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Author SHA1 Message Date
Adriano 8d8a89ac35 feat: NMS poligonale (IoU bbox ruotato) cross-variant
_poly_iou via cv2.intersectConvexConvex: IoU esatto tra bbox
orientati. Sostituisce distanza-centro nel NMS post-refine.

Vantaggio: due pezzi adiacenti con centri vicini (entro nms_radius)
ma orientamenti diversi non vengono piu fusi se overlap reale e
basso. Stesso pezzo trovato da varianti angolari diverse (centri
uguali, IoU ~1) viene correttamente droppato.

Param nms_iou_threshold default 0.3. Fallback distanza centro
(r2/4) come safety per bbox degeneri.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 17:04:11 +02:00
Adriano 41976f574d fix: duplicati, score saturato e angolo impreciso
3 problemi visibili da test interattivo:
1. Match duplicati: stesso oggetto trovato da varianti angolari
   diverse, NMS pre-refine non basta perche refine sposta i match.
   Aggiunto NMS post-refine cross-variant.

2. Score sempre alto/saturato a 1.0: NCC era opzionale (skip>=0.85)
   e non veniva mescolato nello score. Ora ncc_skip_above=1.01
   (NCC sempre) e score finale = (shape + NCC) / 2: piu discriminante.

3. Angolo impreciso: _refine_angle aveva early-exit per shape-score
   >= 0.99, ma quel valore satura facile (con pyramid_propagate o
   spread ampio) senza garantire angolo preciso. Rimosso early-exit:
   refine angolare e' sempre essenziale per orientamento sub-step.

Inoltre: pyramid_propagate default False (era True), riduce duplicati
da picchi propagati su angle-vicini. propagate_topk default 4 (era 8).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 16:33:58 +02:00
Adriano 4ef7a4a85f merge: dedup varianti 2026-05-04 15:46:34 +02:00
Adriano 7de7f35b7c merge: SIMD popcount fallback 2026-05-04 15:46:21 +02:00
Adriano 7b014b7f69 merge: batch_top variant-parallel kernel 2026-05-04 15:46:17 +02:00
Adriano 367ee9aaac merge: greediness (kernel greedy alternativo a rescore strided) 2026-05-04 15:45:15 +02:00
Adriano 74e5a45a39 merge: refine cache 2026-05-04 15:43:23 +02:00
Adriano 11c5160385 merge: refine_pose_joint (param list unito) 2026-05-04 15:43:19 +02:00
Adriano 07bab87cb9 merge: lazy NCC 2026-05-04 15:42:53 +02:00
Adriano a247484f36 merge: auto angle_step 2026-05-04 15:42:45 +02:00
Adriano e188df0adb merge: pyramid_propagate (con coarse_stride preservato) 2026-05-04 15:42:41 +02:00
Adriano b35d47669c merge: coarse_stride 2026-05-04 15:41:57 +02:00
Adriano fc3b0dbc3a merge: search_roi 2026-05-04 15:41:54 +02:00
Adriano 6da4dd5329 feat: dedup varianti con feature-set identico post-quantizzazione
Hash byte-exact su (dx, dy, bin) ordinati + scale. Se due varianti
post-rasterizzazione hanno lo stesso feature-set, ne tiene solo una.

Tipico caso d'uso: template con simmetrie discrete (quadrati, croci,
forme regolari) generano duplicati esatti per rotazioni multiple
del periodo. Su quadrato 80x80 con angle_step=10 deg: 36 -> 27 varianti
(~25% in meno di lavoro top-pruning).

Approccio conservativo (byte-exact): zero rischio di rimuovere varianti
distinte. Forme arrotondate (cerchi) o template asimmetrici non beneficiano
ma non vengono compromessi.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:37:42 +02:00
Adriano b143c6607a feat: numpy.bitwise_count come fallback SIMD per popcount
NumPy 2.0+ espone np.bitwise_count: implementato in C nativo con
intrinsics SIMD (POPCNT/AVX2 vpopcnt). Aggiunto come fallback secondo
livello quando Numba non e disponibile (es. wheel constraint, env
ristretto). Numba JIT parallel resta default: misura su 1080p 0.5ms
vs 1.6ms (bitwise_count e single-thread).

AVX2 puro su _jit_score_bitmap_rescored richiederebbe C extension
con build nativa: out-of-scope per questo branch (Numba LLVM gia
autovettorizza il loop interno).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:36:48 +02:00
Adriano 6704d66cd5 feat: kernel JIT batch top-max-per-variant (opt-in)
Nuovo kernel _jit_top_max_per_variant: prange esterno sulle varianti
invece di n_vars chiamate JIT separate via ThreadPoolExecutor.
Wrapper Python top_max_per_variant prepara buffer flat (offsets +
dx_flat/dy_flat/bins_flat) e bg per scala.

Default batch_top=False perche su benchmark realistici (Linux 13 core,
72-180 varianti) ThreadPoolExecutor + kernel singolo che rilascia GIL
e gia ottimale. Path batch_top=True utile come opzione per scenari
con n_vars >>> n_threads o overhead chiamate JIT dominante.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:35:51 +02:00
Adriano 4419c237b2 feat: greediness param con early-exit kernel JIT
Nuovo kernel _jit_score_bitmap_greedy: per ogni pixel scorre N feature
ed esce non appena hits + remaining < greediness * min_score * N.
Esposto in find() come greediness in [0..1], default 0 (backward compat).

Sostituisce il kernel rescored al top-level quando attivo: salta il
rescore background ma early-exit pixel impossibili. Util su template
con molte feature (>100) e scena con pochi pattern competitivi.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:33:39 +02:00
Adriano f00cf9b621 feat: cache features template per _refine_angle
Cache LRU (chiave: angolo arrotondato a 0.05deg, scale) di
(fx, fy, fb) per evitare warpAffine + gradient + extract ripetuti
durante golden-search refine. Bucket condiviso tra match della stessa
find() e tra find() consecutive sulla stessa ricetta.

Cache invalidata in train(): il template puo essere cambiato.
Limite 256 entry (sufficiente per 32 candidati x 8 valutazioni).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:31:37 +02:00
Adriano 4b7271094b feat: refine_pose_joint - Nelder-Mead 3D su (cx, cy, angle)
Alternativa al refine angolare 1D + subpixel quadratico: ottimizza
simultaneamente posizione e angolo con Nelder-Mead 3D inline (no
scipy). Default off (refine_pose_joint=False) per backward compat.

Vantaggio Halcon-style: un singolo iter LM/simplex stila il match a
precisione sub-pixel + sub-step in modo congiunto invece di alternare
assi. Convergenza tipica ~24 valutazioni vs ~15 (golden+quadratico)
ma piu robusto su template asimmetrici dove pose e angolo sono
fortemente correlati.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:30:20 +02:00
Adriano 746d1668c6 feat: NCC verify lazy con skip per shape-score alto
ncc_skip_above (default 0.85): se lo score shape e gia molto alto,
salta la verifica NCC (costosa: warp + corr per ogni match). I match
borderline 0.6-0.85 vengono comunque verificati.

Comportamento Halcon-style: NCC come tie-breaker per casi ambigui,
non come gate generalizzato. Su scene con molti match netti riduce
sensibilmente il costo della fase post-NMS.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:28:24 +02:00
Adriano d9a40952c4 feat: angle_step auto adattivo a dimensione template
Halcon-style: angle_step_deg=0 attiva derivazione automatica
step = atan(2/max_side) deg, clampato [0.5, 10]. Template grande
ottiene step fine, piccolo step grosso. auto_tune emette il valore
calcolato direttamente.

_refine_angle ora usa _effective_angle_step() per coerenza con
training quando la modalita auto e attiva.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:27:35 +02:00
Adriano 6db2086ead feat: pyramid_propagate - candidati top-level guidano full-res
Top-level ritorna top-K picchi locali invece di solo max. Fase full-res
valuta solo crop locali attorno ai picchi propagati (margine =
sf_top + spread + nms_radius/2) invece di scansionare intera scena.

Su scene 1920x1080 con pochi candidati: ~20-30% piu veloce mantenendo
identici match. Vantaggio cresce con scene piu grandi e meno candidati.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:26:29 +02:00
Adriano 27a0ef1a45 feat: coarse_stride per sub-sampling top-level
Nuovo kernel JIT _jit_score_bitmap_rescored_strided: valuta solo
pixel su griglia stride x stride al top della piramide. NMS + fase
full-res recuperano precisione. Speed-up ~stride^2 sulla fase coarse,
specie su scene grandi (1920x1080).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:24:44 +02:00
Adriano ba4024d252 feat: search_roi parametro find() per limitare area di ricerca
Equivalente a Halcon set_aoi: matching opera su crop locale, coord
output ri-traslate al sistema scena. Costo proporzionale a w*h del
ROI invece di W*H scena intera.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:22:43 +02:00
root 89b59b3ea3 perf: Fase 2 speed (3x baseline) - fuse JIT + LRU + sub-pixel lazy
Ottimizzazioni cumulative (225s -> 73s sul bench suite, 3.07x):

pm2d/line_matcher.py:
- Sub-pixel + plateau centroid spostati DOPO il pre-NMS (prima: 58k chiamate
  per clip_preciso anche su candidati poi scartati dalla NMS; ora solo sui
  ~75 preliminary sopravvissuti). Coordinate intere OK per la decisione
  reject, dato che nms_radius >= 8 px.
- Usa nuovo kernel fuso score+rescore (no allocazione intermedia).
- Adaptive plateau_radius + propagazione train_mask per NCC coerente.
- Local crop NCC (diag template invece di intera scena).
- Fallback adattivo se bg_rescore azzera tutti gli score top-level.

pm2d/_jit_kernels.py:
- Nuovo kernel _jit_score_bitmap_rescored: fonde scoring bitmap e rescore
  (score - bg) / (1 - bg) in un singolo pass parallelo. Evita allocazione
  e passata aggiuntiva (era ~15% del tempo find sul preciso).

pm2d/auto_tune.py:
- LRU cache in-memory sui risultati auto_tune (chiave md5 ROI + mask):
  richiamate successive con stessa ROI sono O(1).
- Downsample a 128px prima della correlazione rotazionale
  (O(n_angles * H * W) -> insensibile su sample moderati).
- Soglie weak/strong da percentili reali (p55/p85) senza clamp a 100,
  con clamp massimo 400 per evitare saturazione su template ad alto contrasto.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 21:21:59 +00:00
root 44a3046616 deploy: build locale immagine + allineamento Traefik
- build: . invece di pull da registry (non disponibile su VPS)
- certresolver: mytlschallenge (già configurato in Traefik)
- redirect HTTP→HTTPS gestito dall'entrypoint web globale

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:46:23 +00:00
Adriano 46e9941488 deploy: PORT/HOST configurabili in .env + .env.example versionato
- .env: aggiunte vars PORT=8080, HOST=127.0.0.1, REGISTRY, TAG
- docker-compose.yml: usa ${PORT:-8080} sia per container env che per
  traefik loadbalancer.server.port (coerenza)
- .env.example: template versionato con valori default sicuri
  (.env resta in .gitignore, non committato)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 16:24:42 +02:00
Adriano 71a364a1fd deploy: Dockerfile + docker-compose Traefik per VPS pm.tielogic.xyz
Dockerfile (multi-arch, python 3.13-slim):
- uv copiato da ghcr.io/astral-sh/uv per install deps
- System deps: libgl1 libglib2.0-0 (cv2) + libgomp1 (numba)
- uv sync --frozen --no-dev da uv.lock
- ENV: IMAGES_DIR=/data/images, HOST=0.0.0.0, PORT=8080
- HEALTHCHECK su GET /images ogni 30s

docker-compose.yml:
- Service pm2d con image ${REGISTRY}/pm2d:${TAG}
- Volume ./images:/data/images (persistenza upload/UI)
- Network esterna 'traefik' (adattare se diverso)
- Labels Traefik:
  - Router HTTPS Host(pm.tielogic.xyz) entrypoint websecure TLS letsencrypt
  - Middleware bodysize 50MB (upload multipart)
  - Redirect HTTP->HTTPS automatico

main.py: HOST/PORT da env (default 127.0.0.1:8080 per dev locale).

README: sezione Deploy con build/push/run su VPS.

.dockerignore: esclude .venv, Test/, benchmarks/, md files.

Build + smoke test container: OK su port 18080.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 15:55:16 +02:00
Adriano 3e4c20ecf5 feat: upload file nella cartella IMAGES_DIR
POST /upload_to_folder: sanitizza nome, valida estensione e contenuto
via cv2.imdecode, auto-rename su collisione.
Toolbar UI: bottone 'Carica file', dopo upload ricarica picker.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:45:16 +02:00
Adriano cc7d035f66 feat: scale_penalty - score riflette dimensione oltre a forma
Shape matching e invariante scala per design: 3 ruote dentate di dim
diverse avevano tutte score 1.00 confondendo l operatore.

Parametro scale_penalty [0..1]: score_final = score * max(0, 1 - penalty * |scale - 1|)
UI dropdown 'Peso dimensione nel score' con preset 0 / 0.3 / 0.5 / 0.8.

Test rings con penalty 0.5: 1.00 -> 1.00, 0.95 -> 0.97, 0.80 -> 0.90.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:37:36 +02:00
Adriano 37b718e45e perf: Fase 1 speed+precision (V1 V11 P1 P5)
V1 Coarse-to-fine angolare:
  - Al top-level valuta solo 1 variante ogni coarse_angle_factor (default 2)
  - Espande ai vicini nel full-res per preservare accuracy
  - Safe anche per template allungati (factor=2 non perde match)

V11 Cache matcher in-memory (LRU, capacita 8):
  - Key = md5(ROI bytes + params tecnici che influenzano il training)
  - Re-match con stessi parametri: train_time = 0s (era 0.5-1.5s)
  - OrderedDict LRU con _cache_get_matcher / _cache_put_matcher

P1 Fit parabolico 2D bivariato:
  - In _subpixel_peak ora usa stencil 3x3 completo: f(dx,dy) = a + b*dx
    + c*dy + d*dx^2 + e*dy^2 + f*dx*dy
  - Argmax analytic solve di sistema 2x2; fallback separabile se det~0
  - Precisione attesa: 0.1-0.3 px (era 0.5 px separabile)

P5 Golden-section angle search:
  - Sostituisce 5 sample equispaziati con convergenza log(n)
  - Tol 0.1 gradi, 8 iterazioni max
  - Helper _score_at_angle interno per valutare score a offset arbitrario

P2 Weighted centroid plateau:
  - Peso = (score - (max-0.01))^2 per enfatizzare top del plateau

Benchmark suite 16 casi (4 immagini x full/part x fast/preciso):
  prima Fase 1: totale find 27.3s
  dopo  Fase 1: totale find 25.1s
  nessuna regressione match count, alcuni casi miglioramenti precisione.

ROADMAP.md aggiornato con checklist Fase 1.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 11:35:40 +02:00
Adriano b83e577eab feat: thumbnail picker custom per selezione modello/scena
- GET /folder_image/{filename}?w=N: PNG ridotto cache 1h
- Frontend: 2 thumb-picker al posto dei select (thumb + nome + caret)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 11:10:35 +02:00
Adriano 2bca68d700 feat: 'Filtro falsi positivi' preset user-friendly (era verify_ncc)
Rinomina il parametro tecnico verify_threshold in un preset semantico
che operatore/cliente capisce senza leggere docs:

  off      -> 0.00 (tutti i match shape-based passano)
  leggero  -> 0.20 (tollera illuminazione/riflessi)
  medio    -> 0.35 (consigliato, default)
  forte    -> 0.50 (massima selettivita, scarta mismatch intensita)

UI: dropdown etichettato 'Filtro falsi positivi (verifica intensita colori)'
accanto a precisione angolare. Override tecnico (numerico) resta in
sezione Avanzate.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 10:52:26 +02:00
Adriano 1671a151da feat: selezione immagini da cartella IMAGES_DIR via .env
- .env con IMAGES_DIR=Test
- server: _load_env legge .env senza dip extra
- GET /images lista file, POST /load_from_folder carica per nome
- frontend: file picker sostituiti con 2 select popolati all avvio

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 10:50:37 +02:00
Adriano 1954bc6ffd fix: allineamento preciso match (skip refine saturo + plateau centroid)
Bug: modello == scena non sovrapponeva perfettamente.

1. refine_angle trovava angoli spurious -2.5 deg con score saturo 1.0
   perche' parabolic fit su picco saturo estrapola rumore.
   Fix: skip refine quando original_score >= 0.99

2. Subpixel peak su plateau (spread_radius=5 satura picco su area)
   sceglieva pixel random via cv2.minMaxLoc.
   Fix: se >1 pixel a score >= max-0.01 nel raggio 10 usa CENTROIDE
   del plateau invece del parabolic fit.

Test self-match tooth_rim foro piccolo:
  prima:  pos=(355, 111.50) delta=(0, -3.50) ang=-2.5 deg
  dopo:   pos=(355, 115.00) delta=(0, +0.00) ang=+0.0 deg

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 10:12:26 +02:00
Adriano 45e3a29ff0 feat: simmetria 'invariante' per oggetti circolari (1 variante angolare)
Test tooth_rim foro grande: 12x piu veloce (0.14s vs 1.77s) perche
angle_max=0 genera 1 sola variante angolare invece di 72.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 10:02:32 +02:00
Adriano e1a1b956fd fix: persistenza immagini su disco (sopravvive restart server)
Bug: _IMAGES era dict in-memory, restart server → browser con id cached
riceveva 404 'Immagini non trovate'.

Fix: scrittura PNG in /tmp/pm2d_cache/{id}.png al upload, _load_image()
prova cache memory prima di leggere disco.

Rimossa funzione _store_image duplicata.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 10:00:54 +02:00
Adriano 9fba46d7f7 fix: default score 0.65 + verify 0.25 nel simple match
Default precedenti scartavano match validi con variazione intensita
attorno al foro (verify NCC 0.4 troppo stretto). Nuovo: 4/5 fori
corona dentata trovati con default.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 09:58:15 +02:00
Adriano d35bb574ef ui: parametri user-friendly (tipo/simmetria/scala/precisione)
Nascosti i parametri tecnici (num_features, weak/strong_grad, spread,
pyramid) incomprensibili per operatori. Sostituiti da scelte semantiche:

- Tipo modello: intero | parziale
- Simmetria: nessuna | bilaterale (180) | rotazionale 3/4/6/8x
- Variazione scala: fissa | 10% | 25% | 50%
- Precisione: veloce 10 | normale 5 | preciso 2
- Score minimo: slider
- Max match: input

Server: nuovo endpoint POST /match_simple. Deriva tecnici via
_simple_to_technical(roi) che analizza la ROI:
- weak/strong_grad da percentili
- num_features da densita edge x tipo
- pyramid_levels da min(h,w) ROI
- spread_radius proporzionale

Frontend: select + slider, sezione Avanzate collassabile per override.

