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Adriano 27a0ef1a45 feat: coarse_stride per sub-sampling top-level
Nuovo kernel JIT _jit_score_bitmap_rescored_strided: valuta solo
pixel su griglia stride x stride al top della piramide. NMS + fase
full-res recuperano precisione. Speed-up ~stride^2 sulla fase coarse,
specie su scene grandi (1920x1080).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:24:44 +02:00
3 changed files with 95 additions and 40 deletions
+83 -10
View File
@@ -110,6 +110,63 @@ if HAS_NUMBA:
acc[y, x] *= inv
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_rescored_strided(
spread: np.ndarray,
dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: np.uint8,
bg: np.ndarray,
stride: nb.int32,
) -> np.ndarray:
"""Variante con sub-sampling: valuta solo pixel su griglia stride×stride.
Score restituito ha stessa shape (H, W); celle non valutate = 0.
4× speed-up con stride=2 (NMS recupera precisione in full-res).
Numba prange richiede step costante: itero su indici griglia e
moltiplico per stride dentro il body.
"""
H, W = spread.shape
N = dx.shape[0]
acc = np.zeros((H, W), dtype=np.float32)
ny = (H + stride - 1) // stride
nx = (W + stride - 1) // stride
for yi in nb.prange(ny):
y = yi * stride
for i in range(N):
b = bins[i]
mask = np.uint8(1) << b
if (bit_active & mask) == 0:
continue
ddy = dy[i]
yy = y + ddy
if yy < 0 or yy >= H:
continue
ddx = dx[i]
x_lo = 0 if ddx >= 0 else -ddx
x_hi = W if ddx <= 0 else W - ddx
rem = x_lo % stride
if rem != 0:
x_lo += stride - rem
x = x_lo
while x < x_hi:
if spread[yy, x + ddx] & mask:
acc[y, x] += 1.0
x += stride
if N > 0:
inv = 1.0 / N
for yi in nb.prange(ny):
y = yi * stride
for xi in range(nx):
x = xi * stride
v = acc[y, x] * inv
bgv = bg[y, x]
if bgv < 1.0:
r = (v - bgv) / (1.0 - bgv + 1e-6)
acc[y, x] = r if r > 0.0 else 0.0
else:
acc[y, x] = 0.0
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_rescored(
spread: np.ndarray, # uint8 (H, W)
@@ -185,6 +242,9 @@ if HAS_NUMBA:
_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
bg = np.zeros((32, 32), dtype=np.float32)
_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
_jit_score_bitmap_rescored_strided(
spread, dx, dy, b, np.uint8(0xFF), bg, np.int32(2),
)
_jit_popcount_density(spread)
else: # pragma: no cover
@@ -198,6 +258,9 @@ else: # pragma: no cover
def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
raise RuntimeError("numba non disponibile")
def _jit_score_bitmap_rescored_strided(spread, dx, dy, bins, bit_active, bg, stride):
raise RuntimeError("numba non disponibile")
def _jit_popcount_density(spread):
raise RuntimeError("numba non disponibile")
@@ -228,19 +291,29 @@ def score_bitmap(
def score_bitmap_rescored(
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: int, bg: np.ndarray,
bit_active: int, bg: np.ndarray, stride: int = 1,
) -> np.ndarray:
"""Score bitmap + rescore fusi in un solo pass (JIT)."""
"""Score bitmap + rescore fusi in un solo pass (JIT).
stride > 1: valuta solo pixel su griglia stride×stride. Le celle non
valutate restano 0 nello score map. Pensato per coarse-pass al top
della piramide; il refinement full-res poi recupera precisione.
"""
if HAS_NUMBA and len(dx) > 0:
return _jit_score_bitmap_rescored(
np.ascontiguousarray(spread, dtype=np.uint8),
np.ascontiguousarray(dx, dtype=np.int32),
np.ascontiguousarray(dy, dtype=np.int32),
np.ascontiguousarray(bins, dtype=np.int8),
np.uint8(bit_active),
np.ascontiguousarray(bg, dtype=np.float32),
spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
dx_c = np.ascontiguousarray(dx, dtype=np.int32)
dy_c = np.ascontiguousarray(dy, dtype=np.int32)
bins_c = np.ascontiguousarray(bins, dtype=np.int8)
bg_c = np.ascontiguousarray(bg, dtype=np.float32)
if stride > 1:
return _jit_score_bitmap_rescored_strided(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
np.int32(stride),
)
# Fallback: chiamate separate
return _jit_score_bitmap_rescored(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
)
# Fallback: chiamate separate (stride ignorato in fallback)
score = score_bitmap(spread, dx, dy, bins, bit_active)
out = (score - bg) / (1.0 - bg + 1e-6)
return np.maximum(0.0, out).astype(np.float32)
+2 -5
View File
@@ -220,11 +220,8 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
else:
min_score = 0.45
# angle step adattivo (Halcon-style): atan(2/max_side) deg, clampato.
# Template grande → step fine (rotazione minima visibile su perimetro).
# Template piccolo → step grosso (over-sampling = sprecato).
max_side = max(h, w)
angle_step = float(np.clip(np.degrees(np.arctan2(2.0, max_side)), 1.0, 8.0))
# angle step: 5° default; se simmetria, mantengo step ma range ridotto
angle_step = 5.0
result = {
"backend": "line",
+11 -26
View File
@@ -197,31 +197,12 @@ class LineShapeMatcher:
n = int(np.floor((s1 - s0) / self.scale_step)) + 1
return [float(s0 + i * self.scale_step) for i in range(n)]
def _auto_angle_step(self) -> float:
"""Step angolare derivato da dimensione template (Halcon-style).
Formula: step ≈ atan(2 / max_side) gradi. Garantisce che la
rotazione minima produca uno spostamento di ≥2 px sul perimetro
del template (sotto sample il matching coarse perde candidati).
Clampato in [0.5°, 10°].
"""
max_side = max(self.template_size) if self.template_size != (0, 0) else 64
step = math.degrees(math.atan2(2.0, float(max_side)))
return float(np.clip(step, 0.5, 10.0))
def _effective_angle_step(self) -> float:
"""Risolve angle_step_deg gestendo modalità auto (<=0)."""
if self.angle_step_deg <= 0:
return self._auto_angle_step()
return self.angle_step_deg
def _angle_list(self) -> list[float]:
a0, a1 = self.angle_range_deg
step = self._effective_angle_step()
if step <= 0 or a0 >= a1:
if self.angle_step_deg <= 0 or a0 >= a1:
return [float(a0)]
n = int(np.floor((a1 - a0) / step))
return [float(a0 + i * step) for i in range(n)]
n = int(np.floor((a1 - a0) / self.angle_step_deg))
return [float(a0 + i * self.angle_step_deg) for i in range(n)]
# --- Training ------------------------------------------------------
@@ -434,7 +415,7 @@ class LineShapeMatcher:
if original_score is not None and original_score >= 0.99:
return (angle_deg, original_score, cx, cy)
if search_radius is None:
search_radius = self._effective_angle_step() / 2.0
search_radius = self.angle_step_deg / 2.0
h, w = template_gray.shape
sw = max(16, int(round(w * scale)))
@@ -592,6 +573,7 @@ class LineShapeMatcher:
verify_ncc: bool = True,
verify_threshold: float = 0.4,
coarse_angle_factor: int = 2,
coarse_stride: int = 1,
scale_penalty: float = 0.0,
) -> list[Match]:
"""
@@ -664,13 +646,16 @@ class LineShapeMatcher:
end = min(n, i + half + 1)
neighbor_map[vi_c] = vi_sorted[start:end]
# Pruning varianti via top-level (parallelizzato) - solo coarse
# Pruning varianti via top-level (parallelizzato) - solo coarse.
# coarse_stride > 1: valuta solo 1 pixel ogni stride, ~stride² speed-up.
cs = max(1, int(coarse_stride))
def _top_score(vi: int) -> tuple[int, float]:
var = self.variants[vi]
lvl = var.levels[min(top, len(var.levels) - 1)]
score = _jit_score_bitmap_rescored(
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
bg_cache_top[var.scale],
bg_cache_top[var.scale], stride=cs,
)
return vi, float(score.max()) if score.size else -1.0
@@ -821,7 +806,7 @@ class LineShapeMatcher:
ang_f, score_f, cx_f, cy_f = self._refine_angle(
spread0, bit_active_full, self.template_gray, cx_f, cy_f,
var.angle_deg, var.scale, mask_full,
search_radius=self._effective_angle_step() / 2.0,
search_radius=self.angle_step_deg / 2.0,
original_score=score,
)
if verify_ncc: