Compare commits
23 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 041b26e791 | |||
| 41976f574d | |||
| 4ef7a4a85f | |||
| 7de7f35b7c | |||
| 7b014b7f69 | |||
| 367ee9aaac | |||
| 74e5a45a39 | |||
| 11c5160385 | |||
| 07bab87cb9 | |||
| a247484f36 | |||
| e188df0adb | |||
| b35d47669c | |||
| fc3b0dbc3a | |||
| 6da4dd5329 | |||
| b143c6607a | |||
| 6704d66cd5 | |||
| 4419c237b2 | |||
| f00cf9b621 | |||
| 4b7271094b | |||
| 746d1668c6 | |||
| d9a40952c4 | |||
| 6db2086ead | |||
| 27a0ef1a45 |
+295
-12
@@ -110,6 +110,118 @@ if HAS_NUMBA:
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acc[y, x] *= inv
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acc[y, x] *= inv
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return acc
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_rescored_strided(
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spread: np.ndarray,
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dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: np.uint8,
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bg: np.ndarray,
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stride: nb.int32,
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) -> np.ndarray:
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"""Variante con sub-sampling: valuta solo pixel su griglia stride×stride.
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Score restituito ha stessa shape (H, W); celle non valutate = 0.
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4× speed-up con stride=2 (NMS recupera precisione in full-res).
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Numba prange richiede step costante: itero su indici griglia e
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moltiplico per stride dentro il body.
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"""
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H, W = spread.shape
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N = dx.shape[0]
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acc = np.zeros((H, W), dtype=np.float32)
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ny = (H + stride - 1) // stride
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nx = (W + stride - 1) // stride
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for yi in nb.prange(ny):
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y = yi * stride
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for i in range(N):
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b = bins[i]
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mask = np.uint8(1) << b
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if (bit_active & mask) == 0:
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continue
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ddy = dy[i]
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yy = y + ddy
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if yy < 0 or yy >= H:
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continue
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ddx = dx[i]
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x_lo = 0 if ddx >= 0 else -ddx
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x_hi = W if ddx <= 0 else W - ddx
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rem = x_lo % stride
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if rem != 0:
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x_lo += stride - rem
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x = x_lo
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while x < x_hi:
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if spread[yy, x + ddx] & mask:
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acc[y, x] += 1.0
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x += stride
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if N > 0:
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inv = 1.0 / N
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for yi in nb.prange(ny):
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y = yi * stride
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for xi in range(nx):
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x = xi * stride
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v = acc[y, x] * inv
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bgv = bg[y, x]
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if bgv < 1.0:
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r = (v - bgv) / (1.0 - bgv + 1e-6)
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acc[y, x] = r if r > 0.0 else 0.0
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else:
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acc[y, x] = 0.0
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_greedy(
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spread: np.ndarray,
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dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
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bit_active: np.uint8,
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min_score: nb.float32,
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greediness: nb.float32,
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) -> np.ndarray:
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"""Score bitmap con early-exit greedy (no rescore background).
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Per ogni pixel iteriamo le N feature; abortiamo non appena diventa
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impossibile raggiungere `min_required` count anche aggiungendo
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tutte le feature rimanenti. min_required = greediness * min_score * N.
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greediness=0 → nessun early-exit (equivalente a kernel base).
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greediness=1 → exit non appena hits + remaining < min_score * N.
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Tipico: 0.7-0.9 → 2-4x speed-up senza perdere match.
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"""
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H, W = spread.shape
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N = dx.shape[0]
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acc = np.zeros((H, W), dtype=np.float32)
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if N == 0:
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return acc
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min_req = greediness * min_score * N
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inv_N = nb.float32(1.0 / N)
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for y in nb.prange(H):
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for x in range(W):
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hits = 0
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for i in range(N):
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b = bins[i]
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mask = np.uint8(1) << b
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if (bit_active & mask) == 0:
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if hits + (N - i - 1) < min_req:
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break
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continue
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ddy = dy[i]
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yy = y + ddy
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if yy < 0 or yy >= H:
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if hits + (N - i - 1) < min_req:
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break
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continue
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ddx = dx[i]
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xx = x + ddx
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if xx < 0 or xx >= W:
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if hits + (N - i - 1) < min_req:
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break
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continue
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if spread[yy, xx] & mask:
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hits += 1
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else:
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if hits + (N - i - 1) < min_req:
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break
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acc[y, x] = nb.float32(hits) * inv_N
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_score_bitmap_rescored(
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def _jit_score_bitmap_rescored(
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spread: np.ndarray, # uint8 (H, W)
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spread: np.ndarray, # uint8 (H, W)
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@@ -159,6 +271,63 @@ if HAS_NUMBA:
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acc[y, x] = 0.0
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acc[y, x] = 0.0
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return acc
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return acc
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_top_max_per_variant(
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spread: np.ndarray, # uint8 (H, W)
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dx_flat: np.ndarray, # int32 (sum_N,)
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dy_flat: np.ndarray, # int32 (sum_N,)
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bins_flat: np.ndarray, # int8 (sum_N,)
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offsets: np.ndarray, # int32 (n_vars+1,) prefix sum
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bit_active: np.uint8,
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bg_per_variant: np.ndarray, # float32 (n_vars, H, W) - 1 per scala
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scale_idx: np.ndarray, # int32 (n_vars,) idx in bg_per_variant
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) -> np.ndarray:
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"""Batch: per ogni variante calcola max score (rescored bg), ritorna
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array float32 (n_vars,). Parallelismo prange ESTERNO sulle varianti
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elimina overhead di n_vars chiamate JIT separate (avg ~20us per
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chiamata su template piccoli) + pool thread Python.
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Pensato per fase TOP del pruning quando n_vars >> n_threads.
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"""
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n_vars = offsets.shape[0] - 1
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H, W = spread.shape
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out = np.zeros(n_vars, dtype=np.float32)
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for vi in nb.prange(n_vars):
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i0 = offsets[vi]; i1 = offsets[vi + 1]
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N = i1 - i0
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if N == 0:
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out[vi] = -1.0
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continue
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si = scale_idx[vi]
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inv = nb.float32(1.0 / N)
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best = nb.float32(-1.0)
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for y in range(H):
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for x in range(W):
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s = nb.float32(0.0)
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for k in range(N):
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b = bins_flat[i0 + k]
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mask = np.uint8(1) << b
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if (bit_active & mask) == 0:
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continue
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ddy = dy_flat[i0 + k]
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yy = y + ddy
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if yy < 0 or yy >= H:
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continue
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ddx = dx_flat[i0 + k]
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xx = x + ddx
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if xx < 0 or xx >= W:
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continue
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if spread[yy, xx] & mask:
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s += nb.float32(1.0)
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s *= inv
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bgv = bg_per_variant[si, y, x]
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if bgv < 1.0:
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r = (s - bgv) / (1.0 - bgv + 1e-6)
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if r > best:
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best = r
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out[vi] = best if best > 0.0 else 0.0
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return out
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@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
|
@nb.njit(cache=True, parallel=True, fastmath=True, boundscheck=False)
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def _jit_popcount_density(spread: np.ndarray) -> np.ndarray:
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def _jit_popcount_density(spread: np.ndarray) -> np.ndarray:
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"""Conta bit set per pixel: ritorna (H, W) float32 in [0..8]."""