Test rings_and_nuts preset intero/nessuna/medio/normale: 3/3 ruote in 2.14s

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 09:56:34 +02:00
Adriano fd7585acc5 feat: interfaccia web HTML (FastAPI + canvas JS)
Sostituisce GUI cv2/tkinter con webapp standalone:

Server (pm2d/web/server.py):
- FastAPI + uvicorn
- Endpoint: GET /, POST /upload, POST /match, POST /auto_tune,
  GET /image/{id}/raw
- In-memory image store (uuid-based)
- Rendering annotated server-side via opencv (overlay bbox + edges
  template warpati)

Frontend (pm2d/web/static/):
- index.html: layout 3 colonne (MODELLO | SCENA | PARAMETRI) + footer
  legenda
- style.css: tema dark, CSS grid responsive
- app.js: canvas HTML5 per visualizzazione scalata fit,
  ROI selection con drag mouse, form parametri live,
  MATCH button, Auto-tune button

Parametri modificabili INLINE (niente dialog separata).
Enter su qualsiasi campo triggera MATCH.
Legenda match in fondo con pallino colorato + dati.

main.py ora lancia il server webapp. Deprecato ingresso GUI cv2
(pm2d/gui.py resta importable per backward compat).

Test: /match su rings_and_nuts: 3/3 ruote in 1.14s (train 0.36s + find 0.77s).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 09:06:25 +02:00
Adriano 4ddda1ec62 ui: layout fisso 1600x900 con pannelli SX/DX, scena scalata
- Finestra dimensione fissa: scena scalata fit-to-box mantenendo aspect
  ratio (anche immagini piccole riempiono il layout)
- Pannello sinistro: MODELLO thumbnail + RISULTATI legenda numerata
- Pannello destro: PARAMETRI sempre visibili (train/find time evidenziati)
  + HOTKEY
- Rimossi parametri duplicati da pannello sinistro

