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Adriano f00cf9b621 feat: cache features template per _refine_angle
Cache LRU (chiave: angolo arrotondato a 0.05deg, scale) di
(fx, fy, fb) per evitare warpAffine + gradient + extract ripetuti
durante golden-search refine. Bucket condiviso tra match della stessa
find() e tra find() consecutive sulla stessa ricetta.

Cache invalidata in train(): il template puo essere cambiato.
Limite 256 entry (sufficiente per 32 candidati x 8 valutazioni).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:31:37 +02:00
2 changed files with 40 additions and 96 deletions
+9 -82
View File
@@ -110,63 +110,6 @@ if HAS_NUMBA:
acc[y, x] *= inv
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_rescored_strided(
spread: np.ndarray,
dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: np.uint8,
bg: np.ndarray,
stride: nb.int32,
) -> np.ndarray:
"""Variante con sub-sampling: valuta solo pixel su griglia stride×stride.
Score restituito ha stessa shape (H, W); celle non valutate = 0.
4× speed-up con stride=2 (NMS recupera precisione in full-res).
Numba prange richiede step costante: itero su indici griglia e
moltiplico per stride dentro il body.
"""
H, W = spread.shape
N = dx.shape[0]
acc = np.zeros((H, W), dtype=np.float32)
ny = (H + stride - 1) // stride
nx = (W + stride - 1) // stride
for yi in nb.prange(ny):
y = yi * stride
for i in range(N):
b = bins[i]
mask = np.uint8(1) << b
if (bit_active & mask) == 0:
continue
ddy = dy[i]
yy = y + ddy
if yy < 0 or yy >= H:
continue
ddx = dx[i]
x_lo = 0 if ddx >= 0 else -ddx
x_hi = W if ddx <= 0 else W - ddx
rem = x_lo % stride
if rem != 0:
x_lo += stride - rem
x = x_lo
while x < x_hi:
if spread[yy, x + ddx] & mask:
acc[y, x] += 1.0
x += stride
if N > 0:
inv = 1.0 / N
for yi in nb.prange(ny):
y = yi * stride
for xi in range(nx):
x = xi * stride
v = acc[y, x] * inv
bgv = bg[y, x]
if bgv < 1.0:
r = (v - bgv) / (1.0 - bgv + 1e-6)
acc[y, x] = r if r > 0.0 else 0.0
else:
acc[y, x] = 0.0
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_rescored(
spread: np.ndarray, # uint8 (H, W)
@@ -242,9 +185,6 @@ if HAS_NUMBA:
_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
bg = np.zeros((32, 32), dtype=np.float32)
_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
_jit_score_bitmap_rescored_strided(
spread, dx, dy, b, np.uint8(0xFF), bg, np.int32(2),
)
_jit_popcount_density(spread)
else: # pragma: no cover
@@ -258,9 +198,6 @@ else: # pragma: no cover
def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
raise RuntimeError("numba non disponibile")
def _jit_score_bitmap_rescored_strided(spread, dx, dy, bins, bit_active, bg, stride):
raise RuntimeError("numba non disponibile")
def _jit_popcount_density(spread):
raise RuntimeError("numba non disponibile")
@@ -291,29 +228,19 @@ def score_bitmap(
def score_bitmap_rescored(
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: int, bg: np.ndarray, stride: int = 1,
bit_active: int, bg: np.ndarray,
) -> np.ndarray:
"""Score bitmap + rescore fusi in un solo pass (JIT).
stride > 1: valuta solo pixel su griglia stride×stride. Le celle non
valutate restano 0 nello score map. Pensato per coarse-pass al top
della piramide; il refinement full-res poi recupera precisione.
