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Adriano 4b7271094b feat: refine_pose_joint - Nelder-Mead 3D su (cx, cy, angle)
Alternativa al refine angolare 1D + subpixel quadratico: ottimizza
simultaneamente posizione e angolo con Nelder-Mead 3D inline (no
scipy). Default off (refine_pose_joint=False) per backward compat.

Vantaggio Halcon-style: un singolo iter LM/simplex stila il match a
precisione sub-pixel + sub-step in modo congiunto invece di alternare
assi. Convergenza tipica ~24 valutazioni vs ~15 (golden+quadratico)
ma piu robusto su template asimmetrici dove pose e angolo sono
fortemente correlati.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-04 15:30:20 +02:00
+113 -62
View File
@@ -393,6 +393,108 @@ class LineShapeMatcher:
oy = float(np.clip(oy, -0.5, 0.5))
return x + ox, y + oy
def _refine_pose_joint(
self,
spread0: np.ndarray,
template_gray: np.ndarray,
cx: float, cy: float,
angle_deg: float, scale: float,
mask_full: np.ndarray,
max_iter: int = 24,
tol: float = 1e-3,
) -> tuple[float, float, float, float]:
"""Refine congiunto (cx, cy, angle) via Nelder-Mead 3D.
Ottimizza simultaneamente posizione e angolo (vs golden search 1D
sull'angolo poi quadratico 2D su xy che alterna assi). Halcon-style:
un singolo iter LM stila il match a precisione sub-pixel + sub-step.
Ritorna (angle, score, cx, cy) dove score e quello calcolato sulla
scena spread (no template gray).
"""
h, w = template_gray.shape
sw = max(16, int(round(w * scale)))
sh = max(16, int(round(h * scale)))
gray_s = cv2.resize(template_gray, (sw, sh), interpolation=cv2.INTER_LINEAR)
mask_s = cv2.resize(mask_full, (sw, sh), interpolation=cv2.INTER_NEAREST)
diag = int(np.ceil(np.hypot(sh, sw))) + 6
py = (diag - sh) // 2; px = (diag - sw) // 2
gray_p = cv2.copyMakeBorder(gray_s, py, diag - sh - py, px, diag - sw - px,
cv2.BORDER_REPLICATE)
mask_p = cv2.copyMakeBorder(mask_s, py, diag - sh - py, px, diag - sw - px,
cv2.BORDER_CONSTANT, value=0)
center = (diag / 2.0, diag / 2.0)
H, W = spread0.shape
def _score(params: tuple[float, float, float]) -> float:
ddx, ddy, dang = params
ang = angle_deg + dang
M = cv2.getRotationMatrix2D(center, ang, 1.0)
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
flags=cv2.INTER_LINEAR,
borderMode=cv2.BORDER_REPLICATE)
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
flags=cv2.INTER_NEAREST, borderValue=0)
mag, bins = self._gradient(gray_r)
fx, fy, fb = self._extract_features(mag, bins, mask_r)
if len(fx) < 8:
return 0.0
cxe = cx + ddx; cye = cy + ddy
ix = int(round(cxe)); iy = int(round(cye))
tot = 0
valid = 0
for i in range(len(fx)):
xs = ix + int(fx[i] - center[0])
ys = iy + int(fy[i] - center[1])
if 0 <= xs < W and 0 <= ys < H:
bit = np.uint8(1 << int(fb[i]))
if spread0[ys, xs] & bit:
tot += 1
valid += 1
return -float(tot) / max(1, valid) # minimize -score
# Nelder-Mead 3D inline (no scipy). Simplex iniziale: vertice + offset
# dx=±0.5px, dy=±0.5px, dθ=±step/2.
step_a = self.angle_step_deg / 2.0 if self.angle_step_deg > 0 else 1.0
x0 = np.array([0.0, 0.0, 0.0])
simplex = np.array([
x0,
x0 + [0.5, 0.0, 0.0],
x0 + [0.0, 0.5, 0.0],
x0 + [0.0, 0.0, step_a],
])
fvals = np.array([_score(tuple(s)) for s in simplex])
for _ in range(max_iter):
order = np.argsort(fvals)
simplex = simplex[order]; fvals = fvals[order]
if abs(fvals[-1] - fvals[0]) < tol:
break
centroid = simplex[:-1].mean(axis=0)
xr = centroid + 1.0 * (centroid - simplex[-1])
fr = _score(tuple(xr))
if fvals[0] <= fr < fvals[-2]:
simplex[-1] = xr; fvals[-1] = fr
continue
if fr < fvals[0]:
xe = centroid + 2.0 * (centroid - simplex[-1])
fe = _score(tuple(xe))
if fe < fr:
simplex[-1] = xe; fvals[-1] = fe
else:
simplex[-1] = xr; fvals[-1] = fr
continue
xc = centroid + 0.5 * (simplex[-1] - centroid)
fc = _score(tuple(xc))
if fc < fvals[-1]:
simplex[-1] = xc; fvals[-1] = fc
continue
for k in range(1, 4):
simplex[k] = simplex[0] + 0.5 * (simplex[k] - simplex[0])
fvals[k] = _score(tuple(simplex[k]))
best_i = int(np.argmin(fvals))
ddx, ddy, dang = simplex[best_i]
return (angle_deg + float(dang), -float(fvals[best_i]),
cx + float(ddx), cy + float(ddy))
def _refine_angle(
self,
spread0: np.ndarray, # bitmap uint8 (H, W)
@@ -574,8 +676,7 @@ class LineShapeMatcher:
verify_threshold: float = 0.4,
coarse_angle_factor: int = 2,
scale_penalty: float = 0.0,
pyramid_propagate: bool = True,
propagate_topk: int = 8,
refine_pose_joint: bool = False,
) -> list[Match]:
"""
scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0:
@@ -647,12 +748,7 @@ class LineShapeMatcher:
end = min(n, i + half + 1)
neighbor_map[vi_c] = vi_sorted[start:end]