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 08:59:06 +02:00
48 changed files with 3194 additions and 224 deletions
+22
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.venv
.git
.gitignore
.github
__pycache__
*.pyc
*.pyo
*.pyd
.DS_Store
.idea
.vscode
*.log
# Test images non necessarie nel container (caricate via volume/UI)
Test
benchmarks
ROADMAP.md
shape_model_2d_technical_doc.md
*.md
!README.md
Dockerfile
docker-compose*.yml
.env
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# Copia questo file in .env e adatta i valori.
# .env NON è versionato (contiene config locale/secrets).
# Cartella immagini (relativa al progetto in dev locale,
# assoluta dentro container es. /data/images)
IMAGES_DIR=Test
# Web server
HOST=127.0.0.1
PORT=8080
# Registry + tag per docker-compose (deploy VPS)
REGISTRY=localhost:5000
TAG=latest
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FROM python:3.13-slim AS base
# uv package manager (copia binario ufficiale)
COPY --from=ghcr.io/astral-sh/uv:latest /uv /usr/local/bin/uv
# System deps per opencv (libgl/glib), numba (libgomp)
RUN apt-get update && apt-get install -y --no-install-recommends \
libgl1 \
libglib2.0-0 \
libgomp1 \
&& rm -rf /var/lib/apt/lists/*
WORKDIR /app
# Install deps da lockfile (layer cachato finché pyproject/uv.lock non cambiano)
COPY pyproject.toml uv.lock ./
COPY .python-version* ./
RUN uv sync --frozen --no-dev
# Copia sorgenti applicazione
COPY pm2d ./pm2d
COPY main.py ./
# Defaults (override via docker-compose env)
ENV IMAGES_DIR=/data/images \
HOST=0.0.0.0 \
PORT=8080 \
PYTHONUNBUFFERED=1
# Cartella dati (montata come volume in compose)
RUN mkdir -p /data/images
EXPOSE 8080
HEALTHCHECK --interval=30s --timeout=5s --retries=3 \
CMD python -c "import urllib.request; urllib.request.urlopen('http://localhost:8080/images').read()" || exit 1
CMD ["uv", "run", "python", "main.py"]
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@@ -140,3 +140,52 @@ Implementato con **shift+add vettorizzato NumPy** (O(N_features · H · W) invec
- ICP locale per raffinamento pose
- Vincoli di orientamento: clustering delle pose per eliminare duplicati cross-variante
- Numba JIT per il ciclo shift+add (eventuale 3-5× su scene grandi)
## Deploy VPS con Docker + Traefik
Assume che sulla VPS siano già attivi:
- **Traefik** come reverse proxy su network Docker esterna `traefik`
- Entrypoints `web` (:80) e `websecure` (:443)
- Cert resolver `letsencrypt` configurato
### Build e push al registry
```bash
# Build locale
docker build -t vps-ip:5000/pm2d:latest .
docker push vps-ip:5000/pm2d:latest
```
### Sulla VPS
```bash
# Cartella deploy (immagini persistenti qui)
mkdir -p /opt/docker/pm2d/images
cd /opt/docker/pm2d
# Copia docker-compose.yml
# Imposta REGISTRY / TAG se necessario via .env
echo "REGISTRY=vps-ip:5000" > .env
echo "TAG=latest" >> .env
docker compose pull
docker compose up -d
```
Servizio raggiungibile: **https://pm.tielogic.xyz**
### Note operative
- **Volume `./images`**: persistenza delle immagini caricate tramite UI
(`IMAGES_DIR=/data/images` nel container). Sopravvive a restart.
- **Upload max 50MB**: middleware Traefik `pm2d-bodysize`. Adattare se serve.
- **Cache matcher in-memory**: si svuota a restart container (no problema,
viene ri-popolata al primo match).
- **Healthcheck**: HTTP `GET /images` ogni 30s.
- Se nome network Traefik diverso da `traefik`, modifica
`docker-compose.yml` sezione `networks`.
### Adattamenti config Traefik non-standard
Se la VPS ha convenzioni diverse (es. cert resolver chiamato `le`,
entrypoint `https`), modifica i labels nel `docker-compose.yml`.
+16
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@@ -2,6 +2,22 @@
Lista ragionata di miglioramenti futuri. Priorità = impatto / effort, non urgenza temporale.
## Fase 1 COMPLETATA (branch `speedFase1`)
| ID | Voce | Status | Note |
|---|---|---|---|
| V1 | Coarse-to-fine angolare (step coarse al top-level) | ✅ | `coarse_angle_factor=2` default, safe anche su template allungati |
| V11 | Cache matcher in-memory LRU (capacità 8) | ✅ | Key = hash(ROI bytes + params). Re-match stesse params = train 0s |
| P1 | Fit parabolico 2D bivariato sul peak | ✅ | `_subpixel_peak` con coefficienti a, b, c, d, e, f dalla stencil 3×3; fallback separabile |
| P5 | Golden-section angle search | ✅ | Sostituisce 5 sample equispaziati con log(n) convergenza a tol=0.1° |
| P2 | Weighted centroid del plateau | ✅ | Integrato in `_subpixel_peak` con peso = (score - soglia)² |
Benchmark suite 16 scenari (4 immagini × full/part × fast/preciso):
- Prima Fase 1: totale find 27.3s
- Dopo Fase 1: totale find 25.1s (~8% speedup)
- Regressione match count: nessuna (alcuni casi +1 match grazie a subpixel migliore)
- Match auto-referenziale: offset 0.00 px, angolo 0.000° (era -3.5 px, -2.5°)
## Performance CPU
| Sviluppo | Effort | Speed-up atteso | Dipendenze | Priorità |
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@@ -0,0 +1,41 @@
# docker-compose per deploy VPS con Traefik.
# Assume che Traefik sia già attivo sulla VPS con:
# - network esterna "traefik" (adatta nome se diverso)
# - entrypoint "websecure" su :443
# - certresolver "mytlschallenge" configurato
#
# Adattare eventualmente: nome network, entrypoint, certresolver.
services:
pm2d:
build: .
image: pm2d:latest
container_name: pm2d
restart: unless-stopped
environment:
IMAGES_DIR: /data/images
HOST: 0.0.0.0
PORT: ${PORT:-8080}
volumes:
# Persistenza immagini tra restart (upload/selezione)
- ./images:/data/images
networks:
- traefik
labels:
- "traefik.enable=true"
# Router HTTPS principale
- "traefik.http.routers.pm2d.rule=Host(`pm.tielogic.xyz`)"
- "traefik.http.routers.pm2d.entrypoints=websecure"
- "traefik.http.routers.pm2d.tls=true"
- "traefik.http.routers.pm2d.tls.certresolver=mytlschallenge"
- "traefik.http.services.pm2d.loadbalancer.server.port=${PORT:-8080}"
# Middleware: upload fino a 50MB (default Traefik bufferizza a 4MB)
- "traefik.http.middlewares.pm2d-bodysize.buffering.maxRequestBodyBytes=52428800"
- "traefik.http.routers.pm2d.middlewares=pm2d-bodysize"
# Redirect HTTP → HTTPS è gestito globalmente dall'entrypoint `web` di Traefik
networks:
traefik:
external: true
+8 -20
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@@ -1,26 +1,14 @@
"""Entry-point standalone Pattern Matching 2D shape-based.
"""Entry-point PM2D — webapp HTML.
Esegui: uv run python main.py
Esegui locale: uv run python main.py (default 127.0.0.1:8080)
Container: HOST=0.0.0.0 PORT=8080 python main.py
"""
from pathlib import Path
import os
from pm2d.gui import run
from pm2d.web.server import serve
if __name__ == "__main__":
test_dir = Path(__file__).parent / "Test"
run(
initial_dir=str(test_dir) if test_dir.is_dir() else None,
angle_range_deg=(0.0, 360.0),
angle_step_deg=5.0,
scale_range=(1.0, 1.0),
scale_step=0.1,
num_features=96,
weak_grad=30.0,
strong_grad=60.0,
spread_radius=5,
pyramid_levels=3,
min_score=0.55,
max_matches=25,
backend="line",
)
host = os.environ.get("HOST", "127.0.0.1")
port = int(os.environ.get("PORT", "8080"))
serve(host=host, port=port)
+359 -2
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@@ -110,6 +110,224 @@ if HAS_NUMBA:
acc[y, x] *= inv
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_rescored_strided(
spread: np.ndarray,
dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: np.uint8,
bg: np.ndarray,
stride: nb.int32,
) -> np.ndarray:
"""Variante con sub-sampling: valuta solo pixel su griglia stride×stride.
Score restituito ha stessa shape (H, W); celle non valutate = 0.
4× speed-up con stride=2 (NMS recupera precisione in full-res).
Numba prange richiede step costante: itero su indici griglia e
moltiplico per stride dentro il body.
"""
H, W = spread.shape
N = dx.shape[0]
acc = np.zeros((H, W), dtype=np.float32)
ny = (H + stride - 1) // stride
nx = (W + stride - 1) // stride
for yi in nb.prange(ny):
y = yi * stride
for i in range(N):
b = bins[i]
mask = np.uint8(1) << b
if (bit_active & mask) == 0:
continue
ddy = dy[i]
yy = y + ddy
if yy < 0 or yy >= H:
continue
ddx = dx[i]
x_lo = 0 if ddx >= 0 else -ddx
x_hi = W if ddx <= 0 else W - ddx
rem = x_lo % stride
if rem != 0:
x_lo += stride - rem
x = x_lo
while x < x_hi:
if spread[yy, x + ddx] & mask:
acc[y, x] += 1.0
x += stride
if N > 0:
inv = 1.0 / N
for yi in nb.prange(ny):
y = yi * stride
for xi in range(nx):
x = xi * stride
v = acc[y, x] * inv
bgv = bg[y, x]
if bgv < 1.0:
r = (v - bgv) / (1.0 - bgv + 1e-6)
acc[y, x] = r if r > 0.0 else 0.0
else:
acc[y, x] = 0.0
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_greedy(
spread: np.ndarray,
dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: np.uint8,
min_score: nb.float32,
greediness: nb.float32,
) -> np.ndarray:
"""Score bitmap con early-exit greedy (no rescore background).
Per ogni pixel iteriamo le N feature; abortiamo non appena diventa
impossibile raggiungere `min_required` count anche aggiungendo
tutte le feature rimanenti. min_required = greediness * min_score * N.
greediness=0 → nessun early-exit (equivalente a kernel base).
greediness=1 → exit non appena hits + remaining < min_score * N.
Tipico: 0.7-0.9 → 2-4x speed-up senza perdere match.
"""
H, W = spread.shape
N = dx.shape[0]
acc = np.zeros((H, W), dtype=np.float32)
if N == 0:
return acc
min_req = greediness * min_score * N
inv_N = nb.float32(1.0 / N)
for y in nb.prange(H):
for x in range(W):
hits = 0
for i in range(N):
b = bins[i]
mask = np.uint8(1) << b
if (bit_active & mask) == 0:
if hits + (N - i - 1) < min_req:
break
continue
ddy = dy[i]
yy = y + ddy
if yy < 0 or yy >= H:
if hits + (N - i - 1) < min_req:
break
continue
ddx = dx[i]
xx = x + ddx
if xx < 0 or xx >= W:
if hits + (N - i - 1) < min_req:
break
continue
if spread[yy, xx] & mask:
hits += 1
else:
if hits + (N - i - 1) < min_req:
break
acc[y, x] = nb.float32(hits) * inv_N
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_rescored(
spread: np.ndarray, # uint8 (H, W)
dx: np.ndarray, # int32 (N,)
dy: np.ndarray, # int32 (N,)
bins: np.ndarray, # int8 (N,)
bit_active: np.uint8,
bg: np.ndarray, # float32 (H, W) background density normalizzata
) -> np.ndarray:
"""score+rescore in un singolo pass: evita allocazione intermedia.
Equivalente a:
score = _jit_score_bitmap(...)
out = max(0, (score - bg) / (1 - bg + 1e-6))
ma fonde la seconda passata dentro la normalizzazione finale
(cache-friendly, risparmia ~15% sul totale find).
"""
H, W = spread.shape
N = dx.shape[0]
acc = np.zeros((H, W), dtype=np.float32)
for y in nb.prange(H):
for i in range(N):
b = bins[i]
mask = np.uint8(1) << b
if (bit_active & mask) == 0:
continue
ddy = dy[i]
yy = y + ddy
if yy < 0 or yy >= H:
continue
ddx = dx[i]
x_lo = 0 if ddx >= 0 else -ddx
x_hi = W if ddx <= 0 else W - ddx
for x in range(x_lo, x_hi):
if spread[yy, x + ddx] & mask:
acc[y, x] += 1.0
if N > 0:
inv = 1.0 / N
for y in nb.prange(H):
for x in range(W):
v = acc[y, x] * inv
bgv = bg[y, x]
if bgv < 1.0:
r = (v - bgv) / (1.0 - bgv + 1e-6)
acc[y, x] = r if r > 0.0 else 0.0
else:
acc[y, x] = 0.0
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_top_max_per_variant(
spread: np.ndarray, # uint8 (H, W)
dx_flat: np.ndarray, # int32 (sum_N,)
dy_flat: np.ndarray, # int32 (sum_N,)
bins_flat: np.ndarray, # int8 (sum_N,)
offsets: np.ndarray, # int32 (n_vars+1,) prefix sum
bit_active: np.uint8,
bg_per_variant: np.ndarray, # float32 (n_vars, H, W) - 1 per scala
scale_idx: np.ndarray, # int32 (n_vars,) idx in bg_per_variant
) -> np.ndarray:
"""Batch: per ogni variante calcola max score (rescored bg), ritorna
array float32 (n_vars,). Parallelismo prange ESTERNO sulle varianti
elimina overhead di n_vars chiamate JIT separate (avg ~20us per
chiamata su template piccoli) + pool thread Python.
Pensato per fase TOP del pruning quando n_vars >> n_threads.
"""
n_vars = offsets.shape[0] - 1
H, W = spread.shape
out = np.zeros(n_vars, dtype=np.float32)
for vi in nb.prange(n_vars):
i0 = offsets[vi]; i1 = offsets[vi + 1]
N = i1 - i0
if N == 0:
out[vi] = -1.0
continue
si = scale_idx[vi]
inv = nb.float32(1.0 / N)
best = nb.float32(-1.0)
for y in range(H):
for x in range(W):
s = nb.float32(0.0)
for k in range(N):
b = bins_flat[i0 + k]
mask = np.uint8(1) << b
if (bit_active & mask) == 0:
continue
ddy = dy_flat[i0 + k]
yy = y + ddy
if yy < 0 or yy >= H:
continue
ddx = dx_flat[i0 + k]
xx = x + ddx
if xx < 0 or xx >= W:
continue
if spread[yy, xx] & mask:
s += nb.float32(1.0)
s *= inv
bgv = bg_per_variant[si, y, x]
if bgv < 1.0:
r = (s - bgv) / (1.0 - bgv + 1e-6)
if r > best:
best = r
out[vi] = best if best > 0.0 else 0.0
return out
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_popcount_density(spread: np.ndarray) -> np.ndarray:
"""Conta bit set per pixel: ritorna (H, W) float32 in [0..8]."""
@@ -134,6 +352,21 @@ if HAS_NUMBA:
_jit_score_by_shift(resp, dx, dy, b, ba)
spread = np.zeros((32, 32), dtype=np.uint8)
_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
bg = np.zeros((32, 32), dtype=np.float32)
_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
_jit_score_bitmap_rescored_strided(
spread, dx, dy, b, np.uint8(0xFF), bg, np.int32(2),
)
_jit_score_bitmap_greedy(
spread, dx, dy, b, np.uint8(0xFF),
np.float32(0.5), np.float32(0.8),
)
offsets = np.array([0, 1], dtype=np.int32)
scale_idx = np.zeros(1, dtype=np.int32)
bg_pv = np.zeros((1, 32, 32), dtype=np.float32)
_jit_top_max_per_variant(
spread, dx, dy, b, offsets, np.uint8(0xFF), bg_pv, scale_idx,
)
_jit_popcount_density(spread)
else: # pragma: no cover
@@ -144,6 +377,21 @@ else: # pragma: no cover
def _jit_score_bitmap(spread, dx, dy, bins, bit_active):
raise RuntimeError("numba non disponibile")
def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
raise RuntimeError("numba non disponibile")
def _jit_score_bitmap_rescored_strided(spread, dx, dy, bins, bit_active, bg, stride):
raise RuntimeError("numba non disponibile")
def _jit_score_bitmap_greedy(spread, dx, dy, bins, bit_active, min_score, greediness):
raise RuntimeError("numba non disponibile")
def _jit_top_max_per_variant(
spread, dx_flat, dy_flat, bins_flat, offsets, bit_active,
bg_per_variant, scale_idx,
):
raise RuntimeError("numba non disponibile")
def _jit_popcount_density(spread):
raise RuntimeError("numba non disponibile")
@@ -172,10 +420,119 @@ def score_bitmap(
return _numpy_score_by_shift(resp, dx, dy, bins, None)
def score_bitmap_rescored(
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: int, bg: np.ndarray, stride: int = 1,
) -> np.ndarray:
"""Score bitmap + rescore fusi in un solo pass (JIT).
stride > 1: valuta solo pixel su griglia stride×stride. Le celle non
valutate restano 0 nello score map. Pensato per coarse-pass al top
della piramide; il refinement full-res poi recupera precisione.
"""
if HAS_NUMBA and len(dx) > 0:
spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
dx_c = np.ascontiguousarray(dx, dtype=np.int32)
dy_c = np.ascontiguousarray(dy, dtype=np.int32)
bins_c = np.ascontiguousarray(bins, dtype=np.int8)
bg_c = np.ascontiguousarray(bg, dtype=np.float32)
if stride > 1:
return _jit_score_bitmap_rescored_strided(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
np.int32(stride),
)
return _jit_score_bitmap_rescored(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
)
# Fallback: chiamate separate (stride ignorato in fallback)
score = score_bitmap(spread, dx, dy, bins, bit_active)
out = (score - bg) / (1.0 - bg + 1e-6)
return np.maximum(0.0, out).astype(np.float32)
def score_bitmap_greedy(
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: int, min_score: float, greediness: float,
) -> np.ndarray:
"""Score bitmap con early-exit greedy. Per coarse-pass aggressivo.
Non applica rescore background: usare quando la scena ha basso clutter
o quando si vuole mass-prune varianti via top-level rapidamente.
"""
if HAS_NUMBA and len(dx) > 0:
return _jit_score_bitmap_greedy(
np.ascontiguousarray(spread, dtype=np.uint8),
np.ascontiguousarray(dx, dtype=np.int32),
np.ascontiguousarray(dy, dtype=np.int32),
np.ascontiguousarray(bins, dtype=np.int8),
np.uint8(bit_active),
np.float32(min_score), np.float32(greediness),
)
# Fallback: kernel base senza early-exit
return score_bitmap(spread, dx, dy, bins, bit_active)
def top_max_per_variant(
spread: np.ndarray,
dx_list: list, dy_list: list, bin_list: list,
bg_per_scale: dict,
variant_scales: list,
bit_active: int,
) -> np.ndarray:
"""Wrapper: prepara buffer flat e chiama kernel batch su tutte le varianti.
Parallelismo Numba prange-esterno sulle varianti (n_vars >> n_threads
tipicamente per top-pruning) → meglio del thread-pool Python che paga
overhead di n_vars chiamate JIT separate.
"""
if not HAS_NUMBA or len(dx_list) == 0:
return np.array([], dtype=np.float32)
n_vars = len(dx_list)
sizes = [len(d) for d in dx_list]
offsets = np.zeros(n_vars + 1, dtype=np.int32)
offsets[1:] = np.cumsum(sizes)
total = int(offsets[-1])
dx_flat = np.empty(total, dtype=np.int32)
dy_flat = np.empty(total, dtype=np.int32)
bins_flat = np.empty(total, dtype=np.int8)
for vi, (dx, dy, bn) in enumerate(zip(dx_list, dy_list, bin_list)):
i0 = int(offsets[vi]); i1 = int(offsets[vi + 1])
dx_flat[i0:i1] = dx
dy_flat[i0:i1] = dy
bins_flat[i0:i1] = bn
# bg per variante: indicizzato per scala
scales_unique = sorted(bg_per_scale.keys())
scale_to_idx = {s: i for i, s in enumerate(scales_unique)}
H, W = spread.shape
bg_pv = np.empty((len(scales_unique), H, W), dtype=np.float32)
for s, idx in scale_to_idx.items():
bg_pv[idx] = bg_per_scale[s]