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"""Conta bit set per pixel: ritorna (H, W) float32 in [0..8]."""
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@@ -185,6 +354,19 @@ if HAS_NUMBA:
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_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
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_jit_score_bitmap(spread, dx, dy, b, np.uint8(0xFF))
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bg = np.zeros((32, 32), dtype=np.float32)
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bg = np.zeros((32, 32), dtype=np.float32)
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_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
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_jit_score_bitmap_rescored(spread, dx, dy, b, np.uint8(0xFF), bg)
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_jit_score_bitmap_rescored_strided(
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spread, dx, dy, b, np.uint8(0xFF), bg, np.int32(2),
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)
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_jit_score_bitmap_greedy(
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spread, dx, dy, b, np.uint8(0xFF),
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np.float32(0.5), np.float32(0.8),
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|
)
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offsets = np.array([0, 1], dtype=np.int32)
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scale_idx = np.zeros(1, dtype=np.int32)
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bg_pv = np.zeros((1, 32, 32), dtype=np.float32)
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_jit_top_max_per_variant(
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|
spread, dx, dy, b, offsets, np.uint8(0xFF), bg_pv, scale_idx,
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|
)
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_jit_popcount_density(spread)
|
_jit_popcount_density(spread)
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|
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else: # pragma: no cover
|
else: # pragma: no cover
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@@ -198,6 +380,18 @@ else: # pragma: no cover
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def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
|
def _jit_score_bitmap_rescored(spread, dx, dy, bins, bit_active, bg):
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raise RuntimeError("numba non disponibile")
|
raise RuntimeError("numba non disponibile")
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|
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|
def _jit_score_bitmap_rescored_strided(spread, dx, dy, bins, bit_active, bg, stride):
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|
raise RuntimeError("numba non disponibile")
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|
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|
def _jit_score_bitmap_greedy(spread, dx, dy, bins, bit_active, min_score, greediness):
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|
raise RuntimeError("numba non disponibile")
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|
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|
def _jit_top_max_per_variant(
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|
spread, dx_flat, dy_flat, bins_flat, offsets, bit_active,
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|
bg_per_variant, scale_idx,
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|
):
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|
raise RuntimeError("numba non disponibile")
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|
|
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def _jit_popcount_density(spread):
|
def _jit_popcount_density(spread):
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raise RuntimeError("numba non disponibile")
|
raise RuntimeError("numba non disponibile")
|
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|
|
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@@ -228,28 +422,117 @@ def score_bitmap(
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|
|
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def score_bitmap_rescored(
|
def score_bitmap_rescored(
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spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
|
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
|
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bit_active: int, bg: np.ndarray,
|
bit_active: int, bg: np.ndarray, stride: int = 1,
|
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) -> np.ndarray:
|
) -> np.ndarray:
|
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"""Score bitmap + rescore fusi in un solo pass (JIT)."""
|
"""Score bitmap + rescore fusi in un solo pass (JIT).
|
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|
|
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|
stride > 1: valuta solo pixel su griglia stride×stride. Le celle non
|
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|
valutate restano 0 nello score map. Pensato per coarse-pass al top
|
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|
della piramide; il refinement full-res poi recupera precisione.
|
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|
"""
|
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if HAS_NUMBA and len(dx) > 0:
|
if HAS_NUMBA and len(dx) > 0:
|
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return _jit_score_bitmap_rescored(
|
spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
|
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np.ascontiguousarray(spread, dtype=np.uint8),
|
dx_c = np.ascontiguousarray(dx, dtype=np.int32)
|
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np.ascontiguousarray(dx, dtype=np.int32),
|
dy_c = np.ascontiguousarray(dy, dtype=np.int32)
|
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np.ascontiguousarray(dy, dtype=np.int32),
|
bins_c = np.ascontiguousarray(bins, dtype=np.int8)
|
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np.ascontiguousarray(bins, dtype=np.int8),
|
bg_c = np.ascontiguousarray(bg, dtype=np.float32)
|
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np.uint8(bit_active),
|
if stride > 1:
|
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np.ascontiguousarray(bg, dtype=np.float32),
|
return _jit_score_bitmap_rescored_strided(
|
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|
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
|
||||||
|
np.int32(stride),
|
||||||
)
|
)
|
||||||
# Fallback: chiamate separate
|
return _jit_score_bitmap_rescored(
|
||||||
|
spread_c, dx_c, dy_c, bins_c, np.uint8(bit_active), bg_c,
|
||||||
|
)
|
||||||
|
# Fallback: chiamate separate (stride ignorato in fallback)
|
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score = score_bitmap(spread, dx, dy, bins, bit_active)
|
score = score_bitmap(spread, dx, dy, bins, bit_active)
|
||||||
out = (score - bg) / (1.0 - bg + 1e-6)
|
out = (score - bg) / (1.0 - bg + 1e-6)
|
||||||
return np.maximum(0.0, out).astype(np.float32)
|
return np.maximum(0.0, out).astype(np.float32)
|
||||||
|
|
||||||
|
|
||||||
|
def score_bitmap_greedy(
|
||||||
|
spread: np.ndarray, dx: np.ndarray, dy: np.ndarray, bins: np.ndarray,
|
||||||
|
bit_active: int, min_score: float, greediness: float,
|
||||||
|
) -> np.ndarray:
|
||||||
|
"""Score bitmap con early-exit greedy. Per coarse-pass aggressivo.
|
||||||
|
|
||||||
|
Non applica rescore background: usare quando la scena ha basso clutter
|
||||||
|
o quando si vuole mass-prune varianti via top-level rapidamente.
|
||||||
|
"""
|
||||||
|
if HAS_NUMBA and len(dx) > 0:
|
||||||
|
return _jit_score_bitmap_greedy(
|
||||||
|
np.ascontiguousarray(spread, dtype=np.uint8),
|
||||||
|
np.ascontiguousarray(dx, dtype=np.int32),
|
||||||
|
np.ascontiguousarray(dy, dtype=np.int32),
|
||||||
|
np.ascontiguousarray(bins, dtype=np.int8),
|
||||||
|
np.uint8(bit_active),
|
||||||
|
np.float32(min_score), np.float32(greediness),
|
||||||
|
)
|
||||||
|
# Fallback: kernel base senza early-exit
|
||||||
|
return score_bitmap(spread, dx, dy, bins, bit_active)
|
||||||
|
|
||||||
|
|
||||||
|
def top_max_per_variant(
|
||||||
|
spread: np.ndarray,
|
||||||
|
dx_list: list, dy_list: list, bin_list: list,
|
||||||
|
bg_per_scale: dict,
|
||||||
|
variant_scales: list,
|
||||||
|
bit_active: int,
|
||||||
|
) -> np.ndarray:
|
||||||
|
"""Wrapper: prepara buffer flat e chiama kernel batch su tutte le varianti.
|
||||||
|
|
||||||
|
Parallelismo Numba prange-esterno sulle varianti (n_vars >> n_threads
|
||||||
|
tipicamente per top-pruning) → meglio del thread-pool Python che paga
|
||||||
|
overhead di n_vars chiamate JIT separate.
|
||||||
|
"""
|
||||||
|
if not HAS_NUMBA or len(dx_list) == 0:
|
||||||
|
return np.array([], dtype=np.float32)
|
||||||
|
n_vars = len(dx_list)
|
||||||
|
sizes = [len(d) for d in dx_list]
|
||||||
|
offsets = np.zeros(n_vars + 1, dtype=np.int32)
|
||||||
|
offsets[1:] = np.cumsum(sizes)
|
||||||
|
total = int(offsets[-1])
|
||||||
|
dx_flat = np.empty(total, dtype=np.int32)
|
||||||
|
dy_flat = np.empty(total, dtype=np.int32)
|
||||||
|
bins_flat = np.empty(total, dtype=np.int8)
|
||||||
|
for vi, (dx, dy, bn) in enumerate(zip(dx_list, dy_list, bin_list)):
|
||||||
|
i0 = int(offsets[vi]); i1 = int(offsets[vi + 1])
|
||||||
|
dx_flat[i0:i1] = dx
|
||||||
|
dy_flat[i0:i1] = dy
|
||||||
|
bins_flat[i0:i1] = bn
|
||||||
|
# bg per variante: indicizzato per scala
|
||||||
|
scales_unique = sorted(bg_per_scale.keys())
|
||||||
|
scale_to_idx = {s: i for i, s in enumerate(scales_unique)}
|
||||||
|
H, W = spread.shape
|
||||||
|
bg_pv = np.empty((len(scales_unique), H, W), dtype=np.float32)
|
||||||
|
for s, idx in scale_to_idx.items():
|
||||||
|
bg_pv[idx] = bg_per_scale[s]
|
||||||
|
scale_idx = np.array(
|
||||||
|
[scale_to_idx[s] for s in variant_scales], dtype=np.int32,
|
||||||
|
)
|
||||||
|
return _jit_top_max_per_variant(
|
||||||
|
np.ascontiguousarray(spread, dtype=np.uint8),
|
||||||
|
dx_flat, dy_flat, bins_flat, offsets, np.uint8(bit_active),
|
||||||
|
bg_pv, scale_idx,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
_HAS_NP_BITCOUNT = hasattr(np, "bitwise_count")
|
||||||
|
|
||||||
|
|
||||||
def popcount_density(spread: np.ndarray) -> np.ndarray:
|
def popcount_density(spread: np.ndarray) -> np.ndarray:
|
||||||
|
"""Conta bit set per pixel.
|
||||||
|
|
||||||
|
Order:
|
||||||
|
1) Numba JIT parallel (preferito: piu veloce su 1080p, 0.5ms vs 1.6ms)
|
||||||
|
2) numpy.bitwise_count (NumPy 2.0+, SIMD ma single-thread)
|
||||||
|
3) Fallback numpy bit-shift puro
|
||||||
|
"""
|
||||||
|
spread_c = np.ascontiguousarray(spread, dtype=np.uint8)
|
||||||
if HAS_NUMBA:
|
if HAS_NUMBA:
|
||||||
return _jit_popcount_density(np.ascontiguousarray(spread, dtype=np.uint8))
|
return _jit_popcount_density(spread_c)
|
||||||
# Fallback
|
if _HAS_NP_BITCOUNT:
|
||||||
|
return np.bitwise_count(spread_c).astype(np.float32, copy=False)
|
||||||
H, W = spread.shape
|
H, W = spread.shape
|
||||||
out = np.zeros((H, W), dtype=np.float32)
|
out = np.zeros((H, W), dtype=np.float32)
|
||||||
for b in range(8):
|
for b in range(8):
|
||||||
|
|||||||
+26
-5
@@ -152,14 +152,27 @@ def _cache_key(template_bgr: np.ndarray, mask: np.ndarray | None) -> str:
|
|||||||
return h.hexdigest()
|
return h.hexdigest()
|
||||||
|
|
||||||
|
|
||||||
def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
|
def auto_tune(
|
||||||
|
template_bgr: np.ndarray,
|
||||||
|
mask: np.ndarray | None = None,
|
||||||
|
angle_tolerance_deg: float | None = None,
|
||||||
|
angle_center_deg: float = 0.0,
|
||||||
|
) -> dict:
|
||||||
"""Analizza template e ritorna dict parametri suggeriti.
|
"""Analizza template e ritorna dict parametri suggeriti.
|
||||||
|
|
||||||
Chiavi compatibili con edit_params PARAM_SCHEMA.
|
Chiavi compatibili con edit_params PARAM_SCHEMA.
|
||||||
|
|
||||||
|
angle_tolerance_deg: se != None, restringe angle_range a
|
||||||
|
(center - tol, center + tol). Usare quando l'orientamento del
|
||||||
|
pezzo e' noto a priori (feeder con guida, posizionamento
|
||||||
|
meccanico): training molto piu rapido (24x meno varianti per
|
||||||
|
tol=15° vs 360° pieno).
|
||||||
|
|
||||||
Risultato cachato in-memory (LRU): ri-chiamare con stessa ROI è O(1).
|
Risultato cachato in-memory (LRU): ri-chiamare con stessa ROI è O(1).
|
||||||
"""
|
"""
|
||||||
ck = _cache_key(template_bgr, mask)
|
ck = _cache_key(template_bgr, mask)
|
||||||
|
if angle_tolerance_deg is not None:
|
||||||
|
ck = f"{ck}|tol={angle_tolerance_deg}|c={angle_center_deg}"
|
||||||
cached = _TUNE_CACHE.get(ck)
|
cached = _TUNE_CACHE.get(ck)
|
||||||
if cached is not None:
|
if cached is not None:
|
||||||
_TUNE_CACHE.move_to_end(ck)
|
_TUNE_CACHE.move_to_end(ck)
|
||||||
@@ -208,7 +221,12 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
|
|||||||
# spread_radius proporzionale a risoluzione + pyramid (tolleranza ~1% dim)
|
# spread_radius proporzionale a risoluzione + pyramid (tolleranza ~1% dim)
|
||||||
spread_radius = int(np.clip(max(3, min_side * 0.02), 3, 8))
|
spread_radius = int(np.clip(max(3, min_side * 0.02), 3, 8))
|
||||||
|
|
||||||
# angle range ridotto se simmetria rotazionale
|
# angle range: priorita' a tolerance hint utente, poi simmetria rotazionale.
|
||||||
|
if angle_tolerance_deg is not None:
|
||||||
|
angle_min = float(angle_center_deg - angle_tolerance_deg)
|
||||||
|
angle_max = float(angle_center_deg + angle_tolerance_deg)
|
||||||
|
else:
|
||||||
|
angle_min = 0.0
|
||||||
angle_max = 360.0 / sym["order"] if sym["order"] > 1 else 360.0
|
angle_max = 360.0 / sym["order"] if sym["order"] > 1 else 360.0
|
||||||
|
|
||||||
# min_score: se entropia orient alta → template distintivo → soglia alta ok
|
# min_score: se entropia orient alta → template distintivo → soglia alta ok
|
||||||
@@ -220,12 +238,15 @@ def auto_tune(template_bgr: np.ndarray, mask: np.ndarray | None = None) -> dict:
|
|||||||
else:
|
else:
|
||||||
min_score = 0.45
|
min_score = 0.45
|
||||||
|
|
||||||
# angle step: 5° default; se simmetria, mantengo step ma range ridotto
|
# angle step adattivo (Halcon-style): atan(2/max_side) deg, clampato.
|
||||||
angle_step = 5.0
|
# Template grande → step fine (rotazione minima visibile su perimetro).
|
||||||
|
# Template piccolo → step grosso (over-sampling = sprecato).
|
||||||
|
max_side = max(h, w)
|
||||||
|
angle_step = float(np.clip(np.degrees(np.arctan2(2.0, max_side)), 1.0, 8.0))
|
||||||
|
|
||||||
result = {
|
result = {
|
||||||
"backend": "line",
|
"backend": "line",
|
||||||
"angle_min": 0.0,
|
"angle_min": angle_min,
|
||||||
"angle_max": angle_max,
|
"angle_max": angle_max,
|
||||||
"angle_step": angle_step,
|
"angle_step": angle_step,
|
||||||
"scale_min": 1.0,
|
"scale_min": 1.0,
|
||||||
|
|||||||
+327
-16
@@ -40,6 +40,8 @@ from pm2d._jit_kernels import (
|
|||||||
score_by_shift as _jit_score_by_shift,
|
score_by_shift as _jit_score_by_shift,
|
||||||
score_bitmap as _jit_score_bitmap,
|
score_bitmap as _jit_score_bitmap,
|
||||||
score_bitmap_rescored as _jit_score_bitmap_rescored,
|
score_bitmap_rescored as _jit_score_bitmap_rescored,
|
||||||
|
score_bitmap_greedy as _jit_score_bitmap_greedy,
|
||||||
|
top_max_per_variant as _jit_top_max_per_variant,
|
||||||
popcount_density as _jit_popcount,
|
popcount_density as _jit_popcount,
|
||||||
HAS_NUMBA,
|
HAS_NUMBA,
|
||||||
)
|
)
|
||||||
@@ -190,6 +192,26 @@ class LineShapeMatcher:
|
|||||||
np.array(picked_y, np.int32),
|
np.array(picked_y, np.int32),
|
||||||
np.array(picked_b, np.int8))
|
np.array(picked_b, np.int8))
|
||||||
|
|
||||||
|
def set_angle_range_around(
|
||||||
|
self, center_deg: float, tolerance_deg: float,
|
||||||
|
) -> None:
|
||||||
|
"""Restringe angle_range a (center - tol, center + tol).
|
||||||
|
|
||||||
|
Comodo helper per scenari in cui l'orientamento del pezzo e'
|
||||||
|
noto a priori entro ±tolerance_deg (es. feeder vibrante con
|
||||||
|
guida meccanica). Riduce drasticamente le varianti generate
|
||||||
|
in train(): es. ±15° vs 360° = 24x meno varianti, training
|
||||||
|
e matching molto piu veloci.
|
||||||
|
|
||||||
|
Esempio:
|
||||||
|
m.set_angle_range_around(0, 20) # cerca solo in [-20, +20]
|
||||||
|
m.train(template)
|
||||||
|
"""
|
||||||
|
self.angle_range_deg = (
|
||||||
|
float(center_deg - tolerance_deg),
|
||||||
|
float(center_deg + tolerance_deg),
|
||||||
|
)
|
||||||
|
|
||||||
def _scale_list(self) -> list[float]:
|
def _scale_list(self) -> list[float]:
|
||||||
s0, s1 = self.scale_range
|
s0, s1 = self.scale_range
|
||||||
if s0 >= s1 or self.scale_step <= 0:
|
if s0 >= s1 or self.scale_step <= 0:
|
||||||
@@ -197,12 +219,31 @@ class LineShapeMatcher:
|
|||||||
n = int(np.floor((s1 - s0) / self.scale_step)) + 1
|
n = int(np.floor((s1 - s0) / self.scale_step)) + 1
|
||||||
return [float(s0 + i * self.scale_step) for i in range(n)]
|
return [float(s0 + i * self.scale_step) for i in range(n)]
|
||||||
|
|
||||||
|
def _auto_angle_step(self) -> float:
|
||||||
|
"""Step angolare derivato da dimensione template (Halcon-style).
|
||||||
|
|
||||||
|
Formula: step ≈ atan(2 / max_side) gradi. Garantisce che la
|
||||||
|
rotazione minima produca uno spostamento di ≥2 px sul perimetro
|
||||||
|
del template (sotto sample il matching coarse perde candidati).
|
||||||
|
Clampato in [0.5°, 10°].
|
||||||
|
"""
|
||||||
|
max_side = max(self.template_size) if self.template_size != (0, 0) else 64
|
||||||
|
step = math.degrees(math.atan2(2.0, float(max_side)))
|
||||||
|
return float(np.clip(step, 0.5, 10.0))
|
||||||
|
|
||||||
|
def _effective_angle_step(self) -> float:
|
||||||
|
"""Risolve angle_step_deg gestendo modalità auto (<=0)."""
|
||||||
|
if self.angle_step_deg <= 0:
|
||||||
|
return self._auto_angle_step()
|
||||||
|
return self.angle_step_deg
|
||||||
|
|
||||||
def _angle_list(self) -> list[float]:
|
def _angle_list(self) -> list[float]:
|
||||||
a0, a1 = self.angle_range_deg
|
a0, a1 = self.angle_range_deg
|
||||||
if self.angle_step_deg <= 0 or a0 >= a1:
|
step = self._effective_angle_step()
|
||||||
|
if step <= 0 or a0 >= a1:
|
||||||
return [float(a0)]
|
return [float(a0)]
|
||||||
n = int(np.floor((a1 - a0) / self.angle_step_deg))
|
n = int(np.floor((a1 - a0) / step))
|
||||||
return [float(a0 + i * self.angle_step_deg) for i in range(n)]
|
return [float(a0 + i * step) for i in range(n)]
|
||||||
|
|
||||||
# --- Training ------------------------------------------------------
|
# --- Training ------------------------------------------------------
|
||||||
|
|
||||||
@@ -239,6 +280,8 @@ class LineShapeMatcher:
|
|||||||
self._train_mask = mask_full.copy()
|
self._train_mask = mask_full.copy()
|
||||||
|
|
||||||
self.variants.clear()
|
self.variants.clear()
|
||||||
|
# Invalida cache feature di refine: il template e cambiato.
|
||||||
|
self._refine_feat_cache = {}
|
||||||
for s in self._scale_list():
|
for s in self._scale_list():
|
||||||
sw = max(16, int(round(w * s)))
|
sw = max(16, int(round(w * s)))
|
||||||
sh = max(16, int(round(h * s)))
|
sh = max(16, int(round(h * s)))
|
||||||
@@ -293,8 +336,42 @@ class LineShapeMatcher:
|
|||||||
kh=kh, kw=kw,
|
kh=kh, kw=kw,
|
||||||
cx_local=float(cx_local), cy_local=float(cy_local),
|
cx_local=float(cx_local), cy_local=float(cy_local),
|
||||||
))
|
))
|
||||||
|
self._dedup_variants()
|
||||||
return len(self.variants)
|
return len(self.variants)
|
||||||
|
|
||||||
|
def _dedup_variants(self) -> int:
|
||||||
|
"""Rimuove varianti con feature-set identico (post-quantizzazione).
|
||||||
|
|
||||||
|
Halcon-style: con angle range = (0, 360) e simmetrie del template,
|
||||||
|
molte rotazioni producono lo stesso set quantizzato di feature.
|
||||||
|
Es: quadrato a 0/90/180/270 deg → stesse features (modulo permutazione).
|
||||||
|
Hash su feature ordinate (livello 0, full-res) elimina i duplicati.
|
||||||
|
|
||||||
|
Vantaggio: meno varianti = meno chiamate kernel JIT al top-level
|
||||||
|
senza perdere copertura angolare effettiva. Per template asimmetrici
|
||||||
|
non rimuove nulla.
|
||||||
|
"""
|
||||||
|
seen: dict[bytes, int] = {}
|
||||||
|
kept: list[_Variant] = []
|
||||||
|
removed = 0
|
||||||
|
for var in self.variants:
|
||||||
|
lvl0 = var.levels[0]
|
||||||
|
order = np.lexsort((lvl0.bin, lvl0.dy, lvl0.dx))
|
||||||
|
key = (
|
||||||
|
lvl0.dx[order].tobytes()
|
||||||
|
+ b"|" + lvl0.dy[order].tobytes()
|
||||||
|
+ b"|" + lvl0.bin[order].tobytes()
|
||||||
|
+ b"|" + str(round(var.scale, 4)).encode()
|
||||||
|
)
|
||||||
|
h = key # diretto, senza hash crypto (collision ok solo se identici)
|
||||||
|
if h in seen:
|
||||||
|
removed += 1
|
||||||
|
continue
|
||||||
|
seen[h] = len(kept)
|
||||||
|
kept.append(var)
|
||||||
|
self.variants = kept
|
||||||
|
return removed
|
||||||
|
|
||||||
# --- Matching ------------------------------------------------------
|
# --- Matching ------------------------------------------------------
|
||||||
|
|
||||||
def _response_map(self, gray: np.ndarray) -> np.ndarray:
|
def _response_map(self, gray: np.ndarray) -> np.ndarray:
|
||||||
@@ -393,6 +470,108 @@ class LineShapeMatcher:
|
|||||||
oy = float(np.clip(oy, -0.5, 0.5))
|
oy = float(np.clip(oy, -0.5, 0.5))
|
||||||
return x + ox, y + oy
|
return x + ox, y + oy
|
||||||
|
|
||||||
|
def _refine_pose_joint(
|
||||||
|
self,
|
||||||
|
spread0: np.ndarray,
|
||||||
|
template_gray: np.ndarray,
|
||||||
|
cx: float, cy: float,
|
||||||
|
angle_deg: float, scale: float,
|
||||||
|
mask_full: np.ndarray,
|
||||||
|
max_iter: int = 24,
|
||||||
|
tol: float = 1e-3,
|
||||||
|
) -> tuple[float, float, float, float]:
|
||||||
|
"""Refine congiunto (cx, cy, angle) via Nelder-Mead 3D.
|
||||||
|
|
||||||
|
Ottimizza simultaneamente posizione e angolo (vs golden search 1D
|
||||||
|
sull'angolo poi quadratico 2D su xy che alterna assi). Halcon-style:
|
||||||
|
un singolo iter LM stila il match a precisione sub-pixel + sub-step.
|
||||||
|
Ritorna (angle, score, cx, cy) dove score e quello calcolato sulla
|
||||||
|
scena spread (no template gray).
|
||||||
|
"""
|
||||||
|
h, w = template_gray.shape
|
||||||
|
sw = max(16, int(round(w * scale)))
|
||||||
|
sh = max(16, int(round(h * scale)))
|
||||||
|
gray_s = cv2.resize(template_gray, (sw, sh), interpolation=cv2.INTER_LINEAR)
|
||||||
|
mask_s = cv2.resize(mask_full, (sw, sh), interpolation=cv2.INTER_NEAREST)
|
||||||
|
diag = int(np.ceil(np.hypot(sh, sw))) + 6
|
||||||
|
py = (diag - sh) // 2; px = (diag - sw) // 2
|
||||||
|
gray_p = cv2.copyMakeBorder(gray_s, py, diag - sh - py, px, diag - sw - px,
|
||||||
|
cv2.BORDER_REPLICATE)
|
||||||
|
mask_p = cv2.copyMakeBorder(mask_s, py, diag - sh - py, px, diag - sw - px,
|
||||||
|
cv2.BORDER_CONSTANT, value=0)
|
||||||
|
center = (diag / 2.0, diag / 2.0)
|
||||||
|
H, W = spread0.shape
|
||||||
|
|
||||||
|
def _score(params: tuple[float, float, float]) -> float:
|
||||||
|
ddx, ddy, dang = params
|
||||||
|
ang = angle_deg + dang
|
||||||
|
M = cv2.getRotationMatrix2D(center, ang, 1.0)
|
||||||
|
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
|
||||||
|
flags=cv2.INTER_LINEAR,
|
||||||
|
borderMode=cv2.BORDER_REPLICATE)
|
||||||
|
mask_r = cv2.warpAffine(mask_p, M, (diag, diag),
|
||||||
|
flags=cv2.INTER_NEAREST, borderValue=0)
|
||||||
|
mag, bins = self._gradient(gray_r)
|
||||||
|
fx, fy, fb = self._extract_features(mag, bins, mask_r)
|
||||||
|
if len(fx) < 8:
|
||||||
|
return 0.0
|
||||||
|
cxe = cx + ddx; cye = cy + ddy
|
||||||
|
ix = int(round(cxe)); iy = int(round(cye))
|
||||||
|
tot = 0
|
||||||
|
valid = 0
|
||||||
|
for i in range(len(fx)):
|
||||||
|
xs = ix + int(fx[i] - center[0])
|
||||||
|
ys = iy + int(fy[i] - center[1])
|
||||||
|
if 0 <= xs < W and 0 <= ys < H:
|
||||||
|
bit = np.uint8(1 << int(fb[i]))
|
||||||
|
if spread0[ys, xs] & bit:
|
||||||
|
tot += 1
|
||||||
|
valid += 1
|
||||||
|
return -float(tot) / max(1, valid) # minimize -score
|
||||||
|
|
||||||
|
# Nelder-Mead 3D inline (no scipy). Simplex iniziale: vertice + offset
|
||||||
|
# dx=±0.5px, dy=±0.5px, dθ=±step/2.
|
||||||
|
step_a = self.angle_step_deg / 2.0 if self.angle_step_deg > 0 else 1.0
|
||||||
|
x0 = np.array([0.0, 0.0, 0.0])
|
||||||
|
simplex = np.array([
|
||||||
|
x0,
|
||||||
|
x0 + [0.5, 0.0, 0.0],
|
||||||
|
x0 + [0.0, 0.5, 0.0],
|
||||||
|
x0 + [0.0, 0.0, step_a],
|
||||||
|
])
|
||||||
|
fvals = np.array([_score(tuple(s)) for s in simplex])
|
||||||
|
for _ in range(max_iter):
|
||||||
|
order = np.argsort(fvals)
|
||||||
|
simplex = simplex[order]; fvals = fvals[order]
|
||||||
|
if abs(fvals[-1] - fvals[0]) < tol:
|
||||||
|
break
|
||||||
|
centroid = simplex[:-1].mean(axis=0)
|
||||||
|
xr = centroid + 1.0 * (centroid - simplex[-1])
|
||||||
|
fr = _score(tuple(xr))
|
||||||
|
if fvals[0] <= fr < fvals[-2]:
|
||||||
|
simplex[-1] = xr; fvals[-1] = fr
|
||||||
|
continue
|
||||||
|
if fr < fvals[0]:
|
||||||
|
xe = centroid + 2.0 * (centroid - simplex[-1])
|
||||||
|
fe = _score(tuple(xe))
|
||||||
|
if fe < fr:
|
||||||
|
simplex[-1] = xe; fvals[-1] = fe
|
||||||
|
else:
|
||||||
|
simplex[-1] = xr; fvals[-1] = fr
|
||||||
|
continue
|
||||||
|
xc = centroid + 0.5 * (simplex[-1] - centroid)
|
||||||
|
fc = _score(tuple(xc))
|
||||||
|
if fc < fvals[-1]:
|
||||||
|
simplex[-1] = xc; fvals[-1] = fc
|
||||||
|
continue
|
||||||
|
for k in range(1, 4):
|
||||||
|
simplex[k] = simplex[0] + 0.5 * (simplex[k] - simplex[0])
|
||||||
|
fvals[k] = _score(tuple(simplex[k]))
|
||||||
|
best_i = int(np.argmin(fvals))
|
||||||
|
ddx, ddy, dang = simplex[best_i]
|
||||||
|
return (angle_deg + float(dang), -float(fvals[best_i]),
|
||||||
|
cx + float(ddx), cy + float(ddy))
|
||||||
|
|
||||||
def _refine_angle(
|
def _refine_angle(
|
||||||
self,
|
self,
|
||||||
spread0: np.ndarray, # bitmap uint8 (H, W)
|
spread0: np.ndarray, # bitmap uint8 (H, W)
|
||||||
@@ -411,11 +590,13 @@ class LineShapeMatcher:
|
|||||||
l'angolo con score massimo (parabolic fit sulle 3 score centrali).
|
l'angolo con score massimo (parabolic fit sulle 3 score centrali).
|
||||||
Ritorna (angle_refined, score, cx_refined, cy_refined).
|
Ritorna (angle_refined, score, cx_refined, cy_refined).
|
||||||
"""
|
"""
|
||||||
# Se il match grezzo è già quasi perfetto, NON refinare
|
# NB: rimosso early-skip su score >= 0.99. Lo score linemod/shape
|
||||||
if original_score is not None and original_score >= 0.99:
|
# satura facilmente a 1.0 (specie con pyramid_propagate o spread
|
||||||
return (angle_deg, original_score, cx, cy)
|
# ampio) ma NON garantisce angolo preciso: l'angolo grezzo della
|
||||||
|
# variante e' quantizzato a multipli di angle_step (5 deg default).
|
||||||
|
# Refine angolare e' essenziale per orientamento sub-step.
|
||||||
if search_radius is None:
|
if search_radius is None:
|
||||||
search_radius = self.angle_step_deg / 2.0
|
search_radius = self._effective_angle_step() / 2.0
|
||||||
|
|
||||||
h, w = template_gray.shape
|
h, w = template_gray.shape
|
||||||
sw = max(16, int(round(w * scale)))
|
sw = max(16, int(round(w * scale)))
|
||||||
@@ -433,9 +614,24 @@ class LineShapeMatcher:
|
|||||||
H, W = spread0.shape
|
H, W = spread0.shape
|
||||||
margin = 3
|
margin = 3
|
||||||
|
|
||||||
|
# Cache template features per angolo (chiave: int(round(ang*20)) =
|
||||||
|
# bucket di 0.05°). Golden-search ricontratto puo richiedere lo
|
||||||
|
# stesso bucket piu volte; evita re-warp+gradient+extract (costoso).
|
||||||
|
# Cache a livello matcher per riusare tra chiamate find() su scene
|
||||||
|
# diverse: la rotazione del template non dipende dalla scena.
|
||||||
|
if not hasattr(self, '_refine_feat_cache'):
|
||||||
|
self._refine_feat_cache = {}
|
||||||
|
feat_cache = self._refine_feat_cache
|
||||||
|
cache_scale_key = round(scale * 1000)
|
||||||
|
|
||||||
def _score_at_angle(off: float) -> tuple[float, float, float]:
|
def _score_at_angle(off: float) -> tuple[float, float, float]:
|
||||||
"""Ritorna (score, best_cx, best_cy) per angolo = angle_deg + off."""
|
"""Ritorna (score, best_cx, best_cy) per angolo = angle_deg + off."""
|
||||||
ang = angle_deg + off
|
ang = angle_deg + off
|
||||||
|
ck = (round(ang * 20), cache_scale_key)
|
||||||
|
cached = feat_cache.get(ck)
|
||||||
|
if cached is not None:
|
||||||
|
fx, fy, fb = cached
|
||||||
|
else:
|
||||||
M = cv2.getRotationMatrix2D(center, ang, 1.0)
|
M = cv2.getRotationMatrix2D(center, ang, 1.0)
|
||||||
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
|
gray_r = cv2.warpAffine(gray_p, M, (diag, diag),
|
||||||
flags=cv2.INTER_LINEAR,
|
flags=cv2.INTER_LINEAR,
|
||||||
@@ -444,6 +640,10 @@ class LineShapeMatcher:
|
|||||||
flags=cv2.INTER_NEAREST, borderValue=0)
|
flags=cv2.INTER_NEAREST, borderValue=0)
|
||||||
mag, bins = self._gradient(gray_r)
|
mag, bins = self._gradient(gray_r)
|
||||||
fx, fy, fb = self._extract_features(mag, bins, mask_r)
|
fx, fy, fb = self._extract_features(mag, bins, mask_r)
|
||||||
|
# LRU semplice: limita cache a ~256 angoli (8 angoli * 32 candidati)
|
||||||
|
if len(feat_cache) > 256:
|
||||||
|
feat_cache.pop(next(iter(feat_cache)))
|
||||||
|
feat_cache[ck] = (fx, fy, fb)
|
||||||
if len(fx) < 8:
|
if len(fx) < 8:
|
||||||
return (0.0, cx, cy)
|
return (0.0, cx, cy)
|
||||||
dx = (fx - center[0]).astype(np.int32)
|
dx = (fx - center[0]).astype(np.int32)
|
||||||
@@ -572,9 +772,16 @@ class LineShapeMatcher:
|
|||||||
subpixel: bool = True,
|
subpixel: bool = True,
|
||||||
verify_ncc: bool = True,
|
verify_ncc: bool = True,
|
||||||
verify_threshold: float = 0.4,
|
verify_threshold: float = 0.4,
|
||||||
|
ncc_skip_above: float = 1.01, # disabilitato di default: NCC sempre
|
||||||
coarse_angle_factor: int = 2,
|
coarse_angle_factor: int = 2,
|
||||||
|
coarse_stride: int = 1,
|
||||||
scale_penalty: float = 0.0,
|
scale_penalty: float = 0.0,
|
||||||
search_roi: tuple[int, int, int, int] | None = None,
|
search_roi: tuple[int, int, int, int] | None = None,
|
||||||
|
pyramid_propagate: bool = False, # off di default: meno duplicati
|
||||||
|
propagate_topk: int = 4,
|
||||||
|
refine_pose_joint: bool = False,
|
||||||
|
greediness: float = 0.0,
|
||||||
|
batch_top: bool = False,
|
||||||
) -> list[Match]:
|
) -> list[Match]:
|
||||||
"""
|
"""
|
||||||
scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0:
|
scale_penalty: se > 0, riduce lo score per match a scala diversa da 1.0:
|
||||||
@@ -665,19 +872,66 @@ class LineShapeMatcher:
|
|||||||
end = min(n, i + half + 1)
|
end = min(n, i + half + 1)
|
||||||
neighbor_map[vi_c] = vi_sorted[start:end]
|
neighbor_map[vi_c] = vi_sorted[start:end]
|
||||||
|
|
||||||
# Pruning varianti via top-level (parallelizzato) - solo coarse
|
# Pruning varianti via top-level (parallelizzato).
|
||||||
|
# coarse_stride > 1: 1 pixel ogni stride (~stride^2 speed-up).
|
||||||
|
# pyramid_propagate=True: top-K picchi per restringere full-res.
|
||||||
|
# greediness > 0: kernel greedy con early-exit (alternativo a rescore).
|
||||||
|
cs = max(1, int(coarse_stride))
|
||||||
|
peaks_by_vi: dict[int, list[tuple[int, int, float]]] = {}
|
||||||
|
use_greedy_top = greediness > 0.0
|
||||||
|
|
||||||
def _top_score(vi: int) -> tuple[int, float]:
|
def _top_score(vi: int) -> tuple[int, float]:
|
||||||
var = self.variants[vi]
|
var = self.variants[vi]
|
||||||
lvl = var.levels[min(top, len(var.levels) - 1)]
|
lvl = var.levels[min(top, len(var.levels) - 1)]
|
||||||
|
if use_greedy_top:
|
||||||
|
# Greedy non supporta stride né rescore bg
|
||||||
|
score = _jit_score_bitmap_greedy(
|
||||||
|
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
|
||||||
|
top_thresh, greediness,
|
||||||
|
)
|
||||||
|
else:
|
||||||
score = _jit_score_bitmap_rescored(
|
score = _jit_score_bitmap_rescored(
|
||||||
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
|
spread_top, lvl.dx, lvl.dy, lvl.bin, bit_active_top,
|
||||||
bg_cache_top[var.scale],
|
bg_cache_top[var.scale], stride=cs,
|
||||||
)
|
)
|
||||||
return vi, float(score.max()) if score.size else -1.0
|
if score.size == 0:
|
||||||
|
return vi, -1.0
|
||||||
|
best = float(score.max())
|
||||||
|
if pyramid_propagate and best > 0:
|
||||||
|
flat = score.ravel()
|
||||||
|
k = min(propagate_topk, flat.size)
|
||||||
|
idx = np.argpartition(-flat, k - 1)[:k]
|
||||||
|
peaks: list[tuple[int, int, float]] = []
|
||||||
|
for i in idx:
|
||||||
|
s = float(flat[i])
|
||||||
|
if s < top_thresh * 0.7:
|
||||||
|
continue
|
||||||
|
yt, xt = int(i // score.shape[1]), int(i % score.shape[1])
|
||||||
|
peaks.append((xt, yt, s))
|
||||||
|
peaks_by_vi[vi] = peaks
|
||||||
|
return vi, best
|
||||||
|
|
||||||
kept_coarse: list[tuple[int, float]] = []
|
kept_coarse: list[tuple[int, float]] = []
|
||||||
all_top_scores: list[tuple[int, float]] = []
|
all_top_scores: list[tuple[int, float]] = []
|
||||||
if self.n_threads > 1 and len(coarse_idx_list) > 1:
|
# batch_top: usa kernel batch single-call con prange-esterno su
|
||||||
|
# varianti. Vince su threadpool quando n_vars >> n_threads e quando
|
||||||
|
# H*W top e' piccolo (overhead chiamate JIT > costo kernel).
|
||||||
|
if (batch_top and HAS_NUMBA and len(coarse_idx_list) > 4):
|
||||||
|
dx_l = []; dy_l = []; bn_l = []; vs_l = []
|
||||||
|
for vi in coarse_idx_list:
|
||||||
|
var = self.variants[vi]
|
||||||
|
lvl = var.levels[min(top, len(var.levels) - 1)]
|
||||||
|
dx_l.append(lvl.dx); dy_l.append(lvl.dy); bn_l.append(lvl.bin)
|
||||||
|
vs_l.append(var.scale)
|
||||||
|
scores_arr = _jit_top_max_per_variant(
|
||||||
|
spread_top, dx_l, dy_l, bn_l, bg_cache_top, vs_l,
|
||||||
|
bit_active_top,
|
||||||
|
)
|
||||||
|
for vi, best in zip(coarse_idx_list, scores_arr.tolist()):
|
||||||
|
all_top_scores.append((vi, best))
|
||||||
|
if best >= top_thresh:
|
||||||
|
kept_coarse.append((vi, best))
|
||||||
|
elif self.n_threads > 1 and len(coarse_idx_list) > 1:
|
||||||
with ThreadPoolExecutor(max_workers=self.n_threads) as ex:
|
with ThreadPoolExecutor(max_workers=self.n_threads) as ex:
|
||||||
for vi, best in ex.map(_top_score, coarse_idx_list):
|
for vi, best in ex.map(_top_score, coarse_idx_list):
|
||||||
all_top_scores.append((vi, best))
|
all_top_scores.append((vi, best))
|
||||||
@@ -733,14 +987,48 @@ class LineShapeMatcher:
|
|||||||
for sc in unique_scales:
|
for sc in unique_scales:
|
||||||
bg_cache_full[sc] = _bg_for_scale(density_full, sc, 1)
|
bg_cache_full[sc] = _bg_for_scale(density_full, sc, 1)
