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| Author | SHA1 | Date | |
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| 27a0ef1a45 |
+82
-9
@@ -110,6 +110,63 @@ if HAS_NUMBA:
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acc[y, x] *= inv
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_rescored_strided(
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spread: np.ndarray,
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dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: np.uint8,
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bg: np.ndarray,
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stride: nb.int32,
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) -> np.ndarray:
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"""Variante con sub-sampling: valuta solo pixel su griglia stride×stride.
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Score restituito ha stessa shape (H, W); celle non valutate = 0.
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4× speed-up con stride=2 (NMS recupera precisione in full-res).
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Numba prange richiede step costante: itero su indici griglia e
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moltiplico per stride dentro il body.
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"""
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H, W = spread.shape
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N = dx.shape[0]
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acc = np.zeros((H, W), dtype=np.float32)
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ny = (H + stride - 1) // stride
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nx = (W + stride - 1) // stride
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for yi in nb.prange(ny):
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y = yi * stride
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for i in range(N):
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b = bins[i]
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mask = np.uint8(1) << b
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if (bit_active & mask) == 0:
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continue
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ddy = dy[i]
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yy = y + ddy
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if yy < 0 or yy >= H:
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continue
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ddx = dx[i]
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x_lo = 0 if ddx >= 0 else -ddx
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x_hi = W if ddx <= 0 else W - ddx
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rem = x_lo % stride
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if rem != 0:
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x_lo += stride - rem
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x = x_lo
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while x < x_hi:
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if spread[yy, x + ddx] & mask:
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acc[y, x] += 1.0
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x += stride
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if N > 0:
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inv = 1.0 / N
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for yi in nb.prange(ny):
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y = yi * stride
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for xi in range(nx):
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x = xi * stride
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v = acc[y, x] * inv
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bgv = bg[y, x]
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if bgv < 1.0:
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r = (v - bgv) / (1.0 - bgv + 1e-6)
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acc[y, x] = r if r > 0.0 else 0.0
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else:
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acc[y, x] = 0.0
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_rescored(
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spread: np.ndarray, # uint8 (H, W)
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@@ -185,6 +242,9 @@ if HAS_NUMBA:
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_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
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bg = np.zeros((32, 32), dtype=np.float32)
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_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
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_jit_score_bitmap_rescored_strided(
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spread, dx, dy, b, np.uint8(0xFF), bg, np.int32(2),
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)
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_jit_popcount_density(spread)
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else: # pragma: no cover
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@@ -198,6 +258,9 @@ else: # pragma: no cover
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def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
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raise RuntimeError("numba non disponibile")
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def _jit_score_bitmap_rescored_strided(spread, dx, dy, bins, bit_active, bg, stride):
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raise RuntimeError("numba non disponibile")
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def _jit_popcount_density(spread):
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raise RuntimeError("numba non disponibile")
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@@ -228,19 +291,29 @@ def score_bitmap(
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def score_bitmap_rescored(
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spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: int, bg: np.ndarray,
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bit_active: int, bg: np.ndarray, stride: int = 1,
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) -> np.ndarray:
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"""Score bitmap + rescore fusi in un solo pass (JIT)."""
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"""Score bitmap + rescore fusi in un solo pass (JIT).
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stride > 1: valuta solo pixel su griglia stride×stride. Le celle non
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valutate restano 0 nello score map. Pensato per coarse-pass al top
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della piramide; il refinement full-res poi recupera precisione.
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"""
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if HAS_NUMBA and len(dx) > 0:
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spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
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dx_c = np.ascontiguousarray(dx, dtype=np.int32)
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dy_c = np.ascontiguousarray(dy, dtype=np.int32)
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bins_c = np.ascontiguousarray(bins, dtype=np.int8)
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bg_c = np.ascontiguousarray(bg, dtype=np.float32)
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if stride > 1:
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return _jit_score_bitmap_rescored_strided(
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spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
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np.int32(stride),
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)
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return _jit_score_bitmap_rescored(
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np.ascontiguousarray(spread, dtype=np.uint8),
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np.ascontiguousarray(dx, dtype=np.int32),
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np.ascontiguousarray(dy, dtype=np.int32),
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np.ascontiguousarray(bins, dtype=np.int8),
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np.uint8(bit_active),
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np.ascontiguousarray(bg, dtype=np.float32),
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spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
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)
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# Fallback: chiamate separate
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# Fallback: chiamate separate (stride ignorato in fallback)
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score = score_bitmap(spread, dx, dy, bins, bit_active)
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out = (score - bg) / (1.0 - bg + 1e-6)
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return np.maximum(0.0, out).astype(np.float32)
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+14
-31
@@ -239,8 +239,6 @@ class LineShapeMatcher:
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self._train_mask = mask_full.copy()
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self.variants.clear()
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# Invalida cache feature di refine: il template e cambiato.