scale_idx = np.array(
[scale_to_idx[s] for s in variant_scales], dtype=np.int32,
)
return _jit_top_max_per_variant(
np.ascontiguousarray(spread, dtype=np.uint8),
dx_flat, dy_flat, bins_flat, offsets, np.uint8(bit_active),
bg_pv, scale_idx,
)
_HAS_NP_BITCOUNT = hasattr(np, "bitwise_count")
def popcount_density(spread: np.ndarray) -> np.ndarray:
"""Conta bit set per pixel.
Order:
1) Numba JIT parallel (preferito: piu veloce su 1080p, 0.5ms vs 1.6ms)
2) numpy.bitwise_count (NumPy 2.0+, SIMD ma single-thread)
3) Fallback numpy bit-shift puro
"""
spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
if HAS_NUMBA:
return _jit_popcount_density(np.ascontiguousarray(spread, dtype=np.uint8))
# Fallback
return _jit_popcount_density(spread_c)
if _HAS_NP_BITCOUNT:
return np.bitwise_count(spread_c).astype(np.float32, copy=False)
H, W = spread.shape
out = np.zeros((H, W), dtype=np.float32)
for b in range(8):
+71 -13
View File
@@ -14,6 +14,9 @@ Ritorna dict con i key esatti del form `edit_params`.
from __future__ import annotations
import hashlib
from collections import OrderedDict
import cv2
import numpy as np
@@ -24,17 +27,33 @@ def _to_gray(img: np.ndarray) -> np.ndarray:
return img
# Cache in-memory (LRU) dei risultati auto_tune per stesso input ROI.
_TUNE_CACHE: OrderedDict[str, dict] = OrderedDict()
_TUNE_CACHE_SIZE = 32
def detect_rotational_symmetry(
gray: np.ndarray, step_deg: float = 5.0, corr_thresh: float = 0.75,
) -> dict:
"""Rileva simmetria rotazionale su edge map (più robusto a sfondo uniforme).
Downsample a max 128 px prima di correlare per abbattere il costo
O(n_angles · H · W) senza perdere precisione (la simmetria rotazionale
è invariante a subsampling moderato).
Ritorna dict con:
- order: int, 1=nessuna, 2=180°, 3=120°, 4=90°, 6=60°, 8=45°
- period_deg: float, periodo minimo di simmetria (360/order)
- confidence: float [0..1], correlazione minima tra rotazioni equivalenti
"""
h, w = gray.shape
target = 128
if max(h, w) > target:
sf = target / max(h, w)
new_w = max(32, int(w * sf))
new_h = max(32, int(h * sf))
gray = cv2.resize(gray, (new_w, new_h), interpolation=cv2.INTER_AREA)
h, w = gray.shape
# Usa magnitude gradiente (rotation-invariant rispetto a bg uniforme)
gx = cv2.Sobel(gray, cv2.CV_32F, 1, 0, ksize=3)
gy = cv2.Sobel(gray, cv2.CV_32F, 0, 1, ksize=3)
@@ -88,9 +107,12 @@ def analyze_gradients(gray: np.ndarray) -> dict:
gy = cv2.Sobel(gray, cv2.CV_32F, 0, 1, ksize=3)
mag = cv2.magnitude(gx, gy)
# Percentili magnitude
# Percentili magnitude: p55/p85 usati per soglie weak/strong (più aderenti
# alla distribuzione reale rispetto a p50/p80 + clamp).
p50 = float(np.percentile(mag, 50))
p55 = float(np.percentile(mag, 55))
p80 = float(np.percentile(mag, 80))
p85 = float(np.percentile(mag, 85))
p95 = float(np.percentile(mag, 95))
mag_max = float(mag.max())
@@ -112,7 +134,8 @@ def analyze_gradients(gray: np.ndarray) -> dict:
ent = 0.0
return {
"p50": p50, "p80": p80, "p95": p95, "mag_max": mag_max,
"p50": p50, "p55": p55, "p80": p80, "p85": p85, "p95": p95,
"mag_max": mag_max,
"strong_pct": strong_pct, "weak_pct": weak_pct,
"orient_entropy": ent,
"n_pixels": mag.size,
@@ -120,11 +143,28 @@ def analyze_gradients(gray: np.ndarray) -> dict:
}
def _cache_key(template_bgr: np.ndarray, mask: np.ndarray | None) -> str:
h = hashlib.md5()
h.update(np.ascontiguousarray(template_bgr).tobytes())
h.update(f"shape={template_bgr.shape}".encode())
if mask is not None:
h.update(np.ascontiguousarray(mask).tobytes())
return h.hexdigest()
def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
"""Analizza template e ritorna dict parametri suggeriti.
Chiavi compatibili con edit_params PARAM_SCHEMA.
Risultato cachato in-memory (LRU): ri-chiamare con stessa ROI è O(1).
"""
ck = _cache_key(template_bgr, mask)
cached = _TUNE_CACHE.get(ck)
if cached is not None:
_TUNE_CACHE.move_to_end(ck)
return dict(cached)
gray = _to_gray(template_bgr)
h, w = gray.shape
if mask is not None:
@@ -136,16 +176,22 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
stats = analyze_gradients(gray_for_stats)
sym = detect_rotational_symmetry(gray_for_stats)
# Soglie magnitude: usa percentili per robustezza illuminazione.
# Target: strong_grad ~= valore a percentile 80-90 in assoluto, ma
# clamp per compatibilità uint8 (Sobel può sforare).
strong_grad = float(np.clip(stats["p80"], 20.0, 100.0))
weak_grad = float(np.clip(strong_grad * 0.5, 10.0, 60.0))
# Soglie magnitude: usa percentili reali (p85/p55) senza clamp duro a 100.
# Sobel ksize=3 su uint8 può arrivare a ~1020, quindi clamp massimo 400
# evita saturazione del threshold su template ad alto contrasto.
strong_grad = float(np.clip(stats["p85"], 30.0, 400.0))
weak_grad = float(np.clip(stats["p55"], 15.0, strong_grad * 0.7))
# num_features: 1 feature ogni ~25 px forti, clamp 48..192
target_feat = int(np.clip(stats["n_strong"] / 25, 48, 192))
# num_features: ibrido perimetro + densità. Target = min(perimeter_budget,
# density_budget) per non generare più feature di quante edge nitide siano
# disponibili, ma neanche meno di quante il perimetro possa tracciare.
perim_budget = int(2 * (h + w) * 0.4) # ~40% dei pixel di perimetro
density_budget = int(stats["n_strong"] / 20) # 1 feature ogni ~20 px forti
target_feat = int(np.clip(min(perim_budget, density_budget), 64, 192))
# pyramid_levels in base alla dimensione minima
# pyramid_levels in base a dimensione minima E densità feature: un template
# grande ma povero di feature non deve scendere troppi livelli (rischio
# collasso a <16 feature al top level).
min_side = min(h, w)
if min_side < 60:
pyr = 1
@@ -155,6 +201,9 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
pyr = 3
else:
pyr = 4
# Cap: non scendere sotto ~16 feature al top level (feature ÷ 4^(pyr-1))
max_pyr_from_feat = max(1, int(np.floor(np.log2(max(1, target_feat / 16.0)) / 2.0)) + 1)
pyr = min(pyr, max_pyr_from_feat)
# spread_radius proporzionale a risoluzione + pyramid (tolleranza ~1% dim)
spread_radius = int(np.clip(max(3, min_side * 0.02), 3, 8))
@@ -171,10 +220,13 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
else:
min_score = 0.45
# angle step: 5° default; se simmetria, mantengo step ma range ridotto
angle_step = 5.0
# angle step adattivo (Halcon-style): atan(2/max_side) deg, clampato.
# Template grande → step fine (rotazione minima visibile su perimetro).
# Template piccolo → step grosso (over-sampling = sprecato).
max_side = max(h, w)
angle_step = float(np.clip(np.degrees(np.arctan2(2.0, max_side)), 1.0, 8.0))
return {
result = {
"backend": "line",
"angle_min": 0.0,
"angle_max": angle_max,
@@ -196,6 +248,12 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
"_symmetry_conf": round(sym["confidence"], 2),
"_orient_entropy": round(stats["orient_entropy"], 2),
}
# Store in LRU cache
_TUNE_CACHE[ck] = dict(result)
_TUNE_CACHE.move_to_end(ck)
while len(_TUNE_CACHE) > _TUNE_CACHE_SIZE:
_TUNE_CACHE.popitem(last=False)
return result
def summarize(tune: dict) -> str:
+137 -78
View File
@@ -261,33 +261,33 @@ def draw_matches(
return out
def build_info_panel(
def _put_text(img: np.ndarray, s: str, x: int, y: int,
size: float = 0.5, color: tuple = (220, 220, 220),
thick: int = 1) -> None:
cv2.putText(img, s, (x, y), cv2.FONT_HERSHEY_SIMPLEX,
size, color, thick, cv2.LINE_AA)
def build_left_panel(
template_bgr: np.ndarray,
params: dict,
matches: list[Match],
panel_width: int = 380,
panel_height: int | None = None,
panel_width: int = 300,
panel_height: int = 900,
) -> np.ndarray:
"""Costruisce pannello laterale: thumbnail modello + parametri + legenda
numerata dei match + hotkey."""
if panel_height is None:
panel_height = panel_width * 2
"""Pannello sinistro: thumbnail modello + legenda risultati (senza parametri)."""
panel = np.full((panel_height, panel_width, 3), 28, dtype=np.uint8)
pad = 12
y = pad
def _text(img, s, y, size=0.5, color=(220, 220, 220), thick=1, x=None):
cv2.putText(img, s, (x if x is not None else pad, y),
cv2.FONT_HERSHEY_SIMPLEX, size, color, thick, cv2.LINE_AA)
# Titolo
_text(panel, "MODELLO", y + 18, size=0.7, color=(0, 200, 255), thick=2)
# Titolo MODELLO
_put_text(panel, "MODELLO", pad, y + 18, size=0.7,
color=(0, 200, 255), thick=2)
y += 34
# Thumbnail modello
# Thumbnail
th_h, th_w = template_bgr.shape[:2]
max_tw = panel_width - 2 * pad
max_th = 150
max_th = 160
sc = min(max_tw / th_w, max_th / th_h)
tw = max(1, int(th_w * sc)); th = max(1, int(th_h * sc))
thumb = cv2.resize(template_bgr, (tw, th), interpolation=cv2.INTER_AREA)
@@ -297,74 +297,123 @@ def build_info_panel(
panel[y:y + th, tx:tx + tw] = thumb
cv2.rectangle(panel, (tx - 1, y - 1), (tx + tw, y + th),
(90, 90, 90), 1, cv2.LINE_AA)
y += th + 12
y += th + 16
# Parametri
_text(panel, "PARAMETRI", y, size=0.55, color=(0, 200, 255), thick=2)
y += 20
for k, v in params.items():
_text(panel, f"{k}: {v}", y, size=0.42)
y += 16
y += 6
_text(panel, f"RISULTATI ({len(matches)})", y,
size=0.55, color=(0, 200, 255), thick=2)
y += 20
# Risultati
_put_text(panel, f"RISULTATI ({len(matches)})", pad, y,
size=0.6, color=(0, 200, 255), thick=2)
y += 22
if matches:
scores = [m.score for m in matches]
scales = [m.scale for m in matches]
_text(panel, f"score: {min(scores):.2f}..{max(scores):.2f}", y,
size=0.42); y += 16
_put_text(panel, f"score: {min(scores):.2f}..{max(scores):.2f}",
pad, y, size=0.42); y += 16
if max(scales) != min(scales):
_text(panel, f"scale: {min(scales):.2f}..{max(scales):.2f}", y,
size=0.42); y += 16
# Legenda numerata con colore per ogni match
max_rows = max(1, (panel_height - y - 120) // 16)
_put_text(panel, f"scale: {min(scales):.2f}..{max(scales):.2f}",
pad, y, size=0.42); y += 16
y += 4
max_rows = max(1, (panel_height - y - 12) // 16)
shown = matches[:max_rows]
for i, m in enumerate(shown):
color = _color_for(i)
# Pallino di colore
cv2.circle(panel, (pad + 6, y - 4), 5, color, -1, cv2.LINE_AA)
txt = (f"#{i+1} ({int(m.cx)},{int(m.cy)}) "
f"{m.angle_deg:.0f}d s={m.scale:.2f} {m.score:.3f}")
_text(panel, txt, y, size=0.40, x=pad + 18)
_put_text(panel, txt, pad + 18, y, size=0.40)
y += 16
if len(matches) > len(shown):
_text(panel, f"... +{len(matches) - len(shown)} altri",
y, size=0.40, color=(150, 150, 150)); y += 16
# Hotkey in fondo
footer_y = panel_height - 92
_text(panel, "HOTKEY", footer_y, size=0.55, color=(0, 200, 255), thick=2)
fy = footer_y + 18
for line in [
"r modifica parametri",
"o nuovo ROI (stesso modello)",
"m nuovo file modello",
"s nuova scena",
"q / Esc esci",
]:
_text(panel, line, fy, size=0.40, color=(180, 180, 180))
fy += 14
_put_text(panel, f"... +{len(matches) - len(shown)} altri",
pad, y, size=0.40, color=(150, 150, 150))
return panel
def compose_result(
scene_annotated: np.ndarray,
panel: np.ndarray,
def build_right_panel(
params: dict,
panel_width: int = 320,
panel_height: int = 900,
) -> np.ndarray:
"""Affianca pannello a sinistra + scena a destra, altezza uniforme."""
sH, sW = scene_annotated.shape[:2]
pH, pW = panel.shape[:2]
if pH != sH:
sc = sH / pH
new_pW = max(1, int(pW * sc))
panel = cv2.resize(panel, (new_pW, sH), interpolation=cv2.INTER_AREA)
pW = new_pW
out = np.zeros((sH, pW + sW, 3), dtype=np.uint8)
out[:, :pW] = panel
out[:, pW:] = scene_annotated
"""Pannello destro: parametri correnti + hotkey."""
panel = np.full((panel_height, panel_width, 3), 28, dtype=np.uint8)
pad = 12
y = pad
_put_text(panel, "PARAMETRI", pad, y + 18, size=0.7,
color=(0, 200, 255), thick=2)
y += 36
# Tempi in alto, evidenziati
for k in ("train_time", "find_time", "num_variants"):
if k in params:
v = params[k]
_put_text(panel, f"{k}:", pad, y,
size=0.45, color=(160, 220, 160))
_put_text(panel, str(v), pad + 140, y,
size=0.45, color=(200, 255, 200), thick=2)
y += 18
y += 6
# Altri parametri
skip = {"train_time", "find_time", "num_variants"}
for k, v in params.items():
if k in skip:
continue
_put_text(panel, f"{k}:", pad, y, size=0.42, color=(180, 180, 180))
_put_text(panel, str(v), pad + 140, y, size=0.42,
color=(220, 220, 220))
y += 16
# Hotkey in fondo
footer_y = panel_height - 110
_put_text(panel, "HOTKEY", pad, footer_y, size=0.6,
color=(0, 200, 255), thick=2)
fy = footer_y + 22
for line in [
"r modifica parametri",
"o nuovo ROI",
"m nuovo modello",
"s nuova scena",
"q / Esc esci",
]:
_put_text(panel, line, pad, fy, size=0.42, color=(200, 200, 200))
fy += 16
return panel
def _fit_scene_center(
scene: np.ndarray, target_w: int, target_h: int,
) -> np.ndarray:
"""Scala scena a fit (target_w, target_h) mantenendo aspect; padding bg."""
h, w = scene.shape[:2]
sc = min(target_w / w, target_h / h)
new_w = max(1, int(w * sc)); new_h = max(1, int(h * sc))
resized = cv2.resize(scene, (new_w, new_h), interpolation=cv2.INTER_AREA)
out = np.full((target_h, target_w, 3), 20, dtype=np.uint8)
y0 = (target_h - new_h) // 2
x0 = (target_w - new_w) // 2
out[y0:y0 + new_h, x0:x0 + new_w] = resized
return out
def compose_fixed_layout(
scene_annotated: np.ndarray,
left_panel: np.ndarray,
right_panel: np.ndarray,
window_w: int = 1600,
window_h: int = 900,
) -> np.ndarray:
"""Layout fisso: [left | scena fit-scaled | right]."""
lH, lW = left_panel.shape[:2]
rH, rW = right_panel.shape[:2]
# Altezza uniforme (pannelli dovrebbero essere già window_h)
if lH != window_h:
left_panel = cv2.resize(left_panel, (lW, window_h),
interpolation=cv2.INTER_AREA)
if rH != window_h:
right_panel = cv2.resize(right_panel, (rW, window_h),
interpolation=cv2.INTER_AREA)
center_w = window_w - lW - rW
center = _fit_scene_center(scene_annotated, center_w, window_h)
out = np.concatenate([left_panel, center, right_panel], axis=1)
return out
@@ -382,28 +431,38 @@ def show_results(
matches: list[Match],
template_bgr: np.ndarray | None = None,
params: dict | None = None,
window_w: int = 1600,
window_h: int = 900,
) -> str:
"""Visualizza risultati. Ritorna 'rematch' se l'utente preme 'r', altrimenti 'quit'."""
"""Visualizza risultati in layout fisso [SX panel | scena scalata | DX panel].
Ritorna 'rematch'/'new_roi'/'new_model'/'new_scene'/'quit'.
"""
print(f"\n=== {len(matches)} match trovati ===")
for i, m in enumerate(matches):
print(f" #{i+1}: cx={m.cx:.1f} cy={m.cy:.1f} "
f"angle={m.angle_deg:.1f}d scale={m.scale:.2f} score={m.score:.3f}")
template_gray = None
if template_bgr is not None:
template_gray = (template_bgr if template_bgr.ndim == 2
else cv2.cvtColor(template_bgr, cv2.COLOR_BGR2GRAY))
annotated = draw_matches(scene, matches, template_gray=template_gray)
if template_bgr is not None and params is not None:
panel = build_info_panel(template_bgr, params, matches,
panel_height=annotated.shape[0])
composed = compose_result(annotated, panel)
if template_bgr is not None:
left = build_left_panel(template_bgr, matches, panel_height=window_h)
else:
composed = annotated
disp = _fit_for_display(composed, max_side=1600)
cv2.namedWindow(WINDOW_RESULT, cv2.WINDOW_NORMAL)
cv2.resizeWindow(WINDOW_RESULT, min(disp.shape[1], 1600),
min(disp.shape[0], 900))
cv2.imshow(WINDOW_RESULT, disp)
left = np.full((window_h, 300, 3), 28, dtype=np.uint8)
if params is not None:
right = build_right_panel(params, panel_height=window_h)
else:
right = np.full((window_h, 320, 3), 28, dtype=np.uint8)
composed = compose_fixed_layout(
annotated, left, right, window_w=window_w, window_h=window_h,
)
cv2.namedWindow(WINDOW_RESULT, cv2.WINDOW_AUTOSIZE)
cv2.imshow(WINDOW_RESULT, composed)
print("\n[r] parametri [o] nuovo ROI [m] nuovo modello [s] nuova scena [q/Esc] chiudi")
action = "quit"
while True:
+613 -111
View File
@@ -26,6 +26,7 @@ della ROI (modello non-rettangolare).
from __future__ import annotations
import math
import os
from concurrent.futures import ThreadPoolExecutor
from dataclasses import dataclass
@@ -33,9 +34,14 @@ from dataclasses import dataclass
import cv2
import numpy as np
_GOLDEN = (math.sqrt(5.0) - 1.0) / 2.0 # ≈ 0.618
from pm2d._jit_kernels import (
score_by_shift as _jit_score_by_shift,
score_bitmap as _jit_score_bitmap,
score_bitmap_rescored as _jit_score_bitmap_rescored,
score_bitmap_greedy as _jit_score_bitmap_greedy,
top_max_per_variant as _jit_top_max_per_variant,
popcount_density as _jit_popcount,
HAS_NUMBA,
)
@@ -43,6 +49,27 @@ from pm2d._jit_kernels import (
N_BINS = 8 # orientamenti quantizzati modulo π
def _poly_iou(p1: np.ndarray, p2: np.ndarray) -> float:
"""IoU tra due poligoni convessi (4 vertici, float32) via cv2.intersectConvexConvex.
Usa OpenCV (cv2.intersectConvexConvex) per intersezione esatta:
ritorna area intersezione / area unione. Robusto a rotazioni
qualsiasi (anti-orarie/orarie) - cv2 normalizza orientamento.
"""
a1 = float(cv2.contourArea(p1))
a2 = float(cv2.contourArea(p2))
if a1 <= 0 or a2 <= 0:
return 0.0
inter_area, _ = cv2.intersectConvexConvex(
p1.astype(np.float32), p2.astype(np.float32),
)
inter_area = float(inter_area)
if inter_area <= 0:
return 0.0
union = a1 + a2 - inter_area
return inter_area / union if union > 0 else 0.0
def _oriented_bbox_polygon(
cx: float, cy: float, w: float, h: float, angle_deg: float,
) -> np.ndarray:
@@ -133,6 +160,8 @@ class LineShapeMatcher:
self.variants: list[_Variant] = []
self.template_size: tuple[int, int] = (0, 0)
self.template_gray: np.ndarray | None = None
# Maschera usata in training (propagata al refine per coerenza).
self._train_mask: np.ndarray | None = None
# --- Helpers -------------------------------------------------------
@@ -191,12 +220,31 @@ class LineShapeMatcher:
n = int(np.floor((s1 - s0) / self.scale_step)) + 1
return [float(s0 + i * self.scale_step) for i in range(n)]
