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Adriano 4419c237b2 feat: greediness param con early-exit kernel JIT
Nuovo kernel _jit_score_bitmap_greedy: per ogni pixel scorre N feature
ed esce non appena hits + remaining < greediness * min_score * N.
Esposto in find() come greediness in [0..1], default 0 (backward compat).

Sostituisce il kernel rescored al top-level quando attivo: salta il
rescore background ma early-exit pixel impossibili. Util su template
con molte feature (>100) e scena con pochi pattern competitivi.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:33:39 +02:00
2 changed files with 93 additions and 73 deletions
+78 -66
View File
@@ -111,60 +111,59 @@ if HAS_NUMBA:
return acc return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False) @nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_rescored_strided( def _jit_score_bitmap_greedy(
spread: np.ndarray, spread: np.ndarray,
dx: np.ndarray, dy: np.ndarray, bins: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: np.uint8, bit_active: np.uint8,
bg: np.ndarray, min_score: nb.float32,
stride: nb.int32, greediness: nb.float32,
) -> np.ndarray: ) -> np.ndarray:
"""Variante con sub-sampling: valuta solo pixel su griglia stride×stride. """Score bitmap con early-exit greedy (no rescore background).
Score restituito ha stessa shape (H, W); celle non valutate = 0.
4× speed-up con stride=2 (NMS recupera precisione in full-res). Per ogni pixel iteriamo le N feature; abortiamo non appena diventa
Numba prange richiede step costante: itero su indici griglia e impossibile raggiungere `min_required` count anche aggiungendo
moltiplico per stride dentro il body. tutte le feature rimanenti. min_required = greediness * min_score * N.
greediness=0 → nessun early-exit (equivalente a kernel base).
greediness=1 → exit non appena hits + remaining < min_score * N.
Tipico: 0.7-0.9 → 2-4x speed-up senza perdere match.
""" """
H, W = spread.shape H, W = spread.shape
N = dx.shape[0] N = dx.shape[0]
acc = np.zeros((H, W), dtype=np.float32) acc = np.zeros((H, W), dtype=np.float32)
ny = (H + stride - 1) // stride if N == 0:
nx = (W + stride - 1) // stride return acc
for yi in nb.prange(ny): min_req = greediness * min_score * N
y = yi * stride inv_N = nb.float32(1.0 / N)
for i in range(N): for y in nb.prange(H):
b = bins[i] for x in range(W):
mask = np.uint8(1) << b hits = 0
if (bit_active & mask) == 0: for i in range(N):
continue b = bins[i]
ddy = dy[i] mask = np.uint8(1) << b
yy = y + ddy if (bit_active & mask) == 0:
if yy < 0 or yy >= H: # Nessun chance per questa feature
continue if hits + (N - i - 1) < min_req:
ddx = dx[i] break
x_lo = 0 if ddx >= 0 else -ddx continue
x_hi = W if ddx <= 0 else W - ddx ddy = dy[i]
rem = x_lo % stride yy = y + ddy
if rem != 0: if yy < 0 or yy >= H:
x_lo += stride - rem if hits + (N - i - 1) < min_req:
x = x_lo break
while x < x_hi: continue
if spread[yy, x + ddx] & mask: ddx = dx[i]
acc[y, x] += 1.0 xx = x + ddx
x += stride if xx < 0 or xx >= W:
if N > 0: if hits + (N - i - 1) < min_req:
inv = 1.0 / N break
for yi in nb.prange(ny): continue
y = yi * stride if spread[yy, xx] & mask:
for xi in range(nx): hits += 1
x = xi * stride
v = acc[y, x] * inv
bgv = bg[y, x]
if bgv < 1.0:
r = (v - bgv) / (1.0 - bgv + 1e-6)
acc[y, x] = r if r > 0.0 else 0.0
else: else:
acc[y, x] = 0.0 if hits + (N - i - 1) < min_req:
break
acc[y, x] = nb.float32(hits) * inv_N
return acc return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False) @nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
@@ -242,8 +241,9 @@ if HAS_NUMBA:
_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF)) _jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
bg = np.zeros((32, 32), dtype=np.float32) bg = np.zeros((32, 32), dtype=np.float32)
_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg) _jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
_jit_score_bitmap_rescored_strided( _jit_score_bitmap_greedy(
spread, dx, dy, b, np.uint8(0xFF), bg, np.int32(2), spread, dx, dy, b, np.uint8(0xFF),
np.float32(0.5), np.float32(0.8),
) )
_jit_popcount_density(spread) _jit_popcount_density(spread)
@@ -258,7 +258,7 @@ else: # pragma: no cover
def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg): def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
raise RuntimeError("numba non disponibile") raise RuntimeError("numba non disponibile")
def _jit_score_bitmap_rescored_strided(spread, dx, dy, bins, bit_active, bg, stride): def _jit_score_bitmap_greedy(spread, dx, dy, bins, bit_active, min_score, greediness):
raise RuntimeError("numba non disponibile") raise RuntimeError("numba non disponibile")
def _jit_popcount_density(spread): def _jit_popcount_density(spread):
@@ -291,34 +291,46 @@ def score_bitmap(
def score_bitmap_rescored( def score_bitmap_rescored(
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray, spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: int, bg: np.ndarray, stride: int = 1, bit_active: int, bg: np.ndarray,
) -> np.ndarray: ) -> np.ndarray:
"""Score bitmap + rescore fusi in un solo pass (JIT). """Score bitmap + rescore fusi in un solo pass (JIT)."""
stride > 1: valuta solo pixel su griglia stride×stride. Le celle non
valutate restano 0 nello score map. Pensato per coarse-pass al top
della piramide; il refinement full-res poi recupera precisione.
"""
if HAS_NUMBA and len(dx) > 0: if HAS_NUMBA and len(dx) > 0:
spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
dx_c = np.ascontiguousarray(dx, dtype=np.int32)
dy_c = np.ascontiguousarray(dy, dtype=np.int32)
bins_c = np.ascontiguousarray(bins, dtype=np.int8)
bg_c = np.ascontiguousarray(bg, dtype=np.float32)
if stride > 1:
return _jit_score_bitmap_rescored_strided(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
np.int32(stride),
)
return _jit_score_bitmap_rescored( return _jit_score_bitmap_rescored(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c, np.ascontiguousarray(spread, dtype=np.uint8),
np.ascontiguousarray(dx, dtype=np.int32),
np.ascontiguousarray(dy, dtype=np.int32),
np.ascontiguousarray(bins, dtype=np.int8),
np.uint8(bit_active),
np.ascontiguousarray(bg, dtype=np.float32),
) )
# Fallback: chiamate separate (stride ignorato in fallback) # Fallback: chiamate separate
score = score_bitmap(spread, dx, dy, bins, bit_active) score = score_bitmap(spread, dx, dy, bins, bit_active)
out = (score - bg) / (1.0 - bg + 1e-6) out = (score - bg) / (1.0 - bg + 1e-6)
return np.maximum(0.0, out).astype(np.float32) return np.maximum(0.0, out).astype(np.float32)
def score_bitmap_greedy(
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: int, min_score: float, greediness: float,
) -> np.ndarray:
"""Score bitmap con early-exit greedy. Per coarse-pass aggressivo.
Non applica rescore background: usare quando la scena ha basso clutter
o quando si vuole mass-prune varianti via top-level rapidamente.
"""
if HAS_NUMBA and len(dx) > 0:
return _jit_score_bitmap_greedy(
np.ascontiguousarray(spread, dtype=np.uint8),
np.ascontiguousarray(dx, dtype=np.int32),
np.ascontiguousarray(dy, dtype=np.int32),
np.ascontiguousarray(bins, dtype=np.int8),
np.uint8(bit_active),
np.float32(min_score), np.float32(greediness),
)
# Fallback: kernel base senza early-exit
return score_bitmap(spread, dx, dy, bins, bit_active)
def popcount_density(spread: np.ndarray) -> np.ndarray: def popcount_density(spread: np.ndarray) -> np.ndarray:
if HAS_NUMBA: if HAS_NUMBA:
return _jit_popcount_density(np.ascontiguousarray(spread, dtype=np.uint8)) return _jit_popcount_density(np.ascontiguousarray(spread, dtype=np.uint8))
+15 -7
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@@ -40,6 +40,7 @@ from pm2d._jit_kernels import (
score_by_shift as _jit_score_by_shift, score_by_shift as _jit_score_by_shift,
score_bitmap as _jit_score_bitmap, score_bitmap as _jit_score_bitmap,
score_bitmap_rescored as _jit_score_bitmap_rescored, score_bitmap_rescored as _jit_score_bitmap_rescored,
score_bitmap_greedy as _jit_score_bitmap_greedy,
popcount_density as _jit_popcount, popcount_density as _jit_popcount,
HAS_NUMBA, HAS_NUMBA,
) )
@@ -573,8 +574,8 @@ class LineShapeMatcher:
verify_ncc: bool = True, verify_ncc: bool = True,
verify_threshold: float = 0.4, verify_threshold: float = 0.4,
coarse_angle_factor: int = 2, coarse_angle_factor: int = 2,
coarse_stride: int = 1,
scale_penalty: float = 0.0, scale_penalty: float = 0.0,
greediness: float = 0.0,
) -> list[Match]: ) -> list[Match]:
""" """
scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0: scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0:
@@ -647,16 +648,23 @@ class LineShapeMatcher:
neighbor_map[vi_c] = vi_sorted[start:end] neighbor_map[vi_c] = vi_sorted[start:end]
# Pruning varianti via top-level (parallelizzato) - solo coarse. # Pruning varianti via top-level (parallelizzato) - solo coarse.
# coarse_stride > 1: valuta solo 1 pixel ogni stride, ~stride² speed-up. # greediness > 0: usa kernel greedy con early-exit (no rescore bg)
cs = max(1, int(coarse_stride)) # per il pruning. ~2-4x speed-up sul top con greediness=0.8.
use_greedy_top = greediness > 0.0
def _top_score(vi: int) -> tuple[int, float]: def _top_score(vi: int) -> tuple[int, float]:
var = self.variants[vi] var = self.variants[vi]
lvl = var.levels[min(top, len(var.levels) - 1)] lvl = var.levels[min(top, len(var.levels) - 1)]
score = _jit_score_bitmap_rescored( if use_greedy_top:
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top, score = _jit_score_bitmap_greedy(
bg_cache_top[var.scale], stride=cs, spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
) top_thresh, greediness,
)
else:
score = _jit_score_bitmap_rescored(
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
bg_cache_top[var.scale],
)
return vi, float(score.max()) if score.size else -1.0 return vi, float(score.max()) if score.size else -1.0
kept_coarse: list[tuple[int, float]] = [] kept_coarse: list[tuple[int, float]] = []