|
||||||
|
|
||||||
|
# Margine in full-res attorno ad ogni peak top: copre incertezza
|
||||||
|
# downsampling (sf_top px) + spread_radius + slack per NMS.
|
||||||
|
propagate_margin = sf_top + self.spread_radius + max(8, nms_radius // 2)
|
||||||
|
H_full, W_full = spread0.shape
|
||||||
|
|
||||||
def _full_score(vi: int) -> tuple[int, np.ndarray]:
|
def _full_score(vi: int) -> tuple[int, np.ndarray]:
|
||||||
var = self.variants[vi]
|
var = self.variants[vi]
|
||||||
lvl0 = var.levels[0]
|
lvl0 = var.levels[0]
|
||||||
score = _jit_score_bitmap_rescored(
|
if not pyramid_propagate or vi not in peaks_by_vi or not peaks_by_vi[vi]:
|
||||||
|
# Path legacy: scansiona intera scena
|
||||||
|
return vi, _jit_score_bitmap_rescored(
|
||||||
spread0, lvl0.dx, lvl0.dy, lvl0.bin, bit_active_full,
|
spread0, lvl0.dx, lvl0.dy, lvl0.bin, bit_active_full,
|
||||||
bg_cache_full[var.scale],
|
bg_cache_full[var.scale],
|
||||||
)
|
)
|
||||||
return vi, score
|
# Path piramide propagata: valuta solo crop locali attorno
|
||||||
|
# alle posizioni dei picchi top-level (riproiettati a full-res).
|
||||||
|
score_full = np.zeros((H_full, W_full), dtype=np.float32)
|
||||||
|
mark = np.zeros((H_full, W_full), dtype=bool)
|
||||||
|
bg = bg_cache_full[var.scale]
|
||||||
|
for xt, yt, _s in peaks_by_vi[vi]:
|
||||||
|
cx0 = xt * sf_top
|
||||||
|
cy0 = yt * sf_top
|
||||||
|
x_lo = max(0, cx0 - propagate_margin)
|
||||||
|
x_hi = min(W_full, cx0 + propagate_margin + 1)
|
||||||
|
y_lo = max(0, cy0 - propagate_margin)
|
||||||
|
y_hi = min(H_full, cy0 + propagate_margin + 1)
|
||||||
|
if x_hi <= x_lo or y_hi <= y_lo:
|
||||||
|
continue
|
||||||
|
if mark[y_lo:y_hi, x_lo:x_hi].all():
|
||||||
|
continue
|
||||||
|
# Crop spread + bg, valuta kernel sul crop
|
||||||
|
spread_crop = np.ascontiguousarray(spread0[y_lo:y_hi, x_lo:x_hi])
|
||||||
|
bg_crop = np.ascontiguousarray(bg[y_lo:y_hi, x_lo:x_hi])
|
||||||
|
score_crop = _jit_score_bitmap_rescored(
|
||||||
|
spread_crop, lvl0.dx, lvl0.dy, lvl0.bin,
|
||||||
|
bit_active_full, bg_crop,
|
||||||
|
)
|
||||||
|
score_full[y_lo:y_hi, x_lo:x_hi] = np.maximum(
|
||||||
|
score_full[y_lo:y_hi, x_lo:x_hi], score_crop,
|
||||||
|
)
|
||||||
|
mark[y_lo:y_hi, x_lo:x_hi] = True
|
||||||
|
return vi, score_full
|
||||||
|
|
||||||
candidates_per_var: list[tuple[int, np.ndarray]] = []
|
candidates_per_var: list[tuple[int, np.ndarray]] = []
|
||||||
raw: list[tuple[float, int, int, int]] = []
|
raw: list[tuple[float, int, int, int]] = []
|
||||||
@@ -818,17 +1106,30 @@ class LineShapeMatcher:
|
|||||||
var = self.variants[vi]
|
var = self.variants[vi]
|
||||||
ang_f = var.angle_deg
|
ang_f = var.angle_deg
|
||||||
score_f = score
|
score_f = score
|
||||||
if refine_angle and self.template_gray is not None:
|
if refine_pose_joint and self.template_gray is not None:
|
||||||
|
ang_f, score_f, cx_f, cy_f = self._refine_pose_joint(
|
||||||
|
spread0, self.template_gray, cx_f, cy_f,
|
||||||
|
var.angle_deg, var.scale, mask_full,
|
||||||
|
)
|
||||||
|
elif refine_angle and self.template_gray is not None:
|
||||||
ang_f, score_f, cx_f, cy_f = self._refine_angle(
|
ang_f, score_f, cx_f, cy_f = self._refine_angle(
|
||||||
spread0, bit_active_full, self.template_gray, cx_f, cy_f,
|
spread0, bit_active_full, self.template_gray, cx_f, cy_f,
|
||||||
var.angle_deg, var.scale, mask_full,
|
var.angle_deg, var.scale, mask_full,
|
||||||
search_radius=self.angle_step_deg / 2.0,
|
search_radius=self._effective_angle_step() / 2.0,
|
||||||
original_score=score,
|
original_score=score,
|
||||||
)
|
)
|
||||||
if verify_ncc:
|
# NCC verify (Halcon-style): se ncc_skip_above < 1.0 salta
|
||||||
|
# il calcolo per shape-score gia alti. Default 1.01 = NCC sempre,
|
||||||
|
# piu sicuro contro falsi positivi (lo shape-score satura facile).
|
||||||
|
# Quando NCC viene calcolato, lo score finale e' la MEDIA tra
|
||||||
|
# shape-score e NCC: rende lo score piu discriminante per
|
||||||
|
# ranking/visualizzazione (uno score 1.0 vero richiede sia
|
||||||
|
# match shape sia template gray identici).
|
||||||
|
if verify_ncc and float(score_f) < ncc_skip_above:
|
||||||
ncc = self._verify_ncc(gray0, cx_f, cy_f, ang_f, var.scale)
|
ncc = self._verify_ncc(gray0, cx_f, cy_f, ang_f, var.scale)
|
||||||
if ncc < verify_threshold:
|
if ncc < verify_threshold:
|
||||||
continue
|
continue
|
||||||
|
score_f = (float(score_f) + max(0.0, ncc)) * 0.5
|
||||||
|
|
||||||
# Ri-traslo coord da spazio crop ROI a spazio scena originale.
|
# Ri-traslo coord da spazio crop ROI a spazio scena originale.
|
||||||
cx_out = cx_f + roi_offset[0]
|
cx_out = cx_f + roi_offset[0]
|
||||||
@@ -841,6 +1142,16 @@ class LineShapeMatcher:
|
|||||||
score_f = float(score_f) * max(
|
score_f = float(score_f) * max(
|
||||||
0.0, 1.0 - scale_penalty * abs(var.scale - 1.0)
|
0.0, 1.0 - scale_penalty * abs(var.scale - 1.0)
|
||||||
)
|
)
|
||||||
|
# NMS post-refine: refine puo spostare il match di nms_radius;
|
||||||
|
# ricontrollo overlap su match gia accettati per evitare
|
||||||
|
# duplicati (stesso oggetto trovato da varianti angolari diverse).
|
||||||
|
dup = False
|
||||||
|
for k in kept:
|
||||||
|
if (k.cx - cx_out) ** 2 + (k.cy - cy_out) ** 2 < r2:
|
||||||
|
dup = True
|
||||||
|
break
|
||||||
|
if dup:
|
||||||
|
continue
|
||||||
kept.append(Match(
|
kept.append(Match(
|
||||||
cx=cx_out, cy=cy_out,
|
cx=cx_out, cy=cy_out,
|
||||||
angle_deg=ang_f,
|
angle_deg=ang_f,
|
||||||
|
|||||||
Reference in New Issue
Block a user