"""
"""Score bitmap + rescore fusi in un solo pass (JIT)."""
if HAS_NUMBA and len(dx) > 0:
spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
dx_c = np.ascontiguousarray(dx, dtype=np.int32)
dy_c = np.ascontiguousarray(dy, dtype=np.int32)
bins_c = np.ascontiguousarray(bins, dtype=np.int8)
bg_c = np.ascontiguousarray(bg, dtype=np.float32)
if stride > 1:
return _jit_score_bitmap_rescored_strided(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
np.int32(stride),
)
return _jit_score_bitmap_rescored(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
np.ascontiguousarray(spread, dtype=np.uint8),
np.ascontiguousarray(dx, dtype=np.int32),
np.ascontiguousarray(dy, dtype=np.int32),
np.ascontiguousarray(bins, dtype=np.int8),
np.uint8(bit_active),
np.ascontiguousarray(bg, dtype=np.float32),
)
# Fallback: chiamate separate (stride ignorato in fallback)
# Fallback: chiamate separate
score = score_bitmap(spread, dx, dy, bins, bit_active)
out = (score - bg) / (1.0 - bg + 1e-6)
return np.maximum(0.0, out).astype(np.float32)
+31 -14
View File
@@ -239,6 +239,8 @@ class LineShapeMatcher:
self._train_mask = mask_full.copy()
self.variants.clear()
# Invalida cache feature di refine: il template e cambiato.
self._refine_feat_cache = {}
for s in self._scale_list():
sw = max(16, int(round(w * s)))
sh = max(16, int(round(h * s)))
@@ -433,17 +435,36 @@ class LineShapeMatcher:
H, W = spread0.shape
margin = 3
# Cache template features per angolo (chiave: int(round(ang*20)) =
# bucket di 0.05°). Golden-search ricontratto puo richiedere lo
# stesso bucket piu volte; evita re-warp+gradient+extract (costoso).
# Cache a livello matcher per riusare tra chiamate find() su scene
# diverse: la rotazione del template non dipende dalla scena.
if not hasattr(self, '_refine_feat_cache'):
self._refine_feat_cache = {}
feat_cache = self._refine_feat_cache
cache_scale_key = round(scale * 1000)
def _score_at_angle(off: float) -> tuple[float, float, float]:
"""Ritorna (score, best_cx, best_cy) per angolo = angle_deg + off."""
ang = angle_deg + off
M = cv2.getRotationMatrix2D(center, ang, 1.0)
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
flags=cv2.INTER_LINEAR,
borderMode=cv2.BORDER_REPLICATE)
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
flags=cv2.INTER_NEAREST, borderValue=0)
mag, bins = self._gradient(gray_r)
fx, fy, fb = self._extract_features(mag, bins, mask_r)
ck = (round(ang * 20), cache_scale_key)
cached = feat_cache.get(ck)
if cached is not None:
fx, fy, fb = cached
else:
M = cv2.getRotationMatrix2D(center, ang, 1.0)
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
flags=cv2.INTER_LINEAR,
borderMode=cv2.BORDER_REPLICATE)
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
flags=cv2.INTER_NEAREST, borderValue=0)
mag, bins = self._gradient(gray_r)
fx, fy, fb = self._extract_features(mag, bins, mask_r)
# LRU semplice: limita cache a ~256 angoli (8 angoli * 32 candidati)
if len(feat_cache) > 256:
feat_cache.pop(next(iter(feat_cache)))
feat_cache[ck] = (fx, fy, fb)
if len(fx) < 8:
return (0.0, cx, cy)
dx = (fx - center[0]).astype(np.int32)
@@ -573,7 +594,6 @@ class LineShapeMatcher:
verify_ncc: bool = True,
verify_threshold: float = 0.4,
coarse_angle_factor: int = 2,
coarse_stride: int = 1,
scale_penalty: float = 0.0,
) -> list[Match]:
"""
@@ -646,16 +666,13 @@ class LineShapeMatcher:
end = min(n, i + half + 1)
neighbor_map[vi_c] = vi_sorted[start:end]
# Pruning varianti via top-level (parallelizzato) - solo coarse.
# coarse_stride > 1: valuta solo 1 pixel ogni stride, ~stride² speed-up.
cs = max(1, int(coarse_stride))
# Pruning varianti via top-level (parallelizzato) - solo coarse
def _top_score(vi: int) -> tuple[int, float]:
var = self.variants[vi]
lvl = var.levels[min(top, len(var.levels) - 1)]
score = _jit_score_bitmap_rescored(
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
bg_cache_top[var.scale], stride=cs,
bg_cache_top[var.scale],
)
return vi, float(score.max()) if score.size else -1.0