def _auto_angle_step(self) -> float:
"""Step angolare derivato da dimensione template (Halcon-style).
Formula: step ≈ atan(2 / max_side) gradi. Garantisce che la
rotazione minima produca uno spostamento di ≥2 px sul perimetro
del template (sotto sample il matching coarse perde candidati).
Clampato in [0.5°, 10°].
"""
max_side = max(self.template_size) if self.template_size != (0, 0) else 64
step = math.degrees(math.atan2(2.0, float(max_side)))
return float(np.clip(step, 0.5, 10.0))
def _effective_angle_step(self) -> float:
"""Risolve angle_step_deg gestendo modalità auto (<=0)."""
if self.angle_step_deg <= 0:
return self._auto_angle_step()
return self.angle_step_deg
def _angle_list(self) -> list[float]:
a0, a1 = self.angle_range_deg
if self.angle_step_deg <= 0 or a0 >= a1:
step = self._effective_angle_step()
if step <= 0 or a0 >= a1:
return [float(a0)]
n = int(np.floor((a1 - a0) / self.angle_step_deg))
return [float(a0 + i * self.angle_step_deg) for i in range(n)]
n = int(np.floor((a1 - a0) / step))
return [float(a0 + i * step) for i in range(n)]
# --- Training ------------------------------------------------------
@@ -230,8 +278,11 @@ class LineShapeMatcher:
mask_full = np.full((h, w), 255, dtype=np.uint8)
else:
mask_full = (mask > 0).astype(np.uint8) * 255
self._train_mask = mask_full.copy()
self.variants.clear()
# Invalida cache feature di refine: il template e cambiato.
self._refine_feat_cache = {}
for s in self._scale_list():
sw = max(16, int(round(w * s)))
sh = max(16, int(round(h * s)))
@@ -286,8 +337,42 @@ class LineShapeMatcher:
kh=kh, kw=kw,
cx_local=float(cx_local), cy_local=float(cy_local),
))
self._dedup_variants()
return len(self.variants)
def _dedup_variants(self) -> int:
"""Rimuove varianti con feature-set identico (post-quantizzazione).
Halcon-style: con angle range = (0, 360) e simmetrie del template,
molte rotazioni producono lo stesso set quantizzato di feature.
Es: quadrato a 0/90/180/270 deg → stesse features (modulo permutazione).
Hash su feature ordinate (livello 0, full-res) elimina i duplicati.
Vantaggio: meno varianti = meno chiamate kernel JIT al top-level
senza perdere copertura angolare effettiva. Per template asimmetrici
non rimuove nulla.
"""
seen: dict[bytes, int] = {}
kept: list[_Variant] = []
removed = 0
for var in self.variants:
lvl0 = var.levels[0]
order = np.lexsort((lvl0.bin, lvl0.dy, lvl0.dx))
key = (
lvl0.dx[order].tobytes()
+ b"|" + lvl0.dy[order].tobytes()
+ b"|" + lvl0.bin[order].tobytes()
+ b"|" + str(round(var.scale, 4)).encode()
)
h = key # diretto, senza hash crypto (collision ok solo se identici)
if h in seen:
removed += 1
continue
seen[h] = len(kept)
kept.append(var)
self.variants = kept
return removed
# --- Matching ------------------------------------------------------
def _response_map(self, gray: np.ndarray) -> np.ndarray:
@@ -333,22 +418,161 @@ class LineShapeMatcher:
return _jit_score_by_shift(resp, dx, dy, bins, bin_has_data)
@staticmethod
def _subpixel_peak(acc: np.ndarray, x: int, y: int) -> tuple[float, float]:
"""Fit parabolico 2D attorno al picco per offset subpixel (±0.5 px)."""
def _subpixel_peak(
acc: np.ndarray, x: int, y: int, plateau_radius: int = 10,
) -> tuple[float, float]:
"""Posizione sub-pixel del picco.
1. Plateau saturo → centroide pesato del plateau (peso = score).
2. Altrimenti → fit quadratico 2D bivariato sui 9 vicini
(z = a + b·dx + c·dy + d·dx² + e·dy² + f·dx·dy), argmax risolto
analiticamente con clamping ±0.5 px.
"""
H, W = acc.shape
val = float(acc[y, x])
# Plateau detection: valori >= val - 0.01 entro raggio limitato
y0 = max(0, y - plateau_radius); y1 = min(H, y + plateau_radius + 1)
x0 = max(0, x - plateau_radius); x1 = min(W, x + plateau_radius + 1)
patch = acc[y0:y1, x0:x1]
plateau = patch >= val - 0.01
if plateau.sum() > 1:
# Centroide pesato per (score - (max-0.01))² per enfatizzare i top
weights = np.where(plateau, patch - (val - 0.01), 0.0).astype(np.float64)
weights = weights * weights
total = weights.sum()
if total > 1e-9:
ys_idx, xs_idx = np.indices(patch.shape)
cx_w = (xs_idx * weights).sum() / total
cy_w = (ys_idx * weights).sum() / total
return float(x0 + cx_w), float(y0 + cy_w)
ys_m, xs_m = np.where(plateau)
return float(x0 + xs_m.mean()), float(y0 + ys_m.mean())
# Fit quadratico 2D bivariato su 3x3 intorno
if x <= 0 or x >= W - 1 or y <= 0 or y >= H - 1:
return float(x), float(y)
c = acc[y, x]
dx2 = acc[y, x + 1] - 2 * c + acc[y, x - 1]
dy2 = acc[y + 1, x] - 2 * c + acc[y - 1, x]
dx1 = (acc[y, x + 1] - acc[y, x - 1]) / 2.0
dy1 = (acc[y + 1, x] - acc[y - 1, x]) / 2.0
ox = -dx1 / dx2 if abs(dx2) > 1e-6 else 0.0
oy = -dy1 / dy2 if abs(dy2) > 1e-6 else 0.0
# Stencil 3x3: Z[i, j] con i,j ∈ {-1, 0, +1}
Z = acc[y - 1:y + 2, x - 1:x + 2].astype(np.float64)
# Coefficienti da finite differences
b_c = (Z[1, 2] - Z[1, 0]) / 2.0
c_c = (Z[2, 1] - Z[0, 1]) / 2.0
d_c = (Z[1, 2] + Z[1, 0] - 2.0 * Z[1, 1]) / 2.0
e_c = (Z[2, 1] + Z[0, 1] - 2.0 * Z[1, 1]) / 2.0
f_c = (Z[2, 2] - Z[0, 2] - Z[2, 0] + Z[0, 0]) / 4.0
# Max: risolve [2d f; f 2e][dx;dy] = [-b;-c]
det = 4.0 * d_c * e_c - f_c * f_c
if abs(det) > 1e-9:
ox = (-2.0 * e_c * b_c + f_c * c_c) / det
oy = (-2.0 * d_c * c_c + f_c * b_c) / det
else:
# Fallback separabile
ox = -b_c / (2.0 * d_c) if abs(d_c) > 1e-6 else 0.0
oy = -c_c / (2.0 * e_c) if abs(e_c) > 1e-6 else 0.0
ox = float(np.clip(ox, -0.5, 0.5))
oy = float(np.clip(oy, -0.5, 0.5))
return x + ox, y + oy
def _refine_pose_joint(
self,
spread0: np.ndarray,
template_gray: np.ndarray,
cx: float, cy: float,
angle_deg: float, scale: float,
mask_full: np.ndarray,
max_iter: int = 24,
tol: float = 1e-3,
) -> tuple[float, float, float, float]:
"""Refine congiunto (cx, cy, angle) via Nelder-Mead 3D.
Ottimizza simultaneamente posizione e angolo (vs golden search 1D
sull'angolo poi quadratico 2D su xy che alterna assi). Halcon-style:
un singolo iter LM stila il match a precisione sub-pixel + sub-step.
Ritorna (angle, score, cx, cy) dove score e quello calcolato sulla
scena spread (no template gray).
"""
h, w = template_gray.shape
sw = max(16, int(round(w * scale)))
sh = max(16, int(round(h * scale)))
gray_s = cv2.resize(template_gray, (sw, sh), interpolation=cv2.INTER_LINEAR)
mask_s = cv2.resize(mask_full, (sw, sh), interpolation=cv2.INTER_NEAREST)
diag = int(np.ceil(np.hypot(sh, sw))) + 6
py = (diag - sh) // 2; px = (diag - sw) // 2
gray_p = cv2.copyMakeBorder(gray_s, py, diag - sh - py, px, diag - sw - px,
cv2.BORDER_REPLICATE)
mask_p = cv2.copyMakeBorder(mask_s, py, diag - sh - py, px, diag - sw - px,
cv2.BORDER_CONSTANT, value=0)
center = (diag / 2.0, diag / 2.0)
H, W = spread0.shape
def _score(params: tuple[float, float, float]) -> float:
ddx, ddy, dang = params
ang = angle_deg + dang
M = cv2.getRotationMatrix2D(center, ang, 1.0)
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
flags=cv2.INTER_LINEAR,
borderMode=cv2.BORDER_REPLICATE)
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
flags=cv2.INTER_NEAREST, borderValue=0)
mag, bins = self._gradient(gray_r)
fx, fy, fb = self._extract_features(mag, bins, mask_r)
if len(fx) < 8:
return 0.0
cxe = cx + ddx; cye = cy + ddy
ix = int(round(cxe)); iy = int(round(cye))
tot = 0
valid = 0
for i in range(len(fx)):
xs = ix + int(fx[i] - center[0])
ys = iy + int(fy[i] - center[1])
if 0 <= xs < W and 0 <= ys < H:
bit = np.uint8(1 << int(fb[i]))
if spread0[ys, xs] & bit:
tot += 1
valid += 1
return -float(tot) / max(1, valid) # minimize -score
# Nelder-Mead 3D inline (no scipy). Simplex iniziale: vertice + offset
# dx=±0.5px, dy=±0.5px, dθ=±step/2.
step_a = self.angle_step_deg / 2.0 if self.angle_step_deg > 0 else 1.0
x0 = np.array([0.0, 0.0, 0.0])
simplex = np.array([
x0,
x0 + [0.5, 0.0, 0.0],
x0 + [0.0, 0.5, 0.0],
x0 + [0.0, 0.0, step_a],
])
fvals = np.array([_score(tuple(s)) for s in simplex])
for _ in range(max_iter):
order = np.argsort(fvals)
simplex = simplex[order]; fvals = fvals[order]
if abs(fvals[-1] - fvals[0]) < tol:
break
centroid = simplex[:-1].mean(axis=0)
xr = centroid + 1.0 * (centroid - simplex[-1])
fr = _score(tuple(xr))
if fvals[0] <= fr < fvals[-2]:
simplex[-1] = xr; fvals[-1] = fr
continue
if fr < fvals[0]:
xe = centroid + 2.0 * (centroid - simplex[-1])
fe = _score(tuple(xe))
if fe < fr:
simplex[-1] = xe; fvals[-1] = fe
else:
simplex[-1] = xr; fvals[-1] = fr
continue
xc = centroid + 0.5 * (simplex[-1] - centroid)
fc = _score(tuple(xc))
if fc < fvals[-1]:
simplex[-1] = xc; fvals[-1] = fc
continue
for k in range(1, 4):
simplex[k] = simplex[0] + 0.5 * (simplex[k] - simplex[0])
fvals[k] = _score(tuple(simplex[k]))
best_i = int(np.argmin(fvals))
ddx, ddy, dang = simplex[best_i]
return (angle_deg + float(dang), -float(fvals[best_i]),
cx + float(ddx), cy + float(ddy))
def _refine_angle(
self,
spread0: np.ndarray, # bitmap uint8 (H, W)
@@ -359,6 +583,7 @@ class LineShapeMatcher:
mask_full: np.ndarray,
angle_fine_step: float = 0.5,
search_radius: float | None = None,
original_score: float | None = None,
) -> tuple[float, float, float, float]:
"""Ricerca angolare fine (sub-step) attorno al match grezzo.
@@ -366,11 +591,13 @@ class LineShapeMatcher:
l'angolo con score massimo (parabolic fit sulle 3 score centrali).
Ritorna (angle_refined, score, cx_refined, cy_refined).
"""
# NB: rimosso early-skip su score >= 0.99. Lo score linemod/shape
# satura facilmente a 1.0 (specie con pyramid_propagate o spread
# ampio) ma NON garantisce angolo preciso: l'angolo grezzo della
# variante e' quantizzato a multipli di angle_step (5 deg default).
# Refine angolare e' essenziale per orientamento sub-step.
if search_radius is None:
search_radius = self.angle_step_deg / 2.0
offsets = np.linspace(-search_radius, search_radius, 5)
best = (angle_deg, -1.0, cx, cy)
scores_by_off: dict[float, float] = {}
search_radius = self._effective_angle_step() / 2.0
h, w = template_gray.shape
sw = max(16, int(round(w * scale)))
@@ -386,36 +613,53 @@ class LineShapeMatcher:
center = (diag / 2.0, diag / 2.0)
H, W = spread0.shape
# Ricerca locale posizione con margine ±2 px sulla (cx, cy)
margin = 3
for off in offsets:
# Cache template features per angolo (chiave: int(round(ang*20)) =
# bucket di 0.05°). Golden-search ricontratto puo richiedere lo
# stesso bucket piu volte; evita re-warp+gradient+extract (costoso).
# Cache a livello matcher per riusare tra chiamate find() su scene
# diverse: la rotazione del template non dipende dalla scena.
if not hasattr(self, '_refine_feat_cache'):
self._refine_feat_cache = {}
feat_cache = self._refine_feat_cache
cache_scale_key = round(scale * 1000)
def _score_at_angle(off: float) -> tuple[float, float, float]:
"""Ritorna (score, best_cx, best_cy) per angolo = angle_deg + off."""
ang = angle_deg + off
M = cv2.getRotationMatrix2D(center, ang, 1.0)
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
flags=cv2.INTER_LINEAR,
borderMode=cv2.BORDER_REPLICATE)
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
flags=cv2.INTER_NEAREST, borderValue=0)
mag, bins = self._gradient(gray_r)
fx, fy, fb = self._extract_features(mag, bins, mask_r)
ck = (round(ang * 20), cache_scale_key)
cached = feat_cache.get(ck)
if cached is not None:
fx, fy, fb = cached
else:
M = cv2.getRotationMatrix2D(center, ang, 1.0)
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
flags=cv2.INTER_LINEAR,
borderMode=cv2.BORDER_REPLICATE)
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
flags=cv2.INTER_NEAREST, borderValue=0)
mag, bins = self._gradient(gray_r)
fx, fy, fb = self._extract_features(mag, bins, mask_r)
# LRU semplice: limita cache a ~256 angoli (8 angoli * 32 candidati)
if len(feat_cache) > 256:
feat_cache.pop(next(iter(feat_cache)))
feat_cache[ck] = (fx, fy, fb)
if len(fx) < 8:
scores_by_off[float(off)] = 0.0
continue
return (0.0, cx, cy)
dx = (fx - center[0]).astype(np.int32)
dy = (fy - center[1]).astype(np.int32)
# Finestra locale ±margin attorno a (cx, cy) via slicing su bitmap
y_lo = int(cy) - margin; y_hi = int(cy) + margin + 1
x_lo = int(cx) - margin; x_hi = int(cx) + margin + 1
sh = y_hi - y_lo; sw = x_hi - x_lo
acc = np.zeros((sh, sw), dtype=np.float32)
sh_w = y_hi - y_lo; sw_w = x_hi - x_lo
acc = np.zeros((sh_w, sw_w), dtype=np.float32)
for i in range(len(dx)):
ddx = int(dx[i]); ddy = int(dy[i]); b = int(fb[i])
bit = np.uint8(1 << b)
sy0 = y_lo + ddy; sy1 = y_hi + ddy
sx0 = x_lo + ddx; sx1 = x_hi + ddx
a_y0 = max(0, -sy0); a_y1 = sh - max(0, sy1 - H)
a_x0 = max(0, -sx0); a_x1 = sw - max(0, sx1 - W)
a_y0 = max(0, -sy0); a_y1 = sh_w - max(0, sy1 - H)
a_x0 = max(0, -sx0); a_x1 = sw_w - max(0, sx1 - W)
s_y0 = max(0, sy0); s_y1 = min(H, sy1)
s_x0 = max(0, sx0); s_x1 = min(W, sx1)
if s_y1 > s_y0 and s_x1 > s_x0:
@@ -425,31 +669,39 @@ class LineShapeMatcher:
).astype(np.float32)
acc /= len(dx)
_, max_val, _, max_loc = cv2.minMaxLoc(acc)
scores_by_off[float(off)] = float(max_val)
if max_val > best[1]:
new_cx = x_lo + float(max_loc[0])
new_cy = y_lo + float(max_loc[1])
best = (ang, float(max_val), new_cx, new_cy)
return (float(max_val),
float(x_lo + max_loc[0]), float(y_lo + max_loc[1]))
# Parabolic fit su 3 angoli attorno al massimo
sorted_offs = sorted(scores_by_off.keys())
best_off = best[0] - angle_deg
try:
i = sorted_offs.index(
min(sorted_offs, key=lambda x: abs(x - best_off))
)
if 0 < i < len(sorted_offs) - 1:
s0 = scores_by_off[sorted_offs[i - 1]]
s1 = scores_by_off[sorted_offs[i]]
s2 = scores_by_off[sorted_offs[i + 1]]
denom = (s0 - 2 * s1 + s2)
if abs(denom) > 1e-6:
delta = 0.5 * (s0 - s2) / denom
step = sorted_offs[i + 1] - sorted_offs[i]
refined_off = sorted_offs[i] + delta * step
return (angle_deg + refined_off, best[1], best[2], best[3])
except ValueError:
pass
# Golden-section search su [-search_radius, +search_radius]:
# converge in log tempo a precisione ~0.1°, ~8 valutazioni vs 5
# ma centrate su picco reale (non sample equispaziati).
a_lo = -search_radius
a_hi = +search_radius
x1 = a_hi - _GOLDEN * (a_hi - a_lo)
x2 = a_lo + _GOLDEN * (a_hi - a_lo)
s1, cx1, cy1 = _score_at_angle(x1)
s2, cx2, cy2 = _score_at_angle(x2)
# Score all'origine come riferimento (ang offset 0)
s0, cx0_s, cy0_s = _score_at_angle(0.0)
best = (angle_deg, s0, cx0_s, cy0_s)
tol = 0.1 # gradi
for _ in range(8):
if s1 > best[1]:
best = (angle_deg + x1, s1, cx1, cy1)
if s2 > best[1]:
best = (angle_deg + x2, s2, cx2, cy2)
if abs(a_hi - a_lo) < tol:
break
if s1 > s2:
a_hi = x2
x2 = x1; s2 = s1; cx2 = cx1; cy2 = cy1
x1 = a_hi - _GOLDEN * (a_hi - a_lo)
s1, cx1, cy1 = _score_at_angle(x1)
else:
a_lo = x1
x1 = x2; s1 = s2; cx1 = cx2; cy1 = cy2
x2 = a_lo + _GOLDEN * (a_hi - a_lo)
s2, cx2, cy2 = _score_at_angle(x2)
return best
def _verify_ncc(
@@ -458,6 +710,10 @@ class LineShapeMatcher:
) -> float:
"""NCC tra template warpato alla pose e scena sottostante.
Lavora su un **crop locale** della scena di lato = diagonale del
template ruotato+scalato, non sull'intera scena. Su scene grandi
(1920×1080) taglia drasticamente il costo del warp per ogni match.
Ritorna score [-1, 1]. Usato come filtro anti-falso-positivo:
il matcher linemod può dare score alto su texture generiche ma
sovrapponendo il template gray i pixel non corrispondono.
@@ -468,23 +724,40 @@ class LineShapeMatcher:
h, w = t.shape
cx_t = (w - 1) / 2.0
cy_t = (h - 1) / 2.0
M = cv2.getRotationMatrix2D((cx_t, cy_t), angle_deg, scale)
M[0, 2] += cx - cx_t
M[1, 2] += cy - cy_t
# Bounding box del template ruotato/scalato attorno a (cx, cy)
diag = int(np.ceil(np.hypot(w, h) * scale)) + 8
H, W = scene_gray.shape
x0 = int(round(cx)) - diag // 2
y0 = int(round(cy)) - diag // 2
cx0 = max(0, x0); cy0 = max(0, y0)
cx1 = min(W, x0 + diag); cy1 = min(H, y0 + diag)
if cx1 - cx0 < 10 or cy1 - cy0 < 10:
return 0.0
scn_crop = scene_gray[cy0:cy1, cx0:cx1]
ch, cw = scn_crop.shape
M = cv2.getRotationMatrix2D((cx_t, cy_t), angle_deg, scale)
# Porta il centro del template a (cx - cx0, cy - cy0) del crop
M[0, 2] += (cx - cx0) - cx_t
M[1, 2] += (cy - cy0) - cy_t
warped = cv2.warpAffine(
t, M, (W, H),
t, M, (cw, ch),
flags=cv2.INTER_LINEAR, borderValue=0,
)
mask = cv2.warpAffine(
np.full_like(t, 255), M, (W, H),
if self._train_mask is not None:
mask_src = self._train_mask
else:
mask_src = np.full_like(t, 255)
mask_w = cv2.warpAffine(
mask_src, M, (cw, ch),
flags=cv2.INTER_NEAREST, borderValue=0,
)
valid = mask > 0
valid = mask_w > 0
if valid.sum() < 20:
return 0.0
tpl = warped[valid].astype(np.float32)
scn = scene_gray[valid].astype(np.float32)
scn = scn_crop[valid].astype(np.float32)
tm = tpl - tpl.mean()
sm = scn - scn.mean()
denom = np.sqrt((tm * tm).sum() * (sm * sm).sum()) + 1e-9
@@ -500,11 +773,48 @@ class LineShapeMatcher:
subpixel: bool = True,
verify_ncc: bool = True,
verify_threshold: float = 0.4,
ncc_skip_above: float = 1.01, # disabilitato di default: NCC sempre
coarse_angle_factor: int = 2,
coarse_stride: int = 1,
scale_penalty: float = 0.0,
search_roi: tuple[int, int, int, int] | None = None,
pyramid_propagate: bool = False, # off di default: meno duplicati
propagate_topk: int = 4,
refine_pose_joint: bool = False,
greediness: float = 0.0,
batch_top: bool = False,
nms_iou_threshold: float = 0.3,
) -> list[Match]:
"""
scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0:
score_final = score_shape * max(0, 1 - scale_penalty * |scale - 1|)
Utile se l'operatore vuole che match "identico al template anche per
dimensione" abbia score più alto di match "stessa forma, dimensione
diversa". scale_penalty=0 (default) = comportamento shape puro.
search_roi: (x, y, w, h) limita la ricerca a una regione della scena.
