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Adriano 27a0ef1a45 feat: coarse_stride per sub-sampling top-level
Nuovo kernel JIT _jit_score_bitmap_rescored_strided: valuta solo
pixel su griglia stride x stride al top della piramide. NMS + fase
full-res recuperano precisione. Speed-up ~stride^2 sulla fase coarse,
specie su scene grandi (1920x1080).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:24:44 +02:00
2 changed files with 93 additions and 73 deletions
+83 -10
View File
@@ -110,6 +110,63 @@ if HAS_NUMBA:
acc[y, x] *= inv acc[y, x] *= inv
return acc return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_rescored_strided(
spread: np.ndarray,
dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: np.uint8,
bg: np.ndarray,
stride: nb.int32,
) -> np.ndarray:
"""Variante con sub-sampling: valuta solo pixel su griglia stride×stride.
Score restituito ha stessa shape (H, W); celle non valutate = 0.
4× speed-up con stride=2 (NMS recupera precisione in full-res).
Numba prange richiede step costante: itero su indici griglia e
moltiplico per stride dentro il body.
"""
H, W = spread.shape
N = dx.shape[0]
acc = np.zeros((H, W), dtype=np.float32)
ny = (H + stride - 1) // stride
nx = (W + stride - 1) // stride
for yi in nb.prange(ny):
y = yi * stride
for i in range(N):
b = bins[i]
mask = np.uint8(1) << b
if (bit_active & mask) == 0:
continue
ddy = dy[i]
yy = y + ddy
if yy < 0 or yy >= H:
continue
ddx = dx[i]
x_lo = 0 if ddx >= 0 else -ddx
x_hi = W if ddx <= 0 else W - ddx
rem = x_lo % stride
if rem != 0:
x_lo += stride - rem
x = x_lo
while x < x_hi:
if spread[yy, x + ddx] & mask:
acc[y, x] += 1.0
x += stride
if N > 0:
inv = 1.0 / N
for yi in nb.prange(ny):
y = yi * stride
for xi in range(nx):
x = xi * stride
v = acc[y, x] * inv
bgv = bg[y, x]
if bgv < 1.0:
r = (v - bgv) / (1.0 - bgv + 1e-6)
acc[y, x] = r if r > 0.0 else 0.0
else:
acc[y, x] = 0.0
return acc
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False) @nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
def _jit_score_bitmap_rescored( def _jit_score_bitmap_rescored(
spread: np.ndarray, # uint8 (H, W) spread: np.ndarray, # uint8 (H, W)
@@ -185,6 +242,9 @@ if HAS_NUMBA:
_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF)) _jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
bg = np.zeros((32, 32), dtype=np.float32) bg = np.zeros((32, 32), dtype=np.float32)
_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg) _jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
_jit_score_bitmap_rescored_strided(
spread, dx, dy, b, np.uint8(0xFF), bg, np.int32(2),
)
_jit_popcount_density(spread) _jit_popcount_density(spread)
else: # pragma: no cover else: # pragma: no cover
@@ -198,6 +258,9 @@ else: # pragma: no cover
def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg): def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
raise RuntimeError("numba non disponibile") raise RuntimeError("numba non disponibile")
def _jit_score_bitmap_rescored_strided(spread, dx, dy, bins, bit_active, bg, stride):
raise RuntimeError("numba non disponibile")
def _jit_popcount_density(spread): def _jit_popcount_density(spread):
raise RuntimeError("numba non disponibile") raise RuntimeError("numba non disponibile")
@@ -228,19 +291,29 @@ def score_bitmap(
def score_bitmap_rescored( def score_bitmap_rescored(
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray, spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
bit_active: int, bg: np.ndarray, bit_active: int, bg: np.ndarray, stride: int = 1,
) -> np.ndarray: ) -> np.ndarray:
"""Score bitmap + rescore fusi in un solo pass (JIT).""" """Score bitmap + rescore fusi in un solo pass (JIT).
stride > 1: valuta solo pixel su griglia stride×stride. Le celle non
valutate restano 0 nello score map. Pensato per coarse-pass al top
della piramide; il refinement full-res poi recupera precisione.
"""
if HAS_NUMBA and len(dx) > 0: if HAS_NUMBA and len(dx) > 0:
return _jit_score_bitmap_rescored( spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
np.ascontiguousarray(spread, dtype=np.uint8), dx_c = np.ascontiguousarray(dx, dtype=np.int32)
np.ascontiguousarray(dx, dtype=np.int32), dy_c = np.ascontiguousarray(dy, dtype=np.int32)
np.ascontiguousarray(dy, dtype=np.int32), bins_c = np.ascontiguousarray(bins, dtype=np.int8)
np.ascontiguousarray(bins, dtype=np.int8), bg_c = np.ascontiguousarray(bg, dtype=np.float32)
np.uint8(bit_active), if stride > 1:
np.ascontiguousarray(bg, dtype=np.float32), return _jit_score_bitmap_rescored_strided(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
np.int32(stride),
) )
# Fallback: chiamate separate return _jit_score_bitmap_rescored(
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
)
# Fallback: chiamate separate (stride ignorato in fallback)
score = score_bitmap(spread, dx, dy, bins, bit_active) score = score_bitmap(spread, dx, dy, bins, bit_active)
out = (score - bg) / (1.0 - bg + 1e-6) out = (score - bg) / (1.0 - bg + 1e-6)
return np.maximum(0.0, out).astype(np.float32) return np.maximum(0.0, out).astype(np.float32)
+8 -61
View File
@@ -573,9 +573,8 @@ class LineShapeMatcher:
verify_ncc: bool = True, verify_ncc: bool = True,
verify_threshold: float = 0.4, verify_threshold: float = 0.4,
coarse_angle_factor: int = 2, coarse_angle_factor: int = 2,
coarse_stride: int = 1,
scale_penalty: float = 0.0, scale_penalty: float = 0.0,
pyramid_propagate: bool = True,
propagate_topk: int = 8,
) -> list[Match]: ) -> list[Match]:
""" """
scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0: scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0:
@@ -647,36 +646,18 @@ class LineShapeMatcher:
end = min(n, i + half + 1) end = min(n, i + half + 1)
neighbor_map[vi_c] = vi_sorted[start:end] neighbor_map[vi_c] = vi_sorted[start:end]
# Pruning varianti via top-level (parallelizzato). # Pruning varianti via top-level (parallelizzato) - solo coarse.
# Quando pyramid_propagate=True ritorna anche le top-K posizioni # coarse_stride > 1: valuta solo 1 pixel ogni stride, ~stride² speed-up.
# del picco (in coord top-level) per restringere la fase full-res cs = max(1, int(coarse_stride))
# a piccoli crop attorno ai candidati (vs intera scena).
peaks_by_vi: dict[int, list[tuple[int, int, float]]] = {}
def _top_score(vi: int) -> tuple[int, float]: def _top_score(vi: int) -> tuple[int, float]:
var = self.variants[vi] var = self.variants[vi]
lvl = var.levels[min(top, len(var.levels) - 1)] lvl = var.levels[min(top, len(var.levels) - 1)]
score = _jit_score_bitmap_rescored( score = _jit_score_bitmap_rescored(
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top, spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
bg_cache_top[var.scale], bg_cache_top[var.scale], stride=cs,
) )
if score.size == 0: return vi, float(score.max()) if score.size else -1.0
return vi, -1.0
best = float(score.max())
if pyramid_propagate and best > 0:
# Top-K posizioni > top_thresh (max propagate_topk)
flat = score.ravel()
k = min(propagate_topk, flat.size)
idx = np.argpartition(-flat, k - 1)[:k]
peaks: list[tuple[int, int, float]] = []
for i in idx:
s = float(flat[i])
if s < top_thresh * 0.7:
continue
yt, xt = int(i // score.shape[1]), int(i % score.shape[1])
peaks.append((xt, yt, s))
peaks_by_vi[vi] = peaks
return vi, best
kept_coarse: list[tuple[int, float]] = [] kept_coarse: list[tuple[int, float]] = []
all_top_scores: list[tuple[int, float]] = [] all_top_scores: list[tuple[int, float]] = []
@@ -736,48 +717,14 @@ class LineShapeMatcher:
for sc in unique_scales: for sc in unique_scales:
bg_cache_full[sc] = _bg_for_scale(density_full, sc, 1) bg_cache_full[sc] = _bg_for_scale(density_full, sc, 1)
# Margine in full-res attorno ad ogni peak top: copre incertezza
# downsampling (sf_top px) + spread_radius + slack per NMS.
propagate_margin = sf_top + self.spread_radius + max(8, nms_radius // 2)
H_full, W_full = spread0.shape
def _full_score(vi: int) -> tuple[int, np.ndarray]: def _full_score(vi: int) -> tuple[int, np.ndarray]:
var = self.variants[vi] var = self.variants[vi]
lvl0 = var.levels[0] lvl0 = var.levels[0]
if not pyramid_propagate or vi not in peaks_by_vi or not peaks_by_vi[vi]: score = _jit_score_bitmap_rescored(
# Path legacy: scansiona intera scena
return vi, _jit_score_bitmap_rescored(
spread0, lvl0.dx, lvl0.dy, lvl0.bin, bit_active_full, spread0, lvl0.dx, lvl0.dy, lvl0.bin, bit_active_full,
bg_cache_full[var.scale], bg_cache_full[var.scale],
) )
# Path piramide propagata: valuta solo crop locali attorno return vi, score
# alle posizioni dei picchi top-level (riproiettati a full-res).
score_full = np.zeros((H_full, W_full), dtype=np.float32)
mark = np.zeros((H_full, W_full), dtype=bool)
bg = bg_cache_full[var.scale]
for xt, yt, _s in peaks_by_vi[vi]:
cx0 = xt * sf_top
cy0 = yt * sf_top
x_lo = max(0, cx0 - propagate_margin)
x_hi = min(W_full, cx0 + propagate_margin + 1)
y_lo = max(0, cy0 - propagate_margin)
y_hi = min(H_full, cy0 + propagate_margin + 1)
if x_hi <= x_lo or y_hi <= y_lo:
continue
if mark[y_lo:y_hi, x_lo:x_hi].all():
continue
# Crop spread + bg, valuta kernel sul crop
spread_crop = np.ascontiguousarray(spread0[y_lo:y_hi, x_lo:x_hi])
bg_crop = np.ascontiguousarray(bg[y_lo:y_hi, x_lo:x_hi])
score_crop = _jit_score_bitmap_rescored(
spread_crop, lvl0.dx, lvl0.dy, lvl0.bin,
bit_active_full, bg_crop,
)
score_full[y_lo:y_hi, x_lo:x_hi] = np.maximum(
score_full[y_lo:y_hi, x_lo:x_hi], score_crop,
)
mark[y_lo:y_hi, x_lo:x_hi] = True
return vi, score_full
candidates_per_var: list[tuple[int, np.ndarray]] = [] candidates_per_var: list[tuple[int, np.ndarray]] = []
raw: list[tuple[float, int, int, int]] = [] raw: list[tuple[float, int, int, int]] = []