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1 Commits
| Author | SHA1 | Date | |
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| 4419c237b2 |
+68
-56
@@ -111,60 +111,59 @@ if HAS_NUMBA:
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return acc
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_rescored_strided(
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def _jit_score_bitmap_greedy(
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spread: np.ndarray,
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spread: np.ndarray,
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dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: np.uint8,
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bit_active: np.uint8,
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bg: np.ndarray,
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min_score: nb.float32,
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stride: nb.int32,
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greediness: nb.float32,
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) -> np.ndarray:
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) -> np.ndarray:
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"""Variante con sub-sampling: valuta solo pixel su griglia stride×stride.
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"""Score bitmap con early-exit greedy (no rescore background).
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Score restituito ha stessa shape (H, W); celle non valutate = 0.
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4× speed-up con stride=2 (NMS recupera precisione in full-res).
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Per ogni pixel iteriamo le N feature; abortiamo non appena diventa
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Numba prange richiede step costante: itero su indici griglia e
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impossibile raggiungere `min_required` count anche aggiungendo
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moltiplico per stride dentro il body.
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tutte le feature rimanenti. min_required = greediness * min_score * N.
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greediness=0 → nessun early-exit (equivalente a kernel base).
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greediness=1 → exit non appena hits + remaining < min_score * N.
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Tipico: 0.7-0.9 → 2-4x speed-up senza perdere match.
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"""
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"""
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H, W = spread.shape
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H, W = spread.shape
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N = dx.shape[0]
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N = dx.shape[0]
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acc = np.zeros((H, W), dtype=np.float32)
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acc = np.zeros((H, W), dtype=np.float32)
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ny = (H + stride - 1) // stride
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if N == 0:
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nx = (W + stride - 1) // stride
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return acc
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for yi in nb.prange(ny):
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min_req = greediness * min_score * N
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y = yi * stride
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inv_N = nb.float32(1.0 / N)
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for y in nb.prange(H):
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for x in range(W):
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hits = 0
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for i in range(N):
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for i in range(N):
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b = bins[i]
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b = bins[i]
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mask = np.uint8(1) << b
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mask = np.uint8(1) << b
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if (bit_active & mask) == 0:
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if (bit_active & mask) == 0:
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# Nessun chance per questa feature
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if hits + (N - i - 1) < min_req:
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break
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continue
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continue
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ddy = dy[i]
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ddy = dy[i]
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yy = y + ddy
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yy = y + ddy
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if yy < 0 or yy >= H:
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if yy < 0 or yy >= H:
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if hits + (N - i - 1) < min_req:
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break
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continue
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continue
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ddx = dx[i]
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ddx = dx[i]
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x_lo = 0 if ddx >= 0 else -ddx
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xx = x + ddx
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x_hi = W if ddx <= 0 else W - ddx
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if xx < 0 or xx >= W:
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rem = x_lo % stride
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if hits + (N - i - 1) < min_req:
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if rem != 0:
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break
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x_lo += stride - rem
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continue
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x = x_lo
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if spread[yy, xx] & mask:
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while x < x_hi:
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hits += 1
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if spread[yy, x + ddx] & mask:
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acc[y, x] += 1.0
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x += stride
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if N > 0:
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inv = 1.0 / N
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for yi in nb.prange(ny):
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y = yi * stride
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for xi in range(nx):
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x = xi * stride
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v = acc[y, x] * inv
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bgv = bg[y, x]
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if bgv < 1.0:
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r = (v - bgv) / (1.0 - bgv + 1e-6)
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acc[y, x] = r if r > 0.0 else 0.0
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else:
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else:
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acc[y, x] = 0.0
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if hits + (N - i - 1) < min_req:
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break
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acc[y, x] = nb.float32(hits) * inv_N
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return acc
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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@@ -242,8 +241,9 @@ if HAS_NUMBA:
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_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
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_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
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bg = np.zeros((32, 32), dtype=np.float32)
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bg = np.zeros((32, 32), dtype=np.float32)
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_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
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_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
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_jit_score_bitmap_rescored_strided(
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_jit_score_bitmap_greedy(
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spread, dx, dy, b, np.uint8(0xFF), bg, np.int32(2),
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spread, dx, dy, b, np.uint8(0xFF),
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np.float32(0.5), np.float32(0.8),
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)
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)
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_jit_popcount_density(spread)
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_jit_popcount_density(spread)
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@@ -258,7 +258,7 @@ else: # pragma: no cover
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def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
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def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
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raise RuntimeError("numba non disponibile")
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raise RuntimeError("numba non disponibile")
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def _jit_score_bitmap_rescored_strided(spread, dx, dy, bins, bit_active, bg, stride):
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def _jit_score_bitmap_greedy(spread, dx, dy, bins, bit_active, min_score, greediness):
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raise RuntimeError("numba non disponibile")
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raise RuntimeError("numba non disponibile")
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def _jit_popcount_density(spread):
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def _jit_popcount_density(spread):
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@@ -291,34 +291,46 @@ def score_bitmap(
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def score_bitmap_rescored(
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def score_bitmap_rescored(
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spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: int, bg: np.ndarray, stride: int = 1,
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bit_active: int, bg: np.ndarray,
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) -> np.ndarray:
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) -> np.ndarray:
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"""Score bitmap + rescore fusi in un solo pass (JIT).
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"""Score bitmap + rescore fusi in un solo pass (JIT)."""
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stride > 1: valuta solo pixel su griglia stride×stride. Le celle non
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valutate restano 0 nello score map. Pensato per coarse-pass al top
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della piramide; il refinement full-res poi recupera precisione.
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"""
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if HAS_NUMBA and len(dx) > 0:
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if HAS_NUMBA and len(dx) > 0:
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spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
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dx_c = np.ascontiguousarray(dx, dtype=np.int32)
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dy_c = np.ascontiguousarray(dy, dtype=np.int32)
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bins_c = np.ascontiguousarray(bins, dtype=np.int8)
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bg_c = np.ascontiguousarray(bg, dtype=np.float32)
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if stride > 1:
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return _jit_score_bitmap_rescored_strided(
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spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
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np.int32(stride),
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)
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return _jit_score_bitmap_rescored(
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return _jit_score_bitmap_rescored(
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spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
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np.ascontiguousarray(spread, dtype=np.uint8),
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np.ascontiguousarray(dx, dtype=np.int32),
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np.ascontiguousarray(dy, dtype=np.int32),
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np.ascontiguousarray(bins, dtype=np.int8),
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np.uint8(bit_active),
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np.ascontiguousarray(bg, dtype=np.float32),
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)
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)
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# Fallback: chiamate separate (stride ignorato in fallback)
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# Fallback: chiamate separate
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score = score_bitmap(spread, dx, dy, bins, bit_active)
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score = score_bitmap(spread, dx, dy, bins, bit_active)
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out = (score - bg) / (1.0 - bg + 1e-6)
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out = (score - bg) / (1.0 - bg + 1e-6)
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return np.maximum(0.0, out).astype(np.float32)
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return np.maximum(0.0, out).astype(np.float32)
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def score_bitmap_greedy(
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spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: int, min_score: float, greediness: float,
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) -> np.ndarray:
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"""Score bitmap con early-exit greedy. Per coarse-pass aggressivo.
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Non applica rescore background: usare quando la scena ha basso clutter
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o quando si vuole mass-prune varianti via top-level rapidamente.
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"""
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if HAS_NUMBA and len(dx) > 0:
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return _jit_score_bitmap_greedy(
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np.ascontiguousarray(spread, dtype=np.uint8),
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np.ascontiguousarray(dx, dtype=np.int32),
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np.ascontiguousarray(dy, dtype=np.int32),
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np.ascontiguousarray(bins, dtype=np.int8),
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np.uint8(bit_active),
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np.float32(min_score), np.float32(greediness),
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)
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# Fallback: kernel base senza early-exit
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return score_bitmap(spread, dx, dy, bins, bit_active)
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def popcount_density(spread: np.ndarray) -> np.ndarray:
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def popcount_density(spread: np.ndarray) -> np.ndarray:
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if HAS_NUMBA:
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if HAS_NUMBA:
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return _jit_popcount_density(np.ascontiguousarray(spread, dtype=np.uint8))
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return _jit_popcount_density(np.ascontiguousarray(spread, dtype=np.uint8))
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+12
-4
@@ -40,6 +40,7 @@ from pm2d._jit_kernels import (
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score_by_shift as _jit_score_by_shift,
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score_by_shift as _jit_score_by_shift,
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score_bitmap as _jit_score_bitmap,
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score_bitmap as _jit_score_bitmap,
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score_bitmap_rescored as _jit_score_bitmap_rescored,
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score_bitmap_rescored as _jit_score_bitmap_rescored,
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score_bitmap_greedy as _jit_score_bitmap_greedy,
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popcount_density as _jit_popcount,
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popcount_density as _jit_popcount,
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HAS_NUMBA,
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HAS_NUMBA,
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)
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)
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@@ -573,8 +574,8 @@ class LineShapeMatcher:
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verify_ncc: bool = True,
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verify_ncc: bool = True,
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verify_threshold: float = 0.4,
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verify_threshold: float = 0.4,
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coarse_angle_factor: int = 2,
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coarse_angle_factor: int = 2,
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coarse_stride: int = 1,
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scale_penalty: float = 0.0,
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scale_penalty: float = 0.0,
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greediness: float = 0.0,
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) -> list[Match]:
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) -> list[Match]:
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"""
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"""
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scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0:
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scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0:
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@@ -647,15 +648,22 @@ class LineShapeMatcher:
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neighbor_map[vi_c] = vi_sorted[start:end]
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neighbor_map[vi_c] = vi_sorted[start:end]
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# Pruning varianti via top-level (parallelizzato) - solo coarse.
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# Pruning varianti via top-level (parallelizzato) - solo coarse.
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# coarse_stride > 1: valuta solo 1 pixel ogni stride, ~stride² speed-up.
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# greediness > 0: usa kernel greedy con early-exit (no rescore bg)
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cs = max(1, int(coarse_stride))
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# per il pruning. ~2-4x speed-up sul top con greediness=0.8.
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use_greedy_top = greediness > 0.0
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def _top_score(vi: int) -> tuple[int, float]:
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def _top_score(vi: int) -> tuple[int, float]:
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var = self.variants[vi]
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var = self.variants[vi]
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lvl = var.levels[min(top, len(var.levels) - 1)]
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lvl = var.levels[min(top, len(var.levels) - 1)]
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if use_greedy_top:
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score = _jit_score_bitmap_greedy(
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spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
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top_thresh, greediness,
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)
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else:
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score = _jit_score_bitmap_rescored(
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score = _jit_score_bitmap_rescored(
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spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
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spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
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bg_cache_top[var.scale], stride=cs,
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bg_cache_top[var.scale],
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)
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)
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return vi, float(score.max()) if score.size else -1.0
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return vi, float(score.max()) if score.size else -1.0
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Block a user