Equivalente a Halcon set_aoi: il matching opera su crop locale e le
coordinate output sono ri-traslate al sistema scena originale. Usare
quando si conosce a priori l'area in cui il pezzo può apparire (es.
feeder a posizione fissa) → costo proporzionale a w·h invece di W·H.
"""
if not self.variants:
raise RuntimeError("Matcher non addestrato: chiamare train() prima.")
gray0 = self._to_gray(scene_bgr)
gray_full = self._to_gray(scene_bgr)
# Applica ROI di ricerca: restringe scena a crop, ricorda offset per
# ri-traslare le coordinate dei match a fine pipeline.
if search_roi is not None:
rx, ry, rw, rh = search_roi
H_s, W_s = gray_full.shape
rx = max(0, int(rx)); ry = max(0, int(ry))
rw = max(1, min(int(rw), W_s - rx))
rh = max(1, min(int(rh), H_s - ry))
gray0 = gray_full[ry:ry + rh, rx:rx + rw]
roi_offset = (rx, ry)
else:
gray0 = gray_full
roi_offset = (0, 0)
grays = [gray0]
for _ in range(self.pyramid_levels - 1):
grays.append(cv2.pyrDown(grays[-1]))
@@ -541,27 +851,123 @@ class LineShapeMatcher:
def _rescore(score: np.ndarray, bg: np.ndarray) -> np.ndarray:
return np.maximum(0.0, (score - bg) / (1.0 - bg + 1e-6))
# Pruning varianti via top-level (parallelizzato)
# Coarse-to-fine angolare:
# 1) Raggruppa varianti per scala, ordina per angolo
# 2) Top-level: valuta solo 1 ogni coarse_angle_factor varianti
# 3) Espandi ai vicini nel full-res
variants_by_scale: dict[float, list[int]] = {}
for vi, var in enumerate(self.variants):
variants_by_scale.setdefault(var.scale, []).append(vi)
coarse_idx_list: list[int] = [] # varianti da valutare al top
neighbor_map: dict[int, list[int]] = {} # vi_coarse -> indici vicini
cf = max(1, coarse_angle_factor)
for scale_key, vi_list in variants_by_scale.items():
vi_sorted = sorted(vi_list, key=lambda i: self.variants[i].angle_deg)
n = len(vi_sorted)
for i in range(0, n, cf):
vi_c = vi_sorted[i]
coarse_idx_list.append(vi_c)
# Vicini: ±cf/2 attorno a i (stessa scala)
half = cf // 2
start = max(0, i - half)
end = min(n, i + half + 1)
neighbor_map[vi_c] = vi_sorted[start:end]
# Pruning varianti via top-level (parallelizzato).
# coarse_stride > 1: 1 pixel ogni stride (~stride^2 speed-up).
# pyramid_propagate=True: top-K picchi per restringere full-res.
# greediness > 0: kernel greedy con early-exit (alternativo a rescore).
cs = max(1, int(coarse_stride))
peaks_by_vi: dict[int, list[tuple[int, int, float]]] = {}
use_greedy_top = greediness > 0.0
def _top_score(vi: int) -> tuple[int, float]:
var = self.variants[vi]
lvl = var.levels[min(top, len(var.levels) - 1)]
score = _jit_score_bitmap(
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
)
score = _rescore(score, bg_cache_top[var.scale])
return vi, float(score.max()) if score.size else -1.0
if use_greedy_top:
# Greedy non supporta stride né rescore bg
score = _jit_score_bitmap_greedy(
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
top_thresh, greediness,
)
else:
score = _jit_score_bitmap_rescored(
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
bg_cache_top[var.scale], stride=cs,
)
if score.size == 0:
return vi, -1.0
best = float(score.max())
if pyramid_propagate and best > 0:
flat = score.ravel()
k = min(propagate_topk, flat.size)
idx = np.argpartition(-flat, k - 1)[:k]
peaks: list[tuple[int, int, float]] = []
for i in idx:
s = float(flat[i])
if s < top_thresh * 0.7:
continue
yt, xt = int(i // score.shape[1]), int(i % score.shape[1])
peaks.append((xt, yt, s))
peaks_by_vi[vi] = peaks
return vi, best
kept_variants: list[tuple[int, float]] = []
if self.n_threads > 1:
with ThreadPoolExecutor(max_workers=self.n_threads) as ex:
for vi, best in ex.map(_top_score, range(len(self.variants))):
if best >= top_thresh:
kept_variants.append((vi, best))
else:
for vi in range(len(self.variants)):
vi2, best = _top_score(vi)
kept_coarse: list[tuple[int, float]] = []
all_top_scores: list[tuple[int, float]] = []
# batch_top: usa kernel batch single-call con prange-esterno su
# varianti. Vince su threadpool quando n_vars >> n_threads e quando
# H*W top e' piccolo (overhead chiamate JIT > costo kernel).
if (batch_top and HAS_NUMBA and len(coarse_idx_list) > 4):
dx_l = []; dy_l = []; bn_l = []; vs_l = []
for vi in coarse_idx_list:
var = self.variants[vi]
lvl = var.levels[min(top, len(var.levels) - 1)]
dx_l.append(lvl.dx); dy_l.append(lvl.dy); bn_l.append(lvl.bin)
vs_l.append(var.scale)
scores_arr = _jit_top_max_per_variant(
spread_top, dx_l, dy_l, bn_l, bg_cache_top, vs_l,
bit_active_top,
)
for vi, best in zip(coarse_idx_list, scores_arr.tolist()):
all_top_scores.append((vi, best))
if best >= top_thresh:
kept_variants.append((vi2, best))
kept_coarse.append((vi, best))
elif self.n_threads > 1 and len(coarse_idx_list) > 1:
with ThreadPoolExecutor(max_workers=self.n_threads) as ex:
for vi, best in ex.map(_top_score, coarse_idx_list):
all_top_scores.append((vi, best))
if best >= top_thresh:
kept_coarse.append((vi, best))
else:
for vi in coarse_idx_list:
vi2, best = _top_score(vi)
all_top_scores.append((vi2, best))
if best >= top_thresh:
kept_coarse.append((vi2, best))
# Fallback adattivo: se il rescore background ha abbattuto tutti
# gli score sotto top_thresh (scene texturate pesanti), ripesca
# le varianti migliori al top level per dare comunque una chance
# alla fase full-res invece di ritornare 0 match.
if not kept_coarse and all_top_scores:
all_top_scores.sort(key=lambda t: -t[1])
n_keep = max(4, len(all_top_scores) // 10)
# Limita a varianti con score top > 0 (non completamente a zero)
kept_coarse = [(vi, s) for vi, s in all_top_scores[:n_keep] if s > 0]
# Espandi ogni coarse promosso con i suoi vicini (stessa scala,
# angoli intermedi non valutati al top)
expanded: set[int] = set()
score_by_vi: dict[int, float] = {}
for vi_c, s_top in kept_coarse:
for vi_n in neighbor_map.get(vi_c, [vi_c]):
expanded.add(vi_n)
# Usa lo score del coarse come stima per il sort successivo
score_by_vi[vi_n] = max(score_by_vi.get(vi_n, 0.0), s_top)
kept_variants: list[tuple[int, float]] = [
(vi, score_by_vi[vi]) for vi in expanded
]
if not kept_variants:
return []
@@ -583,14 +989,48 @@ class LineShapeMatcher:
for sc in unique_scales:
bg_cache_full[sc] = _bg_for_scale(density_full, sc, 1)
# Margine in full-res attorno ad ogni peak top: copre incertezza
# downsampling (sf_top px) + spread_radius + slack per NMS.
propagate_margin = sf_top + self.spread_radius + max(8, nms_radius // 2)
H_full, W_full = spread0.shape
def _full_score(vi: int) -> tuple[int, np.ndarray]:
var = self.variants[vi]
lvl0 = var.levels[0]
score = _jit_score_bitmap(
spread0, lvl0.dx, lvl0.dy, lvl0.bin, bit_active_full,
)
score = _rescore(score, bg_cache_full[var.scale])
return vi, score
if not pyramid_propagate or vi not in peaks_by_vi or not peaks_by_vi[vi]:
# Path legacy: scansiona intera scena
return vi, _jit_score_bitmap_rescored(
spread0, lvl0.dx, lvl0.dy, lvl0.bin, bit_active_full,
bg_cache_full[var.scale],
)
# Path piramide propagata: valuta solo crop locali attorno
# alle posizioni dei picchi top-level (riproiettati a full-res).
score_full = np.zeros((H_full, W_full), dtype=np.float32)
mark = np.zeros((H_full, W_full), dtype=bool)
bg = bg_cache_full[var.scale]
for xt, yt, _s in peaks_by_vi[vi]:
cx0 = xt * sf_top
cy0 = yt * sf_top
x_lo = max(0, cx0 - propagate_margin)
x_hi = min(W_full, cx0 + propagate_margin + 1)
y_lo = max(0, cy0 - propagate_margin)
y_hi = min(H_full, cy0 + propagate_margin + 1)
if x_hi <= x_lo or y_hi <= y_lo:
continue
if mark[y_lo:y_hi, x_lo:x_hi].all():
continue
# Crop spread + bg, valuta kernel sul crop
spread_crop = np.ascontiguousarray(spread0[y_lo:y_hi, x_lo:x_hi])
bg_crop = np.ascontiguousarray(bg[y_lo:y_hi, x_lo:x_hi])
score_crop = _jit_score_bitmap_rescored(
spread_crop, lvl0.dx, lvl0.dy, lvl0.bin,
bit_active_full, bg_crop,
)
score_full[y_lo:y_hi, x_lo:x_hi] = np.maximum(
score_full[y_lo:y_hi, x_lo:x_hi], score_crop,
)
mark[y_lo:y_hi, x_lo:x_hi] = True
return vi, score_full
candidates_per_var: list[tuple[int, np.ndarray]] = []
raw: list[tuple[float, int, int, int]] = []
@@ -601,14 +1041,24 @@ class LineShapeMatcher:
else:
results = [_full_score(vi) for vi in var_indices]
def _scale_factor(s: float) -> float:
"""Penalità moltiplicativa per scala diversa da 1.0."""
if scale_penalty > 0.0 and s != 1.0:
return max(0.0, 1.0 - scale_penalty * abs(s - 1.0))
return 1.0
for vi, score in results:
ys, xs = np.where(score >= min_score)
pen = _scale_factor(self.variants[vi].scale)
# Ordinare/sogliare su score penalizzato: un match a scala 1.5 con
# score 0.8 e penalty=0.3 effettivamente vale 0.56, non 0.8.
score_for_sort = score if pen == 1.0 else score * pen
ys, xs = np.where(score_for_sort >= min_score)
if len(ys) == 0:
continue
vals = score[ys, xs]
vals = score_for_sort[ys, xs]
K = min(len(vals), max_matches * 5)
ord_idx = np.argpartition(-vals, K - 1)[:K]
candidates_per_var.append((vi, score))
candidates_per_var.append((vi, score)) # score_map originale
for i in ord_idx:
raw.append((float(vals[i]), int(xs[i]), int(ys[i]), vi))
@@ -618,51 +1068,103 @@ class LineShapeMatcher:
score_maps = dict(candidates_per_var)
# NMS + subpixel + refinement angolare
# Mask template per refinement (non disponibile qui: usa full)
# Usa mask salvata in train() per coerenza (se ROI poligonale).
h, w = self.template_gray.shape if self.template_gray is not None else (0, 0)
mask_full = np.full((h, w), 255, dtype=np.uint8)
mask_full = (
self._train_mask if self._train_mask is not None
else np.full((h, w), 255, dtype=np.uint8)
)
# Plateau radius adattivo al template (evita plateau troppo ampi su
# template piccoli: 8% del lato minimo, clampato [3, 10]).
plateau_r = max(3, min(10, int(min(self.template_size) * 0.08)))
# Pre-NMS rapido su raw (solo subpixel, no refine/verify): riduce
# i candidati a ~max_matches*3 prima di operazioni costose (refine,
# verify) che erano chiamate per ogni raw causando lentezze 100x.
# Pre-NMS rapido su raw con coordinate intere (nms_radius ≥ 8,
# la precisione sub-pixel non cambia la decisione di reject).
# Subpixel viene calcolato DOPO il pre-NMS solo sui ~pre_cap
# preliminary sopravvissuti: prima era chiamato su ogni raw (~58k
# chiamate su clip_preciso) anche se la maggior parte veniva poi
# scartata dalla NMS, sprecando la parte più costosa del loop.
r2 = nms_radius * nms_radius
preliminary: list[tuple[float, float, float, int]] = []
pre_cap = max(max_matches * 3, max_matches + 10)
preliminary_int: list[tuple[float, int, int, int]] = []
for score, xi, yi, vi in raw:
if subpixel and vi in score_maps:
cx_f, cy_f = self._subpixel_peak(score_maps[vi], xi, yi)
else:
cx_f, cy_f = float(xi), float(yi)
if any((k[1] - cx_f) ** 2 + (k[2] - cy_f) ** 2 < r2
for k in preliminary):
if any((k[1] - xi) ** 2 + (k[2] - yi) ** 2 < r2
for k in preliminary_int):
continue
preliminary.append((score, cx_f, cy_f, vi))
if len(preliminary) >= pre_cap:
preliminary_int.append((score, xi, yi, vi))
if len(preliminary_int) >= pre_cap:
break
# Ora refine + verify solo sui candidati pre-NMS
# Subpixel + refine + verify solo sui candidati pre-NMS (max pre_cap)
kept: list[Match] = []
tw, th = self.template_size
for score, cx_f, cy_f, vi in preliminary:
for score, xi, yi, vi in preliminary_int:
if subpixel and vi in score_maps:
cx_f, cy_f = self._subpixel_peak(
score_maps[vi], xi, yi, plateau_radius=plateau_r,
)
else:
cx_f, cy_f = float(xi), float(yi)
var = self.variants[vi]
ang_f = var.angle_deg
score_f = score
if refine_angle and self.template_gray is not None:
if refine_pose_joint and self.template_gray is not None:
ang_f, score_f, cx_f, cy_f = self._refine_pose_joint(
spread0, self.template_gray, cx_f, cy_f,
var.angle_deg, var.scale, mask_full,
)
elif refine_angle and self.template_gray is not None:
ang_f, score_f, cx_f, cy_f = self._refine_angle(
spread0, bit_active_full, self.template_gray, cx_f, cy_f,
var.angle_deg, var.scale, mask_full,
search_radius=self.angle_step_deg / 2.0,
search_radius=self._effective_angle_step() / 2.0,
original_score=score,
)
if verify_ncc:
# NCC verify (Halcon-style): se ncc_skip_above < 1.0 salta
# il calcolo per shape-score gia alti. Default 1.01 = NCC sempre,
# piu sicuro contro falsi positivi (lo shape-score satura facile).
# Quando NCC viene calcolato, lo score finale e' la MEDIA tra
# shape-score e NCC: rende lo score piu discriminante per
# ranking/visualizzazione (uno score 1.0 vero richiede sia
# match shape sia template gray identici).
if verify_ncc and float(score_f) < ncc_skip_above:
ncc = self._verify_ncc(gray0, cx_f, cy_f, ang_f, var.scale)
if ncc < verify_threshold:
continue
score_f = (float(score_f) + max(0.0, ncc)) * 0.5
# Ri-traslo coord da spazio crop ROI a spazio scena originale.
cx_out = cx_f + roi_offset[0]
cy_out = cy_f + roi_offset[1]
poly = _oriented_bbox_polygon(
cx_f, cy_f, tw * var.scale, th * var.scale, ang_f,
cx_out, cy_out, tw * var.scale, th * var.scale, ang_f,
)
# Penalità scala opzionale: score degrada con distanza da 1.0
if scale_penalty > 0.0 and var.scale != 1.0:
score_f = float(score_f) * max(
0.0, 1.0 - scale_penalty * abs(var.scale - 1.0)
)
# NMS post-refine cross-variant: usa IoU bbox-poligonale invece
# di sola distanza centro. Due match orientati diversi ma vicini
# (pezzi adiacenti) NON vengono fusi se l'overlap reale e basso;
# due match dello stesso pezzo (centri uguali, rotazione simile)
# hanno IoU alto e vengono droppati.
# Fallback distanza centro per match con bbox degenere.
dup = False
for k in kept:
iou = _poly_iou(k.bbox_poly, poly)
if iou > nms_iou_threshold:
dup = True
break
# Sicurezza: centri molto vicini (dentro nms_radius/2)
# sempre fusi, anche con orientamenti molto diversi.
if (k.cx - cx_out) ** 2 + (k.cy - cy_out) ** 2 < (r2 / 4.0):
dup = True
break
if dup:
continue
kept.append(Match(
cx=cx_f, cy=cy_f,
cx=cx_out, cy=cy_out,
angle_deg=ang_f,
scale=var.scale,
score=score_f,
View File
+589
View File
@@ -0,0 +1,589 @@
"""FastAPI webapp standalone per PM2D.
Endpoint:
GET / → HTML UI
POST /upload → upload immagine (multipart)
POST /match → JSON params + ids → results
GET /image/{id}/raw → PNG originale
GET /image/{id}/annotated → PNG con overlay match
"""
from __future__ import annotations
import hashlib
import os
import tempfile
import time
import uuid
from collections import OrderedDict
from pathlib import Path
import cv2
import numpy as np
from fastapi import FastAPI, File, HTTPException, UploadFile
from fastapi.responses import HTMLResponse, Response
from fastapi.staticfiles import StaticFiles
from pydantic import BaseModel
def _load_env(root: Path) -> None:
"""Legge .env in root e popola os.environ (no override se già set)."""
f = root / ".env"
if not f.exists():
return
for line in f.read_text(encoding="utf-8").splitlines():
line = line.strip()
if not line or line.startswith("#") or "=" not in line:
continue
k, v = line.split("=", 1)
k = k.strip(); v = v.strip().strip('"').strip("'")
os.environ.setdefault(k, v)
# Root progetto (parent di pm2d/)
PROJECT_ROOT = Path(__file__).resolve().parents[2]
_load_env(PROJECT_ROOT)
_images_dir_raw = os.environ.get("IMAGES_DIR", "Test")
IMAGES_DIR = Path(_images_dir_raw)
if not IMAGES_DIR.is_absolute():
IMAGES_DIR = PROJECT_ROOT / IMAGES_DIR
from pm2d.line_matcher import LineShapeMatcher, Match
from pm2d.auto_tune import auto_tune
WEB_DIR = Path(__file__).parent
STATIC_DIR = WEB_DIR / "static"
STATIC_DIR.mkdir(exist_ok=True)
# Persistenza immagini su disco (sopravvive a restart server)
CACHE_DIR = Path(tempfile.gettempdir()) / "pm2d_cache"
CACHE_DIR.mkdir(exist_ok=True)
# Cache in-memory (soft, ricaricata da disco se mancante)
_IMG_CACHE: dict[str, np.ndarray] = {}
# Cache matcher addestrati: (roi_hash, params_hash) -> LineShapeMatcher
# LRU con capacità limitata
_MATCHER_CACHE: OrderedDict = OrderedDict()
_MATCHER_CACHE_SIZE = 8
def _matcher_cache_key(roi: np.ndarray, tech: dict) -> str:
h = hashlib.md5()
h.update(roi.tobytes())
# Solo parametri che influenzano il training
relevant = ("num_features", "weak_grad", "strong_grad",
"angle_min", "angle_max", "angle_step",
"scale_min", "scale_max", "scale_step",
"spread_radius", "pyramid_levels")
for k in relevant:
h.update(f"{k}={tech.get(k)}".encode())
h.update(f"shape={roi.shape}".encode())
return h.hexdigest()
def _cache_get_matcher(key: str):
m = _MATCHER_CACHE.get(key)
if m is not None:
_MATCHER_CACHE.move_to_end(key) # LRU touch
return m
def _cache_put_matcher(key: str, matcher) -> None:
_MATCHER_CACHE[key] = matcher
_MATCHER_CACHE.move_to_end(key)
while len(_MATCHER_CACHE) > _MATCHER_CACHE_SIZE:
_MATCHER_CACHE.popitem(last=False)
def _store_image(img: np.ndarray) -> str:
iid = uuid.uuid4().hex[:12]
cv2.imwrite(str(CACHE_DIR / f"{iid}.png"), img)
_IMG_CACHE[iid] = img
return iid
def _load_image(iid: str) -> np.ndarray | None:
cached = _IMG_CACHE.get(iid)
if cached is not None:
return cached
p = CACHE_DIR / f"{iid}.png"
if not p.exists():
return None
img = cv2.imread(str(p))
if img is not None:
_IMG_CACHE[iid] = img
return img
app = FastAPI(title="PM2D Webapp", version="1.0.0")
def _encode_png(img: np.ndarray) -> bytes:
ok, buf = cv2.imencode(".png", img)
if not ok:
raise RuntimeError("PNG encode failed")
return buf.tobytes()
def _draw_matches(scene: np.ndarray, matches: list[Match],
template_gray: np.ndarray | None) -> np.ndarray:
out = scene.copy()
H, W = scene.shape[:2]
palette = [
(0, 255, 0), (0, 200, 255), (255, 100, 100), (255, 200, 0),
(200, 0, 255), (100, 255, 200), (255, 0, 0), (0, 255, 255),
]