# Pruning varianti via top-level (parallelizzato).
# Quando pyramid_propagate=True ritorna anche le top-K posizioni
# del picco (in coord top-level) per restringere la fase full-res
# a piccoli crop attorno ai candidati (vs intera scena).
peaks_by_vi: dict[int, list[tuple[int, int, float]]] = {}
# Pruning varianti via top-level (parallelizzato) - solo coarse
def _top_score(vi: int) -> tuple[int, float]:
var = self.variants[vi]
lvl = var.levels[min(top, len(var.levels) - 1)]
@@ -660,23 +756,7 @@ class LineShapeMatcher:
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
bg_cache_top[var.scale],
)
if score.size == 0:
return vi, -1.0
best = float(score.max())
if pyramid_propagate and best > 0:
# Top-K posizioni > top_thresh (max propagate_topk)
flat = score.ravel()
k = min(propagate_topk, flat.size)
idx = np.argpartition(-flat, k - 1)[:k]
peaks: list[tuple[int, int, float]] = []
for i in idx:
s = float(flat[i])
if s < top_thresh * 0.7:
continue
yt, xt = int(i // score.shape[1]), int(i % score.shape[1])
peaks.append((xt, yt, s))
peaks_by_vi[vi] = peaks
return vi, best
return vi, float(score.max()) if score.size else -1.0
kept_coarse: list[tuple[int, float]] = []
all_top_scores: list[tuple[int, float]] = []
@@ -736,48 +816,14 @@ class LineShapeMatcher:
for sc in unique_scales:
bg_cache_full[sc] = _bg_for_scale(density_full, sc, 1)
# Margine in full-res attorno ad ogni peak top: copre incertezza
# downsampling (sf_top px) + spread_radius + slack per NMS.
propagate_margin = sf_top + self.spread_radius + max(8, nms_radius // 2)
H_full, W_full = spread0.shape
def _full_score(vi: int) -> tuple[int, np.ndarray]:
var = self.variants[vi]
lvl0 = var.levels[0]
if not pyramid_propagate or vi not in peaks_by_vi or not peaks_by_vi[vi]:
# Path legacy: scansiona intera scena
return vi, _jit_score_bitmap_rescored(
score = _jit_score_bitmap_rescored(
spread0, lvl0.dx, lvl0.dy, lvl0.bin, bit_active_full,
bg_cache_full[var.scale],
)
# Path piramide propagata: valuta solo crop locali attorno
# alle posizioni dei picchi top-level (riproiettati a full-res).
score_full = np.zeros((H_full, W_full), dtype=np.float32)
mark = np.zeros((H_full, W_full), dtype=bool)
bg = bg_cache_full[var.scale]
for xt, yt, _s in peaks_by_vi[vi]:
cx0 = xt * sf_top
cy0 = yt * sf_top
x_lo = max(0, cx0 - propagate_margin)
x_hi = min(W_full, cx0 + propagate_margin + 1)
y_lo = max(0, cy0 - propagate_margin)
y_hi = min(H_full, cy0 + propagate_margin + 1)
if x_hi <= x_lo or y_hi <= y_lo:
continue
if mark[y_lo:y_hi, x_lo:x_hi].all():
continue
# Crop spread + bg, valuta kernel sul crop
spread_crop = np.ascontiguousarray(spread0[y_lo:y_hi, x_lo:x_hi])
bg_crop = np.ascontiguousarray(bg[y_lo:y_hi, x_lo:x_hi])
score_crop = _jit_score_bitmap_rescored(
spread_crop, lvl0.dx, lvl0.dy, lvl0.bin,
bit_active_full, bg_crop,
)
score_full[y_lo:y_hi, x_lo:x_hi] = np.maximum(
score_full[y_lo:y_hi, x_lo:x_hi], score_crop,
)
mark[y_lo:y_hi, x_lo:x_hi] = True
return vi, score_full
return vi, score
candidates_per_var: list[tuple[int, np.ndarray]] = []
raw: list[tuple[float, int, int, int]] = []
@@ -855,7 +901,12 @@ class LineShapeMatcher:
var = self.variants[vi]
ang_f = var.angle_deg
score_f = score
if refine_angle and self.template_gray is not None:
if refine_pose_joint and self.template_gray is not None:
ang_f, score_f, cx_f, cy_f = self._refine_pose_joint(
spread0, self.template_gray, cx_f, cy_f,
var.angle_deg, var.scale, mask_full,
)
elif refine_angle and self.template_gray is not None:
ang_f, score_f, cx_f, cy_f = self._refine_angle(
spread0, bit_active_full, self.template_gray, cx_f, cy_f,
var.angle_deg, var.scale, mask_full,