Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d9a40952c4 |
+9
-82
@@ -110,63 +110,6 @@ if HAS_NUMBA:
|
||||
acc[y, x] *= inv
|
||||
return acc
|
||||
|
||||
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
|
||||
def _jit_score_bitmap_rescored_strided(
|
||||
spread: np.ndarray,
|
||||
dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
|
||||
bit_active: np.uint8,
|
||||
bg: np.ndarray,
|
||||
stride: nb.int32,
|
||||
) -> np.ndarray:
|
||||
"""Variante con sub-sampling: valuta solo pixel su griglia stride×stride.
|
||||
Score restituito ha stessa shape (H, W); celle non valutate = 0.
|
||||
|
||||
4× speed-up con stride=2 (NMS recupera precisione in full-res).
|
||||
Numba prange richiede step costante: itero su indici griglia e
|
||||
moltiplico per stride dentro il body.
|
||||
"""
|
||||
H, W = spread.shape
|
||||
N = dx.shape[0]
|
||||
acc = np.zeros((H, W), dtype=np.float32)
|
||||
ny = (H + stride - 1) // stride
|
||||
nx = (W + stride - 1) // stride
|
||||
for yi in nb.prange(ny):
|
||||
y = yi * stride
|
||||
for i in range(N):
|
||||
b = bins[i]
|
||||
mask = np.uint8(1) << b
|
||||
if (bit_active & mask) == 0:
|
||||
continue
|
||||
ddy = dy[i]
|
||||
yy = y + ddy
|
||||
if yy < 0 or yy >= H:
|
||||
continue
|
||||
ddx = dx[i]
|
||||
x_lo = 0 if ddx >= 0 else -ddx
|
||||
x_hi = W if ddx <= 0 else W - ddx
|
||||
rem = x_lo % stride
|
||||
if rem != 0:
|
||||
x_lo += stride - rem
|
||||
x = x_lo
|
||||
while x < x_hi:
|
||||
if spread[yy, x + ddx] & mask:
|
||||
acc[y, x] += 1.0
|
||||
x += stride
|
||||
if N > 0:
|
||||
inv = 1.0 / N
|
||||
for yi in nb.prange(ny):
|
||||
y = yi * stride
|
||||
for xi in range(nx):
|
||||
x = xi * stride
|
||||
v = acc[y, x] * inv
|
||||
bgv = bg[y, x]
|
||||
if bgv < 1.0:
|
||||
r = (v - bgv) / (1.0 - bgv + 1e-6)
|
||||
acc[y, x] = r if r > 0.0 else 0.0
|
||||
else:
|
||||
acc[y, x] = 0.0
|
||||
return acc
|
||||
|
||||
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
|
||||
def _jit_score_bitmap_rescored(
|
||||
spread: np.ndarray, # uint8 (H, W)
|
||||
@@ -242,9 +185,6 @@ if HAS_NUMBA:
|
||||
_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
|
||||
bg = np.zeros((32, 32), dtype=np.float32)
|
||||
_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
|
||||
_jit_score_bitmap_rescored_strided(
|
||||
spread, dx, dy, b, np.uint8(0xFF), bg, np.int32(2),
|
||||
)
|
||||
_jit_popcount_density(spread)
|
||||
|
||||
else: # pragma: no cover
|
||||
@@ -258,9 +198,6 @@ else: # pragma: no cover
|
||||
def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
|
||||
raise RuntimeError("numba non disponibile")
|
||||
|
||||
def _jit_score_bitmap_rescored_strided(spread, dx, dy, bins, bit_active, bg, stride):
|
||||
raise RuntimeError("numba non disponibile")
|
||||
|
||||
def _jit_popcount_density(spread):
|
||||
raise RuntimeError("numba non disponibile")
|
||||
|
||||
@@ -291,29 +228,19 @@ def score_bitmap(
|
||||
|
||||
def score_bitmap_rescored(
|
||||
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
|
||||
bit_active: int, bg: np.ndarray, stride: int = 1,
|
||||
bit_active: int, bg: np.ndarray,
|
||||
) -> np.ndarray:
|
||||
"""Score bitmap + rescore fusi in un solo pass (JIT).
|
||||
|
||||
stride > 1: valuta solo pixel su griglia stride×stride. Le celle non
|
||||
valutate restano 0 nello score map. Pensato per coarse-pass al top
|
||||
della piramide; il refinement full-res poi recupera precisione.
|
||||
"""
|
||||
"""Score bitmap + rescore fusi in un solo pass (JIT)."""
|
||||
if HAS_NUMBA and len(dx) > 0:
|
||||
spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
|
||||
dx_c = np.ascontiguousarray(dx, dtype=np.int32)
|
||||
dy_c = np.ascontiguousarray(dy, dtype=np.int32)
|
||||
bins_c = np.ascontiguousarray(bins, dtype=np.int8)
|
||||
bg_c = np.ascontiguousarray(bg, dtype=np.float32)
|
||||
if stride > 1:
|
||||
return _jit_score_bitmap_rescored_strided(
|
||||
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
|
||||
np.int32(stride),
|
||||
)
|
||||
return _jit_score_bitmap_rescored(
|
||||
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
|
||||
np.ascontiguousarray(spread, dtype=np.uint8),
|
||||
np.ascontiguousarray(dx, dtype=np.int32),
|
||||
np.ascontiguousarray(dy, dtype=np.int32),
|
||||
np.ascontiguousarray(bins, dtype=np.int8),
|
||||
np.uint8(bit_active),
|
||||
np.ascontiguousarray(bg, dtype=np.float32),
|
||||
)
|
||||
# Fallback: chiamate separate (stride ignorato in fallback)
|
||||
# Fallback: chiamate separate
|
||||
score = score_bitmap(spread, dx, dy, bins, bit_active)
|
||||
out = (score - bg) / (1.0 - bg + 1e-6)
|
||||
return np.maximum(0.0, out).astype(np.float32)
|
||||
|
||||
+5
-2
@@ -220,8 +220,11 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
|
||||
else:
|
||||
min_score = 0.45
|
||||
|
||||
# angle step: 5° default; se simmetria, mantengo step ma range ridotto
|
||||
angle_step = 5.0
|
||||
# angle step adattivo (Halcon-style): atan(2/max_side) deg, clampato.
|
||||
# Template grande → step fine (rotazione minima visibile su perimetro).
|
||||
# Template piccolo → step grosso (over-sampling = sprecato).
|
||||
max_side = max(h, w)
|
||||
angle_step = float(np.clip(np.degrees(np.arctan2(2.0, max_side)), 1.0, 8.0))
|
||||
|
||||
result = {
|
||||
"backend": "line",
|
||||
|
||||
+26
-11
@@ -197,12 +197,31 @@ class LineShapeMatcher:
|
||||
n = int(np.floor((s1 - s0) / self.scale_step)) + 1
|
||||
return [float(s0 + i * self.scale_step) for i in range(n)]
|
||||
|
||||
def _auto_angle_step(self) -> float:
|
||||
"""Step angolare derivato da dimensione template (Halcon-style).
|
||||
|
||||
Formula: step ≈ atan(2 / max_side) gradi. Garantisce che la
|
||||
rotazione minima produca uno spostamento di ≥2 px sul perimetro
|
||||
del template (sotto sample il matching coarse perde candidati).
|
||||
Clampato in [0.5°, 10°].
|
||||
"""
|
||||
max_side = max(self.template_size) if self.template_size != (0, 0) else 64
|
||||
step = math.degrees(math.atan2(2.0, float(max_side)))
|
||||
return float(np.clip(step, 0.5, 10.0))
|
||||
|
||||
def _effective_angle_step(self) -> float:
|
||||
"""Risolve angle_step_deg gestendo modalità auto (<=0)."""
|
||||
if self.angle_step_deg <= 0:
|
||||
return self._auto_angle_step()
|
||||
return self.angle_step_deg
|
||||
|
||||
def _angle_list(self) -> list[float]:
|
||||
a0, a1 = self.angle_range_deg
|
||||
if self.angle_step_deg <= 0 or a0 >= a1:
|
||||
step = self._effective_angle_step()
|
||||
if step <= 0 or a0 >= a1:
|
||||
return [float(a0)]
|
||||
n = int(np.floor((a1 - a0) / self.angle_step_deg))
|
||||
return [float(a0 + i * self.angle_step_deg) for i in range(n)]
|
||||
n = int(np.floor((a1 - a0) / step))
|
||||
return [float(a0 + i * step) for i in range(n)]
|
||||
|
||||
# --- Training ------------------------------------------------------
|
||||
|
||||
@@ -415,7 +434,7 @@ class LineShapeMatcher:
|
||||
if original_score is not None and original_score >= 0.99:
|
||||
return (angle_deg, original_score, cx, cy)
|
||||
if search_radius is None:
|
||||
search_radius = self.angle_step_deg / 2.0
|
||||
search_radius = self._effective_angle_step() / 2.0
|
||||
|
||||
h, w = template_gray.shape
|
||||
sw = max(16, int(round(w * scale)))
|
||||
@@ -573,7 +592,6 @@ class LineShapeMatcher:
|
||||
verify_ncc: bool = True,
|
||||
verify_threshold: float = 0.4,
|
||||
coarse_angle_factor: int = 2,
|
||||
coarse_stride: int = 1,
|
||||
scale_penalty: float = 0.0,
|
||||
) -> list[Match]:
|
||||
"""
|
||||
@@ -646,16 +664,13 @@ class LineShapeMatcher:
|
||||
end = min(n, i + half + 1)
|
||||
neighbor_map[vi_c] = vi_sorted[start:end]
|
||||
|
||||
# Pruning varianti via top-level (parallelizzato) - solo coarse.
|
||||
# coarse_stride > 1: valuta solo 1 pixel ogni stride, ~stride² speed-up.
|
||||
cs = max(1, int(coarse_stride))
|
||||
|
||||
# Pruning varianti via top-level (parallelizzato) - solo coarse
|
||||
def _top_score(vi: int) -> tuple[int, float]:
|
||||
var = self.variants[vi]
|
||||
lvl = var.levels[min(top, len(var.levels) - 1)]
|
||||
score = _jit_score_bitmap_rescored(
|
||||
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
|
||||
bg_cache_top[var.scale], stride=cs,
|
||||
bg_cache_top[var.scale],
|
||||
)
|
||||
return vi, float(score.max()) if score.size else -1.0
|
||||
|
||||
@@ -806,7 +821,7 @@ class LineShapeMatcher:
|
||||
ang_f, score_f, cx_f, cy_f = self._refine_angle(
|
||||
spread0, bit_active_full, self.template_gray, cx_f, cy_f,
|
||||
var.angle_deg, var.scale, mask_full,
|
||||
search_radius=self.angle_step_deg / 2.0,
|
||||
search_radius=self._effective_angle_step() / 2.0,
|
||||
original_score=score,
|
||||
)
|
||||
if verify_ncc:
|
||||
|
||||
Reference in New Issue
Block a user