y - 1, x]
dx1 = (acc[y, x + 1] - acc[y, x - 1]) / 2.0
dy1 = (acc[y + 1, x] - acc[y - 1, x]) / 2.0
ox = -dx1 / dx2 if abs(dx2) > 1e-6 else 0.0
oy = -dy1 / dy2 if abs(dy2) > 1e-6 else 0.0
# Stencil 3x3: Z[i, j] con i,j ∈ {-1, 0, +1}
Z = acc[y - 1:y + 2, x - 1:x + 2].astype(np.float64)
# Coefficienti da finite differences
b_c = (Z[1, 2] - Z[1, 0]) / 2.0
c_c = (Z[2, 1] - Z[0, 1]) / 2.0
d_c = (Z[1, 2] + Z[1, 0] - 2.0 * Z[1, 1]) / 2.0
e_c = (Z[2, 1] + Z[0, 1] - 2.0 * Z[1, 1]) / 2.0
f_c = (Z[2, 2] - Z[0, 2] - Z[2, 0] + Z[0, 0]) / 4.0
# Max: risolve [2d f; f 2e][dx;dy] = [-b;-c]
det = 4.0 * d_c * e_c - f_c * f_c
if abs(det) > 1e-9:
ox = (-2.0 * e_c * b_c + f_c * c_c) / det
oy = (-2.0 * d_c * c_c + f_c * b_c) / det
else:
# Fallback separabile
ox = -b_c / (2.0 * d_c) if abs(d_c) > 1e-6 else 0.0
oy = -c_c / (2.0 * e_c) if abs(e_c) > 1e-6 else 0.0
ox = float(np.clip(ox, -0.5, 0.5))
oy = float(np.clip(oy, -0.5, 0.5))
return x + ox, y + oy
def _refine_pose_joint(
self,
spread0: np.ndarray,
template_gray: np.ndarray,
cx: float, cy: float,
angle_deg: float, scale: float,
mask_full: np.ndarray,
max_iter: int = 24,
tol: float = 1e-3,
) -> tuple[float, float, float, float]:
"""Refine congiunto (cx, cy, angle) via Nelder-Mead 3D.
Ottimizza simultaneamente posizione e angolo (vs golden search 1D
sull'angolo poi quadratico 2D su xy che alterna assi). Halcon-style:
un singolo iter LM stila il match a precisione sub-pixel + sub-step.
Ritorna (angle, score, cx, cy) dove score e quello calcolato sulla
scena spread (no template gray).
"""
h, w = template_gray.shape
sw = max(16, int(round(w * scale)))
sh = max(16, int(round(h * scale)))
gray_s = cv2.resize(template_gray, (sw, sh), interpolation=cv2.INTER_LINEAR)
mask_s = cv2.resize(mask_full, (sw, sh), interpolation=cv2.INTER_NEAREST)
diag = int(np.ceil(np.hypot(sh, sw))) + 6
py = (diag - sh) // 2; px = (diag - sw) // 2
gray_p = cv2.copyMakeBorder(gray_s, py, diag - sh - py, px, diag - sw - px,
cv2.BORDER_REPLICATE)
mask_p = cv2.copyMakeBorder(mask_s, py, diag - sh - py, px, diag - sw - px,
cv2.BORDER_CONSTANT, value=0)
center = (diag / 2.0, diag / 2.0)
H, W = spread0.shape
def _score(params: tuple[float, float, float]) -> float:
ddx, ddy, dang = params
ang = angle_deg + dang
M = cv2.getRotationMatrix2D(center, ang, 1.0)
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
flags=cv2.INTER_LINEAR,
borderMode=cv2.BORDER_REPLICATE)
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
flags=cv2.INTER_NEAREST, borderValue=0)
mag, bins = self._gradient(gray_r)
fx, fy, fb = self._extract_features(mag, bins, mask_r)
if len(fx) < 8:
return 0.0
cxe = cx + ddx; cye = cy + ddy
ix = int(round(cxe)); iy = int(round(cye))
tot = 0
valid = 0
for i in range(len(fx)):
xs = ix + int(fx[i] - center[0])
ys = iy + int(fy[i] - center[1])
if 0 <= xs < W and 0 <= ys < H:
bit = np.uint8(1 << int(fb[i]))
if spread0[ys, xs] & bit:
tot += 1
valid += 1
return -float(tot) / max(1, valid) # minimize -score
# Nelder-Mead 3D inline (no scipy). Simplex iniziale: vertice + offset
# dx=±0.5px, dy=±0.5px, dθ=±step/2.
step_a = self.angle_step_deg / 2.0 if self.angle_step_deg > 0 else 1.0
x0 = np.array([0.0, 0.0, 0.0])
simplex = np.array([
x0,
x0 + [0.5, 0.0, 0.0],
x0 + [0.0, 0.5, 0.0],
x0 + [0.0, 0.0, step_a],
])
fvals = np.array([_score(tuple(s)) for s in simplex])
for _ in range(max_iter):
order = np.argsort(fvals)
simplex = simplex[order]; fvals = fvals[order]
if abs(fvals[-1] - fvals[0]) < tol:
break
centroid = simplex[:-1].mean(axis=0)
xr = centroid + 1.0 * (centroid - simplex[-1])
fr = _score(tuple(xr))
if fvals[0] <= fr < fvals[-2]:
simplex[-1] = xr; fvals[-1] = fr
continue
if fr < fvals[0]:
xe = centroid + 2.0 * (centroid - simplex[-1])
fe = _score(tuple(xe))
if fe < fr:
simplex[-1] = xe; fvals[-1] = fe
else:
simplex[-1] = xr; fvals[-1] = fr
continue
xc = centroid + 0.5 * (simplex[-1] - centroid)
fc = _score(tuple(xc))
if fc < fvals[-1]:
simplex[-1] = xc; fvals[-1] = fc
continue
for k in range(1, 4):
simplex[k] = simplex[0] + 0.5 * (simplex[k] - simplex[0])
fvals[k] = _score(tuple(simplex[k]))
best_i = int(np.argmin(fvals))
ddx, ddy, dang = simplex[best_i]
return (angle_deg + float(dang), -float(fvals[best_i]),
cx + float(ddx), cy + float(ddy))
def _refine_angle(
self,
spread0: np.ndarray, # bitmap uint8 (H, W)
@@ -384,16 +591,13 @@ class LineShapeMatcher:
l'angolo con score massimo (parabolic fit sulle 3 score centrali).
Ritorna (angle_refined, score, cx_refined, cy_refined).
"""
# Se il match grezzo è già quasi perfetto, NON refinare: il parabolic
# fit su picco saturo produce spostamenti spurious di posizione e
# angolo (esempio: modello==scena deve dare ang=0, pos=centro ROI)
if original_score is not None and original_score >= 0.99:
return (angle_deg, original_score, cx, cy)
# NB: rimosso early-skip su score >= 0.99. Lo score linemod/shape
# satura facilmente a 1.0 (specie con pyramid_propagate o spread
# ampio) ma NON garantisce angolo preciso: l'angolo grezzo della
# variante e' quantizzato a multipli di angle_step (5 deg default).
# Refine angolare e' essenziale per orientamento sub-step.
if search_radius is None:
search_radius = self.angle_step_deg / 2.0
offsets = np.linspace(-search_radius, search_radius, 5)
best = (angle_deg, -1.0, cx, cy)
scores_by_off: dict[float, float] = {}
search_radius = self._effective_angle_step() / 2.0
h, w = template_gray.shape
sw = max(16, int(round(w * scale)))
@@ -409,36 +613,53 @@ class LineShapeMatcher:
center = (diag / 2.0, diag / 2.0)
H, W = spread0.shape
# Ricerca locale posizione con margine ±2 px sulla (cx, cy)
margin = 3
for off in offsets:
# Cache template features per angolo (chiave: int(round(ang*20)) =
# bucket di 0.05°). Golden-search ricontratto puo richiedere lo
# stesso bucket piu volte; evita re-warp+gradient+extract (costoso).
# Cache a livello matcher per riusare tra chiamate find() su scene
# diverse: la rotazione del template non dipende dalla scena.
if not hasattr(self, '_refine_feat_cache'):
self._refine_feat_cache = {}
feat_cache = self._refine_feat_cache
cache_scale_key = round(scale * 1000)
def _score_at_angle(off: float) -> tuple[float, float, float]:
"""Ritorna (score, best_cx, best_cy) per angolo = angle_deg + off."""
ang = angle_deg + off
M = cv2.getRotationMatrix2D(center, ang, 1.0)
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
flags=cv2.INTER_LINEAR,
borderMode=cv2.BORDER_REPLICATE)
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
flags=cv2.INTER_NEAREST, borderValue=0)
mag, bins = self._gradient(gray_r)
fx, fy, fb = self._extract_features(mag, bins, mask_r)
ck = (round(ang * 20), cache_scale_key)
cached = feat_cache.get(ck)
if cached is not None:
fx, fy, fb = cached
else:
M = cv2.getRotationMatrix2D(center, ang, 1.0)
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
flags=cv2.INTER_LINEAR,
borderMode=cv2.BORDER_REPLICATE)
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
flags=cv2.INTER_NEAREST, borderValue=0)
mag, bins = self._gradient(gray_r)
fx, fy, fb = self._extract_features(mag, bins, mask_r)
# LRU semplice: limita cache a ~256 angoli (8 angoli * 32 candidati)
if len(feat_cache) > 256:
feat_cache.pop(next(iter(feat_cache)))
feat_cache[ck] = (fx, fy, fb)
if len(fx) < 8:
scores_by_off[float(off)] = 0.0
continue
return (0.0, cx, cy)
dx = (fx - center[0]).astype(np.int32)
dy = (fy - center[1]).astype(np.int32)
# Finestra locale ±margin attorno a (cx, cy) via slicing su bitmap
y_lo = int(cy) - margin; y_hi = int(cy) + margin + 1
x_lo = int(cx) - margin; x_hi = int(cx) + margin + 1
sh = y_hi - y_lo; sw = x_hi - x_lo
acc = np.zeros((sh, sw), dtype=np.float32)
sh_w = y_hi - y_lo; sw_w = x_hi - x_lo
acc = np.zeros((sh_w, sw_w), dtype=np.float32)
for i in range(len(dx)):
ddx = int(dx[i]); ddy = int(dy[i]); b = int(fb[i])
bit = np.uint8(1 << b)
sy0 = y_lo + ddy; sy1 = y_hi + ddy
sx0 = x_lo + ddx; sx1 = x_hi + ddx
a_y0 = max(0, -sy0); a_y1 = sh - max(0, sy1 - H)
a_x0 = max(0, -sx0); a_x1 = sw - max(0, sx1 - W)
a_y0 = max(0, -sy0); a_y1 = sh_w - max(0, sy1 - H)
a_x0 = max(0, -sx0); a_x1 = sw_w - max(0, sx1 - W)
s_y0 = max(0, sy0); s_y1 = min(H, sy1)
s_x0 = max(0, sx0); s_x1 = min(W, sx1)
if s_y1 > s_y0 and s_x1 > s_x0:
@@ -448,31 +669,39 @@ class LineShapeMatcher:
).astype(np.float32)
acc /= len(dx)
_, max_val, _, max_loc = cv2.minMaxLoc(acc)
scores_by_off[float(off)] = float(max_val)
if max_val > best[1]:
new_cx = x_lo + float(max_loc[0])
new_cy = y_lo + float(max_loc[1])
best = (ang, float(max_val), new_cx, new_cy)
return (float(max_val),
float(x_lo + max_loc[0]), float(y_lo + max_loc[1]))
# Parabolic fit su 3 angoli attorno al massimo
sorted_offs = sorted(scores_by_off.keys())
best_off = best[0] - angle_deg
try:
i = sorted_offs.index(
min(sorted_offs, key=lambda x: abs(x - best_off))
)
if 0 < i < len(sorted_offs) - 1:
s0 = scores_by_off[sorted_offs[i - 1]]
s1 = scores_by_off[sorted_offs[i]]
s2 = scores_by_off[sorted_offs[i + 1]]
denom = (s0 - 2 * s1 + s2)
if abs(denom) > 1e-6:
delta = 0.5 * (s0 - s2) / denom
step = sorted_offs[i + 1] - sorted_offs[i]
refined_off = sorted_offs[i] + delta * step
return (angle_deg + refined_off, best[1], best[2], best[3])
except ValueError:
pass
# Golden-section search su [-search_radius, +search_radius]:
# converge in log tempo a precisione ~0.1°, ~8 valutazioni vs 5
# ma centrate su picco reale (non sample equispaziati).
a_lo = -search_radius
a_hi = +search_radius
x1 = a_hi - _GOLDEN * (a_hi - a_lo)
x2 = a_lo + _GOLDEN * (a_hi - a_lo)
s1, cx1, cy1 = _score_at_angle(x1)
s2, cx2, cy2 = _score_at_angle(x2)
# Score all'origine come riferimento (ang offset 0)
s0, cx0_s, cy0_s = _score_at_angle(0.0)
best = (angle_deg, s0, cx0_s, cy0_s)
tol = 0.1 # gradi
for _ in range(8):
if s1 > best[1]:
best = (angle_deg + x1, s1, cx1, cy1)
if s2 > best[1]:
best = (angle_deg + x2, s2, cx2, cy2)
if abs(a_hi - a_lo) < tol:
break
if s1 > s2:
a_hi = x2
x2 = x1; s2 = s1; cx2 = cx1; cy2 = cy1
x1 = a_hi - _GOLDEN * (a_hi - a_lo)
s1, cx1, cy1 = _score_at_angle(x1)
else:
a_lo = x1
x1 = x2; s1 = s2; cx1 = cx2; cy1 = cy2
x2 = a_lo + _GOLDEN * (a_hi - a_lo)
s2, cx2, cy2 = _score_at_angle(x2)
return best
def _verify_ncc(
@@ -481,6 +710,10 @@ class LineShapeMatcher:
) -> float:
"""NCC tra template warpato alla pose e scena sottostante.
Lavora su un **crop locale** della scena di lato = diagonale del
template ruotato+scalato, non sull'intera scena. Su scene grandi
(1920×1080) taglia drasticamente il costo del warp per ogni match.
Ritorna score [-1, 1]. Usato come filtro anti-falso-positivo:
il matcher linemod può dare score alto su texture generiche ma
sovrapponendo il template gray i pixel non corrispondono.
@@ -491,23 +724,40 @@ class LineShapeMatcher:
h, w = t.shape
cx_t = (w - 1) / 2.0
cy_t = (h - 1) / 2.0
M = cv2.getRotationMatrix2D((cx_t, cy_t), angle_deg, scale)
M[0, 2] += cx - cx_t
M[1, 2] += cy - cy_t
# Bounding box del template ruotato/scalato attorno a (cx, cy)
diag = int(np.ceil(np.hypot(w, h) * scale)) + 8
H, W = scene_gray.shape
x0 = int(round(cx)) - diag // 2
y0 = int(round(cy)) - diag // 2
cx0 = max(0, x0); cy0 = max(0, y0)
cx1 = min(W, x0 + diag); cy1 = min(H, y0 + diag)
if cx1 - cx0 < 10 or cy1 - cy0 < 10:
return 0.0
scn_crop = scene_gray[cy0:cy1, cx0:cx1]
ch, cw = scn_crop.shape
M = cv2.getRotationMatrix2D((cx_t, cy_t), angle_deg, scale)
# Porta il centro del template a (cx - cx0, cy - cy0) del crop
M[0, 2] += (cx - cx0) - cx_t
M[1, 2] += (cy - cy0) - cy_t
warped = cv2.warpAffine(
t, M, (W, H),
t, M, (cw, ch),
flags=cv2.INTER_LINEAR, borderValue=0,
)
mask = cv2.warpAffine(
np.full_like(t, 255), M, (W, H),
if self._train_mask is not None:
mask_src = self._train_mask
else:
mask_src = np.full_like(t, 255)
mask_w = cv2.warpAffine(
mask_src, M, (cw, ch),
flags=cv2.INTER_NEAREST, borderValue=0,
)
valid = mask > 0
valid = mask_w > 0
if valid.sum() < 20:
return 0.0
tpl = warped[valid].astype(np.float32)
scn = scene_gray[valid].astype(np.float32)
scn = scn_crop[valid].astype(np.float32)
tm = tpl - tpl.mean()
sm = scn - scn.mean()
denom = np.sqrt((tm * tm).sum() * (sm * sm).sum()) + 1e-9
@@ -523,11 +773,48 @@ class LineShapeMatcher:
subpixel: bool = True,
verify_ncc: bool = True,
verify_threshold: float = 0.4,
ncc_skip_above: float = 1.01, # disabilitato di default: NCC sempre
coarse_angle_factor: int = 2,
coarse_stride: int = 1,
scale_penalty: float = 0.0,
search_roi: tuple[int, int, int, int] | None = None,
pyramid_propagate: bool = False, # off di default: meno duplicati
propagate_topk: int = 4,
refine_pose_joint: bool = False,
greediness: float = 0.0,
batch_top: bool = False,
nms_iou_threshold: float = 0.3,
) -> list[Match]:
"""
scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0:
score_final = score_shape * max(0, 1 - scale_penalty * |scale - 1|)
Utile se l'operatore vuole che match "identico al template anche per
dimensione" abbia score più alto di match "stessa forma, dimensione
diversa". scale_penalty=0 (default) = comportamento shape puro.
search_roi: (x, y, w, h) limita la ricerca a una regione della scena.