for i, m in enumerate(matches):
color = palette[i % len(palette)]
if template_gray is not None:
t = template_gray
th, tw = t.shape
edge = cv2.Canny(t, 50, 150)
cx_t = (tw - 1) / 2.0; cy_t = (th - 1) / 2.0
M = cv2.getRotationMatrix2D((cx_t, cy_t), m.angle_deg, m.scale)
M[0, 2] += m.cx - cx_t
M[1, 2] += m.cy - cy_t
warped = cv2.warpAffine(edge, M, (W, H),
flags=cv2.INTER_NEAREST, borderValue=0)
mask = warped > 0
if mask.any():
overlay = np.zeros_like(out)
overlay[mask] = color
out[mask] = (0.3 * out[mask] + 0.7 * overlay[mask]).astype(np.uint8)
poly = m.bbox_poly.astype(np.int32).reshape(-1, 1, 2)
cv2.polylines(out, [poly], True, color, 2, cv2.LINE_AA)
p0 = tuple(m.bbox_poly[0].astype(int))
p1 = tuple(m.bbox_poly[1].astype(int))
cv2.line(out, p0, p1, color, 4, cv2.LINE_AA)
cx, cy = int(round(m.cx)), int(round(m.cy))
cv2.drawMarker(out, (cx, cy), color, cv2.MARKER_CROSS, 22, 2, cv2.LINE_AA)
L = int(np.linalg.norm(m.bbox_poly[1] - m.bbox_poly[0])) // 2
a = np.deg2rad(m.angle_deg)
cv2.arrowedLine(out, (cx, cy),
(int(cx + L * np.cos(a)), int(cy - L * np.sin(a))),
color, 2, cv2.LINE_AA, tipLength=0.2)
label = f"#{i+1} {m.angle_deg:.0f}d s={m.scale:.2f} {m.score:.2f}"
cv2.putText(out, label, (cx + 8, cy - 8),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, color, 2, cv2.LINE_AA)
return out
# ---------------- Models ----------------
class UploadResp(BaseModel):
id: str
width: int
height: int
class MatchParams(BaseModel):
model_id: str
scene_id: str
roi: list[int] # [x, y, w, h] nell'immagine modello
angle_min: float = 0.0
angle_max: float = 360.0
angle_step: float = 5.0
scale_min: float = 1.0
scale_max: float = 1.0
scale_step: float = 0.1
min_score: float = 0.55
max_matches: int = 25
nms_radius: int = 0
num_features: int = 96
weak_grad: float = 30.0
strong_grad: float = 60.0
spread_radius: int = 5
pyramid_levels: int = 3
verify_threshold: float = 0.4
class MatchResult(BaseModel):
cx: float
cy: float
angle_deg: float
scale: float
score: float
bbox_poly: list[list[float]]
class MatchResp(BaseModel):
matches: list[MatchResult]
train_time: float
find_time: float
num_variants: int
annotated_id: str
class TuneParams(BaseModel):
model_id: str
roi: list[int]
# ---------- User-facing (simple) params ----------
SYMMETRY_TO_ANGLE_MAX = {
"invariante": 0.0, # oggetto simmetrico a rotazione totale (cerchi): 1 variante
"nessuna": 360.0,
"bilaterale": 180.0,
"rot_3": 120.0,
"rot_4": 90.0,
"rot_6": 60.0,
"rot_8": 45.0,
}
SCALE_PRESETS = {
"fissa": (1.0, 1.0, 0.1),
"mini": (0.9, 1.1, 0.05), # ±10%
"medio": (0.75, 1.25, 0.05), # ±25%
"max": (0.5, 1.5, 0.05), # ±50%
}
PRECISION_ANGLE_STEP = {
"veloce": 10.0,
"normale": 5.0,
"preciso": 2.0,
}
# "Filtro falsi positivi" = mapping semantico del verify NCC threshold.
# Un operatore sceglie il livello di rigore, non un numero astratto.
FILTRO_FP_MAP = {
"off": 0.0, # disabilitato: mantieni tutti i match shape-based
"leggero": 0.20, # tollera variazioni intensità/illuminazione forti
"medio": 0.35, # default bilanciato (consigliato)
"forte": 0.50, # scarta match con intensità molto diversa dal template
}
class SimpleMatchParams(BaseModel):
model_id: str
scene_id: str
roi: list[int]
tipo: str = "intero" # "intero" | "parziale"
simmetria: str = "nessuna" # chiave SYMMETRY_TO_ANGLE_MAX
scala: str = "fissa" # chiave SCALE_PRESETS
precisione: str = "normale" # chiave PRECISION_ANGLE_STEP
filtro_fp: str = "medio" # chiave FILTRO_FP_MAP
penalita_scala: float = 0.0 # 0 = score shape invariante, >0 = penalizza scala != 1
min_score: float = 0.65
max_matches: int = 25
def _simple_to_technical(
p: SimpleMatchParams, roi_img: np.ndarray,
) -> dict:
"""Converti parametri user-facing → tecnici usando analisi della ROI."""
from pm2d.auto_tune import auto_tune as _auto
tune = _auto(roi_img)
h, w = roi_img.shape[:2]
min_side = min(h, w)
# Feature count: parziale = meno feature (area minore)
nf = tune["num_features"]
if p.tipo == "parziale":
nf = max(32, int(nf * 0.6))
# Piramide derivata da dimensione ROI
if min_side < 60:
pyr = 1
elif min_side < 150:
pyr = 2
elif min_side < 400:
pyr = 3
else:
pyr = 4
# Spread radius ~2-3% del lato minimo
spread = max(3, min(10, int(round(min_side * 0.03))))
angle_max = SYMMETRY_TO_ANGLE_MAX.get(p.simmetria, 360.0)
smin, smax, sstep = SCALE_PRESETS.get(p.scala, (1.0, 1.0, 0.1))
ang_step = PRECISION_ANGLE_STEP.get(p.precisione, 5.0)
return {
"num_features": nf,
"weak_grad": tune["weak_grad"],
"strong_grad": tune["strong_grad"],
"spread_radius": spread,
"pyramid_levels": pyr,
"angle_min": 0.0,
"angle_max": angle_max,
"angle_step": ang_step,
"scale_min": smin,
"scale_max": smax,
"scale_step": sstep,
"min_score": p.min_score,
"max_matches": p.max_matches,
"nms_radius": 0,
"verify_threshold": FILTRO_FP_MAP.get(p.filtro_fp, 0.35),
"scale_penalty": p.penalita_scala,
}
# ---------------- Endpoints ----------------
@app.get("/", response_class=HTMLResponse)
def index():
html_path = STATIC_DIR / "index.html"
return HTMLResponse(html_path.read_text(encoding="utf-8"))
@app.post("/upload_to_folder")
async def upload_to_folder(file: UploadFile = File(...)):
"""Salva file caricato nella cartella IMAGES_DIR. Ritorna lista aggiornata."""
if not IMAGES_DIR.is_dir():
raise HTTPException(500, f"IMAGES_DIR non esiste: {IMAGES_DIR}")
# Sanitizza nome file (no traversal)
name = Path(file.filename or "upload.png").name
if not name:
raise HTTPException(400, "nome file vuoto")
ext = Path(name).suffix.lower()
allowed = {".png", ".jpg", ".jpeg", ".bmp", ".tif", ".tiff"}
if ext not in allowed:
raise HTTPException(400, f"estensione non supportata: {ext}")
# Leggi contenuto e valida come immagine
data = await file.read()
arr = np.frombuffer(data, dtype=np.uint8)
img = cv2.imdecode(arr, cv2.IMREAD_COLOR)
if img is None:
raise HTTPException(400, "file non è un'immagine valida")
# Evita overwrite: se esiste, aggiungi suffisso numerico
target = IMAGES_DIR / name
if target.exists():
stem = target.stem; suffix = target.suffix
i = 1
while True:
alt = IMAGES_DIR / f"{stem}_{i}{suffix}"
if not alt.exists():
target = alt; break
i += 1
# Scrivi su disco
with open(target, "wb") as f:
f.write(data)
# Ritorna lista aggiornata
return {
"saved_as": target.name,
"dir": str(IMAGES_DIR),
"files": sorted(
p.name for p in IMAGES_DIR.iterdir()
if p.is_file() and p.suffix.lower() in allowed
),
}
@app.get("/folder_image/{filename}")
def folder_image(filename: str, w: int = 120):
"""Serve thumbnail PNG dell'immagine IMAGES_DIR (scalata a width w)."""
if "/" in filename or ".." in filename:
raise HTTPException(400, "nome non valido")
path = IMAGES_DIR / filename
if not path.is_file():
raise HTTPException(404, "non trovato")
img = cv2.imread(str(path), cv2.IMREAD_COLOR)
if img is None:
raise HTTPException(400, "non leggibile")
h0, w0 = img.shape[:2]
if w0 > w:
sc = w / w0
img = cv2.resize(img, (w, int(h0 * sc)), interpolation=cv2.INTER_AREA)
return Response(_encode_png(img), media_type="image/png",
headers={"Cache-Control": "public, max-age=3600"})
@app.get("/images")
def list_images():
"""Lista file immagine nella cartella configurata in IMAGES_DIR."""
if not IMAGES_DIR.is_dir():
return {"dir": str(IMAGES_DIR), "files": []}
exts = {".png", ".jpg", ".jpeg", ".bmp", ".tif", ".tiff"}
files = sorted(
p.name for p in IMAGES_DIR.iterdir()
if p.is_file() and p.suffix.lower() in exts
)
return {"dir": str(IMAGES_DIR), "files": files}
class LoadFolderReq(BaseModel):
filename: str
@app.post("/load_from_folder", response_model=UploadResp)
def load_from_folder(req: LoadFolderReq):
"""Carica immagine dalla cartella IMAGES_DIR per nome file."""
name = req.filename
if "/" in name or ".." in name:
raise HTTPException(400, "nome file non valido")
path = IMAGES_DIR / name
if not path.is_file():
raise HTTPException(404, f"file non trovato: {name}")
img = cv2.imread(str(path), cv2.IMREAD_COLOR)
if img is None:
raise HTTPException(400, "immagine non leggibile")
iid = _store_image(img)
return UploadResp(id=iid, width=img.shape[1], height=img.shape[0])
@app.post("/upload", response_model=UploadResp)
async def upload(file: UploadFile = File(...)):
data = await file.read()
arr = np.frombuffer(data, dtype=np.uint8)
img = cv2.imdecode(arr, cv2.IMREAD_COLOR)
if img is None:
raise HTTPException(400, "Immagine non valida")
iid = _store_image(img)
return UploadResp(id=iid, width=img.shape[1], height=img.shape[0])
@app.get("/image/{iid}/raw")
def image_raw(iid: str):
img = _load_image(iid)
if img is None:
raise HTTPException(404, "Image not found")
return Response(_encode_png(img), media_type="image/png")
@app.post("/match", response_model=MatchResp)
def match(p: MatchParams):
model = _load_image(p.model_id)
scene = _load_image(p.scene_id)
if model is None or scene is None:
raise HTTPException(404, "Immagini non trovate")
x, y, w, h = p.roi
x = max(0, x); y = max(0, y)
w = max(1, min(w, model.shape[1] - x))
h = max(1, min(h, model.shape[0] - y))
roi_img = model[y:y + h, x:x + w]
tech_for_cache = {
"num_features": p.num_features,
"weak_grad": p.weak_grad, "strong_grad": p.strong_grad,
"angle_min": p.angle_min, "angle_max": p.angle_max,
"angle_step": p.angle_step,
"scale_min": p.scale_min, "scale_max": p.scale_max,
"scale_step": p.scale_step,
"spread_radius": p.spread_radius,
"pyramid_levels": p.pyramid_levels,
}
key = _matcher_cache_key(roi_img, tech_for_cache)
m = _cache_get_matcher(key)
if m is None:
m = LineShapeMatcher(
num_features=p.num_features,
weak_grad=p.weak_grad, strong_grad=p.strong_grad,
angle_range_deg=(p.angle_min, p.angle_max),
angle_step_deg=p.angle_step,
scale_range=(p.scale_min, p.scale_max),
scale_step=p.scale_step,
spread_radius=p.spread_radius,
pyramid_levels=p.pyramid_levels,
)
t0 = time.time(); n = m.train(roi_img); t_train = time.time() - t0
_cache_put_matcher(key, m)
else:
n = len(m.variants); t_train = 0.0
nms = p.nms_radius if p.nms_radius > 0 else None
t0 = time.time()
matches = m.find(
scene, min_score=p.min_score, max_matches=p.max_matches,
nms_radius=nms, verify_threshold=p.verify_threshold,
)
t_find = time.time() - t0
# Render annotated image
tg = cv2.cvtColor(roi_img, cv2.COLOR_BGR2GRAY)
annotated = _draw_matches(scene, matches, tg)
ann_id = _store_image(annotated)
return MatchResp(
matches=[MatchResult(
cx=m_.cx, cy=m_.cy, angle_deg=m_.angle_deg, scale=m_.scale,
score=m_.score,
bbox_poly=m_.bbox_poly.tolist(),
) for m_ in matches],
train_time=t_train, find_time=t_find,
num_variants=n, annotated_id=ann_id,
)
@app.post("/match_simple", response_model=MatchResp)
def match_simple(p: SimpleMatchParams):
"""Match con parametri user-facing (tipo/simmetria/scala/precisione).
Il server deriva i parametri tecnici (num_features, soglie gradiente,
piramide, ecc.) dall'analisi automatica della ROI.
"""
model = _load_image(p.model_id)
scene = _load_image(p.scene_id)
if model is None or scene is None:
raise HTTPException(404, "Immagini non trovate")
x, y, w, h = p.roi
x = max(0, x); y = max(0, y)
w = max(1, min(w, model.shape[1] - x))
h = max(1, min(h, model.shape[0] - y))
roi_img = model[y:y + h, x:x + w]
tech = _simple_to_technical(p, roi_img)
key = _matcher_cache_key(roi_img, tech)
m = _cache_get_matcher(key)
if m is None:
m = LineShapeMatcher(
num_features=tech["num_features"],
weak_grad=tech["weak_grad"], strong_grad=tech["strong_grad"],
angle_range_deg=(tech["angle_min"], tech["angle_max"]),
angle_step_deg=tech["angle_step"],
scale_range=(tech["scale_min"], tech["scale_max"]),
scale_step=tech["scale_step"],
spread_radius=tech["spread_radius"],
pyramid_levels=tech["pyramid_levels"],
)
t0 = time.time(); n = m.train(roi_img); t_train = time.time() - t0
_cache_put_matcher(key, m)
else:
n = len(m.variants); t_train = 0.0
nms = tech["nms_radius"] if tech["nms_radius"] > 0 else None
t0 = time.time()
matches = m.find(
scene, min_score=tech["min_score"], max_matches=tech["max_matches"],
nms_radius=nms, verify_threshold=tech["verify_threshold"],
scale_penalty=tech.get("scale_penalty", 0.0),
)
t_find = time.time() - t0
tg = cv2.cvtColor(roi_img, cv2.COLOR_BGR2GRAY)
annotated = _draw_matches(scene, matches, tg)
ann_id = _store_image(annotated)
return MatchResp(
matches=[MatchResult(
cx=mt.cx, cy=mt.cy, angle_deg=mt.angle_deg, scale=mt.scale,
score=mt.score, bbox_poly=mt.bbox_poly.tolist(),
) for mt in matches],
train_time=t_train, find_time=t_find,
num_variants=n, annotated_id=ann_id,
)
@app.post("/auto_tune")
def tune(p: TuneParams):
model = _load_image(p.model_id)
if model is None:
raise HTTPException(404, "Immagine non trovata")
x, y, w, h = p.roi
roi_img = model[y:y + h, x:x + w]
t = auto_tune(roi_img)
return {k: v for k, v in t.items() if not k.startswith("_")}
# Mount static
app.mount("/static", StaticFiles(directory=STATIC_DIR), name="static")
def serve(host: str = "127.0.0.1", port: int = 8080):
import uvicorn
uvicorn.run(app, host=host, port=port, log_level="info")
if __name__ == "__main__":
serve()
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// Pattern Matching 2D - frontend (UI semplificata operator-friendly)
// Parametri avanzati (sezione collassabile)
const ADV_PARAMS = [
["num_features", "Num feature", "int", ""],
["weak_grad", "Weak grad", "float", ""],
["strong_grad", "Strong grad", "float", ""],
["spread_radius", "Spread radius", "int", ""],
["pyramid_levels", "Pyramid levels", "int", ""],
["verify_threshold", "Verify NCC thr", "float", 0.4],
["nms_radius", "NMS radius (0=auto)", "int", 0],
];
const PALETTE = [
"#00ff00", "#ffc800", "#ff6464", "#ffc800", "#c800ff",
"#64ffc8", "#ff0000", "#00ffff",
];
const state = {
model: null, scene: null, roi: null, drag: null,
matches: [], annotatedImg: null,
};
// ---------- Forms ----------
function buildAdvancedForm() {
const form = document.getElementById("adv-form");
form.innerHTML = "";
for (const [key, label, , def] of ADV_PARAMS) {
const lbl = document.createElement("label");
lbl.textContent = label;
const inp = document.createElement("input");
inp.id = `adv-${key}`;
inp.type = "text";
inp.placeholder = "auto";
inp.value = def === "" ? "" : String(def);
inp.addEventListener("keydown", (e) => {
if (e.key === "Enter") doMatch();
});
form.appendChild(lbl);
form.appendChild(inp);
}
}
function readUserParams() {
return {
tipo: document.getElementById("p-tipo").value,
simmetria: document.getElementById("p-simmetria").value,
scala: document.getElementById("p-scala").value,
precisione: document.getElementById("p-precisione").value,
filtro_fp: document.getElementById("p-filtro-fp").value,
penalita_scala: parseFloat(
document.getElementById("p-penalita-scala").value),
min_score: parseFloat(document.getElementById("p-min-score").value),
max_matches: parseInt(document.getElementById("p-max-matches").value, 10),
};
}
function readAdvancedOverrides() {
const out = {};
for (const [key, , type] of ADV_PARAMS) {
const v = document.getElementById(`adv-${key}`).value.trim();
if (v === "") continue;
out[key] = type === "int" ? parseInt(v, 10) : parseFloat(v);
}
return out;
}
// ---------- Image loading from folder ----------
async function loadFromFolder(filename) {
const r = await fetch("/load_from_folder", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ filename }),
});
if (!r.ok) throw new Error(await r.text());
return await r.json();
}
async function fetchImagesList() {
const r = await fetch("/images");
if (!r.ok) return { files: [], dir: "" };
return await r.json();
}
async function uploadToFolder(file) {
const fd = new FormData();
fd.append("file", file);
const r = await fetch("/upload_to_folder", { method: "POST", body: fd });
if (!r.ok) throw new Error(await r.text());
return await r.json();
}
async function refreshPickers() {
const {files, dir} = await fetchImagesList();
buildThumbPicker("picker-model", files, onSelectModel);
buildThumbPicker("picker-scene", files, onSelectScene);
return {files, dir};
}
function buildThumbPicker(pickerId, files, onSelect) {
const picker = document.getElementById(pickerId);
const current = picker.querySelector(".picker-current");
const list = picker.querySelector(".picker-list");
const text = current.querySelector(".picker-text");
// Rimuovi eventuale vecchia thumbnail
const oldImg = current.querySelector("img");
if (oldImg) oldImg.remove();
list.innerHTML = "";
files.forEach((f) => {
const item = document.createElement("div");
item.className = "picker-item";
const img = document.createElement("img");
img.src = `/folder_image/${encodeURIComponent(f)}?w=120`;
img.loading = "lazy";
const name = document.createElement("span");
name.className = "name"; name.textContent = f;
item.appendChild(img); item.appendChild(name);
item.addEventListener("click", () => {
// Aggiorna la visual del "current"
let thumb = current.querySelector("img");
if (!thumb) {
thumb = document.createElement("img");
current.insertBefore(thumb, text);
}
thumb.src = `/folder_image/${encodeURIComponent(f)}?w=80`;
text.textContent = f;
picker.classList.remove("open");
onSelect(f);
});
list.appendChild(item);
});
current.onclick = () => {
// Chiudi altri picker aperti
document.querySelectorAll(".thumb-picker.open")
.forEach((p) => { if (p !== picker) p.classList.remove("open"); });
picker.classList.toggle("open");
};
}
// Close picker on outside click
document.addEventListener("click", (e) => {
if (!e.target.closest(".thumb-picker")) {
document.querySelectorAll(".thumb-picker.open")
.forEach((p) => p.classList.remove("open"));
}
});
function loadImage(src) {
return new Promise((res, rej) => {
const img = new Image();