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self._refine_feat_cache = {}
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for s in self._scale_list():
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sw = max(16, int(round(w * s)))
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sh = max(16, int(round(h * s)))
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@@ -435,36 +433,17 @@ class LineShapeMatcher:
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H, W = spread0.shape
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margin = 3
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# Cache template features per angolo (chiave: int(round(ang*20)) =
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# bucket di 0.05°). Golden-search ricontratto puo richiedere lo
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# stesso bucket piu volte; evita re-warp+gradient+extract (costoso).
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# Cache a livello matcher per riusare tra chiamate find() su scene
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# diverse: la rotazione del template non dipende dalla scena.
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if not hasattr(self, '_refine_feat_cache'):
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self._refine_feat_cache = {}
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feat_cache = self._refine_feat_cache
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cache_scale_key = round(scale * 1000)
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def _score_at_angle(off: float) -> tuple[float, float, float]:
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"""Ritorna (score, best_cx, best_cy) per angolo = angle_deg + off."""
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ang = angle_deg + off
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ck = (round(ang * 20), cache_scale_key)
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cached = feat_cache.get(ck)
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if cached is not None:
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fx, fy, fb = cached
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else:
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M = cv2.getRotationMatrix2D(center, ang, 1.0)
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gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
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flags=cv2.INTER_LINEAR,
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borderMode=cv2.BORDER_REPLICATE)
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mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
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flags=cv2.INTER_NEAREST, borderValue=0)
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mag, bins = self._gradient(gray_r)
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fx, fy, fb = self._extract_features(mag, bins, mask_r)
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# LRU semplice: limita cache a ~256 angoli (8 angoli * 32 candidati)
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if len(feat_cache) > 256:
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feat_cache.pop(next(iter(feat_cache)))
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feat_cache[ck] = (fx, fy, fb)
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M = cv2.getRotationMatrix2D(center, ang, 1.0)
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gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
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flags=cv2.INTER_LINEAR,
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borderMode=cv2.BORDER_REPLICATE)
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mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
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flags=cv2.INTER_NEAREST, borderValue=0)
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mag, bins = self._gradient(gray_r)
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fx, fy, fb = self._extract_features(mag, bins, mask_r)
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if len(fx) < 8:
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return (0.0, cx, cy)
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dx = (fx - center[0]).astype(np.int32)
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@@ -594,6 +573,7 @@ class LineShapeMatcher:
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verify_ncc: bool = True,
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verify_threshold: float = 0.4,
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coarse_angle_factor: int = 2,
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coarse_stride: int = 1,
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scale_penalty: float = 0.0,
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) -> list[Match]:
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"""
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@@ -666,13 +646,16 @@ class LineShapeMatcher:
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end = min(n, i + half + 1)
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neighbor_map[vi_c] = vi_sorted[start:end]
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# Pruning varianti via top-level (parallelizzato) - solo coarse
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# Pruning varianti via top-level (parallelizzato) - solo coarse.
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# coarse_stride > 1: valuta solo 1 pixel ogni stride, ~stride² speed-up.
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cs = max(1, int(coarse_stride))
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def _top_score(vi: int) -> tuple[int, float]:
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var = self.variants[vi]
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lvl = var.levels[min(top, len(var.levels) - 1)]
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score = _jit_score_bitmap_rescored(
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spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
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bg_cache_top[var.scale],
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bg_cache_top[var.scale], stride=cs,
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)
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return vi, float(score.max()) if score.size else -1.0
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