Equivalente a Halcon set_aoi: il matching opera su crop locale e le
coordinate output sono ri-traslate al sistema scena originale. Usare
quando si conosce a priori l'area in cui il pezzo può apparire (es.
feeder a posizione fissa) → costo proporzionale a w·h invece di W·H.
"""
if not self.variants:
raise RuntimeError("Matcher non addestrato: chiamare train() prima.")
gray0 = self._to_gray(scene_bgr)
gray_full = self._to_gray(scene_bgr)
# Applica ROI di ricerca: restringe scena a crop, ricorda offset per
# ri-traslare le coordinate dei match a fine pipeline.
if search_roi is not None:
rx, ry, rw, rh = search_roi
H_s, W_s = gray_full.shape
rx = max(0, int(rx)); ry = max(0, int(ry))
rw = max(1, min(int(rw), W_s - rx))
rh = max(1, min(int(rh), H_s - ry))
gray0 = gray_full[ry:ry + rh, rx:rx + rw]
roi_offset = (rx, ry)
else:
gray0 = gray_full
roi_offset = (0, 0)
grays = [gray0]
for _ in range(self.pyramid_levels - 1):
grays.append(cv2.pyrDown(grays[-1]))
@@ -564,27 +851,123 @@ class LineShapeMatcher:
def _rescore(score: np.ndarray, bg: np.ndarray) -> np.ndarray:
return np.maximum(0.0, (score - bg) / (1.0 - bg + 1e-6))
# Pruning varianti via top-level (parallelizzato)
# Coarse-to-fine angolare:
# 1) Raggruppa varianti per scala, ordina per angolo
# 2) Top-level: valuta solo 1 ogni coarse_angle_factor varianti
# 3) Espandi ai vicini nel full-res
variants_by_scale: dict[float, list[int]] = {}
for vi, var in enumerate(self.variants):
variants_by_scale.setdefault(var.scale, []).append(vi)
coarse_idx_list: list[int] = [] # varianti da valutare al top
neighbor_map: dict[int, list[int]] = {} # vi_coarse -> indici vicini
cf = max(1, coarse_angle_factor)
for scale_key, vi_list in variants_by_scale.items():
vi_sorted = sorted(vi_list, key=lambda i: self.variants[i].angle_deg)
n = len(vi_sorted)
for i in range(0, n, cf):
vi_c = vi_sorted[i]
coarse_idx_list.append(vi_c)
# Vicini: ±cf/2 attorno a i (stessa scala)
half = cf // 2
start = max(0, i - half)
end = min(n, i + half + 1)
neighbor_map[vi_c] = vi_sorted[start:end]
# Pruning varianti via top-level (parallelizzato).
# coarse_stride > 1: 1 pixel ogni stride (~stride^2 speed-up).
# pyramid_propagate=True: top-K picchi per restringere full-res.
# greediness > 0: kernel greedy con early-exit (alternativo a rescore).
cs = max(1, int(coarse_stride))
peaks_by_vi: dict[int, list[tuple[int, int, float]]] = {}
use_greedy_top = greediness > 0.0
def _top_score(vi: int) -> tuple[int, float]:
var = self.variants[vi]
lvl = var.levels[min(top, len(var.levels) - 1)]
score = _jit_score_bitmap(
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
)
score = _rescore(score, bg_cache_top[var.scale])
return vi, float(score.max()) if score.size else -1.0
if use_greedy_top:
# Greedy non supporta stride né rescore bg
score = _jit_score_bitmap_greedy(
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
top_thresh, greediness,
)
else:
score = _jit_score_bitmap_rescored(
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
bg_cache_top[var.scale], stride=cs,
)
if score.size == 0:
return vi, -1.0
best = float(score.max())
if pyramid_propagate and best > 0:
flat = score.ravel()
k = min(propagate_topk, flat.size)
idx = np.argpartition(-flat, k - 1)[:k]
peaks: list[tuple[int, int, float]] = []
for i in idx:
s = float(flat[i])
if s < top_thresh * 0.7:
continue
yt, xt = int(i // score.shape[1]), int(i % score.shape[1])
peaks.append((xt, yt, s))
peaks_by_vi[vi] = peaks
return vi, best
kept_variants: list[tuple[int, float]] = []
if self.n_threads > 1:
with ThreadPoolExecutor(max_workers=self.n_threads) as ex:
for vi, best in ex.map(_top_score, range(len(self.variants))):
if best >= top_thresh:
kept_variants.append((vi, best))
else:
for vi in range(len(self.variants)):
vi2, best = _top_score(vi)
kept_coarse: list[tuple[int, float]] = []
all_top_scores: list[tuple[int, float]] = []
# batch_top: usa kernel batch single-call con prange-esterno su
# varianti. Vince su threadpool quando n_vars >> n_threads e quando
# H*W top e' piccolo (overhead chiamate JIT > costo kernel).
if (batch_top and HAS_NUMBA and len(coarse_idx_list) > 4):
dx_l = []; dy_l = []; bn_l = []; vs_l = []
for vi in coarse_idx_list:
var = self.variants[vi]
lvl = var.levels[min(top, len(var.levels) - 1)]
dx_l.append(lvl.dx); dy_l.append(lvl.dy); bn_l.append(lvl.bin)
vs_l.append(var.scale)
scores_arr = _jit_top_max_per_variant(
spread_top, dx_l, dy_l, bn_l, bg_cache_top, vs_l,
bit_active_top,
)
for vi, best in zip(coarse_idx_list, scores_arr.tolist()):
all_top_scores.append((vi, best))
if best >= top_thresh:
kept_variants.append((vi2, best))
kept_coarse.append((vi, best))
elif self.n_threads > 1 and len(coarse_idx_list) > 1:
with ThreadPoolExecutor(max_workers=self.n_threads) as ex:
for vi, best in ex.map(_top_score, coarse_idx_list):
all_top_scores.append((vi, best))
if best >= top_thresh:
kept_coarse.append((vi, best))
else:
for vi in coarse_idx_list:
vi2, best = _top_score(vi)
all_top_scores.append((vi2, best))
if best >= top_thresh:
kept_coarse.append((vi2, best))
# Fallback adattivo: se il rescore background ha abbattuto tutti
# gli score sotto top_thresh (scene texturate pesanti), ripesca
# le varianti migliori al top level per dare comunque una chance
# alla fase full-res invece di ritornare 0 match.
if not kept_coarse and all_top_scores:
all_top_scores.sort(key=lambda t: -t[1])
n_keep = max(4, len(all_top_scores) // 10)
# Limita a varianti con score top > 0 (non completamente a zero)
kept_coarse = [(vi, s) for vi, s in all_top_scores[:n_keep] if s > 0]
# Espandi ogni coarse promosso con i suoi vicini (stessa scala,
# angoli intermedi non valutati al top)
expanded: set[int] = set()
score_by_vi: dict[int, float] = {}
for vi_c, s_top in kept_coarse:
for vi_n in neighbor_map.get(vi_c, [vi_c]):
expanded.add(vi_n)
# Usa lo score del coarse come stima per il sort successivo
score_by_vi[vi_n] = max(score_by_vi.get(vi_n, 0.0), s_top)
kept_variants: list[tuple[int, float]] = [
(vi, score_by_vi[vi]) for vi in expanded
]
if not kept_variants:
return []
@@ -606,14 +989,48 @@ class LineShapeMatcher:
for sc in unique_scales:
bg_cache_full[sc] = _bg_for_scale(density_full, sc, 1)
# Margine in full-res attorno ad ogni peak top: copre incertezza
# downsampling (sf_top px) + spread_radius + slack per NMS.
propagate_margin = sf_top + self.spread_radius + max(8, nms_radius // 2)
H_full, W_full = spread0.shape
def _full_score(vi: int) -> tuple[int, np.ndarray]:
var = self.variants[vi]
lvl0 = var.levels[0]
score = _jit_score_bitmap(
spread0, lvl0.dx, lvl0.dy, lvl0.bin, bit_active_full,
)
score = _rescore(score, bg_cache_full[var.scale])
return vi, score
if not pyramid_propagate or vi not in peaks_by_vi or not peaks_by_vi[vi]:
# Path legacy: scansiona intera scena
return vi, _jit_score_bitmap_rescored(
spread0, lvl0.dx, lvl0.dy, lvl0.bin, bit_active_full,
bg_cache_full[var.scale],
)
# Path piramide propagata: valuta solo crop locali attorno
# alle posizioni dei picchi top-level (riproiettati a full-res).
score_full = np.zeros((H_full, W_full), dtype=np.float32)
mark = np.zeros((H_full, W_full), dtype=bool)
bg = bg_cache_full[var.scale]
for xt, yt, _s in peaks_by_vi[vi]:
cx0 = xt * sf_top
cy0 = yt * sf_top
x_lo = max(0, cx0 - propagate_margin)
x_hi = min(W_full, cx0 + propagate_margin + 1)
y_lo = max(0, cy0 - propagate_margin)
y_hi = min(H_full, cy0 + propagate_margin + 1)
if x_hi <= x_lo or y_hi <= y_lo:
continue
if mark[y_lo:y_hi, x_lo:x_hi].all():
continue
# Crop spread + bg, valuta kernel sul crop
spread_crop = np.ascontiguousarray(spread0[y_lo:y_hi, x_lo:x_hi])
bg_crop = np.ascontiguousarray(bg[y_lo:y_hi, x_lo:x_hi])
score_crop = _jit_score_bitmap_rescored(
spread_crop, lvl0.dx, lvl0.dy, lvl0.bin,
bit_active_full, bg_crop,
)
score_full[y_lo:y_hi, x_lo:x_hi] = np.maximum(
score_full[y_lo:y_hi, x_lo:x_hi], score_crop,
)
mark[y_lo:y_hi, x_lo:x_hi] = True
return vi, score_full
candidates_per_var: list[tuple[int, np.ndarray]] = []
raw: list[tuple[float, int, int, int]] = []
@@ -624,14 +1041,24 @@ class LineShapeMatcher:
else:
results = [_full_score(vi) for vi in var_indices]
def _scale_factor(s: float) -> float:
"""Penalità moltiplicativa per scala diversa da 1.0."""
if scale_penalty > 0.0 and s != 1.0:
return max(0.0, 1.0 - scale_penalty * abs(s - 1.0))
return 1.0
for vi, score in results:
ys, xs = np.where(score >= min_score)
pen = _scale_factor(self.variants[vi].scale)
# Ordinare/sogliare su score penalizzato: un match a scala 1.5 con
# score 0.8 e penalty=0.3 effettivamente vale 0.56, non 0.8.
score_for_sort = score if pen == 1.0 else score * pen
ys, xs = np.where(score_for_sort >= min_score)
if len(ys) == 0:
continue
vals = score[ys, xs]
vals = score_for_sort[ys, xs]
K = min(len(vals), max_matches * 5)
ord_idx = np.argpartition(-vals, K - 1)[:K]
candidates_per_var.append((vi, score))
candidates_per_var.append((vi, score)) # score_map originale
for i in ord_idx:
raw.append((float(vals[i]), int(xs[i]), int(ys[i]), vi))
@@ -641,52 +1068,103 @@ class LineShapeMatcher:
score_maps = dict(candidates_per_var)
# NMS + subpixel + refinement angolare
# Mask template per refinement (non disponibile qui: usa full)
# Usa mask salvata in train() per coerenza (se ROI poligonale).
h, w = self.template_gray.shape if self.template_gray is not None else (0, 0)
mask_full = np.full((h, w), 255, dtype=np.uint8)
mask_full = (
self._train_mask if self._train_mask is not None
else np.full((h, w), 255, dtype=np.uint8)
)
# Plateau radius adattivo al template (evita plateau troppo ampi su
# template piccoli: 8% del lato minimo, clampato [3, 10]).
plateau_r = max(3, min(10, int(min(self.template_size) * 0.08)))
# Pre-NMS rapido su raw (solo subpixel, no refine/verify): riduce
# i candidati a ~max_matches*3 prima di operazioni costose (refine,
# verify) che erano chiamate per ogni raw causando lentezze 100x.
# Pre-NMS rapido su raw con coordinate intere (nms_radius ≥ 8,
# la precisione sub-pixel non cambia la decisione di reject).
# Subpixel viene calcolato DOPO il pre-NMS solo sui ~pre_cap
# preliminary sopravvissuti: prima era chiamato su ogni raw (~58k
# chiamate su clip_preciso) anche se la maggior parte veniva poi
# scartata dalla NMS, sprecando la parte più costosa del loop.
r2 = nms_radius * nms_radius
preliminary: list[tuple[float, float, float, int]] = []
pre_cap = max(max_matches * 3, max_matches + 10)
preliminary_int: list[tuple[float, int, int, int]] = []
for score, xi, yi, vi in raw:
if subpixel and vi in score_maps:
cx_f, cy_f = self._subpixel_peak(score_maps[vi], xi, yi)
else:
cx_f, cy_f = float(xi), float(yi)
if any((k[1] - cx_f) ** 2 + (k[2] - cy_f) ** 2 < r2
for k in preliminary):
if any((k[1] - xi) ** 2 + (k[2] - yi) ** 2 < r2
for k in preliminary_int):
continue
preliminary.append((score, cx_f, cy_f, vi))
if len(preliminary) >= pre_cap:
preliminary_int.append((score, xi, yi, vi))
if len(preliminary_int) >= pre_cap:
break
# Ora refine + verify solo sui candidati pre-NMS
# Subpixel + refine + verify solo sui candidati pre-NMS (max pre_cap)
kept: list[Match] = []
tw, th = self.template_size
for score, cx_f, cy_f, vi in preliminary:
for score, xi, yi, vi in preliminary_int:
if subpixel and vi in score_maps:
cx_f, cy_f = self._subpixel_peak(
score_maps[vi], xi, yi, plateau_radius=plateau_r,
)
else:
cx_f, cy_f = float(xi), float(yi)
var = self.variants[vi]
ang_f = var.angle_deg
score_f = score
if refine_angle and self.template_gray is not None:
if refine_pose_joint and self.template_gray is not None:
ang_f, score_f, cx_f, cy_f = self._refine_pose_joint(
spread0, self.template_gray, cx_f, cy_f,
var.angle_deg, var.scale, mask_full,
)
elif refine_angle and self.template_gray is not None:
ang_f, score_f, cx_f, cy_f = self._refine_angle(
spread0, bit_active_full, self.template_gray, cx_f, cy_f,
var.angle_deg, var.scale, mask_full,
search_radius=self.angle_step_deg / 2.0,
search_radius=self._effective_angle_step() / 2.0,
original_score=score,
)
if verify_ncc:
# NCC verify (Halcon-style): se ncc_skip_above < 1.0 salta
# il calcolo per shape-score gia alti. Default 1.01 = NCC sempre,
# piu sicuro contro falsi positivi (lo shape-score satura facile).
# Quando NCC viene calcolato, lo score finale e' la MEDIA tra
# shape-score e NCC: rende lo score piu discriminante per
# ranking/visualizzazione (uno score 1.0 vero richiede sia
# match shape sia template gray identici).
if verify_ncc and float(score_f) < ncc_skip_above:
ncc = self._verify_ncc(gray0, cx_f, cy_f, ang_f, var.scale)
if ncc < verify_threshold:
continue
score_f = (float(score_f) + max(0.0, ncc)) * 0.5
# Ri-traslo coord da spazio crop ROI a spazio scena originale.
cx_out = cx_f + roi_offset[0]
cy_out = cy_f + roi_offset[1]
poly = _oriented_bbox_polygon(
cx_f, cy_f, tw * var.scale, th * var.scale, ang_f,
cx_out, cy_out, tw * var.scale, th * var.scale, ang_f,
)
# Penalità scala opzionale: score degrada con distanza da 1.0
if scale_penalty > 0.0 and var.scale != 1.0:
score_f = float(score_f) * max(
0.0, 1.0 - scale_penalty * abs(var.scale - 1.0)
)
# NMS post-refine cross-variant: usa IoU bbox-poligonale invece
# di sola distanza centro. Due match orientati diversi ma vicini
# (pezzi adiacenti) NON vengono fusi se l'overlap reale e basso;
# due match dello stesso pezzo (centri uguali, rotazione simile)
# hanno IoU alto e vengono droppati.
# Fallback distanza centro per match con bbox degenere.
dup = False
for k in kept:
iou = _poly_iou(k.bbox_poly, poly)
if iou > nms_iou_threshold:
dup = True
break
# Sicurezza: centri molto vicini (dentro nms_radius/2)
# sempre fusi, anche con orientamenti molto diversi.
if (k.cx - cx_out) ** 2 + (k.cy - cy_out) ** 2 < (r2 / 4.0):
dup = True
break
if dup:
continue
kept.append(Match(
cx=cx_f, cy=cy_f,
cx=cx_out, cy=cy_out,
angle_deg=ang_f,
scale=var.scale,
score=score_f,
+125 -22
View File
@@ -9,10 +9,12 @@ Endpoint:
"""
from __future__ import annotations
import hashlib
import os
import tempfile
import time
import uuid
from collections import OrderedDict
from pathlib import Path
import cv2
@@ -61,6 +63,39 @@ CACHE_DIR.mkdir(exist_ok=True)
# Cache in-memory (soft, ricaricata da disco se mancante)
_IMG_CACHE: dict[str, np.ndarray] = {}
# Cache matcher addestrati: (roi_hash, params_hash) -> LineShapeMatcher
# LRU con capacità limitata
_MATCHER_CACHE: OrderedDict = OrderedDict()
_MATCHER_CACHE_SIZE = 8
def _matcher_cache_key(roi: np.ndarray, tech: dict) -> str:
h = hashlib.md5()
h.update(roi.tobytes())
# Solo parametri che influenzano il training
relevant = ("num_features", "weak_grad", "strong_grad",
"angle_min", "angle_max", "angle_step",
"scale_min", "scale_max", "scale_step",
"spread_radius", "pyramid_levels")
for k in relevant:
h.update(f"{k}={tech.get(k)}".encode())
h.update(f"shape={roi.shape}".encode())
return h.hexdigest()
def _cache_get_matcher(key: str):
m = _MATCHER_CACHE.get(key)
if m is not None:
_MATCHER_CACHE.move_to_end(key) # LRU touch
return m
def _cache_put_matcher(key: str, matcher) -> None:
_MATCHER_CACHE[key] = matcher
_MATCHER_CACHE.move_to_end(key)
while len(_MATCHER_CACHE) > _MATCHER_CACHE_SIZE:
_MATCHER_CACHE.popitem(last=False)
def _store_image(img: np.ndarray) -> str:
iid = uuid.uuid4().hex[:12]
@@ -229,6 +264,7 @@ class SimpleMatchParams(BaseModel):
scala: str = "fissa" # chiave SCALE_PRESETS
precisione: str = "normale" # chiave PRECISION_ANGLE_STEP
filtro_fp: str = "medio" # chiave FILTRO_FP_MAP
penalita_scala: float = 0.0 # 0 = score shape invariante, >0 = penalizza scala != 1
min_score: float = 0.65
max_matches: int = 25
@@ -281,6 +317,7 @@ def _simple_to_technical(
"max_matches": p.max_matches,
"nms_radius": 0,
"verify_threshold": FILTRO_FP_MAP.get(p.filtro_fp, 0.35),
"scale_penalty": p.penalita_scala,
}
@@ -292,6 +329,49 @@ def index():
return HTMLResponse(html_path.read_text(encoding="utf-8"))
@app.post("/upload_to_folder")
async def upload_to_folder(file: UploadFile = File(...)):
"""Salva file caricato nella cartella IMAGES_DIR. Ritorna lista aggiornata."""
if not IMAGES_DIR.is_dir():
raise HTTPException(500, f"IMAGES_DIR non esiste: {IMAGES_DIR}")
# Sanitizza nome file (no traversal)
name = Path(file.filename or "upload.png").name
if not name:
raise HTTPException(400, "nome file vuoto")
ext = Path(name).suffix.lower()
allowed = {".png", ".jpg", ".jpeg", ".bmp", ".tif", ".tiff"}
if ext not in allowed:
raise HTTPException(400, f"estensione non supportata: {ext}")
# Leggi contenuto e valida come immagine
data = await file.read()
arr = np.frombuffer(data, dtype=np.uint8)
img = cv2.imdecode(arr, cv2.IMREAD_COLOR)
if img is None:
raise HTTPException(400, "file non è un'immagine valida")
# Evita overwrite: se esiste, aggiungi suffisso numerico
target = IMAGES_DIR / name
if target.exists():
stem = target.stem; suffix = target.suffix
i = 1
while True:
alt = IMAGES_DIR / f"{stem}_{i}{suffix}"
if not alt.exists():
target = alt; break
i += 1
# Scrivi su disco
with open(target, "wb") as f:
f.write(data)
# Ritorna lista aggiornata
return {
"saved_as": target.name,
"dir": str(IMAGES_DIR),
"files": sorted(
p.name for p in IMAGES_DIR.iterdir()
if p.is_file() and p.suffix.lower() in allowed
),
}
@app.get("/folder_image/{filename}")
def folder_image(filename: str, w: int = 120):
"""Serve thumbnail PNG dell'immagine IMAGES_DIR (scalata a width w)."""