img.onload = () => res(img);
img.onerror = rej;
img.src = src;
});
}
async function onSelectModel(filename) {
if (!filename) return;
setStatus("Caricamento modello...");
try {
const meta = await loadFromFolder(filename);
const img = await loadImage(`/image/${meta.id}/raw`);
state.model = { id: meta.id, w: meta.width, h: meta.height, img };
state.roi = null;
document.getElementById("roi-info").textContent = "ROI: (nessuna)";
setStatus(`Modello: ${filename} ${meta.width}x${meta.height} — trascina ROI`);
renderModel();
} catch (e) {
setStatus(`Errore modello: ${e.message}`);
}
}
async function onSelectScene(filename) {
if (!filename) return;
setStatus("Caricamento scena...");
try {
const meta = await loadFromFolder(filename);
const img = await loadImage(`/image/${meta.id}/raw`);
state.scene = { id: meta.id, w: meta.width, h: meta.height, img };
state.matches = []; state.annotatedImg = null;
setStatus(`Scena: ${filename} ${meta.width}x${meta.height}`);
renderScene();
} catch (e) {
setStatus(`Errore scena: ${e.message}`);
}
}
// ---------- Rendering ----------
function fitToCanvas(img, cw, ch) {
const sc = Math.min(cw / img.width, ch / img.height);
const dw = img.width * sc, dh = img.height * sc;
return { sc, ox: (cw - dw) / 2, oy: (ch - dh) / 2, dw, dh };
}
function renderModel() {
const cnv = document.getElementById("c-model");
const ctx = cnv.getContext("2d");
ctx.fillStyle = "#141414";
ctx.fillRect(0, 0, cnv.width, cnv.height);
if (!state.model) return;
const fit = fitToCanvas(state.model.img, cnv.width, cnv.height);
state.model.scale = fit.sc;
state.model.ox = fit.ox; state.model.oy = fit.oy;
ctx.drawImage(state.model.img, fit.ox, fit.oy, fit.dw, fit.dh);
if (state.roi) {
const [x, y, w, h] = state.roi;
ctx.strokeStyle = "#00ff80"; ctx.lineWidth = 2;
ctx.strokeRect(fit.ox + x * fit.sc, fit.oy + y * fit.sc,
w * fit.sc, h * fit.sc);
}
if (state.drag) {
ctx.strokeStyle = "#ffff00";
ctx.setLineDash([4, 2]); ctx.lineWidth = 2;
ctx.strokeRect(
Math.min(state.drag.x0, state.drag.x1),
Math.min(state.drag.y0, state.drag.y1),
Math.abs(state.drag.x1 - state.drag.x0),
Math.abs(state.drag.y1 - state.drag.y0));
ctx.setLineDash([]);
}
}
function renderScene() {
const cnv = document.getElementById("c-scene");
const ctx = cnv.getContext("2d");
ctx.fillStyle = "#141414";
ctx.fillRect(0, 0, cnv.width, cnv.height);
const img = state.annotatedImg || (state.scene && state.scene.img);
if (!img) return;
const fit = fitToCanvas(img, cnv.width, cnv.height);
ctx.drawImage(img, fit.ox, fit.oy, fit.dw, fit.dh);
}
// ---------- ROI drag ----------
function canvasPos(cnv, ev) {
const r = cnv.getBoundingClientRect();
return { x: ev.clientX - r.left, y: ev.clientY - r.top };
}
function setupROI() {
const cnv = document.getElementById("c-model");
cnv.addEventListener("mousedown", (e) => {
if (!state.model) return;
const p = canvasPos(cnv, e);
state.drag = { x0: p.x, y0: p.y, x1: p.x, y1: p.y };
renderModel();
});
cnv.addEventListener("mousemove", (e) => {
if (!state.drag) return;
const p = canvasPos(cnv, e);
state.drag.x1 = p.x; state.drag.y1 = p.y;
renderModel();
});
cnv.addEventListener("mouseup", () => {
if (!state.drag || !state.model) return;
const d = state.drag; state.drag = null;
if (Math.abs(d.x1 - d.x0) < 4 || Math.abs(d.y1 - d.y0) < 4) return;
const m = state.model;
const ix0 = Math.round((Math.min(d.x0, d.x1) - m.ox) / m.scale);
const iy0 = Math.round((Math.min(d.y0, d.y1) - m.oy) / m.scale);
const iw = Math.round(Math.abs(d.x1 - d.x0) / m.scale);
const ih = Math.round(Math.abs(d.y1 - d.y0) / m.scale);
const cx0 = Math.max(0, Math.min(ix0, m.w - 1));
const cy0 = Math.max(0, Math.min(iy0, m.h - 1));
const cw = Math.max(1, Math.min(iw, m.w - cx0));
const ch = Math.max(1, Math.min(ih, m.h - cy0));
state.roi = [cx0, cy0, cw, ch];
document.getElementById("roi-info").textContent =
`ROI: ${cw}x${ch} @ (${cx0}, ${cy0})`;
renderModel();
});
}
// ---------- Match action ----------
async function doMatch() {
if (!state.model) { setStatus("Carica modello"); return; }
if (!state.scene) { setStatus("Carica scena"); return; }
if (!state.roi) { setStatus("Seleziona ROI sul modello"); return; }
const user = readUserParams();
const adv = readAdvancedOverrides();
setStatus("Match in corso...");
// Se utente ha fornito override avanzati → usa /match (tecnico)
// altrimenti /match_simple (operator mode)
const hasAdv = Object.keys(adv).length > 0;
const url = hasAdv ? "/match" : "/match_simple";
let body;
if (hasAdv) {
// Merge simple → tecnici base, poi overrides
const SYM_MAP = {invariante:0, nessuna:360, bilaterale:180, rot_3:120,
rot_4:90, rot_6:60, rot_8:45};
const SCALE_MAP = {fissa:[1,1,0.1], mini:[0.9,1.1,0.05],
medio:[0.75,1.25,0.05], max:[0.5,1.5,0.05]};
const PREC_MAP = {veloce:10, normale:5, preciso:2};
const FP_MAP = {off:0, leggero:0.20, medio:0.35, forte:0.50};
const [smin, smax, sstep] = SCALE_MAP[user.scala];
body = {
model_id: state.model.id, scene_id: state.scene.id, roi: state.roi,
angle_min: 0, angle_max: SYM_MAP[user.simmetria] || 360,
angle_step: PREC_MAP[user.precisione] || 5,
scale_min: smin, scale_max: smax, scale_step: sstep,
min_score: user.min_score, max_matches: user.max_matches,
num_features: adv.num_features ?? 96,
weak_grad: adv.weak_grad ?? 30,
strong_grad: adv.strong_grad ?? 60,
spread_radius: adv.spread_radius ?? 5,
pyramid_levels: adv.pyramid_levels ?? 3,
verify_threshold: adv.verify_threshold ?? (FP_MAP[user.filtro_fp] ?? 0.35),
nms_radius: adv.nms_radius ?? 0,
};
} else {
body = {
model_id: state.model.id, scene_id: state.scene.id, roi: state.roi,
...user,
};
}
const r = await fetch(url, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(body),
});
if (!r.ok) {
setStatus(`Errore: ${await r.text()}`); return;
}
const data = await r.json();
state.matches = data.matches;
state.annotatedImg = await loadImage(
`/image/${data.annotated_id}/raw?t=${Date.now()}`);
renderScene();
renderLegend();
document.getElementById("t-train").textContent = `${data.train_time.toFixed(2)}s`;
document.getElementById("t-find").textContent = `${data.find_time.toFixed(2)}s`;
document.getElementById("t-var").textContent = data.num_variants;
document.getElementById("t-match").textContent = data.matches.length;
setStatus(`${data.matches.length} match trovati${hasAdv ? " (avanzato)" : ""}`);
}
function renderLegend() {
const el = document.getElementById("legend");
el.innerHTML = "";
state.matches.forEach((m, i) => {
const div = document.createElement("div");
div.className = "legend-item";
const dot = document.createElement("span");
dot.className = "legend-dot";
dot.style.background = PALETTE[i % PALETTE.length];
div.appendChild(dot);
const txt = document.createElement("span");
txt.textContent = `#${i+1} cx=${Math.round(m.cx)} cy=${Math.round(m.cy)} `
+ `${m.angle_deg.toFixed(1)}° s=${m.scale.toFixed(2)} `
+ `score=${m.score.toFixed(3)}`;
div.appendChild(txt);
el.appendChild(div);
});
}
function setStatus(s) {
document.getElementById("status").textContent = s;
}
// ---------- Init ----------
window.addEventListener("DOMContentLoaded", async () => {
buildAdvancedForm();
setupROI();
// Popola picker immagini da IMAGES_DIR (con thumbnail)
const {files, dir} = await refreshPickers();
if (files.length === 0) {
setStatus(`Nessuna immagine in ${dir} (carica file o configura IMAGES_DIR)`);
} else {
setStatus(`${files.length} immagini in ${dir}`);
}
// Upload file nella folder
const upEl = document.getElementById("file-upload");
upEl.addEventListener("change", async (e) => {
const f = e.target.files[0];
if (!f) return;
setStatus(`Caricamento ${f.name} nella cartella...`);
try {
const res = await uploadToFolder(f);
await refreshPickers();
setStatus(`Salvato come ${res.saved_as} (${res.files.length} file totali)`);
} catch (err) {
setStatus(`Errore upload: ${err.message}`);
}
e.target.value = ""; // consente re-upload stesso file
});
document.getElementById("btn-match").addEventListener("click", doMatch);
const slider = document.getElementById("p-min-score");
slider.addEventListener("input", (e) => {
document.getElementById("v-score").textContent =
parseFloat(e.target.value).toFixed(2);
});
renderModel();
renderScene();
});
+152
View File
@@ -0,0 +1,152 @@
<!doctype html>
<html lang="it">
<head>
<meta charset="utf-8" />
<title>Pattern Matching 2D</title>
<link rel="stylesheet" href="/static/style.css">
</head>
<body>
<header>
<h1>Pattern Matching 2D</h1>
<div class="toolbar">
<label class="tb-label">Modello:</label>
<div class="thumb-picker" id="picker-model">
<div class="picker-current" tabindex="0">
<span class="picker-text">-- seleziona --</span>
<span class="caret"></span>
</div>
<div class="picker-list"></div>
</div>
<label class="tb-label">Scena:</label>
<div class="thumb-picker" id="picker-scene">
<div class="picker-current" tabindex="0">
<span class="picker-text">-- seleziona --</span>
<span class="caret"></span>
</div>
<div class="picker-list"></div>
</div>
<button class="btn btn-go" id="btn-match">▶ MATCH</button>
<label class="btn" title="Carica nuovo file nella cartella immagini">
⬆ Carica file
<input type="file" id="file-upload" accept="image/*" hidden>
</label>
<span id="status">Seleziona modello, disegna ROI, seleziona scena</span>
</div>
</header>
<main>
<section class="col" id="col-model">
<h2>MODELLO</h2>
<div class="canvas-wrap">
<canvas id="c-model" width="380" height="420"></canvas>
</div>
<div id="roi-info">ROI: (nessuna)</div>
</section>
<section class="col" id="col-scene">
<h2>SCENA</h2>
<div class="canvas-wrap">
<canvas id="c-scene" width="820" height="620"></canvas>
</div>
</section>
<section class="col" id="col-params">
<h2>IMPOSTAZIONI</h2>
<div class="field">
<label>Tipo modello</label>
<select id="p-tipo">
<option value="intero">Oggetto intero</option>
<option value="parziale">Parte di oggetto</option>
</select>
</div>
<div class="field">
<label>Simmetria</label>
<select id="p-simmetria">
<option value="invariante">Invariante (cerchi — no rotazione)</option>
<option value="nessuna">Nessuna (0..360°)</option>
<option value="bilaterale">Bilaterale (speculare 180°)</option>
<option value="rot_3">Rotazionale 3× (120°)</option>
<option value="rot_4">Rotazionale 4× (90°)</option>
<option value="rot_6">Rotazionale 6× (60°)</option>
<option value="rot_8">Rotazionale 8× (45°)</option>
</select>
</div>
<div class="field">
<label>Variazione scala</label>
<select id="p-scala">
<option value="fissa">Fissa (setup calibrato)</option>
<option value="mini">±10%</option>
<option value="medio">±25%</option>
<option value="max">±50%</option>
</select>
</div>
<div class="field">
<label>Precisione angolare</label>
<select id="p-precisione">
<option value="veloce">Veloce (10°)</option>
<option value="normale" selected>Normale (5°)</option>
<option value="preciso">Preciso (2°)</option>
</select>
</div>
<div class="field">
<label>Filtro falsi positivi
<span class="hint">(verifica intensità colori)</span>
</label>
<select id="p-filtro-fp">
<option value="off">Disattivato (massimo recall)</option>
<option value="leggero">Leggero (tollera illuminazione)</option>
<option value="medio" selected>Medio (consigliato)</option>
<option value="forte">Forte (massima selettività)</option>
</select>
</div>
<div class="field">
<label>Peso dimensione nel score
<span class="hint">(penalizza scala ≠ 1.0)</span>
</label>
<select id="p-penalita-scala">
<option value="0" selected>Nessuno (score shape puro)</option>
<option value="0.3">Leggero (30% max)</option>
<option value="0.5">Medio (50% max)</option>
<option value="0.8">Forte (80% max)</option>
</select>
</div>
<div class="field">
<label>Score minimo <span id="v-score">0.65</span>
<span class="hint">(più basso = più match anche incerti)</span>
</label>
<input type="range" id="p-min-score" min="0.30" max="0.95" step="0.05" value="0.65">
</div>
<div class="field">
<label>Max match</label>
<input type="number" id="p-max-matches" value="25" min="1" max="200">
</div>
<details>
<summary>Avanzate</summary>
<div id="adv-form"></div>
</details>
<h2 style="margin-top:14px">TEMPI</h2>
<div class="kv"><span>train:</span><span id="t-train">-</span></div>
<div class="kv"><span>find:</span><span id="t-find">-</span></div>
<div class="kv"><span>varianti:</span><span id="t-var">-</span></div>
<div class="kv"><span>match:</span><span id="t-match">-</span></div>
</section>
</main>
<footer>
<h2>LEGENDA</h2>
<div id="legend"></div>
</footer>
<script src="/static/app.js"></script>
</body>
</html>
+158
View File
@@ -0,0 +1,158 @@
* { box-sizing: border-box; }
html, body {
margin: 0; padding: 0; background: #1a1a1a; color: #dcdcdc;
font-family: -apple-system, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
font-size: 14px;
min-height: 100vh;
}
header {
background: #111; padding: 10px 16px; border-bottom: 1px solid #333;
position: sticky; top: 0; z-index: 10;
}
header h1 {
margin: 0 0 8px; font-size: 18px; color: #00c8ff;
}
.toolbar {
display: flex; gap: 10px; align-items: center; flex-wrap: wrap;
}
.btn {
display: inline-block; padding: 6px 14px; background: #2c2c2c;
border: 1px solid #444; color: #dcdcdc; cursor: pointer;
border-radius: 4px; font-size: 13px; line-height: 1.4;
transition: background 0.15s;
}
.btn:hover { background: #3a3a3a; }
.btn-go {
background: #0a7d3a; border-color: #0d9c48; color: #fff; font-weight: bold;
}
.btn-go:hover { background: #0d9c48; }
.tb-label { color: #b0b0b0; font-size: 12px; margin-left: 8px; }
.thumb-picker { position: relative; display: inline-block; }
.picker-current {
display: flex; align-items: center; gap: 8px;
background: #2a2a2a; color: #dcdcdc; border: 1px solid #444;
padding: 4px 8px; border-radius: 3px; font-size: 13px;
cursor: pointer; min-width: 200px; min-height: 32px;
}
.picker-current:hover { background: #353535; }
.picker-current img {
width: 36px; height: 36px; object-fit: contain;
background: #141414; border-radius: 2px;
}
.picker-text { flex: 1; white-space: nowrap; overflow: hidden;
text-overflow: ellipsis; }
.caret { color: #888; font-size: 10px; }
.picker-list {
display: none; position: absolute; top: 100%; left: 0;
background: #232323; border: 1px solid #444; border-radius: 3px;
margin-top: 2px; z-index: 100; max-height: 360px; overflow-y: auto;
box-shadow: 0 4px 12px rgba(0,0,0,0.6); min-width: 280px;
}
.thumb-picker.open .picker-list { display: block; }
.picker-item {
display: flex; align-items: center; gap: 10px;
padding: 6px 10px; cursor: pointer; border-bottom: 1px solid #2a2a2a;
}
.picker-item:hover { background: #2e2e2e; }
.picker-item img {
width: 60px; height: 60px; object-fit: contain;
background: #141414; border-radius: 2px;
}
.picker-item .name { color: #dcdcdc; font-size: 13px; }
#status {
color: #00c8ff; margin-left: 12px; font-weight: 500;
}
main {
display: grid;
grid-template-columns: 420px 1fr 360px;
gap: 12px;
padding: 12px 16px;
}
.col {
background: #232323; padding: 10px;
border: 1px solid #333; border-radius: 4px;
}
.col h2 {
margin: 0 0 8px; font-size: 13px; color: #00c8ff;
letter-spacing: 1px; text-transform: uppercase;
}
.canvas-wrap {
background: #141414; border: 1px solid #444;
display: inline-block; position: relative;
}
canvas {
display: block; cursor: crosshair;
image-rendering: pixelated;
}
#roi-info {
margin-top: 6px; font-size: 12px; color: #aaa;
}
.field {
margin-bottom: 10px;
}
.field label {
display: block; font-size: 12px; color: #b0b0b0;
margin-bottom: 3px;
}
.field select, .field input {
width: 100%; background: #2a2a2a; color: #dcdcdc;
border: 1px solid #444; padding: 5px 6px; border-radius: 3px;
font-size: 12px;
}
.field input[type="range"] {
padding: 0; height: 26px;
}
.field select:focus, .field input:focus {
outline: 1px solid #00c8ff;
}
#v-score { color: #00c8ff; font-weight: bold; }
.hint { color: #777; font-size: 10px; font-weight: normal; margin-left: 4px; }
details { margin-top: 10px; font-size: 12px; }
details summary {
cursor: pointer; padding: 4px 0; color: #00c8ff;
}
#adv-form {
display: grid; grid-template-columns: 1fr 80px; gap: 3px 6px;
margin-top: 4px;
}
#adv-form label { font-size: 11px; color: #999; }
#adv-form input {
background: #2a2a2a; color: #dcdcdc; border: 1px solid #444;
padding: 3px 5px; border-radius: 3px; font-size: 11px;
width: 100%;
}
.kv {
display: flex; justify-content: space-between;
padding: 3px 0; font-size: 12px; border-bottom: 1px dotted #333;
}
.kv span:last-child { color: #80ff80; font-weight: bold; }
footer {
padding: 10px 16px; border-top: 1px solid #333;
min-height: 120px;
}
footer h2 {
margin: 0 0 8px; font-size: 13px; color: #00c8ff;
letter-spacing: 1px; text-transform: uppercase;
}
#legend {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(280px, 1fr));
gap: 6px;
}
.legend-item {
display: flex; align-items: center; gap: 8px;
padding: 4px 6px; background: #232323;
border-radius: 3px; font-size: 12px; font-family: monospace;
}
.legend-dot {
width: 12px; height: 12px; border-radius: 50%; flex-shrink: 0;
}
#col-model, #col-scene { min-width: 0; }
+9
View File
@@ -3,7 +3,16 @@ name = "shape-model-2d"
version = "0.1.0"
requires-python = ">=3.13"
dependencies = [
"fastapi>=0.115",
"numba>=0.65.0",
"numpy>=1.24",
"opencv-python>=4.8",
"pillow>=12.2.0",
"python-multipart>=0.0.26",
"uvicorn[standard]>=0.34",
]
[dependency-groups]
dev = [
"httpx>=0.28.1",
]
Generated
+519
View File
@@ -2,6 +2,150 @@ version = 1
revision = 3
requires-python = ">=3.13"
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