@@ -375,17 +455,33 @@ def match(p: MatchParams):
h = max(1, min(h, model.shape[0] - y))
roi_img = model[y:y + h, x:x + w]
m = LineShapeMatcher(
num_features=p.num_features,
weak_grad=p.weak_grad, strong_grad=p.strong_grad,
angle_range_deg=(p.angle_min, p.angle_max),
angle_step_deg=p.angle_step,
scale_range=(p.scale_min, p.scale_max),
scale_step=p.scale_step,
spread_radius=p.spread_radius,
pyramid_levels=p.pyramid_levels,
)
t0 = time.time(); n = m.train(roi_img); t_train = time.time() - t0
tech_for_cache = {
"num_features": p.num_features,
"weak_grad": p.weak_grad, "strong_grad": p.strong_grad,
"angle_min": p.angle_min, "angle_max": p.angle_max,
"angle_step": p.angle_step,
"scale_min": p.scale_min, "scale_max": p.scale_max,
"scale_step": p.scale_step,
"spread_radius": p.spread_radius,
"pyramid_levels": p.pyramid_levels,
}
key = _matcher_cache_key(roi_img, tech_for_cache)
m = _cache_get_matcher(key)
if m is None:
m = LineShapeMatcher(
num_features=p.num_features,
weak_grad=p.weak_grad, strong_grad=p.strong_grad,
angle_range_deg=(p.angle_min, p.angle_max),
angle_step_deg=p.angle_step,
scale_range=(p.scale_min, p.scale_max),
scale_step=p.scale_step,
spread_radius=p.spread_radius,
pyramid_levels=p.pyramid_levels,
)
t0 = time.time(); n = m.train(roi_img); t_train = time.time() - t0
_cache_put_matcher(key, m)
else:
n = len(m.variants); t_train = 0.0
nms = p.nms_radius if p.nms_radius > 0 else None
t0 = time.time()
matches = m.find(
@@ -429,22 +525,29 @@ def match_simple(p: SimpleMatchParams):
tech = _simple_to_technical(p, roi_img)
m = LineShapeMatcher(
num_features=tech["num_features"],
weak_grad=tech["weak_grad"], strong_grad=tech["strong_grad"],
angle_range_deg=(tech["angle_min"], tech["angle_max"]),
angle_step_deg=tech["angle_step"],
scale_range=(tech["scale_min"], tech["scale_max"]),
scale_step=tech["scale_step"],
spread_radius=tech["spread_radius"],
pyramid_levels=tech["pyramid_levels"],
)
t0 = time.time(); n = m.train(roi_img); t_train = time.time() - t0
key = _matcher_cache_key(roi_img, tech)
m = _cache_get_matcher(key)
if m is None:
m = LineShapeMatcher(
num_features=tech["num_features"],
weak_grad=tech["weak_grad"], strong_grad=tech["strong_grad"],
angle_range_deg=(tech["angle_min"], tech["angle_max"]),
angle_step_deg=tech["angle_step"],
scale_range=(tech["scale_min"], tech["scale_max"]),
scale_step=tech["scale_step"],
spread_radius=tech["spread_radius"],
pyramid_levels=tech["pyramid_levels"],
)
t0 = time.time(); n = m.train(roi_img); t_train = time.time() - t0
_cache_put_matcher(key, m)
else:
n = len(m.variants); t_train = 0.0
nms = tech["nms_radius"] if tech["nms_radius"] > 0 else None
t0 = time.time()
matches = m.find(
scene, min_score=tech["min_score"], max_matches=tech["max_matches"],
nms_radius=nms, verify_threshold=tech["verify_threshold"],
scale_penalty=tech.get("scale_penalty", 0.0),
)
t_find = time.time() - t0
+36 -5
View File
@@ -48,6 +48,8 @@ function readUserParams() {
scala: document.getElementById("p-scala").value,
precisione: document.getElementById("p-precisione").value,
filtro_fp: document.getElementById("p-filtro-fp").value,
penalita_scala: parseFloat(
document.getElementById("p-penalita-scala").value),
min_score: parseFloat(document.getElementById("p-min-score").value),
max_matches: parseInt(document.getElementById("p-max-matches").value, 10),
};
@@ -80,6 +82,21 @@ async function fetchImagesList() {
return await r.json();
}
async function uploadToFolder(file) {
const fd = new FormData();
fd.append("file", file);
const r = await fetch("/upload_to_folder", { method: "POST", body: fd });
if (!r.ok) throw new Error(await r.text());
return await r.json();
}
async function refreshPickers() {
const {files, dir} = await fetchImagesList();
buildThumbPicker("picker-model", files, onSelectModel);
buildThumbPicker("picker-scene", files, onSelectScene);
return {files, dir};
}
function buildThumbPicker(pickerId, files, onSelect) {
const picker = document.getElementById(pickerId);
const current = picker.querySelector(".picker-current");
@@ -349,14 +366,28 @@ window.addEventListener("DOMContentLoaded", async () => {
buildAdvancedForm();
setupROI();
// Popola picker immagini da IMAGES_DIR (con thumbnail)
const {files, dir} = await fetchImagesList();
buildThumbPicker("picker-model", files, onSelectModel);
buildThumbPicker("picker-scene", files, onSelectScene);
const {files, dir} = await refreshPickers();
if (files.length === 0) {
setStatus(`Nessuna immagine in ${dir} (configura IMAGES_DIR in .env)`);
setStatus(`Nessuna immagine in ${dir} (carica file o configura IMAGES_DIR)`);
} else {
setStatus(`${files.length} immagini disponibili in ${dir}`);
setStatus(`${files.length} immagini in ${dir}`);
}
// Upload file nella folder
const upEl = document.getElementById("file-upload");
upEl.addEventListener("change", async (e) => {
const f = e.target.files[0];
if (!f) return;
setStatus(`Caricamento ${f.name} nella cartella...`);
try {
const res = await uploadToFolder(f);
await refreshPickers();
setStatus(`Salvato come ${res.saved_as} (${res.files.length} file totali)`);
} catch (err) {
setStatus(`Errore upload: ${err.message}`);
}
e.target.value = ""; // consente re-upload stesso file
});
document.getElementById("btn-match").addEventListener("click", doMatch);
const slider = document.getElementById("p-min-score");
slider.addEventListener("input", (e) => {
+16
View File
@@ -26,6 +26,10 @@
<div class="picker-list"></div>
</div>
<button class="btn btn-go" id="btn-match">▶ MATCH</button>
<label class="btn" title="Carica nuovo file nella cartella immagini">
⬆ Carica file
<input type="file" id="file-upload" accept="image/*" hidden>
</label>
<span id="status">Seleziona modello, disegna ROI, seleziona scena</span>
</div>
</header>
@@ -101,6 +105,18 @@
</select>
</div>
<div class="field">
<label>Peso dimensione nel score
<span class="hint">(penalizza scala ≠ 1.0)</span>
</label>
<select id="p-penalita-scala">
<option value="0" selected>Nessuno (score shape puro)</option>
<option value="0.3">Leggero (30% max)</option>
<option value="0.5">Medio (50% max)</option>
<option value="0.8">Forte (80% max)</option>
</select>
</div>
<div class="field">
<label>Score minimo <span id="v-score">0.65</span>
<span class="hint">(più basso = più match anche incerti)</span>